Fixed more bugs on the new Breakdown Window

This commit is contained in:
Tercio Jose
2023-05-01 14:20:04 -03:00
parent 11a6c48ddd
commit 690168bef3
82 changed files with 938 additions and 913 deletions
+1
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@@ -293,6 +293,7 @@
---@class details
---@field SpellTableMixin spelltablemixin
---@field GetInstance fun(self: details) : instance
---@field GetWindow fun(self: details) : instance this is an alias of GetInstance
---@field GetCombat fun(self: details) : combat
+21 -21
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@@ -7,34 +7,34 @@
--make an option to show death in the order of newest to oldest
_ = nil
_G._detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_G.Details = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
local addonName, Details222 = ...
local version, build, date, tocversion = GetBuildInfo()
_detalhes.build_counter = 10737
_detalhes.alpha_build_counter = 10737 --if this is higher than the regular counter, use it instead
_detalhes.dont_open_news = true
_detalhes.game_version = version
_detalhes.userversion = version .. " " .. _detalhes.build_counter
_detalhes.realversion = 150 --core version, this is used to check API version for scripts and plugins (see alias below)
_detalhes.APIVersion = _detalhes.realversion --core version
_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")" --simple stirng to show to players
Details.build_counter = 10737
Details.alpha_build_counter = 10737 --if this is higher than the regular counter, use it instead
Details.dont_open_news = true
Details.game_version = version
Details.userversion = version .. " " .. Details.build_counter
Details.realversion = 150 --core version, this is used to check API version for scripts and plugins (see alias below)
Details.APIVersion = Details.realversion --core version
Details.version = Details.userversion .. " (core " .. Details.realversion .. ")" --simple stirng to show to players
_detalhes.acounter = 1 --in case of a second release with the same .build_counter
_detalhes.curseforgeVersion = C_AddOns and C_AddOns.GetAddOnMetadata and C_AddOns.GetAddOnMetadata("Details", "Version")
if (not _detalhes.curseforgeVersion and GetAddOnMetadata) then
_detalhes.curseforgeVersion = GetAddOnMetadata("Details", "Version")
Details.acounter = 1 --in case of a second release with the same .build_counter
Details.curseforgeVersion = C_AddOns and C_AddOns.GetAddOnMetadata and C_AddOns.GetAddOnMetadata("Details", "Version")
if (not Details.curseforgeVersion and GetAddOnMetadata) then
Details.curseforgeVersion = GetAddOnMetadata("Details", "Version")
end
function _detalhes:GetCoreVersion()
return _detalhes.realversion
function Details:GetCoreVersion()
return Details.realversion
end
_detalhes.BFACORE = 131 --core version on BFA launch
_detalhes.SHADOWLANDSCORE = 143 --core version on Shadowlands launch
_detalhes.DRAGONFLIGHT = 147 --core version on Dragonflight launch
Details.BFACORE = 131 --core version on BFA launch
Details.SHADOWLANDSCORE = 143 --core version on Shadowlands launch
Details.DRAGONFLIGHT = 147 --core version on Dragonflight launch
Details = _detalhes
Details = Details
local gameVersionPrefix = "Unknown Game Version - You're probably using a Details! not compatible with this version of the Game"
--these are the game versions currently compatible with this Details! versions
@@ -47,7 +47,7 @@
--WD 10288 RELEASE 10.0.2
--WD 10288 ALPHA 21 10.0.2
function Details.GetVersionString()
local curseforgeVersion = _detalhes.curseforgeVersion or ""
local curseforgeVersion = Details.curseforgeVersion or ""
local alphaId = curseforgeVersion:match("%-(%d+)%-")
if (not alphaId) then
@@ -95,7 +95,7 @@
local _
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
_detalhes.resize_debug = {}
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
+1 -1
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@@ -1,5 +1,5 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
+1 -1
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@@ -1,4 +1,4 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _ = nil
_detalhes.custom_function_cache = {}
local addonName, Details222 = ...
+1 -1
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@@ -1,5 +1,5 @@
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local addonName, Details222 = ...
local _error = {
+1 -1
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@@ -1,5 +1,5 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+1 -1
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@@ -16,7 +16,7 @@ local _UnitName = UnitName --wow api locals
local _UnitIsPlayer = UnitIsPlayer --wow api locals
local _UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned --wow api locals
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
local gump = _detalhes.gump
+3 -3
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@@ -10,14 +10,14 @@ local pairs = pairs
local _unpack = unpack
local type = type
--api locals
local _GetSpellInfo = _detalhes.getspellinfo
local _GetSpellInfo = Details.getspellinfo
local GameTooltip = GameTooltip
local IsInRaid = IsInRaid
local IsInGroup = IsInGroup
local _string_replace = _detalhes.string.replace --details api
local _string_replace = Details.string.replace --details api
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local AceLocale = LibStub("AceLocale-3.0")
local Loc = AceLocale:GetLocale ( "Details" )
local _
+1 -1
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@@ -1,5 +1,5 @@
-- damage ability file
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+1 -1
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@@ -1,5 +1,5 @@
local Details = _G._detalhes
local Details = _G.Details
local _
local addonName, Details222 = ...
local healingAbility = Details.habilidade_cura
+1 -1
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@@ -1,6 +1,6 @@
-- energy ability file
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+2 -1
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@@ -58,7 +58,8 @@ Details.SpellTableMixin = {
---@param combatObject combat
---@return number
GetCastAmount = function(spellTable, actorName, combatObject)
return combatObject:GetSpellCastAmount(actorName, spellTable.id)
local spellName = GetSpellInfo(spellTable.id)
return combatObject:GetSpellCastAmount(actorName, spellName)
end,
---return the average damage per cast
+1 -1
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@@ -1,5 +1,5 @@
-- misc ability file
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+3 -3
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@@ -8,7 +8,7 @@ local min = math.min
local unpack = unpack
local type = type
--api locals
local _GetSpellInfo = _detalhes.getspellinfo
local _GetSpellInfo = Details.getspellinfo
local GameTooltip = GameTooltip
local IsInRaid = IsInRaid
local IsInGroup = IsInGroup
@@ -20,9 +20,9 @@ local format = _G.format
local UnitIsUnit = UnitIsUnit
local _string_replace = _detalhes.string.replace --details api
local _string_replace = Details.string.replace --details api
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Details = _detalhes
local AceLocale = LibStub("AceLocale-3.0")
local Loc = AceLocale:GetLocale ( "Details" )
+1 -1
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@@ -1,7 +1,7 @@
-- actor container file
-- group members are the actors which will be shown in the window while in standard view mode, most of the times they are players in the same group as the player
local Details = _G._detalhes
local Details = _G.Details
local DF = _G.DetailsFramework
local _
local addonName, Details222 = ...
+1 -1
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@@ -1,4 +1,4 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local gump = _detalhes.gump
local container_pets = _detalhes.container_pets
local _
+2 -2
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@@ -5,7 +5,7 @@ local tremove = table.remove
local tinsert = table.insert
local wipe = table.wipe
local Details = _G._detalhes
local Details = _G.Details
local _
local addonName, Details222 = ...
@@ -32,7 +32,7 @@ function Details:GetCurrentCombat()
end
function Details:GetOverallCombat()
return _detalhes.tabela_overall
return Details.tabela_overall
end
function Details:GetCombat(combat)
+1 -1
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@@ -1,6 +1,6 @@
-- spells container file
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+1 -1
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@@ -10,7 +10,7 @@
--customized display script
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+1 -1
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@@ -3,7 +3,7 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+1 -1
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@@ -6,7 +6,7 @@
--values added into 'instance_skin_ignored_values' won't be passed when the user exports the profile or exports the skin individually.
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local addonName, Details222 = ...
local _ = nil
+1 -1
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@@ -1,6 +1,6 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local _tempo = time()
+1 -1
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@@ -1,4 +1,4 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local addonName, Details222 = ...
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
+1 -1
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@@ -1,5 +1,5 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Details = _detalhes
local tocName, Details222 = ...
+1 -1
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@@ -1,5 +1,5 @@
local Details = _G._detalhes
local Details = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" )
local _
+1 -1
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@@ -1,6 +1,6 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local DetailsFramework = DetailsFramework
+1 -1
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@@ -2,7 +2,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local PixelUtil = PixelUtil or DFPixelUtil
DETAILSPLUGIN_ALWAYSENABLED = 0x1
+1 -1
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@@ -1,7 +1,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
+1 -1
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@@ -1,7 +1,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+1 -1
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@@ -1,7 +1,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
+1 -1
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@@ -1,6 +1,6 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local _
+1 -1
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@@ -1,6 +1,6 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _tempo = time()
local _
+1 -1
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@@ -1,6 +1,6 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local addonName, Details222 = ...
local _
+1 -1
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@@ -1,5 +1,5 @@
local Details = _G._detalhes
local Details = _G.Details
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
local libwindow = LibStub("LibWindow-1.1")
local _
+1 -1
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@@ -1,4 +1,4 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
--code from blizzard AlertFrames
+1 -1
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@@ -9,7 +9,7 @@ local GetCursorPosition = GetCursorPosition
local GameTooltip = GameTooltip
local select = select
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local gump = _detalhes.gump
+5 -5
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@@ -12,7 +12,7 @@ local libwindow = LibStub("LibWindow-1.1")
--main frame
local DF = _detalhes.gump
local DF = Details.gump
local _ = nil
--declaration
@@ -28,7 +28,7 @@ local libwindow = LibStub("LibWindow-1.1")
--register to libwindow
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(f, _detalhes.benchmark_db.frame)
LibWindow.RegisterConfig(f, Details.benchmark_db.frame)
LibWindow.RestorePosition(f)
LibWindow.MakeDraggable(f)
LibWindow.SavePosition(f)
@@ -46,9 +46,9 @@ local libwindow = LibStub("LibWindow-1.1")
f.Close = CreateFrame("button", "$parentCloseButton", f,"BackdropTemplate")
f.Close:SetPoint("right", f.TitleBar, "right", -2, 0)
f.Close:SetSize(16, 16)
f.Close:SetNormalTexture(_detalhes.gump.folder .. "icons")
f.Close:SetHighlightTexture(_detalhes.gump.folder .. "icons")
f.Close:SetPushedTexture(_detalhes.gump.folder .. "icons")
f.Close:SetNormalTexture(Details.gump.folder .. "icons")
f.Close:SetHighlightTexture(Details.gump.folder .. "icons")
f.Close:SetPushedTexture(Details.gump.folder .. "icons")
f.Close:GetNormalTexture():SetTexCoord(0, 16/128, 0, 1)
f.Close:GetHighlightTexture():SetTexCoord(0, 16/128, 0, 1)
f.Close:GetPushedTexture():SetTexCoord(0, 16/128, 0, 1)
+1 -1
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@@ -1,6 +1,6 @@
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local DetailsFrameWork = _detalhes.gump
local _
--panel
+52 -52
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@@ -15,7 +15,7 @@ function Details:OpenCurrentRealDPSOptions(from_options_panel)
green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1}
local DF = _detalhes.gump
local DF = Details.gump
local f = DF:CreateSimplePanel(UIParent, 700, 400, "Details! Arena Damage Bar Options", "DetailsCurrentRealDPSOptions")
f:SetPoint("center", UIParent, "center")
@@ -24,10 +24,10 @@ function Details:OpenCurrentRealDPSOptions(from_options_panel)
DF:ApplyStandardBackdrop(f)
--scale bar
local scaleBar = DF:CreateScaleBar(f, _detalhes.realtime_dps_meter.options_frame)
local scaleBar = DF:CreateScaleBar(f, Details.realtime_dps_meter.options_frame)
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(f, _detalhes.realtime_dps_meter.options_frame)
LibWindow.RegisterConfig(f, Details.realtime_dps_meter.options_frame)
LibWindow.MakeDraggable(f)
LibWindow.RestorePosition(f)
@@ -282,9 +282,9 @@ function Details:OpenCurrentRealDPSOptions(from_options_panel)
{
type = "range",
get = function() return _detalhes.realtime_dps_meter.text_offset end,
get = function() return Details.realtime_dps_meter.text_offset end,
set = function(self, fixedparam, value)
_detalhes.realtime_dps_meter.text_offset = value
Details.realtime_dps_meter.text_offset = value
Details:UpdateTheRealCurrentDPSFrame(testUsing)
end,
min = 0,
@@ -335,7 +335,7 @@ end
function Details:CreateCurrentDpsFrame(parent, name)
local DF = _detalhes.gump
local DF = Details.gump
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
@@ -348,10 +348,10 @@ function Details:CreateCurrentDpsFrame(parent, name)
--main farame
local f = CreateFrame("frame", name, parent or UIParent, "BackdropTemplate")
f:SetPoint("top", UIParent, "top", 0, -110)
f:SetSize(_detalhes.realtime_dps_meter.frame_settings.width, _detalhes.realtime_dps_meter.frame_settings.height)
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
f:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
f:SetBackdropColor(unpack(_detalhes.realtime_dps_meter.frame_settings.backdrop_color))
f:SetBackdropColor(unpack(Details.realtime_dps_meter.frame_settings.backdrop_color))
f:EnableMouse(true)
f:SetMovable(true)
f:SetClampedToScreen(true)
@@ -376,7 +376,7 @@ function Details:CreateCurrentDpsFrame(parent, name)
f.PlayerTeam = 0
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(f, _detalhes.realtime_dps_meter.frame_settings)
LibWindow.RegisterConfig(f, Details.realtime_dps_meter.frame_settings)
LibWindow.MakeDraggable(f)
LibWindow.RestorePosition(f)
@@ -525,7 +525,7 @@ function Details:CreateCurrentDpsFrame(parent, name)
--update
local time_fraction = 100/1000 --one tick per 100ms
f.NextUpdate = time_fraction --when the next tick occur
f.NextScreenUpdate = _detalhes.realtime_dps_meter.update_interval --when the labels on the frame receive update
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval --when the labels on the frame receive update
--arena
f.PlayerTeamBuffer = {}
@@ -541,23 +541,23 @@ function Details:CreateCurrentDpsFrame(parent, name)
f.LastTickGroupDamage = 0
--general
f.SampleSize = _detalhes.realtime_dps_meter.sample_size
f.SampleSize = Details.realtime_dps_meter.sample_size
f.MaxBufferIndex = 1
f.ShowingArena = false
function _detalhes:UpdateTheRealCurrentDPSFrame(scenario)
function Details:UpdateTheRealCurrentDPSFrame(scenario)
--don't run if the featured hasn't loaded
if (not f) then
return
end
if (not _detalhes.realtime_dps_meter.enabled) then
if (not Details.realtime_dps_meter.enabled) then
f:Hide()
--print("D! debug currentdps.lua > !realtime_dps_meter.enabled")
return
end
if (not _detalhes.realtime_dps_meter.arena_enabled and not _detalhes.realtime_dps_meter.mythic_dungeon_enabled) then
if (not Details.realtime_dps_meter.arena_enabled and not Details.realtime_dps_meter.mythic_dungeon_enabled) then
f:Hide()
print("D! debug currentdps.lua > not _detalhes.realtime_dps_meter.arena_enabled and not _detalhes.realtime_dps_meter.mythic_dungeon_enabled")
return
@@ -566,21 +566,21 @@ function Details:CreateCurrentDpsFrame(parent, name)
--where the player are
if (scenario == "arena") then
f.SampleSize = _detalhes.realtime_dps_meter.sample_size
f.SampleSize = Details.realtime_dps_meter.sample_size
