Fixed more bugs on the new Breakdown Window
This commit is contained in:
+85
-85
@@ -2,7 +2,7 @@
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do
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local _detalhes = _G._detalhes
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local Details = _G.Details
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local _
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local addonName, Details222 = ...
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local pairs = pairs
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@@ -16,7 +16,7 @@ do
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return [[Interface\AddOns\Details\images\classes_small]], unpack(unknown_class_coords)
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end
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function _detalhes:GetIconTexture (iconType, withAlpha)
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function Details:GetIconTexture (iconType, withAlpha)
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iconType = string.lower(iconType)
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if (iconType == "spec") then
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@@ -36,17 +36,17 @@ do
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end
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-- try get the class from actor name
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function _detalhes:GetClass(name)
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function Details:GetClass(name)
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local _, class = UnitClass (name)
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if (not class) then
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for index, container in ipairs(_detalhes.tabela_overall) do
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for index, container in ipairs(Details.tabela_overall) do
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local index = container._NameIndexTable [name]
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if (index) then
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local actor = container._ActorTable [index]
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if (actor.classe ~= "UNGROUPPLAYER") then
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local left, right, top, bottom = unpack(_detalhes.class_coords [actor.classe] or unknown_class_coords)
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local r, g, b = unpack(_detalhes.class_colors [actor.classe])
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local left, right, top, bottom = unpack(Details.class_coords [actor.classe] or unknown_class_coords)
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local r, g, b = unpack(Details.class_colors [actor.classe])
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return actor.classe, left, right, top, bottom, r or 1, g or 1, b or 1
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end
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end
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@@ -54,8 +54,8 @@ do
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return "UNKNOW", 0.75, 1, 0.75, 1, 1, 1, 1, 1
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else
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local left, right, top, bottom = unpack(_detalhes.class_coords [class])
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local r, g, b = unpack(_detalhes.class_colors [class])
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local left, right, top, bottom = unpack(Details.class_coords [class])
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local r, g, b = unpack(Details.class_colors [class])
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return class, left, right, top, bottom, r or 1, g or 1, b or 1
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end
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end
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@@ -68,11 +68,11 @@ do
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TANK = {373/512, 420/512, 381/512, 427/512},
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NONE = {0, 50/512, 110/512, 150/512},
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}
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function _detalhes:GetRoleIcon (role)
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function Details:GetRoleIcon (role)
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return [[Interface\AddOns\Details\images\icons2]], unpack(roles [role])
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end
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function _detalhes:GetClassIcon(class)
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function Details:GetClassIcon(class)
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if (self.classe) then
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class = self.classe
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elseif (type(class) == "table" and class.classe) then
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@@ -93,34 +93,34 @@ do
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return [[Interface\AddOns\Details\images\classes_small]], 0.25, 0.49609375, 0.75, 1
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else
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return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords[class])
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return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords[class])
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end
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end
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function _detalhes:GetSpecIcon(spec, useAlpha)
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function Details:GetSpecIcon(spec, useAlpha)
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if (spec) then
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if (spec == 0) then
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return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords["UNKNOW"])
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return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords["UNKNOW"])
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end
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if (useAlpha) then
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return [[Interface\AddOns\Details\images\spec_icons_normal_alpha]], unpack(_detalhes.class_specs_coords [spec])
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return [[Interface\AddOns\Details\images\spec_icons_normal_alpha]], unpack(Details.class_specs_coords [spec])
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else
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return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(_detalhes.class_specs_coords [spec])
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return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(Details.class_specs_coords [spec])
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end
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end
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end
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local default_color = {1, 1, 1, 1}
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function _detalhes:GetClassColor (class)
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function Details:GetClassColor (class)
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if (self.classe) then
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return unpack(_detalhes.class_colors [self.classe] or default_color)
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return unpack(Details.class_colors [self.classe] or default_color)
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elseif (type(class) == "table" and class.classe) then
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return unpack(_detalhes.class_colors [class.classe] or default_color)
