Fixing battleground naming bug, fixed tooltip border
This commit is contained in:
+11
-3
@@ -1469,15 +1469,23 @@
|
||||
if (not Details.GameCooltipFrame1Shadow) then
|
||||
Details.GameCooltipFrame1Shadow = GameCooltipFrame1:CreateTexture(nil, "background")
|
||||
Details.GameCooltipFrame1Shadow:SetTexture([[Interface\AddOns\Details\images\shadow_square]], nil, nil, "TRILINEAR")
|
||||
local offset = 4
|
||||
Details.GameCooltipFrame1Shadow:SetPoint("topleft", GameCooltipFrame1, "topleft", -offset, offset)
|
||||
Details.GameCooltipFrame1Shadow:SetPoint("bottomright", GameCooltipFrame1, "bottomright", offset, -offset)
|
||||
GameCooltipFrame1:HookScript("OnHide", function(self)
|
||||
Details.GameCooltipFrame1Shadow:Hide()
|
||||
end)
|
||||
end
|
||||
|
||||
if (Details.tooltip.show_border_shadow) then
|
||||
local offset = 1
|
||||
if (GameCooltipFrame1:GetHeight() > 200) then
|
||||
offset = 4
|
||||
elseif (GameCooltipFrame1:GetHeight() > 150) then
|
||||
offset = 3
|
||||
elseif (GameCooltipFrame1:GetHeight() > 80) then
|
||||
offset = 2
|
||||
end
|
||||
|
||||
Details.GameCooltipFrame1Shadow:SetPoint("topleft", GameCooltipFrame1, "topleft", -offset, offset)
|
||||
Details.GameCooltipFrame1Shadow:SetPoint("bottomright", GameCooltipFrame1, "bottomright", offset, -offset)
|
||||
Details.GameCooltipFrame1Shadow:Show()
|
||||
else
|
||||
Details.GameCooltipFrame1Shadow:Hide()
|
||||
|
||||
Reference in New Issue
Block a user