Code changes, see commit description

Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
This commit is contained in:
Tercio Jose
2023-06-27 19:01:44 -03:00
parent d3d5154c67
commit 6ccb64863e
23 changed files with 971 additions and 808 deletions
+3 -3
View File
@@ -278,7 +278,7 @@ do
local savedSpellData = Details.savedCustomSpells[index]
if (savedSpellData) then
savedSpellData[2], savedSpellData[3] = spellName or savedSpellData[2], spellIcon or savedSpellData[3]
return rawset (Details.spellcache, savedSpellData[1], {savedSpellData[2], 1, savedSpellData[3]})
return rawset(Details.spellcache, savedSpellData[1], {savedSpellData[2], 1, savedSpellData[3]})
else
return false
end
@@ -382,12 +382,12 @@ do
--overwrite for API GetSpellInfo function
Details.getspellinfo = function(spellId)
return unpack(Details.spellcache[spellId])
return unpack(Details.spellcache[spellId]) --won't be nil due to the __index metatable in the spellcache table
end
Details.GetSpellInfo = Details.getspellinfo
--overwrite SpellInfo if the spell is a DoT, so Details.GetSpellInfo will return the name modified
function Details:SpellIsDot(spellId)
function Details:SetAsDotSpell(spellId)
--do nothing if this spell already has a customization
if (defaultSpellCustomization[spellId]) then
return