- Changed few icons on damage done tooltip.
- Fixed the class color on texts for healing attribute. - Added options for change the tooltip border's size, color and texture. - Added buttons for test interrupt and cooldown announcers under raid tools section. - New API: _detalhes:SetTooltipBackdrop (border_texture, border_size, border_color) set tooltip border configs.
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@@ -1484,7 +1484,6 @@ end
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end
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--icon
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if (self.spellicon) then
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esta_barra.icone_classe:SetTexture (self.spellicon)
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esta_barra.icone_classe:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
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@@ -1534,7 +1533,6 @@ end
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end
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--texture and text
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local bar_number = ""
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if (instancia.row_info.textL_show_number) then
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bar_number = esta_barra.colocacao .. ". "
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@@ -1688,7 +1686,8 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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--> MOSTRA HABILIDADES
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_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #ActorSkillsSortTable)
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GameCooltip:AddIcon ([[Interface\ICONS\Spell_Shaman_BlessingOfTheEternals]], 1, 1, 14, 14, 0.90625, 0.109375, 0.15625, 0.875)
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--GameCooltip:AddIcon ([[Interface\ICONS\Spell_Shaman_BlessingOfTheEternals]], 1, 1, 14, 14, 0.90625, 0.109375, 0.15625, 0.875)
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GameCooltip:AddIcon (_detalhes.tooltip_spell_icon.file, 1, 1, 14, 14, unpack (_detalhes.tooltip_spell_icon.coords))
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if (is_maximized) then
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--highlight shift key
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@@ -1742,7 +1741,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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for i = 1, _math_min (max_targets, #ActorTargetsSortTable) do
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local este_inimigo = ActorTargetsSortTable [i]
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GameCooltip:AddLine (este_inimigo[1]..": ", FormatTooltipNumber (_, este_inimigo[2]) .." (".._cstr("%.1f", este_inimigo[2]/ActorDamageWithPet*100).."%)")
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
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--GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
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--GameCooltip:AddIcon ([[Interface\CHARACTERFRAME\UI-StateIcon]], nil, nil, 14, 14, 33/64, 61/64, 31/64, 60/64)
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--GameCooltip:AddIcon ([[Interface\FriendsFrame\StatusIcon-Offline]], nil, nil, 14, 14, 0, 1, 0, 15/16)
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GameCooltip:AddIcon ([[Interface\PetBattles\PetBattle-StatIcons]], nil, nil, 12, 12, 0, 0.5, 0, 0.5, {.7, .7, .7, 1}, nil, true)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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end
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