labelPlayerTeam_DPS:Show()
labelYellowTeam_DPS:Show()
--update arena labels
DF:SetFontColor(labelPlayerTeam_DPS, _detalhes.realtime_dps_meter.font_color)
DF:SetFontFace (labelPlayerTeam_DPS, _detalhes.realtime_dps_meter.font_face)
DF:SetFontSize(labelPlayerTeam_DPS, _detalhes.realtime_dps_meter.font_size)
DF:SetFontOutline (labelPlayerTeam_DPS, _detalhes.realtime_dps_meter.font_shadow)
DF:SetFontColor(labelPlayerTeam_DPS, Details.realtime_dps_meter.font_color)
DF:SetFontFace (labelPlayerTeam_DPS, Details.realtime_dps_meter.font_face)
DF:SetFontSize(labelPlayerTeam_DPS, Details.realtime_dps_meter.font_size)
DF:SetFontOutline (labelPlayerTeam_DPS, Details.realtime_dps_meter.font_shadow)
DF:SetFontColor(labelYellowTeam_DPS, _detalhes.realtime_dps_meter.font_color)
DF:SetFontFace (labelYellowTeam_DPS, _detalhes.realtime_dps_meter.font_face)
DF:SetFontSize(labelYellowTeam_DPS, _detalhes.realtime_dps_meter.font_size)
DF:SetFontOutline (labelYellowTeam_DPS, _detalhes.realtime_dps_meter.font_shadow)
DF:SetFontColor(labelYellowTeam_DPS, Details.realtime_dps_meter.font_color)
DF:SetFontFace (labelYellowTeam_DPS, Details.realtime_dps_meter.font_face)
DF:SetFontSize(labelYellowTeam_DPS, Details.realtime_dps_meter.font_size)
DF:SetFontOutline (labelYellowTeam_DPS, Details.realtime_dps_meter.font_shadow)
--wipe current data for arena
wipe (f.PlayerTeamBuffer)
@@ -616,10 +616,10 @@ function Details:CreateCurrentDpsFrame(parent, name)
labelGroupDamage:Show()
labelGroupDamage_DPS:Show()
DF:SetFontColor(labelGroupDamage_DPS, _detalhes.realtime_dps_meter.font_color)
DF:SetFontFace (labelGroupDamage_DPS, _detalhes.realtime_dps_meter.font_face)
DF:SetFontSize(labelGroupDamage_DPS, _detalhes.realtime_dps_meter.font_size)
DF:SetFontOutline (labelGroupDamage_DPS, _detalhes.realtime_dps_meter.font_shadow)
DF:SetFontColor(labelGroupDamage_DPS, Details.realtime_dps_meter.font_color)
DF:SetFontFace (labelGroupDamage_DPS, Details.realtime_dps_meter.font_face)
DF:SetFontSize(labelGroupDamage_DPS, Details.realtime_dps_meter.font_size)
DF:SetFontOutline (labelGroupDamage_DPS, Details.realtime_dps_meter.font_shadow)
--wipe current data for mythic dungeon
f.GroupBuffer = {}
@@ -641,25 +641,25 @@ function Details:CreateCurrentDpsFrame(parent, name)
end
--frame position
f:SetSize(_detalhes.realtime_dps_meter.frame_settings.width, _detalhes.realtime_dps_meter.frame_settings.height)
LibWindow.RegisterConfig(f, _detalhes.realtime_dps_meter.frame_settings)
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
LibWindow.RegisterConfig(f, Details.realtime_dps_meter.frame_settings)
LibWindow.RestorePosition(f)
--backdrop color
f:SetBackdropColor(unpack(_detalhes.realtime_dps_meter.frame_settings.backdrop_color))
f:SetBackdropColor(unpack(Details.realtime_dps_meter.frame_settings.backdrop_color))
--set frame size
f:SetSize(_detalhes.realtime_dps_meter.frame_settings.width, _detalhes.realtime_dps_meter.frame_settings.height)
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
--frame is locked
if (_detalhes.realtime_dps_meter.frame_settings.locked) then
if (Details.realtime_dps_meter.frame_settings.locked) then
f:EnableMouse(false)
else
f:EnableMouse(true)
end
--frame can show title
if (_detalhes.realtime_dps_meter.frame_settings.show_title) then
if (Details.realtime_dps_meter.frame_settings.show_title) then
TitleString:Show()
TitleBackground:Show()
else
@@ -668,27 +668,27 @@ function Details:CreateCurrentDpsFrame(parent, name)
end
--frame strata
f:SetFrameStrata(_detalhes.realtime_dps_meter.frame_settings.strata)
f:SetFrameStrata(Details.realtime_dps_meter.frame_settings.strata)
--calcule buffer size
f.MaxBufferIndex = f.SampleSize * time_fraction * 100 --sample size in seconds * fraction * tick milliseconds
--interval to update the frame
f.NextScreenUpdate = _detalhes.realtime_dps_meter.update_interval
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
labelPlayerTeam_DPS:SetPoint("left", barFrame.splitBar.widget, "left", 4 + _detalhes.realtime_dps_meter.text_offset, 0)
labelYellowTeam_DPS:SetPoint("right", barFrame.splitBar.widget, "right", -4 - _detalhes.realtime_dps_meter.text_offset, 0)
labelPlayerTeam_DPS:SetPoint("left", barFrame.splitBar.widget, "left", 4 + Details.realtime_dps_meter.text_offset, 0)
labelYellowTeam_DPS:SetPoint("right", barFrame.splitBar.widget, "right", -4 - Details.realtime_dps_meter.text_offset, 0)
end
_detalhes:UpdateTheRealCurrentDPSFrame()
Details:UpdateTheRealCurrentDPSFrame()
local on_tick = function(self, deltaTime)
self.NextUpdate = self.NextUpdate - deltaTime
if (self.NextUpdate <= 0) then
--update string
local currentCombat = _detalhes:GetCombat()
local currentCombat = Details:GetCombat()
local damageContainer = currentCombat:GetContainer (DETAILS_ATTRIBUTE_DAMAGE)
--show the current dps during an arena match
@@ -708,7 +708,7 @@ function Details:CreateCurrentDpsFrame(parent, name)
thisTickYellowDamage = thisTickYellowDamage + actor.total
end
if (actor.nome == _detalhes.playername) then
if (actor.nome == Details.playername) then
--if player isn't in green team > swap colors
if (f.PlayerTeam ~= actor.arena_team) then
f.SwapArenaTeamColors()
@@ -797,13 +797,13 @@ function Details:CreateCurrentDpsFrame(parent, name)
if (self.NextScreenUpdate <= 0) then
if (f.PlayerTeam == 0) then
labelPlayerTeam_DPS:SetText(_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
labelYellowTeam_DPS:SetText(_detalhes:ToK2 (self.YellowDamage / self.SampleSize))
labelPlayerTeam_DPS:SetText(Details:ToK2 (self.PlayerTeamDamage / self.SampleSize))
labelYellowTeam_DPS:SetText(Details:ToK2 (self.YellowDamage / self.SampleSize))
else
labelPlayerTeam_DPS:SetText(_detalhes:ToK2 (self.YellowDamage / self.SampleSize))
labelYellowTeam_DPS:SetText(_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
labelPlayerTeam_DPS:SetText(Details:ToK2 (self.YellowDamage / self.SampleSize))
labelYellowTeam_DPS:SetText(Details:ToK2 (self.PlayerTeamDamage / self.SampleSize))
end
f.NextScreenUpdate = _detalhes.realtime_dps_meter.update_interval
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
end
elseif (self.ShowingMythicDungeon) then
@@ -843,8 +843,8 @@ function Details:CreateCurrentDpsFrame(parent, name)
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
if (self.NextScreenUpdate <= 0) then
labelGroupDamage_DPS:SetText(_detalhes:ToK2 (f.GroupTotalDamage / self.SampleSize))
f.NextScreenUpdate = _detalhes.realtime_dps_meter.update_interval
labelGroupDamage_DPS:SetText(Details:ToK2 (f.GroupTotalDamage / self.SampleSize))
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
end
end
@@ -877,17 +877,17 @@ function Details:CreateCurrentDpsFrame(parent, name)
end
end
local eventListener = _detalhes:CreateEventListener()
local eventListener = Details:CreateEventListener()
function eventListener:ArenaStarted()
if (_detalhes.realtime_dps_meter.arena_enabled) then
if (Details.realtime_dps_meter.arena_enabled) then
--it is working here, f:StartForArenaMatch() is called but the frame is still now shown.
f:StartForArenaMatch()
end
end
function eventListener:MythicDungeonStarted()
if (_detalhes.realtime_dps_meter.mythic_dungeon_enabled) then
if (Details.realtime_dps_meter.mythic_dungeon_enabled) then
f:StartForMythicDungeon()
end
end
@@ -920,8 +920,8 @@ function Details:CreateCurrentDpsFrame(parent, name)
eventListener:RegisterEvent("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded")
eventListener:RegisterEvent("COMBAT_PLAYER_ENTER", "ResetBuffer")
_detalhes.Broadcaster_CurrentDpsLoaded = true
_detalhes.Broadcaster_CurrentDpsFrame = f
Details.Broadcaster_CurrentDpsLoaded = true
Details.Broadcaster_CurrentDpsFrame = f
C_Timer.After(1, lockCallback)
f:Hide()
end
+1 -1
View File
@@ -1,5 +1,5 @@
--custom window
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local gump = _detalhes.gump
local _
local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" )
+1 -1
View File
@@ -1,6 +1,6 @@
local Details = _G._detalhes
local Details = _G.Details
local DF = _G.DetailsFramework
local _
+5 -5
View File
@@ -73,11 +73,11 @@ end
--cancel button always closes the window and okay calls the comfirm function passed in the argument
--default text is the text shown show the window is show()
function _detalhes:DumpString (text)
_detalhes:ShowImportWindow (text)
function Details:DumpString (text)
Details:ShowImportWindow (text)
end
function _detalhes:ShowImportWindow (defaultText, confirmFunc, titleText)
function Details:ShowImportWindow (defaultText, confirmFunc, titleText)
if (not _G.DetailsExportWindow) then
local importWindow = DetailsFramework:CreateSimplePanel(_G.UIParent, 800, 610, "Details! Dump String", "DetailsExportWindow")
importWindow:SetFrameStrata("FULLSCREEN")
@@ -117,12 +117,12 @@ function _detalhes:ShowImportWindow (defaultText, confirmFunc, titleText)
end
importWindow:Hide()
end
local okayButton = DetailsFramework:CreateButton(importTextEditor, onClickImportButton, 120, 20, "Okay", -1, nil, nil, nil, nil, nil, _detalhes.gump:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), _detalhes.gump:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")) --localize-me
local okayButton = DetailsFramework:CreateButton(importTextEditor, onClickImportButton, 120, 20, "Okay", -1, nil, nil, nil, nil, nil, Details.gump:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), Details.gump:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")) --localize-me
okayButton:SetIcon ([[Interface\BUTTONS\UI-Panel-BiggerButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
importTextEditor.OkayButton = okayButton
--cancel button
local cancelButton = DetailsFramework:CreateButton(importTextEditor, function() importWindow:Hide() end, 120, 20, "Cancel", -1, nil, nil, nil, nil, nil, _detalhes.gump:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), _detalhes.gump:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")) --localize-me
local cancelButton = DetailsFramework:CreateButton(importTextEditor, function() importWindow:Hide() end, 120, 20, "Cancel", -1, nil, nil, nil, nil, nil, Details.gump:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), Details.gump:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")) --localize-me
cancelButton:SetIcon ([[Interface\BUTTONS\UI-Panel-MinimizeButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
okayButton:SetPoint("topright", importTextEditor, "bottomright", 0, -10)
+64 -64
View File
@@ -14,7 +14,7 @@ function Details:OpenEventTrackerOptions(bFromOptionsPanel)
optionsPanel:SetScript("OnMouseUp", nil)
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(optionsPanel, _detalhes.event_tracker.options_frame)
LibWindow.RegisterConfig(optionsPanel, Details.event_tracker.options_frame)
LibWindow.MakeDraggable(optionsPanel)
LibWindow.RestorePosition(optionsPanel)
@@ -216,9 +216,9 @@ function Details:OpenEventTrackerOptions(bFromOptionsPanel)
{
type = "toggle",
get = function() return _detalhes.event_tracker.show_crowdcontrol_pvp end,
get = function() return Details.event_tracker.show_crowdcontrol_pvp end,
set = function(self, fixedparam, value)
_detalhes.event_tracker.show_crowdcontrol_pvp = value
Details.event_tracker.show_crowdcontrol_pvp = value
end,
desc = "Show Crowd Control (Arena & BG)",
name = "Show Crowd Control when inside a PvP zone",
@@ -226,9 +226,9 @@ function Details:OpenEventTrackerOptions(bFromOptionsPanel)
},
{
type = "toggle",
get = function() return _detalhes.event_tracker.show_crowdcontrol_pvm end,
get = function() return Details.event_tracker.show_crowdcontrol_pvm end,
set = function(self, fixedparam, value)
_detalhes.event_tracker.show_crowdcontrol_pvm = value
Details.event_tracker.show_crowdcontrol_pvm = value
end,
desc = "Show Crowd Control (Dungeon & Raid)",
name = "Show Crowd Control when inside a PvE zone",
@@ -255,7 +255,7 @@ end
function Details:CreateEventTrackerFrame(parentObject, name)
local DF = _detalhes.gump
local DF = Details.gump
local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
--> screen frame
@@ -269,17 +269,17 @@ function Details:CreateEventTrackerFrame(parentObject, name)
--f:SetResizeBounds(150, 40, 800, 1024)
end
screenFrame:SetSize(_detalhes.event_tracker.frame.width, _detalhes.event_tracker.frame.height)
screenFrame:SetSize(Details.event_tracker.frame.width, Details.event_tracker.frame.height)
screenFrame:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
screenFrame:SetBackdropColor(unpack(_detalhes.event_tracker.frame.backdrop_color))
screenFrame:SetBackdropColor(unpack(Details.event_tracker.frame.backdrop_color))
screenFrame:EnableMouse(true)
screenFrame:SetMovable(true)
screenFrame:SetResizable(true)
screenFrame:SetClampedToScreen(true)
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(screenFrame, _detalhes.event_tracker.frame)
LibWindow.RegisterConfig(screenFrame, Details.event_tracker.frame)
LibWindow.MakeDraggable(screenFrame)
LibWindow.RestorePosition(screenFrame)
@@ -287,7 +287,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
local leftResize, rightResize = DF:CreateResizeGrips(screenFrame)
leftResize:SetScript("OnMouseDown", function(self)
if (not screenFrame.resizing and not _detalhes.event_tracker.frame.locked) then
if (not screenFrame.resizing and not Details.event_tracker.frame.locked) then
screenFrame.resizing = true
screenFrame:StartSizing("bottomleft")
end
@@ -296,12 +296,12 @@ function Details:CreateEventTrackerFrame(parentObject, name)
if (screenFrame.resizing) then
screenFrame.resizing = false
screenFrame:StopMovingOrSizing()
_detalhes.event_tracker.frame.width = screenFrame:GetWidth()
_detalhes.event_tracker.frame.height = screenFrame:GetHeight()
Details.event_tracker.frame.width = screenFrame:GetWidth()
Details.event_tracker.frame.height = screenFrame:GetHeight()
end
end)
rightResize:SetScript("OnMouseDown", function(self)
if (not screenFrame.resizing and not _detalhes.event_tracker.frame.locked) then
if (not screenFrame.resizing and not Details.event_tracker.frame.locked) then
screenFrame.resizing = true
screenFrame:StartSizing("bottomright")
end
@@ -310,8 +310,8 @@ function Details:CreateEventTrackerFrame(parentObject, name)
if (screenFrame.resizing) then
screenFrame.resizing = false
screenFrame:StopMovingOrSizing()
_detalhes.event_tracker.frame.width = screenFrame:GetWidth()
_detalhes.event_tracker.frame.height = screenFrame:GetHeight()
Details.event_tracker.frame.width = screenFrame:GetWidth()
Details.event_tracker.frame.height = screenFrame:GetHeight()
end
end)
@@ -407,7 +407,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
line.ActionIcon = actionicon
--set some parameters
_detalhes:UpdateWorldTrackerLines (line)
Details:UpdateWorldTrackerLines (line)
--set scripts
line:SetScript("OnUpdate", lineOnTick)
@@ -434,7 +434,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
local get_spec_or_class = function(serial, unitName)
local class
local spec = _detalhes.cached_specs [serial]
local spec = Details.cached_specs [serial]
if (not spec) then
local _, engClass = UnitClass(unitName)
if (engClass) then
@@ -452,9 +452,9 @@ function Details:CreateEventTrackerFrame(parentObject, name)
local get_player_icon = function(spec, class)
if (spec) then
return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(_detalhes.class_specs_coords [spec])
return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(Details.class_specs_coords [spec])
elseif (class) then
return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords [class])
return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords [class])
else
return [[Interface\AddOns\Details\images\classes_plus]], 0.50390625, 0.62890625, 0, 0.125
end
@@ -462,11 +462,11 @@ function Details:CreateEventTrackerFrame(parentObject, name)
local add_role_and_class_color = function(unitName, unitSerial)
--get the actor object
local actor = _detalhes.tabela_vigente[1]:GetActor(unitName)
local actor = Details.tabela_vigente[1]:GetActor(unitName)
if (actor) then
--remove realm name
unitName = _detalhes:GetOnlyName(unitName)
unitName = Details:GetOnlyName(unitName)
local class, spec, role = actor.classe, actor.spec, actor.role
if (not class) then
@@ -474,26 +474,26 @@ function Details:CreateEventTrackerFrame(parentObject, name)
end
--add the class color
if (_detalhes.player_class [class]) then
if (Details.player_class [class]) then
--is a player, add the class color
unitName = _detalhes:AddColorString (unitName, class)
unitName = Details:AddColorString (unitName, class)
end
--add the role icon
if (role ~= "NONE") then
--have a role
unitName = _detalhes:AddRoleIcon (unitName, role, _detalhes.event_tracker.line_height)
unitName = Details:AddRoleIcon (unitName, role, Details.event_tracker.line_height)
end
else
local spec, class = get_spec_or_class (unitSerial, unitName)
unitName = _detalhes:GetOnlyName(unitName)
unitName = Details:GetOnlyName(unitName)
if (class) then
--add the class color
if (_detalhes.player_class [class]) then
if (Details.player_class [class]) then
--is a player, add the class color
unitName = _detalhes:AddColorString (unitName, class)
unitName = Details:AddColorString (unitName, class)
end
end
end
@@ -502,7 +502,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
end
local get_text_size = function()
local iconsSpace = _detalhes.event_tracker.line_height * 3
local iconsSpace = Details.event_tracker.line_height * 3
