Code changes, see commit description

Combat Objects which has been discarded due to any reason will have the boolean member:  __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete.

- Removed several deprecated code from March 2023 and earlier.
- Large amount of code cleanup and refactoring, some functions got renamed, they are listed below:
* TravarTempos renamed to LockActivityTime.
* ClearTempTables renamed to ClearCacheTables.
* SpellIsDot renamed to SetAsDotSpell.
* FlagCurrentCombat remamed to FlagNewCombat_PVPState.
* UpdateContainerCombatentes renamed to UpdatePetCache.
* segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded)

- CurrentCombat.verifica_combate timer is now obsolete.
- Details.last_closed_combat is now obsolete.
- Details.EstaEmCombate is now obsolete.
- Details.options is now obsolete.

- Added: Details:RemoveSegmentByCombatObject(combatObject)

- Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset.

- Initial time to send startup signal reduced from 5 to 4 seconds.

- Fixed some division by zero on ptr 10.1.5.
- Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
This commit is contained in:
Tercio Jose
2023-06-27 19:01:44 -03:00
parent d3d5154c67
commit 6ccb64863e
23 changed files with 971 additions and 808 deletions
@@ -959,7 +959,12 @@ local updateSpellBar = function(spellBar, index, actorName, combatObject, scroll
local r, g, b = Details:GetSpellSchoolColor(spellTable.spellschool or 1)
spellBar.statusBar:SetStatusBarColor(r, g, b, 0.963)
spellBar.average = value / spellTable.counter
if (spellTable.counter > 0) then
spellBar.average = value / spellTable.counter
else
spellBar.average = 0.0001
end
spellBar.combatTime = combatTime
---@type fontstring
@@ -1,12 +1,12 @@
local Details = Details
local GameTooltip = GameTooltip
local detailsFramework = DetailsFramework
local unpack = unpack
local CreateFrame = CreateFrame
local GetSpellInfo = GetSpellInfo
local auras_tab_create = function(tab, frame)
local DF = DetailsFramework
local createAuraTabOnBreakdownWindow = function(tab, frame)
local scroll_line_amount = 22
local scroll_width = 410
local scrollHeight = 445
@@ -25,192 +25,159 @@ local auras_tab_create = function(tab, frame)
426, 630, 729, 775, 820
}
local line_onenter = function(self)
local onEnterLine = function(self)
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
Details:GameTooltipSetSpellByID (self.spellID)
Details:GameTooltipSetSpellByID(self.spellID)
GameTooltip:Show()
self:SetBackdropColor(1, 1, 1, .2)
end
local line_onleave = function(self)
local onLeaveLine = function(self)
GameTooltip:Hide()
self:SetBackdropColor(unpack(self.BackgroundColor))
end
local line_onclick = function(self)
local onClickLine = function(self)
end
--buff scroll
--icon - name - applications - refreshes - uptime
--
--local wa_button = function(self, mouseButton, spellID, auraType)
-- local spellName, _, spellIcon = GetSpellInfo(spellID)
-- Details:OpenAuraPanel (spellID, spellName, spellIcon, nil, auraType == "BUFF" and 4 or 2, 1)
--end
local scroll_createline = function(self, index)
local createLineScroll = function(self, index)
local line = CreateFrame("button", "$parentLine" .. index, self,"BackdropTemplate")
line:SetPoint("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)))
line:SetSize(scroll_width -2, scroll_line_height)
line:SetScript("OnEnter", line_onenter)
line:SetScript("OnLeave", line_onleave)
line:SetScript("OnClick", line_onclick)
