- added new sub attribute: buff uptime.
- minor bug fixes when updating energy attribute. - fixed issue were changing attributes clicking directly on attribute name. - some fixes to prevent unknown pet owner name. - pet scan now is more smooth and scheduled to 1 scan per second. - disabling auras doesn't disable healing absorbs any more. - friendly fire doesn't check pets any more, only players. - fixed problem were pet damage on target isn't added to the owner target. - fixed issue with cooldown refresh which isn't tracked before. - added cooldown to death log and also the time of last cooldown used. - added command /details worldboss which runs the macro showing world boss killed. - added command /details updates showing change log window. - added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket. - added a change log inside the addon showing latest changes.
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@@ -239,12 +239,33 @@ end
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end
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_school = _detalhes:trim (_school)
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local texto_esquerdo = "".._cstr ("%.1f", event[4] - timeOfDeath) .."s "..nome_magia.." (".. _school ..")"
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texto_esquerdo = texto_esquerdo:gsub ("(%()%)", "")
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local texto_esquerdo
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if (nome_magia) then
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texto_esquerdo = "".._cstr ("%.1f", event[4] - timeOfDeath) .."s "..nome_magia.." (".. _school ..")"
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texto_esquerdo = texto_esquerdo:gsub ("(%()%)", "")
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else
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texto_esquerdo = ""
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end
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GameCooltip:AddLine (texto_esquerdo, "-".._detalhes:ToK (event[3]).." (".. hp .."%)", 1, "white", "white")
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GameCooltip:AddIcon (icone_magia)
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GameCooltip:AddStatusBar (hp, 1, "red", true)
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if (type (event [1]) ~= "boolean" and event [1] == 2) then --> last cooldown
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if (event[3] == 1) then
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GameCooltip:AddLine ("".._cstr ("%.1f", event[4] - timeOfDeath) .. "s " .. nome_magia .. " (" .. Loc ["STRING_LAST_COOLDOWN"] .. ")")
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GameCooltip:AddIcon (icone_magia)
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GameCooltip:AddStatusBar (100, 1, "gray", true)
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else
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GameCooltip:AddLine (Loc ["STRING_NOLAST_COOLDOWN"])
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GameCooltip:AddStatusBar (100, 1, "gray", true)
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end
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else
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GameCooltip:AddLine (texto_esquerdo, "-".._detalhes:ToK (event[3]).." (".. hp .."%)", 1, "white", "white")
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GameCooltip:AddIcon (icone_magia)
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if (type (event [1]) ~= "boolean" and event [1] == 1) then --> cooldown
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GameCooltip:AddStatusBar (100, 1, "yellow", true)
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else
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GameCooltip:AddStatusBar (hp, 1, "red", true)
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end
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end
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end
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else
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@@ -33,6 +33,8 @@ Loc ["STRING_FIGHT_SUMMARY"] = "fight details"
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Loc ["STRING_FIGHT_GRAPHIC"] = "performance charts"
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Loc ["STRING_TOOLTIP"] = "Show Encounter Details Window"
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Loc ["STRING_"] = ""
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Loc ["STRING_LAST_COOLDOWN"] = "last cooldown used"
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Loc ["STRING_NOLAST_COOLDOWN"] = "no cooldown used"
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--> mechanic types
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Loc ["STRING_HEAL"] = "heal"
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@@ -31,8 +31,9 @@ Loc ["STRING_DEATH_LOG"] = "Ultimos Segundos"
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Loc ["STRING_FIGHT_SUMMARY"] = "detalhes da luta"
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Loc ["STRING_FIGHT_GRAPHIC"] = "graficos da performance"
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Loc ["STRING_TOOLTIP"] = "Mostrar os detalhes do combate"
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Loc ["STRING_"] = ""
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Loc ["STRING_LAST_COOLDOWN"] = "ultimo cooldown usado"
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Loc ["STRING_NOLAST_COOLDOWN"] = "nenhum cooldown usado"
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--> mechanic types
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Loc ["STRING_HEAL"] = "cura"
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Loc ["STRING_LOWDPS"] = "dpsbaixo"
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