Instance class changes
- Added GetActorBySubDisplayAndRank(displayId, subDisplayId, rankIndex): return an actorObject for the given sub display and rank.
This commit is contained in:
+37
-13
@@ -748,24 +748,48 @@ function Details:GetNumLinesShown() --alis of _detalhes:GetNumRows()
|
||||
return self.rows_fit_in_window
|
||||
end
|
||||
|
||||
--@attributeId: DETAILS_ATTRIBUTE_DAMAGE, DETAILS_ATTRIBUTE_HEAL
|
||||
function Details:GetTop5Actors(attributeId)
|
||||
---comment
|
||||
---@param displayId number
|
||||
---@return actor
|
||||
---@return actor
|
||||
---@return actor
|
||||
---@return actor
|
||||
---@return actor
|
||||
function Details:GetTop5Actors(displayId)
|
||||
local combatObject = self.showing
|
||||
if (combatObject) then
|
||||
local container = combatObject:GetContainer(attributeId)
|
||||
if (container) then
|
||||
local actorTable = container._ActorTable
|
||||
return actorTable[1], actorTable[2], actorTable[3], actorTable[4], actorTable[5]
|
||||
end
|
||||
end
|
||||
local container = combatObject:GetContainer(displayId)
|
||||
local actorTable = container._ActorTable
|
||||
return actorTable[1], actorTable[2], actorTable[3], actorTable[4], actorTable[5]
|
||||
end
|
||||
|
||||
---get the combat object which the instance is showing, get the display and subDisplay, then refresh the window in report mode and get the rankIndex actor
|
||||
---@param self instance
|
||||
---@param displayId attributeid
|
||||
---@param subDisplayId attributeid
|
||||
---@param rankIndex number
|
||||
---@return actor
|
||||
function Details:GetActorBySubDisplayAndRank(displayId, subDisplayId, rankIndex)
|
||||
local classObject = Details:GetDisplayClassByDisplayId(displayId)
|
||||
local combatObject = self:GetCombat()
|
||||
local bIsForceRefresh = false
|
||||
local bIsExport = true
|
||||
local totalDone, subDisplayName, firstPlaceTotal, actorAmount = classObject:RefreshWindow(self, combatObject, bIsForceRefresh, bIsExport)
|
||||
|
||||
local actorContainer = combatObject:GetContainer(displayId)
|
||||
local actorTable = actorContainer:GetActorTable()
|
||||
|
||||
return actorTable[rankIndex]
|
||||
end
|
||||
|
||||
--@attributeId: DETAILS_ATTRIBUTE_DAMAGE, DETAILS_ATTRIBUTE_HEAL
|
||||
--@rankIndex: the rank id of the actor shown in the window
|
||||
function Details:GetActorByRank(attributeId, rankIndex)
|
||||
local combatObject = self.showing
|
||||
---@param self instance
|
||||
---@param displayId attributeid
|
||||
---@param rankIndex number
|
||||
function Details:GetActorByRank(displayId, rankIndex)
|
||||
local combatObject = self:GetCombat()
|
||||
if (combatObject) then
|
||||
local container = combatObject:GetContainer(attributeId)
|
||||
local container = combatObject:GetContainer(displayId)
|
||||
if (container) then
|
||||
return container._ActorTable[rankIndex]
|
||||
end
|
||||
@@ -3409,7 +3433,7 @@ function Details:monta_relatorio (este_relatorio, custom)
|
||||
--shrink
|
||||
local report_lines = {}
|
||||
for i = 1, Details.report_lines+1, 1 do --#este_relatorio -- o +1 � pq ele conta o cabe�alho como uma linha
|
||||
report_lines [#report_lines+1] = este_relatorio[i]
|
||||
report_lines [#report_lines+1] = este_relatorio[i] --este_relatorio is a nil value | bug report tells custom is true
|
||||
end
|
||||
|
||||
return self:envia_relatorio (report_lines, true)
|
||||
|
||||
Reference in New Issue
Block a user