line:SetScript("OnEnter", onEnterLine)
line:SetScript("OnLeave", onLeaveLine)
line:SetScript("OnClick", onClickLine)
line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdrop({bgFile =[[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor(0, 0, 0, 0.2)
local icon = line:CreateTexture("$parentIcon", "overlay")
icon:SetSize(scroll_line_height -2 , scroll_line_height - 2)
local name = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local uptime = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local apply = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local refresh = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local iconTexture = line:CreateTexture("$parentIcon", "overlay")
iconTexture:SetSize(scroll_line_height -2 , scroll_line_height - 2)
local nameLabel = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local uptimeLabel = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local applyLabel = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local refreshLabel = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
--local waButton = DF:CreateButton(line, wa_button, 18, 18)
--waButton:SetIcon ([[Interface\AddOns\WeakAuras\Media\Textures\icon]])
detailsFramework:SetFontSize(nameLabel, text_size)
detailsFramework:SetFontSize(uptimeLabel, text_size)
detailsFramework:SetFontSize(applyLabel, text_size)
detailsFramework:SetFontSize(refreshLabel, text_size)
DF:SetFontSize(name, text_size)
DF:SetFontSize(uptime, text_size)
DF:SetFontSize(apply, text_size)
DF:SetFontSize(refresh, text_size)
iconTexture:SetPoint("left", line, "left", 2, 0)
nameLabel:SetPoint("left", iconTexture, "right", 2, 0)
uptimeLabel:SetPoint("left", line, "left", 186, 0)
applyLabel:SetPoint("left", line, "left", 276, 0)
refreshLabel:SetPoint("left", line, "left", 322, 0)
icon:SetPoint("left", line, "left", 2, 0)
name:SetPoint("left", icon, "right", 2, 0)
uptime:SetPoint("left", line, "left", 186, 0)
apply:SetPoint("left", line, "left", 276, 0)
refresh:SetPoint("left", line, "left", 322, 0)
--waButton:SetPoint("left", line, "left", 372, 0)
line.Icon = iconTexture
line.Name = nameLabel
line.Uptime = uptimeLabel
line.Apply = applyLabel
line.Refresh = refreshLabel
line.Icon = icon
line.Name = name
line.Uptime = uptime
line.Apply = apply
line.Refresh = refresh
--line.WaButton = waButton
nameLabel:SetJustifyH("left")
uptimeLabel:SetJustifyH("left")
name:SetJustifyH("left")
uptime:SetJustifyH("left")
apply:SetJustifyH("center")
refresh:SetJustifyH("center")
apply:SetWidth(26)
refresh:SetWidth(26)
applyLabel:SetJustifyH("center")
refreshLabel:SetJustifyH("center")
applyLabel:SetWidth(26)
refreshLabel:SetWidth(26)
return line
end
local line_bg_color = {{1, 1, 1, .1}, {1, 1, 1, 0}}
local scroll_buff_refresh = function(self, data, offset, total_lines)
local haveWA = false --_G.WeakAuras
local lineBackgroundColor = {{1, 1, 1, .1}, {1, 1, 1, 0}}
local scrollRefreshBuffs = function(self, data, offset, total_lines)
for i = 1, total_lines do
local index = i + offset
local aura = data [index]
local aura = data[index]
if (aura) then
local line = self:GetLine (i)
local line = self:GetLine(i)
line.spellID = aura.spellID
line.Icon:SetTexture(aura [1])
line.Icon:SetTexture(aura[1])
line.Icon:SetTexCoord(.1, .9, .1, .9)
line.Name:SetText(aura [2])
line.Uptime:SetText(DF:IntegerToTimer(aura [3]) .. " (|cFFBBAAAA" .. math.floor(aura [6]) .. "%|r)")
line.Apply:SetText(aura [4])
line.Refresh:SetText(aura [5])