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return unpack(Details.class_colors [class.classe] or default_color)
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elseif (type(class) == "string") then
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return unpack(_detalhes.class_colors [class] or default_color)
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return unpack(Details.class_colors [class] or default_color)
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elseif (self.color) then
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return unpack(self.color)
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@@ -129,8 +129,8 @@ do
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end
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end
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function _detalhes:GetPlayerIcon (playerName, segment)
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segment = segment or _detalhes.tabela_vigente
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function Details:GetPlayerIcon (playerName, segment)
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segment = segment or Details.tabela_vigente
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local texture
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local L, R, T, B
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@@ -144,20 +144,20 @@ do
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local spec = playerObject.spec
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if (spec) then
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texture = [[Interface\AddOns\Details\images\spec_icons_normal]]
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L, R, T, B = unpack(_detalhes.class_specs_coords [spec])
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L, R, T, B = unpack(Details.class_specs_coords [spec])
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else
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texture = [[Interface\AddOns\Details\images\classes_small]]
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L, R, T, B = unpack(_detalhes.class_coords [playerObject.classe or "UNKNOW"])
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L, R, T, B = unpack(Details.class_coords [playerObject.classe or "UNKNOW"])
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end
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else
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texture = [[Interface\AddOns\Details\images\classes_small]]
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L, R, T, B = unpack(_detalhes.class_coords ["UNKNOW"])
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L, R, T, B = unpack(Details.class_coords ["UNKNOW"])
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end
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return texture, L, R, T, B
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end
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function _detalhes:GuessClass (t)
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function Details:GuessClass (t)
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local Actor, container, tries = t[1], t[2], t[3]
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@@ -167,7 +167,7 @@ do
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if (Actor.spells) then --correcao pros containers misc, precisa pegar os diferentes tipos de containers de l�
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for spellid, _ in pairs(Actor.spells._ActorTable) do
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local class = _detalhes.ClassSpellList [spellid]
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local class = Details.ClassSpellList [spellid]
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if (class) then
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Actor.classe = class
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Actor.guessing_class = nil
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@@ -178,7 +178,7 @@ do
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if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
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Actor.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return class
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@@ -187,18 +187,18 @@ do
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end
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if (not Actor.nome) then
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if (not _detalhes.NoActorNameWarning) then
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if (not Details.NoActorNameWarning) then
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print("==============")
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_detalhes:Msg("Unhandled Exception: Actor has no name, ContainerID: ", container.tipo)
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_detalhes:Msg("After the current combat, reset data and use /reload.")
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_detalhes:Msg("Report this issue to the Author: Actor with no name, container: ", container.tipo)
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Details:Msg("Unhandled Exception: Actor has no name, ContainerID: ", container.tipo)
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Details:Msg("After the current combat, reset data and use /reload.")
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Details:Msg("Report this issue to the Author: Actor with no name, container: ", container.tipo)
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print("==============")
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_detalhes.NoActorNameWarning = true
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Details.NoActorNameWarning = true
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end
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return
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end
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local class = _detalhes:GetClass(Actor.nome)
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local class = Details:GetClass(Actor.nome)
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if (class and class ~= "UNKNOW") then
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Actor.classe = class
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Actor.need_refresh = true
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@@ -210,7 +210,7 @@ do
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if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
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Actor.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return class
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@@ -219,7 +219,7 @@ do
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if (tries and tries < 10) then
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t[3] = tries + 1 --thanks @Farmbuyer on curseforge
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--_detalhes:ScheduleTimer("GuessClass", 2, {Actor, container, tries+1})
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_detalhes:ScheduleTimer("GuessClass", 2, t) --passing the same table instead of creating a new one
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Details:ScheduleTimer("GuessClass", 2, t) --passing the same table instead of creating a new one
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end
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return false
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@@ -227,22 +227,22 @@ do
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function _detalhes:GetSpecByGUID (unitSerial)
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return _detalhes.cached_specs [unitSerial]
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function Details:GetSpecByGUID (unitSerial)
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return Details.cached_specs [unitSerial]
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end