local textSpace = 4
local saveSpace = 14
@@ -553,7 +553,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
end
--]=]
local sourceNameNoRealm = _detalhes:GetOnlyName(sourceName)
local sourceNameNoRealm = Details:GetOnlyName(sourceName)
--need to use the language system from details framework to detect which language is being used
local languageId = DF.Language.DetectLanguageId(sourceNameNoRealm)
@@ -564,7 +564,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
local fontPath = DF.Language.GetFontForLanguageID(languageId)
if (fontPath) then
if (languageId == "enUS") then
DF:SetFontFace(line.LeftText, _detalhes.event_tracker.font_face)
DF:SetFontFace(line.LeftText, Details.event_tracker.font_face)
else
DF:SetFontFace(line.LeftText, fontPath)
end
@@ -657,7 +657,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
local CurrentShowing = {}
--scrollframe
local scrollframe = DF:CreateScrollBox (screenFrame, "$parentScrollFrame", scroll_refresh, CurrentShowing, scroll_width, 400, scroll_line_amount, _detalhes.event_tracker.line_height, scroll_createline, true, true)
local scrollframe = DF:CreateScrollBox (screenFrame, "$parentScrollFrame", scroll_refresh, CurrentShowing, scroll_width, 400, scroll_line_amount, Details.event_tracker.line_height, scroll_createline, true, true)
scrollframe:SetPoint("topleft", screenFrame, "topleft", 0, -header_size)
scrollframe:SetPoint("topright", screenFrame, "topright", 0, -header_size)
scrollframe:SetPoint("bottomleft", screenFrame, "bottomleft", 0, 0)
@@ -670,40 +670,40 @@ function Details:CreateEventTrackerFrame(parentObject, name)
local index = line.Index
--update left text
DF:SetFontColor(line.LeftText, _detalhes.event_tracker.font_color)
DF:SetFontFace (line.LeftText, _detalhes.event_tracker.font_face)
DF:SetFontSize(line.LeftText, _detalhes.event_tracker.font_size)
DF:SetFontOutline (line.LeftText, _detalhes.event_tracker.font_shadow)
DF:SetFontColor(line.LeftText, Details.event_tracker.font_color)
DF:SetFontFace (line.LeftText, Details.event_tracker.font_face)
DF:SetFontSize(line.LeftText, Details.event_tracker.font_size)
DF:SetFontOutline (line.LeftText, Details.event_tracker.font_shadow)
--update right text
DF:SetFontColor(line.RightText, _detalhes.event_tracker.font_color)
DF:SetFontFace (line.RightText, _detalhes.event_tracker.font_face)
DF:SetFontSize(line.RightText, _detalhes.event_tracker.font_size)
DF:SetFontOutline (line.RightText, _detalhes.event_tracker.font_shadow)
DF:SetFontColor(line.RightText, Details.event_tracker.font_color)
DF:SetFontFace (line.RightText, Details.event_tracker.font_face)
DF:SetFontSize(line.RightText, Details.event_tracker.font_size)
DF:SetFontOutline (line.RightText, Details.event_tracker.font_shadow)
--adjust where the line is anchored
line:SetPoint("topleft", line:GetParent(), "topleft", 1, -0.5 -((index-1)*(_detalhes.event_tracker.line_height+1)))
line:SetPoint("topright", line:GetParent(), "topright", -1, -0.5 -((index-1)*(_detalhes.event_tracker.line_height+1)))
line:SetPoint("topleft", line:GetParent(), "topleft", 1, -0.5 -((index-1)*(Details.event_tracker.line_height+1)))
line:SetPoint("topright", line:GetParent(), "topright", -1, -0.5 -((index-1)*(Details.event_tracker.line_height+1)))
--set its height
line:SetHeight(_detalhes.event_tracker.line_height)
line:SetHeight(Details.event_tracker.line_height)
--set texture
local texture = SharedMedia:Fetch ("statusbar", _detalhes.event_tracker.line_texture)
local texture = SharedMedia:Fetch ("statusbar", Details.event_tracker.line_texture)
line.StatusbarTexture:SetTexture(texture)
line.StatusbarTexture:SetVertexColor(unpack(_detalhes.event_tracker.line_color))
line.StatusbarTexture:SetVertexColor(unpack(Details.event_tracker.line_color))
--set icon size
line.LeftIcon:SetSize(_detalhes.event_tracker.line_height, _detalhes.event_tracker.line_height)
line.RightIcon:SetSize(_detalhes.event_tracker.line_height, _detalhes.event_tracker.line_height)
line.ActionIcon:SetSize(_detalhes.event_tracker.line_height-4, _detalhes.event_tracker.line_height-4)
line.LeftIcon:SetSize(Details.event_tracker.line_height, Details.event_tracker.line_height)
line.RightIcon:SetSize(Details.event_tracker.line_height, Details.event_tracker.line_height)
line.ActionIcon:SetSize(Details.event_tracker.line_height-4, Details.event_tracker.line_height-4)
line.ActionIcon:SetAlpha(0.65)
end
-- /run _detalhes.event_tracker.font_shadow = 24
-- /run _detalhes:UpdateWorldTrackerLines()
function _detalhes:UpdateWorldTrackerLines (line)
function Details:UpdateWorldTrackerLines (line)
--don't run if the featured hasn't loaded
if (not screenFrame) then
return
@@ -716,23 +716,23 @@ function Details:CreateEventTrackerFrame(parentObject, name)
for index, line in ipairs(scrollframe:GetFrames()) do
update_line (line)
end
scrollframe:SetFramesHeight (_detalhes.event_tracker.line_height)
scrollframe:SetFramesHeight (Details.event_tracker.line_height)
scrollframe:Refresh()
end
end
function _detalhes:UpdateEventTrackerFrame()
function Details:UpdateEventTrackerFrame()
--don't run if the featured hasn't loaded
if (not screenFrame) then
return
end
screenFrame:SetSize(_detalhes.event_tracker.frame.width, _detalhes.event_tracker.frame.height)
LibWindow.RegisterConfig(screenFrame, _detalhes.event_tracker.frame)
screenFrame:SetSize(Details.event_tracker.frame.width, Details.event_tracker.frame.height)
LibWindow.RegisterConfig(screenFrame, Details.event_tracker.frame)
LibWindow.RestorePosition(screenFrame)
scrollframe:OnSizeChanged()
if (_detalhes.event_tracker.frame.locked) then
if (Details.event_tracker.frame.locked) then
screenFrame:EnableMouse(false)
leftResize:Hide()
rightResize:Hide()
@@ -742,7 +742,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
rightResize:Show()
end
if (_detalhes.event_tracker.frame.show_title) then
if (Details.event_tracker.frame.show_title) then
TitleString:Show()
TitleBackground:Show()
scrollframe:SetPoint("topleft", screenFrame, "topleft", 0, -header_size)
@@ -754,12 +754,12 @@ function Details:CreateEventTrackerFrame(parentObject, name)
scrollframe:SetPoint("topright", screenFrame, "topright", 0, 0)
end
screenFrame:SetBackdropColor(unpack(_detalhes.event_tracker.frame.backdrop_color))
scrollframe.__background:SetVertexColor(unpack(_detalhes.event_tracker.frame.backdrop_color))
screenFrame:SetBackdropColor(unpack(Details.event_tracker.frame.backdrop_color))
scrollframe.__background:SetVertexColor(unpack(Details.event_tracker.frame.backdrop_color))
screenFrame:SetFrameStrata(_detalhes.event_tracker.frame.strata)
screenFrame:SetFrameStrata(Details.event_tracker.frame.strata)
_detalhes:UpdateWorldTrackerLines()
Details:UpdateWorldTrackerLines()
scrollframe:Refresh()
end
@@ -824,15 +824,15 @@ function Details:CreateEventTrackerFrame(parentObject, name)
--check if isnt a pet
if (caster_flags and is_player(caster_flags)) then
--the target is a player
if (_detalhes.event_tracker.show_crowdcontrol_pvp) then
if (_detalhes.zone_type == "arena" or _detalhes.zone_type == "pvp" or _detalhes.zone_type == "none") then
if (Details.event_tracker.show_crowdcontrol_pvp) then
if (Details.zone_type == "arena" or Details.zone_type == "pvp" or Details.zone_type == "none") then
tinsert(CurrentShowing, 1, {SPELLTYPE_CROWDCONTROL, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial})
added = true
end
end
if (_detalhes.event_tracker.show_crowdcontrol_pvm) then
if (_detalhes.zone_type == "party" or _detalhes.zone_type == "raid") then
if (Details.event_tracker.show_crowdcontrol_pvm) then
if (Details.zone_type == "party" or Details.zone_type == "raid") then
tinsert(CurrentShowing, 1, {SPELLTYPE_CROWDCONTROL, spellid, caster_name, target_name, time, false, GetTime(), caster_serial, is_enemy (caster_flags), target_serial})
added = true
end
@@ -859,7 +859,7 @@ function Details:CreateEventTrackerFrame(parentObject, name)
end)
_detalhes.Broadcaster_EventTrackerLoaded = true
_detalhes.Broadcaster_EventTrackerFrame = screenFrame
Details.Broadcaster_EventTrackerLoaded = true
Details.Broadcaster_EventTrackerFrame = screenFrame
screenFrame:Hide()
end
+1 -1
View File
@@ -1,5 +1,5 @@
local Details = _G._detalhes
local Details = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale("Details")
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local segmentos = Details.segmentos
+1 -1
View File
@@ -52,7 +52,7 @@ function Details:OpenNewsWindow(textToShow, dumpValues, keeptext)
--show news
newsFrame:Text (textToShow or Loc["STRING_VERSION_LOG"])
--show textures
if (_detalhes.build_counter == 8154) then
if (Details.build_counter == 8154) then
newsFrame.imageFrame:Show()
newsFrame.imageFrame.texture:SetTexture([[interface/addons/details/images/news_images]])
newsFrame.imageFrame.texture:SetSize(279, 452)
+17 -17
View File
@@ -74,9 +74,9 @@ function Details.options.InitializeOptionsWindow(instance)
--select the instance to edit
local onSelectInstance = function(_, _, instanceId)
local instance = _detalhes.tabela_instancias[instanceId]
local instance = Details.tabela_instancias[instanceId]
if (not instance:IsEnabled() or not instance:IsStarted()) then
_detalhes.CriarInstancia (_, _, instance.meu_id)
Details.CriarInstancia (_, _, instance.meu_id)
end
Details.options.SetCurrentInstanceAndRefresh(instance)
f.updateMicroFrames()
@@ -84,20 +84,20 @@ function Details.options.InitializeOptionsWindow(instance)
local buildInstanceMenu = function()
local instanceList = {}
for index = 1, math.min (#_detalhes.tabela_instancias, _detalhes.instances_amount) do
local instance = _detalhes.tabela_instancias[index]
for index = 1, math.min (#Details.tabela_instancias, Details.instances_amount) do
local instance = Details.tabela_instancias[index]
--what the window is showing
local atributo = instance.atributo
local sub_atributo = instance.sub_atributo
if (atributo == 5) then --custom
local CustomObject = _detalhes.custom [sub_atributo]
local CustomObject = Details.custom [sub_atributo]
if (not CustomObject) then
instance:ResetAttribute()
atributo = instance.atributo
sub_atributo = instance.sub_atributo
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]}
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. Details.atributos.lista [atributo] .. " - " .. Details.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = Details.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = Details.sub_atributos [atributo].icones[sub_atributo] [2]}
else
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. CustomObject.name, onclick = onSelectInstance, icon = CustomObject.icon}
end
@@ -105,8 +105,8 @@ function Details.options.InitializeOptionsWindow(instance)
local modo = instance.modo
if (modo == 1) then --solo plugin
atributo = _detalhes.SoloTables.Mode or 1
local SoloInfo = _detalhes.SoloTables.Menu [atributo]
atributo = Details.SoloTables.Mode or 1
local SoloInfo = Details.SoloTables.Menu [atributo]
if (SoloInfo) then
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. SoloInfo [1], onclick = onSelectInstance, icon = SoloInfo [2]}
else
@@ -116,7 +116,7 @@ function Details.options.InitializeOptionsWindow(instance)
elseif (modo == 4) then --raid plugin
local plugin_name = instance.current_raid_plugin or instance.last_raid_plugin
if (plugin_name) then
local plugin_object = _detalhes:GetPlugin (plugin_name)
local plugin_object = Details:GetPlugin (plugin_name)
if (plugin_object) then
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. plugin_object.__name, onclick = onSelectInstance, icon = plugin_object.__icon}
else
@@ -126,7 +126,7 @@ function Details.options.InitializeOptionsWindow(instance)
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
end
else
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. _detalhes.atributos.lista [atributo] .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = _detalhes.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = _detalhes.sub_atributos [atributo].icones[sub_atributo] [2]}
instanceList [#instanceList+1] = {value = index, label = "#".. index .. " " .. Details.atributos.lista [atributo] .. " - " .. Details.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = Details.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = Details.sub_atributos [atributo].icones[sub_atributo] [2]}
end
end
end
@@ -157,9 +157,9 @@ function Details.options.InitializeOptionsWindow(instance)
--editing group checkbox
local onToggleEditingGroup = function(self, fixparam, value)
_detalhes.options_group_edit = value
Details.options_group_edit = value
end
local editingGroupCheckBox = DF:CreateSwitch(footerFrame, onToggleEditingGroup, _detalhes.options_group_edit, _, _, _, _, _, "$parentEditGroupCheckbox", _, _, _, _, DF:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
local editingGroupCheckBox = DF:CreateSwitch(footerFrame, onToggleEditingGroup, Details.options_group_edit, _, _, _, _, _, "$parentEditGroupCheckbox", _, _, _, _, DF:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
editingGroupCheckBox:SetAsCheckBox()
editingGroupCheckBox.tooltip = Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL2"]
@@ -171,11 +171,11 @@ function Details.options.InitializeOptionsWindow(instance)
--create test bars
DF:NewColor("C_OptionsButtonOrange", 0.9999, 0.8196, 0, 1)
local create_test_bars_func = function()
_detalhes.CreateTestBars()
if (not _detalhes.test_bar_update) then
_detalhes:StartTestBarUpdate()
Details.CreateTestBars()
if (not Details.test_bar_update) then
Details:StartTestBarUpdate()
else
_detalhes:StopTestBarUpdate()
Details:StopTestBarUpdate()
end
end
local fillbars = DF:NewButton(footerFrame, _, "$parentCreateExampleBarsButton", nil, 140, 20, create_test_bars_func, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"], 1)
@@ -184,7 +184,7 @@ function Details.options.InitializeOptionsWindow(instance)
fillbars:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {323/512, 365/512, 42/512, 78/512}, {1, 1, 1, 0.6}, 4, 2)
--change log
local changelog = DF:NewButton(footerFrame, _, "$parentOpenChangeLogButton", nil, 140, 20, _detalhes.OpenNewsWindow, "change_log", nil, nil, Loc ["STRING_OPTIONS_CHANGELOG"], 1)
local changelog = DF:NewButton(footerFrame, _, "$parentOpenChangeLogButton", nil, 140, 20, Details.OpenNewsWindow, "change_log", nil, nil, Loc ["STRING_OPTIONS_CHANGELOG"], 1)
changelog:SetPoint("left", fillbars, "right", 10, 0)
changelog:SetTemplate(options_button_template)
changelog:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {367/512, 399/512, 43/512, 76/512}, {1, 1, 1, 0.8}, 4, 2)
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -264,8 +264,8 @@ local iconTableAuras = {
function Details:InitializeAurasTab()
--check if the tab is already created
for i = 1, #_detalhes.player_details_tabs do
local tabButton = _detalhes.player_details_tabs[i]
for i = 1, #Details.player_details_tabs do
local tabButton = Details.player_details_tabs[i]
if (tabButton.tabname == "Auras") then
return
end
+4 -4
View File
@@ -1879,15 +1879,15 @@ local iconTableCompare = {
function Details:InitializeCompareTab()
--check if the tab is already created
for i = 1, #_detalhes.player_details_tabs do
local tabButton = _detalhes.player_details_tabs[i]
for i = 1, #Details.player_details_tabs do
local tabButton = Details.player_details_tabs[i]
if (tabButton.tabname == "Compare" or tabButton.tabname == "New Compare") then
return
end
end
for i = 1, #_detalhes.player_details_tabs do
local tabButton = _detalhes.player_details_tabs[i]
for i = 1, #Details.player_details_tabs do
local tabButton = Details.player_details_tabs[i]
if (tabButton.replaces) then
if (tabButton.replaces.bIsCompareTab) then
return
+90 -67
View File
@@ -9,6 +9,7 @@ local wipe = wipe
local GetCursorPosition = GetCursorPosition
local CreateFrame = CreateFrame
local GetSpellLink = GetSpellLink
local GetSpellInfo = GetSpellInfo
local _GetSpellInfo = Details.GetSpellInfo
local GameTooltip = GameTooltip
local IsShiftKeyDown = IsShiftKeyDown
@@ -311,6 +312,33 @@ function spellsTab.BuildHeaderTable(containerType)
return headerTable
end
---some values required by the header sort key is not available in the spellTable, so they need to be calculated
---@param combatObject combat
---@param spellData spelltable|spelltableadv
---@param key string
---@return any
local getValueForHeaderSortKey = function(combatObject, spellData, key)
if (key == "critpercent") then
return Details.SpellTableMixin.GetCritPercent(spellData)
elseif (key == "casts") then
local spellName = GetSpellInfo(spellData.id)
local amountOfCasts = combatObject:GetSpellCastAmount(spellsTab.GetActor():Name(), spellName)
return amountOfCasts
elseif (key == "castavg") then
local spellName = GetSpellInfo(spellData.id)
local amountOfCasts = combatObject:GetSpellCastAmount(spellsTab.GetActor():Name(), spellName)
return Details.SpellTableMixin.GetCastAverage(spellData, amountOfCasts)
elseif (key == "uptime") then
return combatObject:GetSpellUptime(spellsTab.GetActor():Name(), spellData.id)
elseif (key == "healabsorbed") then
return spellData.absorbed
end
end
------------------------------------------------------------------------------------------------------------------------------------------------
--Bar Selection
@@ -1075,7 +1103,8 @@ end
---@param bkTargetData breakdowntargettable
---@param totalValue number