line.Name:SetText(aura[2])
line.Uptime:SetText(detailsFramework:IntegerToTimer(aura[3]) .. "(|cFFBBAAAA" .. math.floor(aura[6]) .. "%|r)")
line.Apply:SetText(aura[4])
line.Refresh:SetText(aura[5])
--if (haveWA) then
-- line.WaButton:SetClickFunction(wa_button, aura.spellID, line.AuraType)
--else
-- line.WaButton:Disable()
--end
if (i%2 == 0) then
line:SetBackdropColor(unpack(line_bg_color [1]))
line.BackgroundColor = line_bg_color [1]
if (i % 2 == 0) then
line:SetBackdropColor(unpack(lineBackgroundColor[1]))
line.BackgroundColor = lineBackgroundColor[1]
else
line:SetBackdropColor(unpack(line_bg_color [2]))
line.BackgroundColor = line_bg_color [2]
line:SetBackdropColor(unpack(lineBackgroundColor[2]))
line.BackgroundColor = lineBackgroundColor[2]
end
end
end
end
local create_titledesc_frame = function(anchorWidget, desc)
local f = CreateFrame("frame", nil, frame)
f:SetSize(40, 20)
f:SetPoint("center", anchorWidget, "center")
f:SetScript("OnEnter", function()
GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
local createTitleDesc_Frame = function(anchorWidget, desc)
local newTitleDescFrame = CreateFrame("frame", nil, frame)
newTitleDescFrame:SetSize(40, 20)
newTitleDescFrame:SetPoint("center", anchorWidget, "center")
newTitleDescFrame:SetScript("OnEnter", function()
GameTooltip:SetOwner(newTitleDescFrame, "ANCHOR_TOPRIGHT")
GameTooltip:AddLine(desc)
GameTooltip:Show()
end)
f:SetScript("OnLeave", function()
newTitleDescFrame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
return f
return newTitleDescFrame
end
local buffLabel = DF:CreateLabel(frame, "Buff Name")
local buffLabel = detailsFramework:CreateLabel(frame, "Buff Name")
buffLabel:SetPoint(headerOffsetsBuffs[1], -10)
local uptimeLabel = DF:CreateLabel(frame, "Uptime")
local uptimeLabel = detailsFramework:CreateLabel(frame, "Uptime")
uptimeLabel:SetPoint(headerOffsetsBuffs[2], -10)
local appliedLabel = DF:CreateLabel(frame, "A")
local appliedLabel = detailsFramework:CreateLabel(frame, "A")
appliedLabel:SetPoint(headerOffsetsBuffs[3], -10)
create_titledesc_frame (appliedLabel.widget, "applications")
createTitleDesc_Frame(appliedLabel.widget, "applications")
local refreshedLabel = DF:CreateLabel(frame, "R")
local refreshedLabel = detailsFramework:CreateLabel(frame, "R")
refreshedLabel:SetPoint(headerOffsetsBuffs[4], -10)
create_titledesc_frame (refreshedLabel.widget, "refreshes")
createTitleDesc_Frame(refreshedLabel.widget, "refreshes")
--local waLabel = DF:CreateLabel(frame, "WA")
--waLabel:SetPoint(headerOffsetsBuffs[5], -10)
--create_titledesc_frame (waLabel.widget, "create weak aura")
local buffScroll = DF:CreateScrollBox (frame, "$parentBuffUptimeScroll", scroll_buff_refresh, {}, scroll_width, scrollHeight, scroll_line_amount, scroll_line_height)
local buffScroll = detailsFramework:CreateScrollBox(frame, "$parentBuffUptimeScroll", scrollRefreshBuffs, {}, scroll_width, scrollHeight, scroll_line_amount, scroll_line_height)
buffScroll:SetPoint("topleft", frame, "topleft", 5, -30)
for i = 1, scroll_line_amount do
local line = buffScroll:CreateLine (scroll_createline)
local line = buffScroll:CreateLine(createLineScroll)
line.AuraType = "BUFF"
end
DF:ReskinSlider(buffScroll)
detailsFramework:ReskinSlider(buffScroll)
tab.BuffScroll = buffScroll
--debuff scroll
--icon - name - applications - refreshes - uptime
--
local debuffLabel = DF:CreateLabel(frame, "Debuff Name")
