- added new sub attribute: buff uptime.

- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
This commit is contained in:
Tercio
2013-10-23 19:26:15 -02:00
parent a748a2aa2d
commit 65de37e962
30 changed files with 1082 additions and 284 deletions
@@ -239,12 +239,33 @@ end
end
_school = _detalhes:trim (_school)
local texto_esquerdo = "".._cstr ("%.1f", event[4] - timeOfDeath) .."s "..nome_magia.." (".. _school ..")"
texto_esquerdo = texto_esquerdo:gsub ("(%()%)", "")
local texto_esquerdo
if (nome_magia) then
texto_esquerdo = "".._cstr ("%.1f", event[4] - timeOfDeath) .."s "..nome_magia.." (".. _school ..")"
texto_esquerdo = texto_esquerdo:gsub ("(%()%)", "")
else
texto_esquerdo = ""
end
GameCooltip:AddLine (texto_esquerdo, "-".._detalhes:ToK (event[3]).." (".. hp .."%)", 1, "white", "white")
GameCooltip:AddIcon (icone_magia)
GameCooltip:AddStatusBar (hp, 1, "red", true)
if (type (event [1]) ~= "boolean" and event [1] == 2) then --> last cooldown
if (event[3] == 1) then
GameCooltip:AddLine ("".._cstr ("%.1f", event[4] - timeOfDeath) .. "s " .. nome_magia .. " (" .. Loc ["STRING_LAST_COOLDOWN"] .. ")")
GameCooltip:AddIcon (icone_magia)
GameCooltip:AddStatusBar (100, 1, "gray", true)
else
GameCooltip:AddLine (Loc ["STRING_NOLAST_COOLDOWN"])
GameCooltip:AddStatusBar (100, 1, "gray", true)
end
else
GameCooltip:AddLine (texto_esquerdo, "-".._detalhes:ToK (event[3]).." (".. hp .."%)", 1, "white", "white")
GameCooltip:AddIcon (icone_magia)
if (type (event [1]) ~= "boolean" and event [1] == 1) then --> cooldown
GameCooltip:AddStatusBar (100, 1, "yellow", true)
else
GameCooltip:AddStatusBar (hp, 1, "red", true)
end
end
end
else
@@ -33,6 +33,8 @@ Loc ["STRING_FIGHT_SUMMARY"] = "fight details"
Loc ["STRING_FIGHT_GRAPHIC"] = "performance charts"
Loc ["STRING_TOOLTIP"] = "Show Encounter Details Window"
Loc ["STRING_"] = ""
Loc ["STRING_LAST_COOLDOWN"] = "last cooldown used"
Loc ["STRING_NOLAST_COOLDOWN"] = "no cooldown used"
--> mechanic types
Loc ["STRING_HEAL"] = "heal"
+3 -2
View File
@@ -31,8 +31,9 @@ Loc ["STRING_DEATH_LOG"] = "Ultimos Segundos"
Loc ["STRING_FIGHT_SUMMARY"] = "detalhes da luta"
Loc ["STRING_FIGHT_GRAPHIC"] = "graficos da performance"
Loc ["STRING_TOOLTIP"] = "Mostrar os detalhes do combate"
Loc ["STRING_"] = ""
Loc ["STRING_LAST_COOLDOWN"] = "ultimo cooldown usado"
Loc ["STRING_NOLAST_COOLDOWN"] = "nenhum cooldown usado"
--> mechanic types
Loc ["STRING_HEAL"] = "cura"
Loc ["STRING_LOWDPS"] = "dpsbaixo"