Code changes, see commit description
Combat Objects which has been discarded due to any reason will have the boolean member: __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete. - Removed several deprecated code from March 2023 and earlier. - Large amount of code cleanup and refactoring, some functions got renamed, they are listed below: * TravarTempos renamed to LockActivityTime. * ClearTempTables renamed to ClearCacheTables. * SpellIsDot renamed to SetAsDotSpell. * FlagCurrentCombat remamed to FlagNewCombat_PVPState. * UpdateContainerCombatentes renamed to UpdatePetCache. * segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded) - CurrentCombat.verifica_combate timer is now obsolete. - Details.last_closed_combat is now obsolete. - Details.EstaEmCombate is now obsolete. - Details.options is now obsolete. - Added: Details:RemoveSegmentByCombatObject(combatObject) - Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset. - Initial time to send startup signal reduced from 5 to 4 seconds. - Fixed some division by zero on ptr 10.1.5. - Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
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@@ -316,7 +316,7 @@ function Details:StartMeUp()
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Details.AnnounceStartup = nil
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end
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Details.Schedules.NewTimer(5, Details.AnnounceStartup, Details)
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Details.Schedules.NewTimer(4, Details.AnnounceStartup, Details)
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if (Details.failed_to_load) then
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Details.failed_to_load:Cancel()
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@@ -520,7 +520,7 @@ function Details:StartMeUp()
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--embed windows on the chat window
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Details.chat_embed:CheckChatEmbed(true)
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if (Details.player_details_window.skin ~= "ElvUI") then
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if (Details.player_details_window.skin ~= "ElvUI") then --obsolete
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local setDefaultSkinOnPlayerBreakdownWindow = function()
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Details:ApplyPDWSkin("ElvUI")
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end
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