local debuffLabel = detailsFramework:CreateLabel(frame, "Debuff Name")
debuffLabel:SetPoint(headerOffsetsDebuffs[1], -10)
local uptimeLabel2 = DF:CreateLabel(frame, "Uptime")
local uptimeLabel2 = detailsFramework:CreateLabel(frame, "Uptime")
uptimeLabel2:SetPoint(headerOffsetsDebuffs[2], -10)
local appliedLabel2 = DF:CreateLabel(frame, "A")
local appliedLabel2 = detailsFramework:CreateLabel(frame, "A")
appliedLabel2:SetPoint(headerOffsetsDebuffs[3], -10)
create_titledesc_frame (appliedLabel2.widget, "applications")
createTitleDesc_Frame(appliedLabel2.widget, "applications")
local refreshedLabel2 = DF:CreateLabel(frame, "R")
local refreshedLabel2 = detailsFramework:CreateLabel(frame, "R")
refreshedLabel2:SetPoint(headerOffsetsDebuffs[4], -10)
create_titledesc_frame (refreshedLabel2.widget, "refreshes")
createTitleDesc_Frame(refreshedLabel2.widget, "refreshes")
--local waLabel2 = DF:CreateLabel(frame, "WA")
--waLabel2:SetPoint(headerOffsetsDebuffs[5], -10)
--create_titledesc_frame (waLabel2.widget, "create weak aura")
local debuffScroll = DF:CreateScrollBox (frame, "$parentDebuffUptimeScroll", scroll_buff_refresh, {}, scroll_width, scrollHeight, scroll_line_amount, scroll_line_height)
local debuffScroll = detailsFramework:CreateScrollBox(frame, "$parentDebuffUptimeScroll", scrollRefreshBuffs, {}, scroll_width, scrollHeight, scroll_line_amount, scroll_line_height)
debuffScroll:SetPoint("topleft", frame, "topleft", debuffScrollStartX, -30)
for i = 1, scroll_line_amount do
local line = debuffScroll:CreateLine (scroll_createline)
local line = debuffScroll:CreateLine(createLineScroll)
line.AuraType = "DEBUFF"
end
DF:ReskinSlider(debuffScroll)
detailsFramework:ReskinSlider(debuffScroll)
tab.DebuffScroll = debuffScroll
@@ -220,9 +187,9 @@ local auras_tab_create = function(tab, frame)
end
end
local auras_tab_fill = function(tab, player, combat)
local aurasTabFillCallback = function(tab, player, combat)
---@type actor
local miscActor = combat:GetActor(4, player:name())
local miscActor = combat:GetActor(DETAILS_ATTRIBUTE_MISC, player:Name())
---@type number
local combatTime = combat:GetCombatTime()
@@ -233,14 +200,11 @@ local auras_tab_fill = function(tab, player, combat)
if (spellContainer) then
for spellId, spellTable in spellContainer:ListSpells() do
local spellName, _, spellIcon = GetSpellInfo(spellId)
if (not spellTable.uptime) then
--print(_GetSpellInfo(spellID))
--dumpt(spellObject)
end
local uptime = spellTable.uptime or 0
table.insert(newAuraTable, {spellIcon, spellName, uptime, spellTable.appliedamt, spellTable.refreshamt, uptime / combatTime * 100, spellID = spellId})
end
end
table.sort(newAuraTable, Details.Sort3)
tab.BuffScroll:SetData(newAuraTable)
tab.BuffScroll:Refresh()
@@ -255,6 +219,7 @@ local auras_tab_fill = function(tab, player, combat)
table.insert(newAuraTable, {spellIcon, spellName, spellTable.uptime, spellTable.appliedamt, spellTable.refreshamt, spellTable.uptime / combatTime * 100, spellID = spellId})
end
end
table.sort(newAuraTable, Details.Sort3)
tab.DebuffScroll:SetData(newAuraTable)
tab.DebuffScroll:Refresh()
@@ -284,11 +249,11 @@ function Details:InitializeAurasTab()
return true
end,
auras_tab_fill, --[4] fill function
aurasTabFillCallback, --[4] fill function
nil, --[5] onclick
auras_tab_create, --[6] oncreate
createAuraTabOnBreakdownWindow, --[6] oncreate
iconTableAuras --icon table
)
end
+14 -13
View File
@@ -2,12 +2,13 @@ if (true) then
--return
end
local addonName, Details222 = ...