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-- try get the spec from actor name
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function _detalhes:GetSpec (name)
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function Details:GetSpec (name)
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local guid = UnitGUID(name)
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if (guid) then
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local spec = _detalhes.cached_specs [guid]
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local spec = Details.cached_specs [guid]
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if (spec) then
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return spec
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end
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end
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for index, container in ipairs(_detalhes.tabela_overall) do
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for index, container in ipairs(Details.tabela_overall) do
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local index = container._NameIndexTable [name]
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if (index) then
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local actor = container._ActorTable [index]
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@@ -282,9 +282,9 @@ do
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end
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end
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function _detalhes:ReGuessSpec (t)
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function Details:ReGuessSpec (t)
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local actorObject, container = t[1], t[2]
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local SpecSpellList = _detalhes.SpecSpellList
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local SpecSpellList = Details.SpecSpellList
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---@type combat
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local combatObject = Details:GetCurrentCombat()
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@@ -297,10 +297,10 @@ do
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local _, _, _, _, _, _, spellid = GetSpellInfo(spellName)
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local spec = SpecSpellList[spellid]
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if (spec) then
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_detalhes.cached_specs[actorObject.serial] = spec
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Details.cached_specs[actorObject.serial] = spec
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actorObject:SetSpecId(spec)
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actorObject.classe = _detalhes.SpecIDToClass[spec] or actorObject.classe
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actorObject.classe = Details.SpecIDToClass[spec] or actorObject.classe
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actorObject.guessing_spec = nil
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Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
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@@ -311,7 +311,7 @@ do
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if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
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actorObject.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return spec
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@@ -324,10 +324,10 @@ do
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local spec = SpecSpellList [spellid]
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if (spec) then
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if (spec ~= actorObject.spec) then
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_detalhes.cached_specs [actorObject.serial] = spec
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Details.cached_specs [actorObject.serial] = spec
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actorObject:SetSpecId(spec)
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actorObject.classe = _detalhes.SpecIDToClass [spec] or actorObject.classe
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actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
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Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
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@@ -337,7 +337,7 @@ do
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if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
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actorObject.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return spec
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@@ -348,7 +348,7 @@ do
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end
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if (actorObject.classe == "HUNTER") then
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local container_misc = _detalhes.tabela_vigente[4]
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local container_misc = Details.tabela_vigente[4]
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local index = container_misc._NameIndexTable [actorObject.nome]
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if (index) then
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local misc_actor = container_misc._ActorTable [index]
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@@ -358,10 +358,10 @@ do
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local spec = SpecSpellList [spellid]
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if (spec) then
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if (spec ~= actorObject.spec) then
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_detalhes.cached_specs [actorObject.serial] = spec
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Details.cached_specs [actorObject.serial] = spec
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actorObject:SetSpecId(spec)
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actorObject.classe = _detalhes.SpecIDToClass [spec] or actorObject.classe
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actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
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Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
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@@ -371,7 +371,7 @@ do
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if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
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actorObject.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return spec
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@@ -388,18 +388,18 @@ do
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end
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end
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function _detalhes:GuessSpec(t)
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function Details:GuessSpec(t)
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local Actor, container, tries = t[1], t[2], t[3]
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if (not Actor) then
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return false
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end
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local SpecSpellList = _detalhes.SpecSpellList
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local SpecSpellList = Details.SpecSpellList
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--get from the spec cache
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local spec = _detalhes.cached_specs [Actor.serial]
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local spec = Details.cached_specs [Actor.serial]
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if (spec) then
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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@@ -409,24 +409,24 @@ do
