Code changes, see commit description

Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
This commit is contained in:
Tercio Jose
2023-06-27 19:01:44 -03:00
parent d3d5154c67
commit 6ccb64863e
23 changed files with 971 additions and 808 deletions
+2 -2
View File
@@ -316,7 +316,7 @@ function Details:StartMeUp()
Details.AnnounceStartup = nil
end
Details.Schedules.NewTimer(5, Details.AnnounceStartup, Details)
Details.Schedules.NewTimer(4, Details.AnnounceStartup, Details)
if (Details.failed_to_load) then
Details.failed_to_load:Cancel()
@@ -520,7 +520,7 @@ function Details:StartMeUp()
--embed windows on the chat window
Details.chat_embed:CheckChatEmbed(true)
if (Details.player_details_window.skin ~= "ElvUI") then
if (Details.player_details_window.skin ~= "ElvUI") then --obsolete
local setDefaultSkinOnPlayerBreakdownWindow = function()
Details:ApplyPDWSkin("ElvUI")
end