local Details = _G.Details
local detailsFramework = _G.DetailsFramework
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
--options panel namespace
Details.options = {}
Details222.OptionsPanel = {}
--local tinsert = _G.tinsert
local unpack = _G.unpack
@@ -32,10 +33,10 @@ local section_menu_button_height = 20
--build the options window
function Details:InitializeOptionsWindow(instance)
return Details.options.InitializeOptionsWindow(instance)
return Details222.OptionsPanel.InitializeOptionsWindow(instance)
end
function Details.options.InitializeOptionsWindow(instance)
function Details222.OptionsPanel.InitializeOptionsWindow(instance)
local DetailsOptionsWindow = detailsFramework:NewPanel(UIParent, _, "DetailsOptionsWindow", _, 897, 592)
local optionsFrame = DetailsOptionsWindow.frame
@@ -81,7 +82,7 @@ function Details.options.InitializeOptionsWindow(instance)
Details.CriarInstancia (_, _, instanceObject.meu_id)
end
Details.options.SetCurrentInstanceAndRefresh(instanceObject)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(instanceObject)
optionsFrame.updateMicroFrames()
end
@@ -311,11 +312,11 @@ function Details.options.InitializeOptionsWindow(instance)
maxSectionIds = maxSectionIds + 1
end
Details.options.maxSectionIds = maxSectionIds
Details222.OptionsPanel.maxSectionIds = maxSectionIds
local buttonYPosition = -40
function Details.options.SelectOptionsSection(sectionId)
function Details222.OptionsPanel.SelectOptionsSection(sectionId)
for i = 1, maxSectionIds do
optionsFrame.sectionFramesContainer[i]:Hide()
if (optionsFrame.sectionFramesContainer[i].sectionButton) then
@@ -330,7 +331,7 @@ function Details.options.InitializeOptionsWindow(instance)
optionsFrame.sectionFramesContainer[sectionId].sectionButton:SetIcon({1, 1, 0}, 4, section_menu_button_height -4, "overlay")
end
Details.options.SetCurrentInstance(instance)
Details222.OptionsPanel.SetCurrentInstance(instance)
--create frames for sections
for index, sectionId in ipairs(optionsSectionsOrder) do
@@ -368,7 +369,7 @@ function Details.options.InitializeOptionsWindow(instance)
buildOptionSectionFunc(sectionFrame)
--create a button for the section
local sectionButton = detailsFramework:CreateButton(optionsFrame, function() Details.options.SelectOptionsSection(sectionId) end, section_menu_button_width, section_menu_button_height, sectionsName[sectionId], sectionId, nil, nil, nil, "$parentButtonSection" .. sectionId, nil, options_button_template, options_text_template)
local sectionButton = detailsFramework:CreateButton(optionsFrame, function() Details222.OptionsPanel.SelectOptionsSection(sectionId) end, section_menu_button_width, section_menu_button_height, sectionsName[sectionId], sectionId, nil, nil, nil, "$parentButtonSection" .. sectionId, nil, options_button_template, options_text_template)
sectionButton:SetIcon({.4, .4, .4}, 4, section_menu_button_height -4, "overlay")
sectionButton:SetPoint("topleft", optionsFrame, "topleft", 10, buttonYPosition)
buttonYPosition = buttonYPosition - (section_menu_button_height + 1)
@@ -386,7 +387,7 @@ function Details.options.InitializeOptionsWindow(instance)
end
end
function Details.options.GetOptionsSection(sectionId)
function Details222.OptionsPanel.GetOptionsSection(sectionId)
return optionsFrame.sectionFramesContainer[sectionId]
end
@@ -405,7 +406,7 @@ function Details.options.InitializeOptionsWindow(instance)
end
end
Details.options.SelectOptionsSection(1)
Details222.OptionsPanel.SelectOptionsSection(1)
end
-- ~options
@@ -426,15 +427,15 @@ function Details:OpenOptionsWindow(instance, bNoReopen, section)
local window = _G.DetailsOptionsWindow
if (not window) then
Details.options.InitializeOptionsWindow(instance)
