Files
coa-details/plugins/Details_EncounterDetails/enUS.lua
T
Tercio 65de37e962 - added new sub attribute: buff uptime.
- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
2013-10-23 19:26:15 -02:00

56 lines
2.2 KiB
Lua

local Loc = LibStub("AceLocale-3.0"):NewLocale("Details_EncounterDetails", "enUS", true)
if (not Loc) then
return
end
Loc ["STRING_PLUGIN_NAME"] = "Encounter Details"
Loc ["STRING_WINDOW_TITLE"] = "Encounter Details"
Loc ["STRING_TOTAL_DAMAGE"] = "Total Damage"
Loc ["STRING_TOTAL_HEAL"] = "Total Heal"
Loc ["STRING_SHOW_ALL_DATA"] = "Show overall data"
Loc ["STRING_SHOW_PHASE_DATA"] = "Show details for this phase"
Loc ["STRING_NOT IMPLEMENTED"] = "Not implemented yet"
Loc ["STRING_DIED"] = "died"
Loc ["STRING_MELEE_DAMAGE"] = "melee damage"
Loc ["STRING_DAMAGE_TAKEN_REPORT"] = "Damage taken by ability"
Loc ["STRING_ABILITY_DAMAGE"] = "Ability damage"
Loc ["STRING_DAMAGE_TAKEN"] = "Damage Taken"
Loc ["STRING_TOOK_DAMAGE_FROM"] = "Took damage from"
Loc ["STRING_INTERRUPT_BY"] = "interrupted by"
Loc ["STRING_DISPELLED_BY"] = "dispelled by"
Loc ["STRING_DEAD_LOG"] = "last seconds of"
Loc ["STRING_CURRENT"] = "Current"
Loc ["STRING_TRY"] = "Fight"
Loc ["STRING_DAMAGE_AT"] = "Damage Taken"
Loc ["STRING_INFLICTED_BY"] = "Damage inflicted by"
Loc ["STRING_INFLICTED"] = "Damage inflicted"
Loc ["STRING_ADDS"] = "Adds"
Loc ["STRING_INTERRUPTS"] = "Interrupts"
Loc ["STRING_DISPELLS"] = "Dispells"
Loc ["STRING_DEATH_LOG"] = "Death Log"
Loc ["STRING_FIGHT_SUMMARY"] = "fight details"
Loc ["STRING_FIGHT_GRAPHIC"] = "performance charts"
Loc ["STRING_TOOLTIP"] = "Show Encounter Details Window"
Loc ["STRING_"] = ""
Loc ["STRING_LAST_COOLDOWN"] = "last cooldown used"
Loc ["STRING_NOLAST_COOLDOWN"] = "no cooldown used"
--> mechanic types
Loc ["STRING_HEAL"] = "heal"
Loc ["STRING_LOWDPS"] = "lowdps"
Loc ["STRING_LOWHEAL"] = "lowheal"
Loc ["STRING_VOIDZONE"] = "voidzone"
Loc ["STRING_DISPELL"] = "dispell"
Loc ["STRING_INTERRUPT"] = "interrupt"
Loc ["STRING_POSITIONING"] = "positioning"
Loc ["STRING_RUNAWAY"] = "runaway"
Loc ["STRING_TANKSWITCH"] = "tankswitch"
Loc ["STRING_MECHANIC"] = "mechanic"
Loc ["STRING_CROWDCONTROL"] = "cc"
Loc ["STRING_TANKCOOLDOWN"] = "tankcooldown"
Loc ["STRING_KILLADD"] = "killadd"
Loc ["STRING_SPREADOUT"] = "spreadout"
Loc ["STRING_STOPCAST"] = "stopcast"
Loc ["STRING_FACING"] = "facing"
Loc ["STRING_STACK"] = "stack"