---@param topValue number the amount done of the first target, used to calculate the length of the statusbar
local updateTargetBar = function(targetBar, index, combatObject, scrollFrame, headerTable, bkTargetData, totalValue, topValue) --~target ~update ~targetbar ~updatetargetbar
---@param sortKey string
local updateTargetBar = function(targetBar, index, combatObject, scrollFrame, headerTable, bkTargetData, totalValue, topValue, sortKey) --~target ~update ~targetbar ~updatetargetbar
--scrollFrame is defined as a table which is false, scrollFrame is a frame
local textIndex = 1
@@ -1097,7 +1126,7 @@ local updateTargetBar = function(targetBar, index, combatObject, scrollFrame, he
--statusbar size by percent
if (topValue > 0) then
targetBar.statusBar:SetValue(bkTargetData.statusBarValue / topValue * 100)
targetBar.statusBar:SetValue(bkTargetData[sortKey] / topValue * 100)
else
targetBar.statusBar:SetValue(0)
end
@@ -1173,7 +1202,7 @@ end
---@param totalLines number
local refreshFuncTargets = function(scrollFrame, scrollData, offset, totalLines) --~refresh ~target ~refreshtargets
---@type number
local maxValue = scrollFrame.maxValue
local topValue = scrollFrame.topValue
---@type number
local totalValue = scrollData.totalValue
---@type actor
@@ -1188,6 +1217,7 @@ local refreshFuncTargets = function(scrollFrame, scrollData, offset, totalLines)
---@type number
local mainAttribute = spellsTab.mainAttribute
local sortKey = scrollFrame.SortKey
local headerTable = spellsTab.targetsHeaderData
local lineIndex = 1
@@ -1204,7 +1234,7 @@ local refreshFuncTargets = function(scrollFrame, scrollData, offset, totalLines)
do
if (targetBar) then
lineIndex = lineIndex + 1
updateTargetBar(targetBar, index, combatObject, scrollFrame, headerTable, bkTargetData, totalValue, maxValue)
updateTargetBar(targetBar, index, combatObject, scrollFrame, headerTable, bkTargetData, totalValue, topValue, sortKey)
end
end
@@ -1280,28 +1310,23 @@ function spellsTab.CreateTargetContainer(tabFrame) --~create ~target
function targetScrollFrame:RefreshMe(data) --~refreshme (targets) ~refreshmetargets
--get which column is currently selected and the sort order
local columnIndex, order, key = targetScrollFrame.Header:GetSelectedColumn()
targetScrollFrame.SortKey = key
---@type string
local keyToSort = key
for i = 1, #data do
---@type spelltableadv
local bkSpellData = data[i]
bkSpellData.statusBarValue = bkSpellData[keyToSort]
end
if (order == "DESC") then
table.sort(data,
function(t1, t2)
return t1[keyToSort] > t2[keyToSort]
end)
targetScrollFrame.maxValue = data[1] and data[1][keyToSort]
targetScrollFrame.topValue = data[1] and data[1][keyToSort]
else
table.sort(data,
function(t1, t2)
return t1[keyToSort] < t2[keyToSort]
end)
targetScrollFrame.maxValue = data[#data] and data[#data][keyToSort]
targetScrollFrame.topValue = data[#data] and data[#data][keyToSort]
end
if (key == "overheal") then
@@ -1385,6 +1410,20 @@ local onClickExpandButton = function(expandButton, button)
scrolFrame:Refresh()
end
local formatPetName = function(petName, spellName, ownerName)
--petName is raw (with the owner name)
local petNameWithoutOwner = petName:gsub((" <.*"), "")
local texture = [[Interface\AddOns\Details\images\classes_small]]
local bUseAlphaIcons = true
local specIcon = false
local iconSize = 14
petNameWithoutOwner = Details:AddClassOrSpecIcon(petNameWithoutOwner, "PET", specIcon, iconSize, bUseAlphaIcons)
return spellName .. " |cFFCCBBBB" .. petNameWithoutOwner .. "|r"
end
---update a line using the data passed
---@param spellBar breakdownspellbar
---@param index number spell position (from best to wrost)
@@ -1393,11 +1432,12 @@ end
---@param scrollFrame table
---@param headerTable table
---@param bkSpellData spelltableadv
---@param bkSpellStableIndex number
---@param spellTableIndex number
---@param totalValue number
---@param topValue number
---@param bIsMainLine boolean if true this is the line which has all the values of the spell merged
local updateSpellBar = function(spellBar, index, actorName, combatObject, scrollFrame, headerTable, bkSpellData, bkSpellStableIndex, totalValue, topValue, bIsMainLine)
---@param sortKey string
local updateSpellBar = function(spellBar, index, actorName, combatObject, scrollFrame, headerTable, bkSpellData, spellTableIndex, totalValue, topValue, bIsMainLine, sortKey)
--scrollFrame is defined as a table which is false, scrollFrame is a frame
local textIndex = 1
@@ -1417,12 +1457,12 @@ local updateSpellBar = function(spellBar, index, actorName, combatObject, scroll
spellTable = bkSpellData
value = bkSpellData.total
spellId = bkSpellData.id
petName = bkSpellData.petNames[bkSpellStableIndex]
petName = bkSpellData.petNames[spellTableIndex]
else
spellTable = bkSpellData.spellTables[bkSpellStableIndex]
spellTable = bkSpellData.spellTables[spellTableIndex]
value = spellTable.total
spellId = spellTable.id
petName = bkSpellData.petNames[bkSpellStableIndex]
petName = bkSpellData.petNames[spellTableIndex]
spellBar.bIsExpandedSpell = true
end
@@ -1444,8 +1484,16 @@ local updateSpellBar = function(spellBar, index, actorName, combatObject, scroll
---@type number
local combatTime = combatObject:GetCombatTime()
--statusbar size by percent
if (topValue > 0) then
local barValue = spellTable[sortKey] or getValueForHeaderSortKey(combatObject, spellTable, sortKey)
spellBar.statusBar:SetValue(barValue / topValue * 100)
else
spellBar.statusBar:SetValue(0)
end
if (petName ~= "") then
spellName = spellName .. " (" .. petName .. ")"
spellName = formatPetName(petName, spellName, actorName)
end
spellBar.spellId = spellId
@@ -1453,15 +1501,7 @@ local updateSpellBar = function(spellBar, index, actorName, combatObject, scroll
spellBar.statusBar.backgroundTexture:SetAlpha(Details.breakdown_spell_tab.spellbar_background_alpha)
--statusbar size by percent
if (topValue > 0) then
spellBar.statusBar:SetValue(bkSpellData.statusBarValue / topValue * 100)
else
spellBar.statusBar:SetValue(0)
end
--statusbar color by school
--print("spell school:", spellTable.spellschool) --healing has the spellschool not filled, it's nil
local r, g, b = Details:GetSpellSchoolColor(spellTable.spellschool or 1)
spellBar.statusBar:SetStatusBarColor(r, g, b, 1)
@@ -1579,7 +1619,6 @@ local updateSpellBar = function(spellBar, index, actorName, combatObject, scroll
text:SetText(Details:Format(spellTable.absorbed or 0))
spellBar:AddFrameToHeaderAlignment(text)
textIndex = textIndex + 1
end
end
@@ -1619,7 +1658,7 @@ end
---@param totalLines number
local refreshFunc = function(scrollFrame, scrollData, offset, totalLines) --~refreshspells ~refreshfunc ~refresh
---@type number
local maxValue = scrollFrame.maxValue
local topValue = scrollFrame.topValue
---@type number
local totalValue = scrollData.totalValue
---@type actor
@@ -1632,6 +1671,7 @@ local refreshFunc = function(scrollFrame, scrollData, offset, totalLines) --~ref
---@type instance
local instanceObject = spellsTab.GetInstance()
local sortKey = scrollFrame.SortKey
local headerTable = spellsTab.spellsHeaderData
--todo: when swapping sort orders, close allexpanded spells
@@ -1667,7 +1707,7 @@ local refreshFunc = function(scrollFrame, scrollData, offset, totalLines) --~ref
if (mainSpellBar) then
lineIndex = lineIndex + 1
local bIsMainLine = true
updateSpellBar(mainSpellBar, index, actorName, combatObject, scrollFrame, headerTable, bkSpellData, 1, totalValue, maxValue, bIsMainLine)
updateSpellBar(mainSpellBar, index, actorName, combatObject, scrollFrame, headerTable, bkSpellData, 1, totalValue, topValue, bIsMainLine, sortKey)
end
end
@@ -1685,9 +1725,9 @@ local refreshFunc = function(scrollFrame, scrollData, offset, totalLines) --~ref
local nameToUse = petName ~= "" and petName or actorName
local bIsMainLine = false
updateSpellBar(spellBar, index, nameToUse, combatObject, scrollFrame, headerTable, bkSpellData, spellTableIndex, totalValue, maxValue, bIsMainLine)
updateSpellBar(spellBar, index, nameToUse, combatObject, scrollFrame, headerTable, bkSpellData, spellTableIndex, totalValue, topValue, bIsMainLine, sortKey)
mainSpellBar.ExpandedChildren[#mainSpellBar.ExpandedChildren + 1] = spellBar
end
end
@@ -1797,6 +1837,7 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create
function scrollFrame:RefreshMe(data) --~refreshme (spells)
--get which column is currently selected and the sort order
local columnIndex, order, key = scrollFrame.Header:GetSelectedColumn()
scrollFrame.SortKey = key
---@type string
local keyToSort = key
@@ -1806,29 +1847,14 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create
---@type number, number
local mainAttribute, subAttribute = spellsTab.GetInstance():GetDisplay()
--filling necessary information to sort the data in the order the header wants
--filling necessary information to sort the data by the selected header column
for i = 1, #data do
---@type spelltableadv
local bkSpellData = data[i]
--crit percent
bkSpellData.critpercent = bkSpellData:GetCritPercent()
--cast amount
bkSpellData.casts = bkSpellData:GetCastAmount(spellsTab.GetActor():Name(), combatObject)
--cast avg
bkSpellData.castavg = bkSpellData:GetCastAverage(bkSpellData.casts)
--uptime
local uptime = combatObject:GetSpellUptime(spellsTab:GetActor():Name(), bkSpellData.id)
bkSpellData.uptime = uptime
if (mainAttribute == DETAILS_ATTRIBUTE_HEAL) then
bkSpellData.healabsorbed = bkSpellData.absorbed
if (not bkSpellData[keyToSort]) then
local value = getValueForHeaderSortKey(combatObject, bkSpellData, keyToSort)
bkSpellData[keyToSort] = value
end
bkSpellData.statusBarValue = bkSpellData[keyToSort]
end
if (order == "DESC") then
@@ -1838,7 +1864,7 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create
function(t1, t2)
return t1[keyToSort] > t2[keyToSort]
end)
self.maxValue = data[1] and data[1][keyToSort]
self.topValue = data[1] and data[1][keyToSort]
else
table.sort(data,
---@param t1 spelltableadv
@@ -1846,7 +1872,7 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create
function(t1, t2)
return t1[keyToSort] < t2[keyToSort]
end)
self.maxValue = data[#data] and data[#data][keyToSort]
self.topValue = data[#data] and data[#data][keyToSort]
end
self:SetData(data)
@@ -1909,9 +1935,6 @@ local onEnterBreakdownTargetBar = function(targetBar)
---@type string @the name of the target
local targetName = targetBar.actorName
---@type number @amount done of the target, at this point the code doesn't know if it's damage, healing, etc
local totalValue = targetBar.bkTargetData.statusBarValue
Details:FormatCooltipForSpells()
GameCooltip:SetOwner(targetBar, "bottom", "top", 4, -5)
GameCooltip:SetOption("MinWidth", math.max(230, targetBar:GetWidth() * 0.98))
@@ -2328,18 +2351,18 @@ end
function spellsTab.CreateReportButtons(tabFrame) --deprecated?
--spell list report button
tabFrame.report_esquerda = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, _detalhes.Reportar, tabFrame, 1, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport2")
tabFrame.report_esquerda = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, Details.Reportar, tabFrame, 1, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport2")
tabFrame.report_esquerda:SetPoint("bottomleft", spellsTab.GetSpellScrollFrame(), "TOPLEFT", 33, 3)
tabFrame.report_esquerda:SetFrameLevel(tabFrame:GetFrameLevel()+2)
tabFrame.topleft_report = tabFrame.report_esquerda
--targets report button
tabFrame.report_alvos = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, _detalhes.Reportar, tabFrame, 3, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport3")
tabFrame.report_alvos = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, Details.Reportar, tabFrame, 3, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport3")
tabFrame.report_alvos:SetPoint("bottomright", tabFrame.container_alvos, "TOPRIGHT", -2, -1)
tabFrame.report_alvos:SetFrameLevel(3) --solved inactive problem
--special barras in the right report button
tabFrame.report_direita = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, _detalhes.Reportar, tabFrame, 2, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport4")
tabFrame.report_direita = Details.gump:NewDetailsButton(tabFrame, tabFrame, nil, Details.Reportar, tabFrame, 2, 16, 16, "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport4")
tabFrame.report_direita:SetPoint("TOPRIGHT", tabFrame, "TOPRIGHT", -10, -70)
tabFrame.report_direita:Show()
end
@@ -2354,12 +2377,12 @@ function spellsTab.monta_relatorio(botao) --deprecated?
---@type instance
local instance = breakdownWindow.instancia
---@type number
local amt = _detalhes.report_lines
local amt = Details.report_lines
local tabFrame = spellsTab.TabFrame
if (not player) then
_detalhes:Msg("Player not found.")
Details:Msg("Player not found.")
return
end
@@ -2373,7 +2396,7 @@ function spellsTab.monta_relatorio(botao) --deprecated?
report_lines = {"Details!: " .. player.nome .. " " .. Loc ["STRING_ATTRIBUTE_DAMAGE_TAKEN"] .. ":"}
else
report_lines = {"Details!: " .. player.nome .. " - " .. _detalhes.sub_atributos [mainSection].lista [subSection] .. ""}
report_lines = {"Details!: " .. player.nome .. " - " .. Details.sub_atributos [mainSection].lista [subSection] .. ""}
end
for index, barra in ipairs(tabFrame.barras1) do
@@ -2404,7 +2427,7 @@ function spellsTab.monta_relatorio(botao) --deprecated?
return
end
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTARGETS"] .. " " .. _detalhes.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome}
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTARGETS"] .. " " .. Details.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome}
for index, barra in ipairs(tabFrame.barras2) do
if (barra:IsShown()) then
@@ -2425,11 +2448,11 @@ function spellsTab.monta_relatorio(botao) --deprecated?
local nome = _GetSpellInfo(player.detalhes)
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. _detalhes.sub_atributos [mainSection].lista [subSection] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. Details.sub_atributos [mainSection].lista [subSection] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
Loc ["STRING_ACTORFRAME_SPELLDETAILS"] .. ": " .. nome}
for i = 1, 5 do
local caixa = _detalhes.playerDetailWindow.grupos_detalhes[i]
local caixa = Details.playerDetailWindow.grupos_detalhes[i]
if (caixa.bg:IsShown()) then
local linha = ""
@@ -2474,7 +2497,7 @@ function spellsTab.monta_relatorio(botao) --deprecated?
--dano --damage tanken
elseif ( (mainSection == 1 and subSection == 3) or mainSection == 3) then
if (player.detalhes) then
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. _detalhes.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.detalhes.. " " .. Loc ["STRING_ACTORFRAME_REPORTAT"] .. " " .. player.nome}
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. Details.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.detalhes.. " " .. Loc ["STRING_ACTORFRAME_REPORTAT"] .. " " .. player.nome}
for index, barra in ipairs(tabFrame.barras3) do
if (barra:IsShown()) then
report_lines [#report_lines+1] = barra.lineText1:GetText() .. " ....... " .. barra.lineText4:GetText()
@@ -2506,10 +2529,10 @@ function spellsTab.monta_relatorio(botao) --deprecated?
nome = ""
end
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. _detalhes.sub_atributos [mainSection].lista [subSection].. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. Details.sub_atributos [mainSection].lista [subSection].. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
Loc ["STRING_ACTORFRAME_SPELLDETAILS"] .. ": " .. nome}
local caixa = _detalhes.playerDetailWindow.grupos_detalhes[botao]
local caixa = Details.playerDetailWindow.grupos_detalhes[botao]
local linha = ""
local nome2 = caixa.nome2:GetText() --golpes
+1 -1
View File
@@ -1,7 +1,7 @@
local Loc = LibStub("AceLocale-3.0"):GetLocale("Details")
local Details = _G._detalhes
local Details = _G.Details
local gump = Details.gump
local _
+1 -1
View File
@@ -73,7 +73,7 @@ function Details:ScrollDamage()
DetailsScrollDamage.searchCache = {}
local refreshFunc = function(self, data, offset, totalLines) --~refresh
local ToK = _detalhes:GetCurrentToKFunction()
local ToK = Details:GetCurrentToKFunction()
for i = 1, totalLines do
local index = i + offset
+1 -1
View File
@@ -1,4 +1,4 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local L = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
--default weaktable
+1 -1
View File
@@ -1,4 +1,4 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
+3 -3
View File
@@ -15,11 +15,11 @@ local getCombatObject = function(segmentNumber)
--select which segment to use, use low level variables for performance
if (segmentNumber == -1) then
combatObject = _detalhes.tabela_overall
combatObject = Details.tabela_overall
elseif (segmentNumber == 0) then
combatObject = _detalhes.tabela_vigente
combatObject = Details.tabela_vigente
else
combatObject = _detalhes.tabela_historico.tabelas [segmentNumber]
combatObject = Details.tabela_historico.tabelas [segmentNumber]
end
return combatObject
+1 -1
View File
@@ -1,7 +1,7 @@
--[[ Attributes: Damage, Heal, Energy, Miscellaneous ]]
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local addonName, Details222 = ...
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
+1 -1
View File
@@ -1,7 +1,7 @@
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local addonName, Details222 = ...