Details222.OptionsPanel.InitializeOptionsWindow(instance)
window = _G.DetailsOptionsWindow
end
Details.options.SetCurrentInstanceAndRefresh(instance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(instance)
_G.DetailsPluginContainerWindow.OpenPlugin(_G.DetailsOptionsWindow)
if (section) then
Details.options.SelectOptionsSection(section)
Details222.OptionsPanel.SelectOptionsSection(section)
end
window.instanceDropdown:Refresh()
+27 -27
View File
@@ -58,25 +58,25 @@ local font_select_icon, font_select_texcoord = [[Interface\AddOns\Details\images
--store the current instance being edited
local currentInstance
function Details.options.SetCurrentInstance(instance)
function Details222.OptionsPanel.SetCurrentInstance(instance)
currentInstance = instance
end
function Details.options.SetCurrentInstanceAndRefresh(instance)
function Details222.OptionsPanel.SetCurrentInstanceAndRefresh(instance)
currentInstance = instance
_G.DetailsOptionsWindow.instance = instance
--get all the frames created and update the options
for i = 1, Details.options.maxSectionIds do
local sectionFrame = Details.options.GetOptionsSection(i)
for i = 1, Details222.OptionsPanel.maxSectionIds do
local sectionFrame = Details222.OptionsPanel.GetOptionsSection(i)
if (sectionFrame.RefreshOptions) then
sectionFrame:RefreshOptions()
end
end
Details.options.UpdateAutoHideSettings(instance)
Details222.OptionsPanel.UpdateAutoHideSettings(instance)
end
function Details.options.UpdateAutoHideSettings(instance)
function Details222.OptionsPanel.UpdateAutoHideSettings(instance)
for contextId, line in ipairs(_G.DetailsOptionsWindowTab13.AutoHideOptions) do --tab13 = automation settings
line.enabledCheckbox:SetValue(instance.hide_on_context[contextId].enabled)
line.reverseCheckbox:SetValue(instance.hide_on_context[contextId].inverse)
@@ -84,7 +84,7 @@ function Details.options.UpdateAutoHideSettings(instance)
end
end
function Details.options.RefreshInstances(instance)
function Details222.OptionsPanel.RefreshInstances(instance)
if (instance) then
Details:InstanceGroupCall(instance, "InstanceRefreshRows")
instance:InstanceReset()
@@ -94,7 +94,7 @@ function Details.options.RefreshInstances(instance)
end
end
function Details.options.GetCurrentInstanceInOptionsPanel()
function Details222.OptionsPanel.GetCurrentInstanceInOptionsPanel()
return currentInstance
end
@@ -577,7 +577,7 @@ do
local accepted, errortext = Details:SetNickname(text)
if (not accepted) then
Details:ResetPlayerPersona()
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
end
afterUpdate()
end,
@@ -588,7 +588,7 @@ do
type = "execute",
func = function(self)
Details:ResetPlayerPersona()
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
end,
icontexture = [[Interface\GLUES\LOGIN\Glues-CheckBox-Check]],
--icontexcoords = {160/512, 179/512, 142/512, 162/512},
@@ -769,7 +769,7 @@ do
--add the new skin
Details.savedStyles [#Details.savedStyles+1] = dataTable
Details:Msg(Loc ["STRING_OPTIONS_SAVELOAD_IMPORT_OKEY"])
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
else
Details:Msg(Loc ["STRING_CUSTOM_IMPORT_ERROR"])
@@ -807,7 +807,7 @@ do
type = "execute",
func = function(self)
Details:InstanceGroupCall(currentInstance, "SetUserCustomSkinFile", "")
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
end,
icontexture = [[Interface\GLUES\LOGIN\Glues-CheckBox-Check]],
@@ -821,7 +821,7 @@ do
get = function() return "" end,
set = function(self, _, text)
saveAsSkin(text)
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
Details:Msg(Loc ["STRING_OPTIONS_SAVELOAD_SKINCREATED"])
afterUpdate()
end,
@@ -848,7 +848,7 @@ do
end
Details:Msg(Loc ["STRING_OPTIONS_SAVELOAD_APPLYALL"])
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