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if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
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Actor.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return spec
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end
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--get from the spell cast list
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if (_detalhes.tabela_vigente) then
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local spellCastTable = _detalhes.tabela_vigente:GetSpellCastTable(Actor.nome)
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if (Details.tabela_vigente) then
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local spellCastTable = Details.tabela_vigente:GetSpellCastTable(Actor.nome)
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for spellName, _ in pairs(spellCastTable) do
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local _, _, _, _, _, _, spellid = GetSpellInfo(spellName)
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local spec = SpecSpellList[spellid]
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if (spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Details.cached_specs [Actor.serial] = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
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Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
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@@ -438,7 +438,7 @@ do
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if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
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Actor.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return spec
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@@ -449,10 +449,10 @@ do
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for spellid, _ in pairs(Actor.spells._ActorTable) do
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local spec = SpecSpellList [spellid]
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if (spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Details.cached_specs [Actor.serial] = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
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@@ -463,7 +463,7 @@ do
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if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
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Actor.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return spec
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@@ -476,10 +476,10 @@ do
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for spellid, _ in pairs(Actor.spells._ActorTable) do
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local spec = SpecSpellList [spellid]
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if (spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Details.cached_specs [Actor.serial] = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
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@@ -490,7 +490,7 @@ do
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if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
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Actor.minha_barra.minha_tabela = nil
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_detalhes:ScheduleWindowUpdate (2, true)
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Details:ScheduleWindowUpdate (2, true)
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end
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return spec
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@@ -500,7 +500,7 @@ do
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end
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if (Actor.classe == "HUNTER") then
|
||||
local container_misc = _detalhes.tabela_vigente[4]
|
||||
local container_misc = Details.tabela_vigente[4]
|
||||
local index = container_misc._NameIndexTable [Actor.nome]
|
||||
if (index) then
|
||||
local misc_actor = container_misc._ActorTable [index]
|
||||
@@ -510,10 +510,10 @@ do
|
||||
local spec = SpecSpellList [spellid]
|
||||
if (spec) then
|
||||
|
||||
_detalhes.cached_specs [Actor.serial] = spec
|
||||
Details.cached_specs [Actor.serial] = spec
|
||||
|
||||
Actor:SetSpecId(spec)
|
||||
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
|
||||
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
|
||||
Actor.guessing_spec = nil
|
||||
|
||||
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
|
||||
@@ -524,7 +524,7 @@ do
|
||||
|
||||
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
|
||||
Actor.minha_barra.minha_tabela = nil
|
||||
_detalhes:ScheduleWindowUpdate (2, true)
|
||||
Details:ScheduleWindowUpdate (2, true)
|
||||
end
|
||||
|
||||
return spec
|
||||
@@ -534,13 +534,13 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
local spec = _detalhes:GetSpec (Actor.nome)
|
||||
local spec = Details:GetSpec (Actor.nome)
|
||||
if (spec) then
|
||||
|
||||
_detalhes.cached_specs [Actor.serial] = spec
|
||||
Details.cached_specs [Actor.serial] = spec
|
||||
|
||||
Actor:SetSpecId(spec)
|
||||
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
|
||||
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
|
||||
Actor.need_refresh = true
|
||||
Actor.guessing_spec = nil
|
||||
|
||||
@@ -550,21 +550,21 @@ do
|
||||
|
||||
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
|
||||
Actor.minha_barra.minha_tabela = nil
|
||||
_detalhes:ScheduleWindowUpdate (2, true)
|
||||
Details:ScheduleWindowUpdate (2, true)
|
||||
end
|
||||
|
||||
return spec
|
||||
end
|
||||
|
||||
if (_detalhes.streamer_config.quick_detection) then
|
||||
if (Details.streamer_config.quick_detection) then
|
||||
if (tries and tries < 30) then
|
||||
t[3] = tries + 1
|
||||
_detalhes:ScheduleTimer("GuessSpec", 1, t)
|
||||
Details:ScheduleTimer("GuessSpec", 1, t)
|
||||
end
|
||||
else
|
||||
if (tries and tries < 10) then
|
||||
t[3] = tries + 1
|
||||
_detalhes:ScheduleTimer("GuessSpec", 3, t)
|
||||
Details:ScheduleTimer("GuessSpec", 3, t)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -574,7 +574,7 @@ do
|
||||
end
|
||||
|
||||
|
||||
function _detalhes:AddColorString (player_name, class)
|
||||
function Details:AddColorString (player_name, class)
|
||||
--check if the class colors exists
|
||||
local classColors = _G.RAID_CLASS_COLORS
|
||||
if (classColors) then
|
||||
@@ -590,9 +590,9 @@ function _detalhes:AddColorString (player_name, class)
|
||||
return player_name
|
||||
end
|
||||
|
||||
function _detalhes:AddRoleIcon (player_name, role, size)
|
||||
function Details:AddRoleIcon (player_name, role, size)
|
||||
--check if is a valid role
|
||||
local roleIcon = _detalhes.role_texcoord [role]
|
||||
local roleIcon = Details.role_texcoord [role]
|
||||
if (type(player_name) == "string" and roleIcon and role ~= "NONE") then
|
||||
--add the role icon
|
||||
size = size or 14
|
||||
@@ -603,13 +603,13 @@ function _detalhes:AddRoleIcon (player_name, role, size)
|
||||
return player_name
|
||||
end
|
||||
|
||||
function _detalhes:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlphaIcons)
|
||||
function Details:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlphaIcons)
|
||||
|
||||
local size = iconSize or 16
|
||||
|
||||
if (spec) then
|
||||
local specString = ""
|
||||
local L, R, T, B = unpack(_detalhes.class_specs_coords [spec])
|
||||
local L, R, T, B = unpack(Details.class_specs_coords [spec])
|
||||
if (L) then
|
||||
if (useAlphaIcons) then
|
||||
specString = "|TInterface\\AddOns\\Details\\images\\spec_icons_normal_alpha:" .. size .. ":" .. size .. ":0:0:512:512:" .. (L * 512) .. ":" .. (R * 512) .. ":" .. (T * 512) .. ":" .. (B * 512) .. "|t"
|
||||
@@ -622,7 +622,7 @@ function _detalhes:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlp
|
||||
|
||||
if (class) then
|
||||
local classString = ""
|
||||
local L, R, T, B = unpack(_detalhes.class_coords [class])
|
||||
local L, R, T, B = unpack(Details.class_coords [class])
|
||||
if (L) then
|
||||
local imageSize = 128
|
||||
if (useAlphaIcons) then
|
||||
|
||||
Reference in New Issue
Block a user