_detalhes.EncounterInformation = {}
local ipairs = ipairs --lua local
+1 -1
View File
@@ -5,7 +5,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
+1 -1
View File
@@ -1,7 +1,7 @@
--[[ Declare all Details classes and container indexes ]]
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local addonName, Details222 = ...
local setmetatable = setmetatable
-------- container que armazena o cache de pets
+20 -20
View File
@@ -34,21 +34,21 @@ Details.Coach = {
function Details.Coach.AskRLForCoachStatus()
Details:SendRaidData(DETAILS_PREFIX_COACH, "CIEA")
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] asked the coach the coach status.")
end
end
function Details.Coach.SendRLCombatStartNotify(coachName)
Details:SendCommMessage(_G.DETAILS_PREFIX_NETWORK, Details:Serialize(_G.DETAILS_PREFIX_COACH, UnitName("player"), GetRealmName(), Details.realversion, "CCS"), "WHISPER", coachName)
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to coach a combat start notification.")
end
end
function Details.Coach.SendRLCombatEndNotify(coachName)
Details:SendCommMessage(_G.DETAILS_PREFIX_NETWORK, Details:Serialize(_G.DETAILS_PREFIX_COACH, UnitName("player"), GetRealmName(), Details.realversion, "CCE"), "WHISPER", coachName)
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to coach a combat end notification.")
end
end
@@ -56,7 +56,7 @@ end
--the coach is no more a coach
function Details.Coach.SendRaidCoachEndNotify()
Details:SendRaidData(DETAILS_PREFIX_COACH, "CE")
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to raid a coach end notification.")
end
end
@@ -64,7 +64,7 @@ end
--there's a new coach, notify players
function Details.Coach.SendRaidCoachStartNotify()
Details:SendRaidData(DETAILS_PREFIX_COACH, "CS")
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to raid a coach start notification.")
end
end
@@ -72,14 +72,14 @@ end
--player send his death to the coach
function Details.Coach.SendDeathToRL(deathTable)
Details:SendRaidData(DETAILS_PREFIX_COACH, "CDD", deathTable)
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] your death has been sent to coach.")
end
end
--send data to coach
function Details.Coach.Client.SendDataToRL()
if (_detalhes.debug) then
if (Details.debug) then
print("Details Coach sending data to RL.")
end
@@ -110,7 +110,7 @@ function Details.Coach.StartUp()
if (IsInRaid()) then
if (isInRaidZone()) then
--client ask in the raid if Coach is enabled
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent ask to coach, is coach?")
end
Details.Coach.AskRLForCoachStatus()
@@ -126,7 +126,7 @@ function Details.Coach.StartUp()
if (IsInRaid()) then
if (isInRaidZone()) then
Details.Coach.AskRLForCoachStatus()
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to raid, is there a coach?")
end
end
@@ -157,7 +157,7 @@ function Details.Coach.StartUp()
if (UnitIsGroupAssistant("player")) then
local coachName = Details.coach.last_coach_name
if (coachName) then
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] i'm a raid assistant, sent combat start notification to coach.")
end
Details.Coach.SendRLCombatStartNotify(coachName)
@@ -180,7 +180,7 @@ function Details.Coach.StartUp()
if (UnitIsGroupAssistant("player")) then
local raidLeaderName = Details.Coach.Client.GetLeaderName()
if (raidLeaderName) then
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] i'm a raid assistant, sent combat end notification to coach.")
end
Details.Coach.SendRLCombatEndNotify(raidLeaderName)
@@ -198,7 +198,7 @@ function Details.Coach.StartUp()
if (isInRaidZone()) then
--the coach entered a raid instance
Details.Coach.Disable()
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] Coach feature stopped: you entered in a raid instance.")
end
end
@@ -209,7 +209,7 @@ function Details.Coach.StartUp()
if (not Details.Coach.isInRaidZone and isInRaidZone()) then
if (IsInRaid()) then
if (not Details.Coach.Client.IsEnabled()) then
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent in the raid, there's a coach?")
end
Details.Coach.AskRLForCoachStatus()
@@ -244,7 +244,7 @@ end)
--received an answer from server telling if the raidleader has the coach feature enabled
--the request is made when the player enters a new group or reconnects
function Details.Coach.Client.CoachIsEnabled_Response(isCoachEnabled, coachName)
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] Coach sent response about the status of Coach Mode:", isCoachEnabled, raidLeaderName)
end
@@ -281,7 +281,7 @@ end
--the player used '/details coach' or it's Details! initialization
function Details.Coach.Server.EnableCoach(fromStartup)
if (not IsInRaid()) then
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] cannot enabled coach: not in raid.")
end
Details.coach.enabled = false
@@ -290,7 +290,7 @@ function Details.Coach.Server.EnableCoach(fromStartup)
return
elseif (isInRaidZone()) then
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] cannot enabled coach: you are inside a raid zone.")
end
Details.coach.enabled = false
@@ -310,7 +310,7 @@ function Details.Coach.Server.EnableCoach(fromStartup)
Details.Coach.EventFrame:RegisterEvent("GROUP_ROSTER_UPDATE")
if (fromStartup) then
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] coach feature enabled, welcome back captain!")
end
end
@@ -327,7 +327,7 @@ end
--a player in the raid asked to be the coach of the group
function Details.Coach.Client.EnableCoach(coachName)
if (not IsInRaid()) then
if (_detalhes.debug) then
if (Details.debug) then
print("Details Coach can't enable coach on client: isn't in raid")
end
return
@@ -340,7 +340,7 @@ function Details.Coach.Client.EnableCoach(coachName)
--enable group roster to know if the coach has changed
Details.Coach.EventFrame:RegisterEvent("GROUP_ROSTER_UPDATE")
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] there's a new coach: ", coachName)
end
@@ -401,7 +401,7 @@ Details.Coach.EventFrame:SetScript("OnEvent", function(event, ...)
for i = 1, GetNumGroupMembers() do
local inRaid = UnitInRaid(Details.Coach.Client.coachName)
if (not inRaid) then
if (_detalhes.debug) then
if (Details.debug) then
Details:Msg("[|cFFAAFFAADetails! Coach|r] coach isn't in the raid, coach feature has been disabled.")
end
Details.Coach.Client.CoachEnd()
+13 -13
View File
@@ -1,6 +1,6 @@
--local pointer to details object
local Details = _G._detalhes
local Details = _G.Details
local debugmode = false --print debug lines
local verbosemode = false --auto open the chart panel
local _
@@ -220,7 +220,7 @@ function mythicDungeonCharts:OnStartMythicDungeon()
--save the chart for development
if (debugmode) then
_detalhes.mythic_plus.last_mythicrun_chart = mythicDungeonCharts.ChartTable
Details.mythic_plus.last_mythicrun_chart = mythicDungeonCharts.ChartTable
end
if (verbosemode) then
@@ -251,8 +251,8 @@ function mythicDungeonCharts:OnEndMythicDungeon()
mythicDungeonCharts:Debug("Dungeon ended successfully, chart data capture stopped, scheduling to open the window.")
--the run is valid, schedule to open the chart window
_detalhes.mythic_plus.delay_to_show_graphic = 5
C_Timer.After(_detalhes.mythic_plus.delay_to_show_graphic or 5, mythicDungeonCharts.ShowReadyPanel)
Details.mythic_plus.delay_to_show_graphic = 5
C_Timer.After(Details.mythic_plus.delay_to_show_graphic or 5, mythicDungeonCharts.ShowReadyPanel)
if (verbosemode) then
mythicDungeonCharts:Debug("OnEndMythicDungeon() success!")
@@ -275,7 +275,7 @@ mythicDungeonCharts:RegisterEvent("COMBAT_BOSS_DEFEATED", "OnBossDefeated")
--show a small panel telling the chart is ready to show
function mythicDungeonCharts.ShowReadyPanel()
--check if is enabled
if (not _detalhes.mythic_plus.show_damage_graphic) then
if (not Details.mythic_plus.show_damage_graphic) then
return
end
@@ -313,10 +313,10 @@ function mythicDungeonCharts.ShowReadyPanel()
--disable feature check box (dont show this again)
local on_switch_enable = function(self, _, value)
_detalhes.mythic_plus.show_damage_graphic = not value
Details.mythic_plus.show_damage_graphic = not value
end
local notAgainSwitch, notAgainLabel = DetailsFramework:CreateSwitch(readyFrame, on_switch_enable, not _detalhes.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, Loc ["STRING_MINITUTORIAL_BOOKMARK4"], DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
local notAgainSwitch, notAgainLabel = DetailsFramework:CreateSwitch(readyFrame, on_switch_enable, not Details.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, Loc ["STRING_MINITUTORIAL_BOOKMARK4"], DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
notAgainSwitch:ClearAllPoints()
notAgainLabel:SetPoint("left", notAgainSwitch, "right", 2, 0)
notAgainSwitch:SetPoint("bottomleft", readyFrame, "bottomleft", 5, 5)
@@ -362,7 +362,7 @@ function mythicDungeonCharts.ShowChart()
titlebar:SetBackdropBorderColor(0, 0, 0, 1)
--title
local titleLabel = _detalhes.gump:NewLabel(titlebar, titlebar, nil, "titulo", "Plugins", "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
local titleLabel = Details.gump:NewLabel(titlebar, titlebar, nil, "titulo", "Plugins", "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
titleLabel:SetPoint("center", titlebar , "center")
titleLabel:SetPoint("top", titlebar , "top", 0, -5)
dungeonChartFrame.TitleText = titleLabel
@@ -377,7 +377,7 @@ function mythicDungeonCharts.ShowChart()
titlebarMinimized:SetBackdropBorderColor(0, 0, 0, 1)
--title
local titleLabelMinimized = _detalhes.gump:NewLabel(titlebarMinimized, titlebarMinimized, nil, "titulo", "Dungeon Run Chart", "GameFontHighlightLeft", 10, {227/255, 186/255, 4/255})
local titleLabelMinimized = Details.gump:NewLabel(titlebarMinimized, titlebarMinimized, nil, "titulo", "Dungeon Run Chart", "GameFontHighlightLeft", 10, {227/255, 186/255, 4/255})
titleLabelMinimized:SetPoint("left", titlebarMinimized , "left", 4, 0)
--titleLabelMinimized:SetPoint("top", titlebarMinimized , "top", 0, -5)
dungeonChartFrame.TitleTextMinimized = titleLabelMinimized
@@ -509,9 +509,9 @@ function mythicDungeonCharts.ShowChart()
--enabled box
-- /run _G.DetailsMythicDungeonChartHandler.ShowChart(); DetailsMythicDungeonChartFrame.ShowChartFrame()
local on_switch_enable = function(_, _, state)
_detalhes.mythic_plus.show_damage_graphic = state
Details.mythic_plus.show_damage_graphic = state
end
local enabledSwitch, enabledLabel = Details.gump:CreateSwitch(dungeonChartFrame, on_switch_enable, _detalhes.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, "Enabled", Details.gump:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
local enabledSwitch, enabledLabel = Details.gump:CreateSwitch(dungeonChartFrame, on_switch_enable, Details.mythic_plus.show_damage_graphic, _, _, _, _, _, _, _, _, _, "Enabled", Details.gump:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"), "GameFontHighlightLeft")
enabledSwitch:SetAsCheckBox()
enabledSwitch.tooltip = "Show this chart at the end of a mythic dungeon run.\n\nIf disabled, you can reactivate it again at the options panel > streamer settings."
enabledLabel:SetPoint("right", minimizeButton, "left", -22, 0)
@@ -705,10 +705,10 @@ local PixelFrameOnEnter = function(self)
GameCooltip2:Preset(2)
GameCooltip2:SetOption("FixedWidth", 100)
GameCooltip2:SetOption("TextSize", 10)
local onlyName = _detalhes:GetOnlyName(playerName)
local onlyName = Details:GetOnlyName(playerName)
GameCooltip2:AddLine(onlyName)
local classIcon, L, R, B, T = _detalhes:GetClassIcon(mythicDungeonCharts.ChartTable.Players [playerName] and mythicDungeonCharts.ChartTable.Players [playerName].Class)
local classIcon, L, R, B, T = Details:GetClassIcon(mythicDungeonCharts.ChartTable.Players [playerName] and mythicDungeonCharts.ChartTable.Players [playerName].Class)
GameCooltip2:AddIcon (classIcon, 1, 1, 16, 16, L, R, B, T)
GameCooltip2:AddLine(Details:GetCurrentToKFunction()(nil, floor(dps)))
+1 -1
View File
@@ -1,7 +1,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
+1 -1
View File
@@ -13,7 +13,7 @@
--[[global]] DETAILS_HOOK_BUFF = "HOOK_BUFF" --[[REMOVED--]]
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local _
local addonName, Details222 = ...
+1 -1
View File
@@ -1,7 +1,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
+26 -26
View File
@@ -94,7 +94,7 @@ function DetailsMythicPlusFrame.MergeSegmentsOnEnd()
local thisCombat = segmentHistory[i]
if (thisCombat and thisCombat.is_mythic_dungeon_run_id == Details.mythic_dungeon_id) then
local canAddThisSegment = true
if (_detalhes.mythic_plus.make_overall_boss_only) then
if (Details.mythic_plus.make_overall_boss_only) then
if (not thisCombat.is_boss) then
canAddThisSegment = false
end
@@ -251,7 +251,7 @@ function DetailsMythicPlusFrame.MergeTrashCleanup (isFromSchedule)
newCombat:SetDate (startDate, endDate)
if (DetailsMythicPlusFrame.DevelopmentDebug) then
print("Details!", "MergeTrashCleanup() > finished merging trash segments.", _detalhes.tabela_vigente, _detalhes.tabela_vigente.is_boss)
print("Details!", "MergeTrashCleanup() > finished merging trash segments.", Details.tabela_vigente, Details.tabela_vigente.is_boss)
end
--delete all segments that were merged
@@ -348,7 +348,7 @@ function DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
local segment = segmentHistory [i]
if (segment == pastCombat) then
--remove the segment
if (_detalhes.tabela_vigente == segment) then
if (Details.tabela_vigente == segment) then
removedCurrentSegment = true
end
tremove(segmentHistory, i)
@@ -364,9 +364,9 @@ function DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
if (removedCurrentSegment) then
--find another current segment
local segmentHistory = Details:GetCombatSegments()
_detalhes.tabela_vigente = segmentHistory [1]
Details.tabela_vigente = segmentHistory [1]
if (not _detalhes.tabela_vigente) then
if (not Details.tabela_vigente) then
--assuming there's no segment from the dungeon run
Details:EntrarEmCombate()
Details:SairDoCombate()
@@ -401,7 +401,7 @@ function DetailsMythicPlusFrame.BossDefeated(this_is_end_end, encounterID, encou
local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
--add the mythic dungeon info to the combat
_detalhes.tabela_vigente.is_mythic_dungeon = {
Details.tabela_vigente.is_mythic_dungeon = {
StartedAt = Details.MythicPlus.StartedAt, --the start of the run
EndedAt = time(), --when the boss got killed
SegmentID = Details.MythicPlus.SegmentID, --segment number within the dungeon
@@ -416,11 +416,11 @@ function DetailsMythicPlusFrame.BossDefeated(this_is_end_end, encounterID, encou
}
local mythicLevel = C_ChallengeMode.GetActiveKeystoneInfo()
local mPlusTable = _detalhes.tabela_vigente.is_mythic_dungeon
local mPlusTable = Details.tabela_vigente.is_mythic_dungeon
Details222.MythicPlus.LogStep("BossDefeated | key level: | " .. mythicLevel .. " | " .. (mPlusTable.EncounterName or "") .. " | " .. (mPlusTable.ZoneName or ""))
--check if need to merge the trash for this boss
if (_detalhes.mythic_plus.merge_boss_trash and not Details.MythicPlus.IsRestoredState) then
if (Details.mythic_plus.merge_boss_trash and not Details.MythicPlus.IsRestoredState) then
--store on an table all segments which should be merged
local segmentsToMerge = DetailsMythicPlusFrame.TrashMergeScheduled or {}
@@ -451,7 +451,7 @@ function DetailsMythicPlusFrame.BossDefeated(this_is_end_end, encounterID, encou
segmentsToMerge.PreviousBossKilledAt = Details.MythicPlus.PreviousBossKilledAt
--reduce this boss encounter time from the trash lenght time, since the boss doesn't count towards the time spent cleaning trash
segmentsToMerge.LastBossKilledAt = time() - _detalhes.tabela_vigente:GetCombatTime()
segmentsToMerge.LastBossKilledAt = time() - Details.tabela_vigente:GetCombatTime()
DetailsMythicPlusFrame.TrashMergeScheduled = segmentsToMerge
@@ -482,7 +482,7 @@ function DetailsMythicPlusFrame.BossDefeated(this_is_end_end, encounterID, encou
Details.MythicPlus.PreviousBossKilledAt = time()
--update the saved table inside the profile
_detalhes:UpdateState_CurrentMythicDungeonRun (true, Details.MythicPlus.SegmentID, Details.MythicPlus.PreviousBossKilledAt)
Details:UpdateState_CurrentMythicDungeonRun (true, Details.MythicPlus.SegmentID, Details.MythicPlus.PreviousBossKilledAt)
end
end
@@ -510,7 +510,7 @@ function DetailsMythicPlusFrame.MythicDungeonFinished (fromZoneLeft)
local segmentsToMerge = {}
--check if there is trash segments after the last boss. need to merge these segments with the trash segment of the last boss
local bCanMergeBossTrash = _detalhes.mythic_plus.merge_boss_trash
local bCanMergeBossTrash = Details.mythic_plus.merge_boss_trash
Details222.MythicPlus.LogStep("MythicDungeonFinished() | merge_boss_trash = " .. (bCanMergeBossTrash and "true" or "false"))
if (bCanMergeBossTrash and not Details.MythicPlus.IsRestoredState and not fromZoneLeft) then
--is the current combat not a boss fight?