end,
icontexture = [[Interface\Buttons\UI-HomeButton]],
@@ -887,7 +887,7 @@ do
for index, _table in ipairs(Details.savedStyles) do
tinsert(loadtable, {value = index, label = _table.name, onclick = function(_, _, index)
table.remove (Details.savedStyles, index)
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
Details:Msg(Loc ["STRING_OPTIONS_SKIN_REMOVED"])
end,
@@ -914,7 +914,7 @@ do
else
Details:Msg("failed to export skin.") --localize-me
end
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
end,
icon = [[Interface\Buttons\UI-GuildButton-MOTD-Up]], color = {1, 1, 1}, iconcolor = {1, .9, .9, 0.8}, texcoord = {1, 0, 0, 1}})
@@ -944,7 +944,7 @@ do
get = function() return Details.chat_tab_embed.enabled end,
set = function(self, fixedparam, value)
Details.chat_embed:SetTabSettings(nil, value)
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
end,
name = Loc ["STRING_ENABLED"],
@@ -966,7 +966,7 @@ do
get = function() return Details.chat_tab_embed.single_window end,
set = function(self, fixedparam, value)
Details.chat_embed:SetTabSettings (nil, nil, value)
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
end,
name = Loc ["STRING_OPTIONS_TABEMB_SINGLE"],
@@ -1409,7 +1409,7 @@ do
editInstanceSetting(currentInstance, "SetBarSettings", nil, nil, nil, nil, nil, nil, nil, nil, text)
end
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
end,
name = Loc ["STRING_OPTIONS_BARS_CUSTOM_TEXTURE"],
@@ -1539,7 +1539,7 @@ do
set = function(self, fixedparam, value)
editInstanceSetting(currentInstance, "fontstrings_text_limit_offset", value)
editInstanceSetting(currentInstance, "InstanceRefreshRows")
Details.options.RefreshInstances(currentInstance)
Details222.OptionsPanel.RefreshInstances(currentInstance)
afterUpdate()
end,
min = -30,
@@ -1604,7 +1604,7 @@ do
set = function(self, fixedparam, value)
editInstanceSetting(currentInstance, "total_bar", "enabled", value)
afterUpdate()
Details.options.RefreshInstances(currentInstance)
Details222.OptionsPanel.RefreshInstances(currentInstance)
end,
name = Loc ["STRING_ENABLED"],
desc = Loc ["STRING_OPTIONS_SHOW_TOTALBAR_DESC"],
@@ -2116,8 +2116,8 @@ do
local separatorOption = sectionFrame.widget_list[25]
local bracketOption = sectionFrame.widget_list[26]
local warningLabel = sectionFrame.widget_list[27]
Details.options.textSeparatorOption = separatorOption
Details.options.textbracketOption = bracketOption
Details222.OptionsPanel.textSeparatorOption = separatorOption
Details222.OptionsPanel.textbracketOption = bracketOption
sectionFrame:SetScript("OnShow", function()
if (currentInstance.use_multi_fontstrings) then
@@ -3854,7 +3854,7 @@ do
local selectProfile = function(_, _, profileName)
Details:ApplyProfile(profileName)
Details:Msg(Loc ["STRING_OPTIONS_PROFILE_LOADED"], profileName)
--Details.options.SetCurrentInstanceAndRefresh(currentInstance)
--Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
--afterUpdate()
_G.DetailsOptionsWindow:Hide()
Details:OpenOptionsWindow(currentInstance, false, 9)
@@ -3930,7 +3930,7 @@ do
if (new_profile) then
Details:ApplyProfile(profileName)
afterUpdate()
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
else
return Details:Msg(Loc ["STRING_OPTIONS_PROFILE_NOTCREATED"])
end
@@ -3970,7 +3970,7 @@ do
Details:EraseProfile(profileName)
Details.options.SetCurrentInstanceAndRefresh(currentInstance)
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(currentInstance)
afterUpdate()
Details:Msg(Loc ["STRING_OPTIONS_PROFILE_REMOVEOKEY"])
end,
@@ -5496,7 +5496,7 @@ do
sectionFrame.AutoHideOptions[i] = line
end
Details.options.UpdateAutoHideSettings(currentInstance)
Details222.OptionsPanel.UpdateAutoHideSettings(currentInstance)
--profile by spec