@@ -594,7 +594,7 @@ function DetailsMythicPlusFrame.MythicDungeonFinished (fromZoneLeft)
end
--merge segments
if (_detalhes.mythic_plus.make_overall_when_done and not Details.MythicPlus.IsRestoredState and not fromZoneLeft) then
if (Details.mythic_plus.make_overall_when_done and not Details.MythicPlus.IsRestoredState and not fromZoneLeft) then
--if (not InCombatLockdown() and not UnitAffectingCombat("player")) then
if (DetailsMythicPlusFrame.DevelopmentDebug) then
print("Details!", "MythicDungeonFinished() > not in combat, creating overall segment now")
@@ -711,7 +711,7 @@ function DetailsMythicPlusFrame.OnChallengeModeStart()
if (not Details.MythicPlus.Started and Details.MythicPlus.DungeonID == currentZoneID and Details.MythicPlus.Level == mythicLevel) then
Details.MythicPlus.Started = true
Details.MythicPlus.EndedAt = nil
_detalhes.mythic_dungeon_currentsaved.started = true
Details.mythic_dungeon_currentsaved.started = true
DetailsMythicPlusFrame.IsDoingMythicDungeon = true
--print("D! mythic dungeon was NOT already started! debug 2")
@@ -735,7 +735,7 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
elseif (event == "COMBAT_PLAYER_LEAVE") then
--ignore the event if ignoring mythic dungeon special treatment
if (_detalhes.streamer_config.disable_mythic_dungeon) then
if (Details.streamer_config.disable_mythic_dungeon) then
return
end
@@ -756,8 +756,8 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
Details.tabela_vigente.is_mythic_dungeon_trash = {
ZoneName = zoneName,
MapID = instanceMapID,
Level = _detalhes.MythicPlus.Level,
EJID = _detalhes.MythicPlus.ejID,
Level = Details.MythicPlus.Level,
EJID = Details.MythicPlus.ejID,
}
Details222.MythicPlus.LogStep("COMBAT_PLAYER_LEAVE | wiped on boss | key level: | " .. mythicLevel .. " | " .. (encounterName or "") .. " " .. zoneName)
@@ -770,7 +770,7 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
elseif (event == "COMBAT_ENCOUNTER_START") then
--ignore the event if ignoring mythic dungeon special treatment
if (_detalhes.streamer_config.disable_mythic_dungeon) then
if (Details.streamer_config.disable_mythic_dungeon) then
Details222.MythicPlus.LogStep("COMBAT_ENCOUNTER_START | streamer_config.disable_mythic_dungeon is true and the code cannot continue.")
return
end
@@ -780,7 +780,7 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
elseif (event == "COMBAT_ENCOUNTER_END") then
--ignore the event if ignoring mythic dungeon special treatment
if (_detalhes.streamer_config.disable_mythic_dungeon) then
if (Details.streamer_config.disable_mythic_dungeon) then
Details222.MythicPlus.LogStep("COMBAT_ENCOUNTER_END | streamer_config.disable_mythic_dungeon is true and the code cannot continue.")
return
end
@@ -789,9 +789,9 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
--nothing
elseif (event == "COMBAT_MYTHICDUNGEON_START") then
local lowerInstance = _detalhes:GetLowerInstanceNumber()
local lowerInstance = Details:GetLowerInstanceNumber()
if (lowerInstance) then
lowerInstance = _detalhes:GetInstance(lowerInstance)
lowerInstance = Details:GetInstance(lowerInstance)
if (lowerInstance) then
C_Timer.After(3, function()
if (lowerInstance:IsEnabled()) then
@@ -803,13 +803,13 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
end
--ignore the event if ignoring mythic dungeon special treatment
if (_detalhes.streamer_config.disable_mythic_dungeon) then
if (Details.streamer_config.disable_mythic_dungeon) then
return
end
--reset spec cache if broadcaster requested
if (_detalhes.streamer_config.reset_spec_cache) then
wipe (_detalhes.cached_specs)
if (Details.streamer_config.reset_spec_cache) then
wipe (Details.cached_specs)
end
C_Timer.After(0.5, DetailsMythicPlusFrame.OnChallengeModeStart)
@@ -829,7 +829,7 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
elseif (event == "COMBAT_MYTHICDUNGEON_END") then
--ignore the event if ignoring mythic dungeon special treatment
if (_detalhes.streamer_config.disable_mythic_dungeon) then
if (Details.streamer_config.disable_mythic_dungeon) then
Details222.MythicPlus.LogStep("COMBAT_MYTHICDUNGEON_END | streamer_config.disable_mythic_dungeon is true and the code cannot continue.")
return
end
@@ -852,7 +852,7 @@ DetailsMythicPlusFrame:SetScript("OnEvent", function(_, event, ...)
end
--ignore the event if ignoring mythic dungeon special treatment
if (_detalhes.streamer_config.disable_mythic_dungeon) then
if (Details.streamer_config.disable_mythic_dungeon) then
Details222.MythicPlus.LogStep("ZONE_CHANGED_NEW_AREA | streamer_config.disable_mythic_dungeon is true and the code cannot continue.")
return
end
@@ -866,7 +866,7 @@ DetailsMythicPlusFrame:SetScript("OnEvent", function(_, event, ...)
Details222.MythicPlus.LogStep("ZONE_CHANGED_NEW_AREA | player has left the dungeon and Details! finished the dungeon because of that.")
--send mythic dungeon end event
_detalhes:SendEvent("COMBAT_MYTHICDUNGEON_END")
Details:SendEvent("COMBAT_MYTHICDUNGEON_END")
--finish the segment
DetailsMythicPlusFrame.BossDefeated(true)
+85 -85
View File
@@ -2,7 +2,7 @@
do
local _detalhes = _G._detalhes
local Details = _G.Details
local _
local addonName, Details222 = ...
local pairs = pairs
@@ -16,7 +16,7 @@ do
return [[Interface\AddOns\Details\images\classes_small]], unpack(unknown_class_coords)
end
function _detalhes:GetIconTexture (iconType, withAlpha)
function Details:GetIconTexture (iconType, withAlpha)
iconType = string.lower(iconType)
if (iconType == "spec") then
@@ -36,17 +36,17 @@ do
end
-- try get the class from actor name
function _detalhes:GetClass(name)
function Details:GetClass(name)
local _, class = UnitClass (name)
if (not class) then
for index, container in ipairs(_detalhes.tabela_overall) do
for index, container in ipairs(Details.tabela_overall) do
local index = container._NameIndexTable [name]
if (index) then
local actor = container._ActorTable [index]
if (actor.classe ~= "UNGROUPPLAYER") then
local left, right, top, bottom = unpack(_detalhes.class_coords [actor.classe] or unknown_class_coords)
local r, g, b = unpack(_detalhes.class_colors [actor.classe])
local left, right, top, bottom = unpack(Details.class_coords [actor.classe] or unknown_class_coords)
local r, g, b = unpack(Details.class_colors [actor.classe])
return actor.classe, left, right, top, bottom, r or 1, g or 1, b or 1
end
end
@@ -54,8 +54,8 @@ do
return "UNKNOW", 0.75, 1, 0.75, 1, 1, 1, 1, 1
else
local left, right, top, bottom = unpack(_detalhes.class_coords [class])
local r, g, b = unpack(_detalhes.class_colors [class])
local left, right, top, bottom = unpack(Details.class_coords [class])
local r, g, b = unpack(Details.class_colors [class])
return class, left, right, top, bottom, r or 1, g or 1, b or 1
end
end
@@ -68,11 +68,11 @@ do
TANK = {373/512, 420/512, 381/512, 427/512},
NONE = {0, 50/512, 110/512, 150/512},
}
function _detalhes:GetRoleIcon (role)
function Details:GetRoleIcon (role)
return [[Interface\AddOns\Details\images\icons2]], unpack(roles [role])
end
function _detalhes:GetClassIcon(class)
function Details:GetClassIcon(class)
if (self.classe) then
class = self.classe
elseif (type(class) == "table" and class.classe) then
@@ -93,34 +93,34 @@ do
return [[Interface\AddOns\Details\images\classes_small]], 0.25, 0.49609375, 0.75, 1
else
return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords[class])
return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords[class])
end
end
function _detalhes:GetSpecIcon(spec, useAlpha)
function Details:GetSpecIcon(spec, useAlpha)
if (spec) then
if (spec == 0) then
return [[Interface\AddOns\Details\images\classes_small]], unpack(_detalhes.class_coords["UNKNOW"])
return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords["UNKNOW"])
end
if (useAlpha) then
return [[Interface\AddOns\Details\images\spec_icons_normal_alpha]], unpack(_detalhes.class_specs_coords [spec])
return [[Interface\AddOns\Details\images\spec_icons_normal_alpha]], unpack(Details.class_specs_coords [spec])
else
return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(_detalhes.class_specs_coords [spec])
return [[Interface\AddOns\Details\images\spec_icons_normal]], unpack(Details.class_specs_coords [spec])
end
end
end
local default_color = {1, 1, 1, 1}
function _detalhes:GetClassColor (class)
function Details:GetClassColor (class)
if (self.classe) then
return unpack(_detalhes.class_colors [self.classe] or default_color)
return unpack(Details.class_colors [self.classe] or default_color)
elseif (type(class) == "table" and class.classe) then
return unpack(_detalhes.class_colors [class.classe] or default_color)
return unpack(Details.class_colors [class.classe] or default_color)
elseif (type(class) == "string") then
return unpack(_detalhes.class_colors [class] or default_color)
return unpack(Details.class_colors [class] or default_color)
elseif (self.color) then
return unpack(self.color)
@@ -129,8 +129,8 @@ do
end
end
function _detalhes:GetPlayerIcon (playerName, segment)
segment = segment or _detalhes.tabela_vigente
function Details:GetPlayerIcon (playerName, segment)
segment = segment or Details.tabela_vigente
local texture
local L, R, T, B
@@ -144,20 +144,20 @@ do
local spec = playerObject.spec
if (spec) then
texture = [[Interface\AddOns\Details\images\spec_icons_normal]]
L, R, T, B = unpack(_detalhes.class_specs_coords [spec])
L, R, T, B = unpack(Details.class_specs_coords [spec])
else
texture = [[Interface\AddOns\Details\images\classes_small]]
L, R, T, B = unpack(_detalhes.class_coords [playerObject.classe or "UNKNOW"])
L, R, T, B = unpack(Details.class_coords [playerObject.classe or "UNKNOW"])
end
else
texture = [[Interface\AddOns\Details\images\classes_small]]
L, R, T, B = unpack(_detalhes.class_coords ["UNKNOW"])
L, R, T, B = unpack(Details.class_coords ["UNKNOW"])
end
return texture, L, R, T, B
end
function _detalhes:GuessClass (t)
function Details:GuessClass (t)
local Actor, container, tries = t[1], t[2], t[3]
@@ -167,7 +167,7 @@ do
if (Actor.spells) then --correcao pros containers misc, precisa pegar os diferentes tipos de containers de l
for spellid, _ in pairs(Actor.spells._ActorTable) do
local class = _detalhes.ClassSpellList [spellid]
local class = Details.ClassSpellList [spellid]
if (class) then
Actor.classe = class
Actor.guessing_class = nil
@@ -178,7 +178,7 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return class
@@ -187,18 +187,18 @@ do
end
if (not Actor.nome) then
if (not _detalhes.NoActorNameWarning) then
if (not Details.NoActorNameWarning) then
print("==============")
_detalhes:Msg("Unhandled Exception: Actor has no name, ContainerID: ", container.tipo)
_detalhes:Msg("After the current combat, reset data and use /reload.")
_detalhes:Msg("Report this issue to the Author: Actor with no name, container: ", container.tipo)
Details:Msg("Unhandled Exception: Actor has no name, ContainerID: ", container.tipo)
Details:Msg("After the current combat, reset data and use /reload.")
Details:Msg("Report this issue to the Author: Actor with no name, container: ", container.tipo)
print("==============")
_detalhes.NoActorNameWarning = true
Details.NoActorNameWarning = true
end
return
end
local class = _detalhes:GetClass(Actor.nome)
local class = Details:GetClass(Actor.nome)
if (class and class ~= "UNKNOW") then
Actor.classe = class
Actor.need_refresh = true
@@ -210,7 +210,7 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return class
@@ -219,7 +219,7 @@ do
if (tries and tries < 10) then
t[3] = tries + 1 --thanks @Farmbuyer on curseforge
--_detalhes:ScheduleTimer("GuessClass", 2, {Actor, container, tries+1})
_detalhes:ScheduleTimer("GuessClass", 2, t) --passing the same table instead of creating a new one
Details:ScheduleTimer("GuessClass", 2, t) --passing the same table instead of creating a new one
end
return false
@@ -227,22 +227,22 @@ do
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function _detalhes:GetSpecByGUID (unitSerial)
return _detalhes.cached_specs [unitSerial]
function Details:GetSpecByGUID (unitSerial)
return Details.cached_specs [unitSerial]
end
-- try get the spec from actor name
function _detalhes:GetSpec (name)
function Details:GetSpec (name)
local guid = UnitGUID(name)
if (guid) then
local spec = _detalhes.cached_specs [guid]
local spec = Details.cached_specs [guid]
if (spec) then
return spec
end
end
for index, container in ipairs(_detalhes.tabela_overall) do
for index, container in ipairs(Details.tabela_overall) do
local index = container._NameIndexTable [name]
if (index) then
local actor = container._ActorTable [index]
@@ -282,9 +282,9 @@ do
end
end
function _detalhes:ReGuessSpec (t)
function Details:ReGuessSpec (t)
local actorObject, container = t[1], t[2]
local SpecSpellList = _detalhes.SpecSpellList
local SpecSpellList = Details.SpecSpellList
---@type combat
local combatObject = Details:GetCurrentCombat()
@@ -297,10 +297,10 @@ do
local _, _, _, _, _, _, spellid = GetSpellInfo(spellName)
local spec = SpecSpellList[spellid]
if (spec) then
_detalhes.cached_specs[actorObject.serial] = spec
Details.cached_specs[actorObject.serial] = spec
actorObject:SetSpecId(spec)
actorObject.classe = _detalhes.SpecIDToClass[spec] or actorObject.classe
actorObject.classe = Details.SpecIDToClass[spec] or actorObject.classe
actorObject.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
@@ -311,7 +311,7 @@ do
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
@@ -324,10 +324,10 @@ do
local spec = SpecSpellList [spellid]
if (spec) then
if (spec ~= actorObject.spec) then
_detalhes.cached_specs [actorObject.serial] = spec
Details.cached_specs [actorObject.serial] = spec
actorObject:SetSpecId(spec)
actorObject.classe = _detalhes.SpecIDToClass [spec] or actorObject.classe
actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
@@ -337,7 +337,7 @@ do
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
@@ -348,7 +348,7 @@ do
end
if (actorObject.classe == "HUNTER") then
local container_misc = _detalhes.tabela_vigente[4]
local container_misc = Details.tabela_vigente[4]
local index = container_misc._NameIndexTable [actorObject.nome]
if (index) then
local misc_actor = container_misc._ActorTable [index]
@@ -358,10 +358,10 @@ do
local spec = SpecSpellList [spellid]
if (spec) then
if (spec ~= actorObject.spec) then
_detalhes.cached_specs [actorObject.serial] = spec
Details.cached_specs [actorObject.serial] = spec
actorObject:SetSpecId(spec)
actorObject.classe = _detalhes.SpecIDToClass [spec] or actorObject.classe
actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
@@ -371,7 +371,7 @@ do
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
actorObject.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
@@ -388,18 +388,18 @@ do
end
end
function _detalhes:GuessSpec(t)
function Details:GuessSpec(t)
local Actor, container, tries = t[1], t[2], t[3]
if (not Actor) then
return false
end
local SpecSpellList = _detalhes.SpecSpellList
local SpecSpellList = Details.SpecSpellList
--get from the spec cache
local spec = _detalhes.cached_specs [Actor.serial]
local spec = Details.cached_specs [Actor.serial]
if (spec) then
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
@@ -409,24 +409,24 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
end
--get from the spell cast list
if (_detalhes.tabela_vigente) then
local spellCastTable = _detalhes.tabela_vigente:GetSpellCastTable(Actor.nome)
if (Details.tabela_vigente) then
local spellCastTable = Details.tabela_vigente:GetSpellCastTable(Actor.nome)
for spellName, _ in pairs(spellCastTable) do
local _, _, _, _, _, _, spellid = GetSpellInfo(spellName)
local spec = SpecSpellList[spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Details.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
@@ -438,7 +438,7 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
@@ -449,10 +449,10 @@ do
for spellid, _ in pairs(Actor.spells._ActorTable) do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Details.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
@@ -463,7 +463,7 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
@@ -476,10 +476,10 @@ do
for spellid, _ in pairs(Actor.spells._ActorTable) do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Details.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
@@ -490,7 +490,7 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
@@ -500,7 +500,7 @@ do
end
if (Actor.classe == "HUNTER") then
local container_misc = _detalhes.tabela_vigente[4]
local container_misc = Details.tabela_vigente[4]
local index = container_misc._NameIndexTable [Actor.nome]
if (index) then
local misc_actor = container_misc._ActorTable [index]
@@ -510,10 +510,10 @@ do
local spec = SpecSpellList [spellid]
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Details.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
Actor.guessing_spec = nil
Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
@@ -524,7 +524,7 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
@@ -534,13 +534,13 @@ do
end
end
local spec = _detalhes:GetSpec (Actor.nome)
local spec = Details:GetSpec (Actor.nome)
if (spec) then
_detalhes.cached_specs [Actor.serial] = spec
Details.cached_specs [Actor.serial] = spec
Actor:SetSpecId(spec)
Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
Actor.classe = Details.SpecIDToClass [spec] or Actor.classe
Actor.need_refresh = true
Actor.guessing_spec = nil
@@ -550,21 +550,21 @@ do
if (Actor.minha_barra and type(Actor.minha_barra) == "table") then
Actor.minha_barra.minha_tabela = nil
_detalhes:ScheduleWindowUpdate (2, true)
Details:ScheduleWindowUpdate (2, true)
end
return spec
end
if (_detalhes.streamer_config.quick_detection) then
if (Details.streamer_config.quick_detection) then
if (tries and tries < 30) then
t[3] = tries + 1
_detalhes:ScheduleTimer("GuessSpec", 1, t)
Details:ScheduleTimer("GuessSpec", 1, t)
end
else
if (tries and tries < 10) then
t[3] = tries + 1
_detalhes:ScheduleTimer("GuessSpec", 3, t)
Details:ScheduleTimer("GuessSpec", 3, t)
end
end
@@ -574,7 +574,7 @@ do
end
function _detalhes:AddColorString (player_name, class)
function Details:AddColorString (player_name, class)
--check if the class colors exists
local classColors = _G.RAID_CLASS_COLORS
if (classColors) then
@@ -590,9 +590,9 @@ function _detalhes:AddColorString (player_name, class)
return player_name
end
function _detalhes:AddRoleIcon (player_name, role, size)
function Details:AddRoleIcon (player_name, role, size)
--check if is a valid role
local roleIcon = _detalhes.role_texcoord [role]
local roleIcon = Details.role_texcoord [role]
if (type(player_name) == "string" and roleIcon and role ~= "NONE") then
--add the role icon
size = size or 14
@@ -603,13 +603,13 @@ function _detalhes:AddRoleIcon (player_name, role, size)
return player_name
end
function _detalhes:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlphaIcons)
function Details:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlphaIcons)
local size = iconSize or 16
if (spec) then
local specString = ""
local L, R, T, B = unpack(_detalhes.class_specs_coords [spec])
local L, R, T, B = unpack(Details.class_specs_coords [spec])
if (L) then
if (useAlphaIcons) then
specString = "|TInterface\\AddOns\\Details\\images\\spec_icons_normal_alpha:" .. size .. ":" .. size .. ":0:0:512:512:" .. (L * 512) .. ":" .. (R * 512) .. ":" .. (T * 512) .. ":" .. (B * 512) .. "|t"
@@ -622,7 +622,7 @@ function _detalhes:AddClassOrSpecIcon (playerName, class, spec, iconSize, useAlp
if (class) then
local classString = ""
local L, R, T, B = unpack(_detalhes.class_coords [class])
local L, R, T, B = unpack(Details.class_coords [class])
if (L) then
local imageSize = 128
if (useAlphaIcons) then
+2 -2
View File
@@ -149,7 +149,7 @@ function Details.InstallRaidInfo()
{boss = "Sylvanas Windrunner", portrait = 4071443},
}
_detalhes:InstallEncounter ({
Details:InstallEncounter ({
id = INSTANCE_MAPID, --map id
ej_id = INSTANCE_EJID, --encounter journal id
name = InstanceName,
@@ -240,7 +240,7 @@ function Details.InstallRaidInfo()
end
end
_detalhes:InstallEncounter ({
Details:InstallEncounter ({
id = INSTANCE_MAPID, --map id
ej_id = INSTANCE_EJID, --encounter journal id
name = InstanceName,
+1 -1
View File
@@ -7,7 +7,7 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
+1 -1
View File
@@ -1,6 +1,6 @@
--[[this file save the data when player leave the game]]
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local addonName, Details222 = ...
function _detalhes:WipeConfig()
+1 -1
View File
@@ -1,5 +1,5 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
+1 -1
View File
@@ -1,6 +1,6 @@
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
+1 -1
View File
@@ -5,7 +5,7 @@ do
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--On The Fly SpellCache
local Details = _G._detalhes
local Details = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local addonName, Details222 = ...
local _
+1 -1
View File
@@ -1,6 +1,6 @@
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local addonName, Details222 = ...
--import potion list from the framework
+1 -1
View File
@@ -1,6 +1,6 @@
local _
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local addonName, Details222 = ...
@@ -127,7 +127,7 @@ do
tooltip = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
tooltip:SetFrameStrata ("tooltip")
tooltip:SetSize (1, 1)
_detalhes.gump:CreateBorder (tooltip)
Details.gump:CreateBorder (tooltip)
tooltip:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
tooltip:SetBackdropColor (.2, .2, .2, .99)
tooltip:SetBackdropBorderColor (unpack (comparisonFrameSettings.tooltipBorderColor))
@@ -218,7 +218,7 @@ do
tooltip = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
tooltip:SetFrameStrata ("tooltip")
tooltip:SetSize (1, 1)
_detalhes.gump:CreateBorder (tooltip)
Details.gump:CreateBorder (tooltip)
tooltip:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
tooltip:SetBackdropColor (0, 0, 0, 1)
tooltip:SetBackdropBorderColor (unpack (comparisonFrameSettings.tooltipBorderColor))
@@ -1,7 +1,7 @@
DETAILS_STORAGE_VERSION = 5
function _detalhes:CreateStorageDB()
function Details:CreateStorageDB()
DetailsDataStorage = {
VERSION = DETAILS_STORAGE_VERSION,
[14] = {}, --normal mode (raid)
@@ -19,18 +19,18 @@ f:RegisterEvent ("ADDON_LOADED")
f:SetScript ("OnEvent", function (self, event, addonName)
if (addonName == "Details_DataStorage") then
DetailsDataStorage = DetailsDataStorage or _detalhes:CreateStorageDB()
DetailsDataStorage = DetailsDataStorage or Details:CreateStorageDB()
DetailsDataStorage.Data = {}
if (DetailsDataStorage.VERSION < DETAILS_STORAGE_VERSION) then
--> do revisions
if (DetailsDataStorage.VERSION < 5) then
table.wipe (DetailsDataStorage)
DetailsDataStorage = _detalhes:CreateStorageDB()
DetailsDataStorage = Details:CreateStorageDB()
end
end
if (_detalhes and _detalhes.debug) then
if (Details and Details.debug) then
print ("|cFFFFFF00Details! Storage|r: loaded!")
end
DETAILS_STORAGE_LOADED = true
@@ -16,7 +16,7 @@ local _UFC = UnitAffectingCombat --> wow api local
local _IsInRaid = IsInRaid --> wow api local
local _IsInGroup = IsInGroup --> wow api local
local _UnitAura = UnitAura --> wow api local
local _GetSpellInfo = _detalhes.getspellinfo --> wow api local
local _GetSpellInfo = Details.getspellinfo --> wow api local
local _CreateFrame = CreateFrame --> wow api local
local _GetTime = GetTime --> wow api local
local _GetCursorPosition = GetCursorPosition --> wow api local
@@ -36,7 +36,7 @@ local _bit_band = bit.band
local CONST_FONT_SIZE = 10
--> Create the plugin Object
local EncounterDetails = _detalhes:NewPluginObject ("Details_EncounterDetails", DETAILSPLUGIN_ALWAYSENABLED)
local EncounterDetails = Details:NewPluginObject ("Details_EncounterDetails", DETAILSPLUGIN_ALWAYSENABLED)
tinsert (UISpecialFrames, "Details_EncounterDetails")
--> Main Frame
local EncounterDetailsFrame = EncounterDetails.Frame
@@ -47,8 +47,8 @@ EncounterDetailsFrame.DefaultBarTexture = "Interface\\AddOns\\Details\\images\\b
EncounterDetails:SetPluginDescription ("Raid encounters summary, show basic stuff like dispels, interrupts and also graphic charts, boss emotes and the Weakaura Creation Tool.")
--> container types
local class_type_damage = _detalhes.atributos.dano --> damage
local class_type_misc = _detalhes.atributos.misc --> misc
local class_type_damage = Details.atributos.dano --> damage
local class_type_misc = Details.atributos.misc --> misc
--> main combat object
local _combat_object
@@ -650,7 +650,7 @@ end
local overkill = event [10] or 0
if (overkill > 0) then
amount = amount - overkill
overkill = " (" .. _detalhes:ToK (overkill) .. " |cFFFF8800overkill|r)"
overkill = " (" .. Details:ToK (overkill) .. " |cFFFF8800overkill|r)"
else
overkill = ""
end
@@ -659,7 +659,7 @@ end
source = source:gsub ("%[%*%] ", "")
end
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "-" .. _detalhes:ToK (amount) .. overkill .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "-" .. Details:ToK (amount) .. overkill .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
if (event [9]) then
@@ -674,7 +674,7 @@ end
local class = Details:GetClass (source)
local spec = Details:GetSpec (source)
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. Details:GetOnlyName (Details:AddClassOrSpecIcon (source, class, spec, 16, true)) .. ")", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. Details:GetOnlyName (Details:AddClassOrSpecIcon (source, class, spec, 16, true)) .. ")", "+" .. Details:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip:AddStatusBar (hp, 1, "green", true, statusBarBackground)
end
@@ -738,7 +738,7 @@ end
GameCooltip:SetOption ("LeftBorderSize", -4)
GameCooltip:SetOption ("RightBorderSize", 5)
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_serenity]])
GameCooltip:SetBackdrop (1, _detalhes.cooltip_preset2_backdrop, bgColor, borderColor)
GameCooltip:SetBackdrop (1, Details.cooltip_preset2_backdrop, bgColor, borderColor)
GameCooltip:SetOwner (row, "bottomright", "bottomleft", -2, -50)
row.OverlayTexture:Show()
@@ -755,7 +755,7 @@ local function DispellInfo (dispell, barra)
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela [1], tabela [2]}
end
_table_sort (tabela_jogadores, _detalhes.Sort2)
_table_sort (tabela_jogadores, Details.Sort2)
for index, tabela in _ipairs (tabela_jogadores) do
local coords = EncounterDetails.class_coords [tabela[3]]
@@ -795,7 +795,7 @@ local function KickBy (magia, barra)
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela [1], tabela [2]}
end
_table_sort (tabela_jogadores, _detalhes.Sort2)
_table_sort (tabela_jogadores, Details.Sort2)
local spellName, _, spellIcon = GetSpellInfo (barra.lineText1:GetText())
GameCooltip:AddLine (barra.lineText1:GetText())
@@ -844,11 +844,11 @@ local function EnemySkills (habilidade, barra)
total = total + tabela[1]
end
_table_sort (tabela_jogadores, _detalhes.Sort2)
_table_sort (tabela_jogadores, Details.Sort2)
GameCooltip:AddLine (barra.lineText1:GetText() .. " Damage Done")
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
local ToK = Details.ToKFunctions [Details.ps_abbreviation]
local topValue = tabela_jogadores [1] and tabela_jogadores [1][2]
@@ -856,7 +856,7 @@ local function EnemySkills (habilidade, barra)
local coords = EncounterDetails.class_coords [tabela[3]]
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), ToK (_, tabela[2]) .. " (" .. format ("%.1f", tabela[2] / total * 100) .. "%)", 1, "white")
local r, g, b, a = unpack (_detalhes.tooltip.background)
local r, g, b, a = unpack (Details.tooltip.background)
local actorClass = Details:GetClass (tabela[1])
if (actorClass) then
@@ -914,7 +914,7 @@ local function DamageTakenDetails (jogador, barra)
end
end
_table_sort (meus_agressores, _detalhes.Sort2)
_table_sort (meus_agressores, Details.Sort2)
GameCooltip:AddLine (barra.lineText1:GetText() .. " Damage Taken")
@@ -925,7 +925,7 @@ local function DamageTakenDetails (jogador, barra)
local teve_melee = false
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
local ToK = Details.ToKFunctions [Details.ps_abbreviation]
local topDamage = meus_agressores[1] and meus_agressores[1][2]
for i = 1, max do
@@ -950,7 +950,7 @@ local function DamageTakenDetails (jogador, barra)
end
--> custom tooltip clicks on any bar ---------------------------------------------------------------------------------------------------------
function _detalhes:BossInfoRowClick (barra, param1)
function Details:BossInfoRowClick (barra, param1)
if (type (self) == "table") then
barra, param1 = self, barra
@@ -1004,7 +1004,7 @@ function _detalhes:BossInfoRowClick (barra, param1)
end
end
return _detalhes:Reportar (reportar, {_no_current = true, _no_inverse = true, _custom = true})
return Details:Reportar (reportar, {_no_current = true, _no_inverse = true, _custom = true})
end
@@ -1047,7 +1047,7 @@ function EncounterDetails:SetRowScripts (barra, index, container)
y = _math_floor (y)
if ((self.mouse_down+0.4 > _GetTime() and (x == self.x and y == self.y)) or (x == self.x and y == self.y)) then
_detalhes:BossInfoRowClick (self)
Details:BossInfoRowClick (self)
end
end)
@@ -1140,7 +1140,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
else
DebugMessage ("no segment has been passed, looping segments to find one.")
local historico = _detalhes.tabela_historico.tabelas
local historico = Details.tabela_historico.tabelas
local foundABoss = false
for index, combate in ipairs (historico) do
@@ -1172,7 +1172,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local map_id
local boss_info
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
local ToK = Details.ToKFunctions [Details.ps_abbreviation]
if (EncounterDetails.debugmode and not _combat_object.is_boss) then
_combat_object.is_boss = {
@@ -1223,7 +1223,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
boss_id = _combat_object.is_boss.index
map_id = _combat_object.is_boss.mapid
boss_info = _detalhes:GetBossDetails (_combat_object.is_boss.mapid, _combat_object.is_boss.index)
boss_info = Details:GetBossDetails (_combat_object.is_boss.mapid, _combat_object.is_boss.index)
EncounterDetails.Frame.switch(EncounterDetailsFrame.ShowType)
@@ -1281,7 +1281,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
combat tables have 4 containers [1] damage [2] heal [3] energy [4] misc each container have 2 tables: ._NameIndexTable and ._ActorTable --]]
local DamageContainer = _combat_object [class_type_damage]
local damage_taken = _detalhes.atributo_damage:RefreshWindow ({}, _combat_object, _, { key = "damage_taken", modo = _detalhes.modos.group })
local damage_taken = Details.atributo_damage:RefreshWindow ({}, _combat_object, _, { key = "damage_taken", modo = Details.modos.group })
local container = frame.overall_damagetaken.gump
@@ -1299,8 +1299,8 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 1, 0, -1)
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra.TTT = "damage_taken" -- tool tip type --> damage taken
barra.report_text = Loc ["STRING_PLUGIN_NAME"].."! "..Loc ["STRING_DAMAGE_TAKEN_REPORT"]
end
@@ -1313,11 +1313,11 @@ function EncounterDetails:OpenAndRefresh (_, segment)
barra.lineText4:SetText (ToK (_, jogador.damage_taken))
_detalhes:name_space (barra)
Details:name_space (barra)
barra.jogador = jogador
barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
barra.textura:SetStatusBarColor (_unpack (Details.class_colors [jogador.classe]))
if (index == 1) then
barra.textura:SetValue (100)
@@ -1502,7 +1502,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
end
end
_table_sort (tabela_em_ordem, _detalhes.Sort1)
_table_sort (tabela_em_ordem, Details.Sort1)
container = frame.overall_habilidades.gump
quantidade = 0
@@ -1519,8 +1519,8 @@ function EncounterDetails:OpenAndRefresh (_, segment)
barra = EncounterDetails:CreateRow (index, container, 1, 0, -1)
barra.TTT = "habilidades_inimigas" -- tool tip type --enemy abilities
barra.report_text = Loc ["STRING_PLUGIN_NAME"].."! " .. Loc ["STRING_ABILITY_DAMAGE"]
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra.t:SetVertexColor (1, .8, .8, .8)
end
@@ -1529,12 +1529,12 @@ function EncounterDetails:OpenAndRefresh (_, segment)
barra.lineText1:SetText (nome_magia) -- .. " (|cFFa0a0a0" .. habilidade[4] .. "|r)
barra.lineText4:SetText (ToK (_, habilidade[1]))
_detalhes:name_space (barra)
Details:name_space (barra)
barra.jogador = habilidade --> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
local spellSchool = _detalhes.spell_school_cache [nome_magia] or 1
local r, g, b = _detalhes:GetSpellSchoolColor (spellSchool)
local spellSchool = Details.spell_school_cache [nome_magia] or 1
local r, g, b = Details:GetSpellSchoolColor (spellSchool)
barra.t:SetVertexColor (r, g, b)
@@ -1590,7 +1590,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
for index, jogador in _ipairs (DamageContainer._ActorTable) do
--> s estou interessado nos adds, conferir pelo nome
if (adds_pool [_detalhes:GetNpcIdFromGuid (jogador.serial)] or (
if (adds_pool [Details:GetNpcIdFromGuid (jogador.serial)] or (
jogador.flag_original and
bit.band (jogador.flag_original, 0x00000060) ~= 0 and
(not jogador.owner or (_bit_band (jogador.owner.flag_original, 0x00000060) ~= 0 and not jogador.owner.grupo and _bit_band (jogador.owner.flag_original, 0x00000400) == 0)) and --isn't a pet or the owner isn't a player
@@ -1616,7 +1616,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
end
end
end
_table_sort (tabela.dano_em, _detalhes.Sort2)
_table_sort (tabela.dano_em, Details.Sort2)
--> quem deu dano nele
for agressor, _ in _pairs (jogador.damage_from) do
@@ -1662,7 +1662,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local dano_em_total = tabela.dano_em_total
for _, esta_tabela in _pairs (dano_em) do
local coords = EncounterDetails.class_coords [esta_tabela[3]]
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/dano_em_total*100) .."%)", 1, "white", "orange")
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), Details:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/dano_em_total*100) .."%)", 1, "white", "orange")
local specID = Details:GetSpec (esta_tabela[1])
if (specID) then
@@ -1711,7 +1711,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local coords = EncounterDetails.class_coords [esta_tabela[3]]
if (coords) then
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)", 1, "white", "orange", nil, nil, "MONOCHRONE")
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), Details:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)", 1, "white", "orange", nil, nil, "MONOCHRONE")
local specID = Details:GetSpec (esta_tabela[1])
if (specID) then
@@ -1729,7 +1729,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
end
else
GameCooltip:AddLine (esta_tabela[1], _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)")
GameCooltip:AddLine (esta_tabela[1], Details:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)")
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
end
end
@@ -1766,7 +1766,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
quantidade = 0
--table.sort (adds, sort_by_name)
table.sort (adds, _detalhes.Sort1)
table.sort (adds, Details.Sort1)
for index, esta_tabela in _ipairs (adds) do
@@ -1808,15 +1808,15 @@ function EncounterDetails:OpenAndRefresh (_, segment)
barra.lineText1:SetPoint ("left", add_damage_done, "right", 2, 0)
barra.textura:SetStatusBarTexture("")
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra.TTT = "add"
add_damage_done.TTT = "add"
end
barra.lineText1:SetText (addName)
barra.lineText4:SetText (_detalhes:ToK (esta_tabela.damage_from_total))
barra.lineText4:SetText (Details:ToK (esta_tabela.damage_from_total))
barra.lineText1:SetSize (barra:GetWidth() - barra.lineText4:GetStringWidth() - 34, 15)
barra.jogador = esta_tabela --> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
@@ -1844,7 +1844,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local misc = _combat_object [class_type_misc]
local total_interrompido = _detalhes.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "interrupt", modo = _detalhes.modos.group })
local total_interrompido = Details.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "interrupt", modo = Details.modos.group })
local frame_interrupts = EncounterDetailsFrame.overall_interrupt
container = frame_interrupts.gump
@@ -1886,7 +1886,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
for spellid, tabela in _pairs (habilidades_interrompidas) do
tabela_em_ordem [#tabela_em_ordem+1] = tabela
end
_table_sort (tabela_em_ordem, _detalhes.Sort2)
_table_sort (tabela_em_ordem, Details.Sort2)
index = 1
@@ -1895,8 +1895,8 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 3, 0, -6)
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra.TTT = "total_interrupt" -- tool tip type
barra.report_text = "Details! ".. Loc ["STRING_INTERRUPTS_OF"]
barra:SetWidth (155)
@@ -1918,7 +1918,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local total = successful + tabela [2]
barra.lineText4:SetText (tabela [2] .. " / ".. total)
_detalhes:name_space (barra)
Details:name_space (barra)
barra.jogador = tabela
@@ -1953,7 +1953,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
--> Inicio do Container dos Dispells:
--> force refresh window behavior
local total_dispelado = _detalhes.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "dispell", modo = _detalhes.modos.group })
local total_dispelado = Details.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "dispell", modo = Details.modos.group })
local frame_dispell = EncounterDetailsFrame.overall_dispell
container = frame_dispell.gump
@@ -2000,7 +2000,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
for spellid, tabela in _pairs (habilidades_dispeladas) do
tabela_em_ordem [#tabela_em_ordem+1] = tabela
end
_table_sort (tabela_em_ordem, _detalhes.Sort2)
_table_sort (tabela_em_ordem, Details.Sort2)
index = 1
@@ -2009,8 +2009,8 @@ function EncounterDetails:OpenAndRefresh (_, segment)
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 3, 3, -6)
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra.TTT = "dispell" -- tool tip type
barra.report_text = "Details! ".. Loc ["STRING_DISPELLS_OF"]
barra:SetWidth (160)
@@ -2021,7 +2021,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
barra.lineText1:SetText (nome_magia)
barra.lineText4:SetText (tabela [2])
_detalhes:name_space (barra)
Details:name_space (barra)
barra.jogador = tabela
@@ -2071,8 +2071,8 @@ function EncounterDetails:OpenAndRefresh (_, segment)
barra = EncounterDetails:CreateRow (index, container, 3, 0, 1)
barra.TTT = "morte" -- tool tip type
barra.report_text = "Details! " .. Loc ["STRING_DEAD_LOG"]
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
Details:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra:SetWidth (169)
local overlayTexture = barra:CreateTexture (nil, "overlay")
@@ -2091,12 +2091,12 @@ function EncounterDetails:OpenAndRefresh (_, segment)
barra.lineText4:SetText (tabela [6])
_detalhes:name_space (barra)
Details:name_space (barra)
barra.jogador = tabela
barra.extra = habilidades_info
barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [tabela [4]]))
barra.textura:SetStatusBarColor (_unpack (Details.class_colors [tabela [4]]))
barra.textura:SetValue (100)
barra.icone:SetTexture ("Interface\\AddOns\\Details\\images\\classes_small")
@@ -2205,8 +2205,8 @@ local installPluginFunc = function()
EncounterDetails.boss_emotes_table = EncounterDetails.charsaved.emotes
--build a table on global saved variables
if (not _detalhes.global_plugin_database["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]) then
_detalhes.global_plugin_database["DETAILS_PLUGIN_ENCOUNTER_DETAILS"] = {encounter_timers_dbm = {}, encounter_timers_bw= {}}
if (not Details.global_plugin_database["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]) then
Details.global_plugin_database["DETAILS_PLUGIN_ENCOUNTER_DETAILS"] = {encounter_timers_dbm = {}, encounter_timers_bw= {}}
end
--Register needed events
+1 -1
View File
@@ -1,5 +1,5 @@
do
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local DetailsFrameWork = _detalhes.gump
local AceLocale = LibStub ("AceLocale-3.0")
local Loc = AceLocale:GetLocale ("Details_EncounterDetails")
+12 -12
View File
@@ -9,7 +9,7 @@ local _
--> create the plugin object
-- "Details_StreamOverlay" is the old name
local StreamOverlay = _detalhes:NewPluginObject("Details_Streamer", DETAILSPLUGIN_ALWAYSENABLED)
local StreamOverlay = Details:NewPluginObject("Details_Streamer", DETAILSPLUGIN_ALWAYSENABLED)
--tinsert (UISpecialFrames, "Details_StreamOverlays")
--> main frame (shortcut)
local SOF = StreamOverlay.Frame
@@ -1669,11 +1669,11 @@ end
function StreamOverlay:UpdateDpsHpsFrame()
--> low level actor parsing - we can just use Details:GetActor(), but is faster without having to call functions
local container = _detalhes.tabela_vigente [screen_frame_attribute]
local container = Details.tabela_vigente [screen_frame_attribute]
local actor = container._ActorTable [container._NameIndexTable [playerName]]
if (actor) then
screen_frame_text:SetText (format_function (_, actor.total / _detalhes.tabela_vigente:GetCombatTime()))
screen_frame_text:SetText (format_function (_, actor.total / Details.tabela_vigente:GetCombatTime()))
else
if (StreamOverlay.db.per_second.attribute_type == 1) then
screen_frame_text:SetText ("DPS")
@@ -2214,13 +2214,13 @@ function StreamOverlay.OpenOptionsPanel (fromOptionsPanel)
--> save the current config on the profile
local current_profile = Details_StreamerDB.characters [pname]
local current_ptable = Details_StreamerDB.profiles [current_profile]
_detalhes.table.overwrite (current_ptable, StreamOverlay.db) --overwrite the profile with the local settings
Details.table.overwrite (current_ptable, StreamOverlay.db) --overwrite the profile with the local settings
--> get the selected profile and overwrite the settings
local ptable = Details_StreamerDB.profiles [profileName]
_detalhes.table.deploy (ptable, StreamOverlay.DefaultConfigTable) --update with any new config from the default table
_detalhes.table.overwrite (StreamOverlay.db, ptable) --overwrite the local settings with the profile settings
Details.table.deploy (ptable, StreamOverlay.DefaultConfigTable) --update with any new config from the default table
Details.table.overwrite (StreamOverlay.db, ptable) --overwrite the local settings with the profile settings
Details_StreamerDB.characters [pname] = profileName
@@ -2268,8 +2268,8 @@ function StreamOverlay.OpenOptionsPanel (fromOptionsPanel)
Details_StreamerDB.characters [pname] = pname
--load dbtable
Details_StreamerDB.profiles [pname] = {}
_detalhes.table.overwrite (Details_StreamerDB.profiles [pname], StreamOverlay.db)
_detalhes.table.deploy (Details_StreamerDB.profiles [pname], StreamOverlay.DefaultConfigTable) --update with any new config from the default table
Details.table.overwrite (Details_StreamerDB.profiles [pname], StreamOverlay.db)
Details.table.deploy (Details_StreamerDB.profiles [pname], StreamOverlay.DefaultConfigTable) --update with any new config from the default table
--StreamOverlay.db = Details_StreamerDB.profiles [pname] --no can't change the local database table
optionsFrame.NewProfileButton:Hide()
@@ -2361,7 +2361,7 @@ function StreamOverlay:OnEvent (_, event, ...)
playerName = UnitName ("player")
if (_G._detalhes) then
if (_G.Details) then
if (DetailsFramework.IsClassicWow()) then
return
@@ -2417,7 +2417,7 @@ function StreamOverlay:OnEvent (_, event, ...)
StreamOverlay.DefaultConfigTable = default_options_table
--> Install
local install, saveddata = _G._detalhes:InstallPlugin ("TOOLBAR", "Action Tracker", [[Interface\MINIMAP\MOVIERECORDINGICON]], StreamOverlay, "DETAILS_PLUGIN_STREAM_OVERLAY", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", StreamOverlay.CurrentVersion, default_options_table)
local install, saveddata = _G.Details:InstallPlugin ("TOOLBAR", "Action Tracker", [[Interface\MINIMAP\MOVIERECORDINGICON]], StreamOverlay, "DETAILS_PLUGIN_STREAM_OVERLAY", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", StreamOverlay.CurrentVersion, default_options_table)
if (type (install) == "table" and install.error) then
print (install.error)
end
@@ -2518,8 +2518,8 @@ function StreamOverlay:OnEvent (_, event, ...)
--load dbtable
local ptable = Details_StreamerDB.profiles [ Details_StreamerDB.characters [pname] ] or {} --already existen config set or empty table
_detalhes.table.overwrite (StreamOverlay.db, ptable) --profile overwrite the local settings
_detalhes.table.deploy (ptable, StreamOverlay.db) --local settings deploy stuff which non exist on profile
Details.table.overwrite (StreamOverlay.db, ptable) --profile overwrite the local settings
Details.table.deploy (ptable, StreamOverlay.db) --local settings deploy stuff which non exist on profile
Details_StreamerDB.profiles [ Details_StreamerDB.characters [pname] ] = ptable
end
@@ -21,7 +21,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
--> Create the plugin Object
local ThreatMeter = _detalhes:NewPluginObject ("Details_TinyThreat")
local ThreatMeter = Details:NewPluginObject ("Details_TinyThreat")
--> Main Frame
local ThreatMeterFrame = ThreatMeter.Frame
@@ -50,7 +50,7 @@ end
local function CreatePluginFrames (data)
--> catch Details! main object
local _detalhes = _G._detalhes
local _detalhes = _G.Details
local DetailsFrameWork = _detalhes.gump
--> data
@@ -814,7 +814,7 @@ local build_options_panel = function()
}
_detalhes.gump:BuildMenu (options_frame, menu, 15, -35, 160)
Details.gump:BuildMenu (options_frame, menu, 15, -35, 160)
options_frame:SetHeight(160)
end
@@ -845,7 +845,7 @@ function ThreatMeter:OnEvent (_, event, ...)
local AddonName = select (1, ...)
if (AddonName == "Details_TinyThreat") then
if (_G._detalhes) then
if (_G.Details) then
if (DetailsFramework.IsClassicWow()) then
--return
@@ -857,19 +857,19 @@ function ThreatMeter:OnEvent (_, event, ...)
local MINIMAL_DETAILS_VERSION_REQUIRED = 1
--> Install
local install, saveddata = _G._detalhes:InstallPlugin ("RAID", Loc ["STRING_PLUGIN_NAME"], "Interface\\Icons\\Ability_Druid_Cower", ThreatMeter, "DETAILS_PLUGIN_TINY_THREAT", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", "v2.20")
local install, saveddata = _G.Details:InstallPlugin ("RAID", Loc ["STRING_PLUGIN_NAME"], "Interface\\Icons\\Ability_Druid_Cower", ThreatMeter, "DETAILS_PLUGIN_TINY_THREAT", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", "v2.20")
if (type (install) == "table" and install.error) then
print (install.error)
end
--> Register needed events
_G._detalhes:RegisterEvent (ThreatMeter, "COMBAT_PLAYER_ENTER")
_G._detalhes:RegisterEvent (ThreatMeter, "COMBAT_PLAYER_LEAVE")
_G._detalhes:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_ENDRESIZE")
_G._detalhes:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_SIZECHANGED")
_G._detalhes:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_STARTSTRETCH")
_G._detalhes:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_ENDSTRETCH")
_G._detalhes:RegisterEvent (ThreatMeter, "DETAILS_OPTIONS_MODIFIED")
_G.Details:RegisterEvent (ThreatMeter, "COMBAT_PLAYER_ENTER")
_G.Details:RegisterEvent (ThreatMeter, "COMBAT_PLAYER_LEAVE")
_G.Details:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_ENDRESIZE")
_G.Details:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_SIZECHANGED")
_G.Details:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_STARTSTRETCH")
_G.Details:RegisterEvent (ThreatMeter, "DETAILS_INSTANCE_ENDSTRETCH")
_G.Details:RegisterEvent (ThreatMeter, "DETAILS_OPTIONS_MODIFIED")
ThreatMeterFrame:RegisterEvent ("PLAYER_TARGET_CHANGED")
ThreatMeterFrame:RegisterEvent ("PLAYER_REGEN_DISABLED")
+14 -14
View File
@@ -56,7 +56,7 @@ local ignored_debuffs = {
---------------------------------------------------------------------------------------------
--Create plugin Object
local Vanguard = _detalhes:NewPluginObject ("Details_Vanguard")
local Vanguard = Details:NewPluginObject ("Details_Vanguard")
--Main Frame
local VanguardFrame = Vanguard.Frame
@@ -98,12 +98,12 @@ local function CreatePluginFrames (data)
welcome:SetSize(400, 200)
DF:ApplyStandardBackdrop(welcome)
local str = _detalhes.gump:CreateLabel(welcome, "Welcome to Vanguard!\n\n\n- The green-left bar represents the incoming healing plus absorbs on the tank.\n\n- The red-right show the incoming damage.\n\n- Tanks health bar and debuffs on them are shown in the bottom side.\n\n- Click anywhere to show options.", nil, nil, "GameFontNormal")
local str = Details.gump:CreateLabel(welcome, "Welcome to Vanguard!\n\n\n- The green-left bar represents the incoming healing plus absorbs on the tank.\n\n- The red-right show the incoming damage.\n\n- Tanks health bar and debuffs on them are shown in the bottom side.\n\n- Click anywhere to show options.", nil, nil, "GameFontNormal")
str:SetPoint(15, -15)
str:SetWidth(375)
local close_button = _detalhes.gump:CreateButton(welcome, function() welcome:Hide() end, 120, 20, "Close")
close_button:SetTemplate(_detalhes.gump:GetTemplate("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE"))
local close_button = Details.gump:CreateButton(welcome, function() welcome:Hide() end, 120, 20, "Close")
close_button:SetTemplate(Details.gump:GetTemplate("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE"))
close_button:SetPoint("center", welcome, "center")
close_button:SetPoint("bottom", welcome, "bottom", 0, 10)
@@ -118,7 +118,7 @@ local function CreatePluginFrames (data)
Vanguard:ResetBars()
Vanguard:IdentifyTanks()
Vanguard.CurrentCombat = _detalhes:GetCombat("current")
Vanguard.CurrentCombat = Details:GetCombat("current")
VanguardFrame:SetFrameStrata(Vanguard.CurrentInstance.baseframe:GetFrameStrata())
VanguardFrame:SetFrameLevel(Vanguard.CurrentInstance.baseframe:GetFrameLevel()+5)
@@ -376,7 +376,7 @@ local function CreatePluginFrames (data)
elseif (button == "RightButton") then
local instance = Vanguard:GetPluginInstance()
if (instance) then
_detalhes.switch:ShowMe(instance)
Details.switch:ShowMe(instance)
end
end
end
@@ -1099,7 +1099,7 @@ function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, wh
local AddonName = arg1
if (AddonName == "Details_Vanguard") then
if (_G._detalhes) then
if (_G.Details) then
if (DetailsFramework.IsClassicWow()) then
return
@@ -1127,7 +1127,7 @@ function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, wh
--Install
function Vanguard:OnDetailsEvent() end --dummy func to stop warnings.
local install, saveddata = _G._detalhes:InstallPlugin ("TANK", "Vanguard", "Interface\\Icons\\INV_Shield_04", Vanguard, "DETAILS_PLUGIN_VANGUARD", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", "v3.0", default_saved_table)
local install, saveddata = _G.Details:InstallPlugin ("TANK", "Vanguard", "Interface\\Icons\\INV_Shield_04", Vanguard, "DETAILS_PLUGIN_VANGUARD", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", "v3.0", default_saved_table)
if (type(install) == "table" and install.error) then
print(install.error)
end
@@ -1138,12 +1138,12 @@ function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, wh
CreatePluginFrames()
--Register needed events
_G._detalhes:RegisterEvent(Vanguard, "COMBAT_PLAYER_ENTER")
_G._detalhes:RegisterEvent(Vanguard, "COMBAT_PLAYER_LEAVE")
_G._detalhes:RegisterEvent(Vanguard, "DETAILS_INSTANCE_ENDRESIZE")
_G._detalhes:RegisterEvent(Vanguard, "DETAILS_INSTANCE_SIZECHANGED")
_G._detalhes:RegisterEvent(Vanguard, "GROUP_ONLEAVE")
_G._detalhes:RegisterEvent(Vanguard, "DETAILS_OPTIONS_MODIFIED")
_G.Details:RegisterEvent(Vanguard, "COMBAT_PLAYER_ENTER")
_G.Details:RegisterEvent(Vanguard, "COMBAT_PLAYER_LEAVE")
_G.Details:RegisterEvent(Vanguard, "DETAILS_INSTANCE_ENDRESIZE")
_G.Details:RegisterEvent(Vanguard, "DETAILS_INSTANCE_SIZECHANGED")
_G.Details:RegisterEvent(Vanguard, "GROUP_ONLEAVE")
_G.Details:RegisterEvent(Vanguard, "DETAILS_OPTIONS_MODIFIED")
VanguardFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA")
VanguardFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
+1 -1
View File
@@ -601,7 +601,7 @@ function Details:StartMeUp()
end
if (DetailsFramework:IsNearlyEqual(Details.class_coords.ROGUE[4], 0.25)) then
DetailsFramework.table.copy(Details.class_coords, _detalhes.default_profile.class_coords)
DetailsFramework.table.copy(Details.class_coords, Details.default_profile.class_coords)
end
--shutdown the old OnDeathMenu