Release with update to framework
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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local dversion = 385
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local dversion = 386
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary(major, minor)
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+22
-12
@@ -9390,7 +9390,7 @@ detailsFramework.TimeLineBlockFunctions = {
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--dataIndex stores which line index from the data this line will use
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--lineData store members: .text .icon .timeline
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local lineData = data.lines [self.dataIndex]
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local lineData = data.lines[self.dataIndex]
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self.spellId = lineData.spellId
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@@ -9398,7 +9398,11 @@ detailsFramework.TimeLineBlockFunctions = {
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--this is the title and icon of the title
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if (lineData.icon) then
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self.icon:SetTexture(lineData.icon)
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self.icon:SetTexCoord(.1, .9, .1, .9)
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if (lineData.coords) then
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self.icon:SetTexCoord(unpack(lineData.coords))
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else
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self.icon:SetTexCoord(.1, .9, .1, .9)
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end
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self.text:SetText(lineData.text or "")
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self.text:SetPoint("left", self.icon.widget, "right", 2, 0)
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else
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@@ -9423,12 +9427,13 @@ detailsFramework.TimeLineBlockFunctions = {
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local baseFrameLevel = parent:GetFrameLevel() + 10
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for i = 1, #timelineData do
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local blockInfo = timelineData [i]
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local blockInfo = timelineData[i]
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local timeInSeconds = blockInfo [1]
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local length = blockInfo [2]
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local isAura = blockInfo [3]
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local auraDuration = blockInfo [4]
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local timeInSeconds = blockInfo[1]
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local length = blockInfo[2]
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local isAura = blockInfo[3]
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local auraDuration = blockInfo[4]
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local blockSpellId = blockInfo[5]
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local payload = blockInfo.payload
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@@ -9445,13 +9450,18 @@ detailsFramework.TimeLineBlockFunctions = {
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PixelUtil.SetPoint(block, "left", self, "left", xOffset + headerWidth, 0)
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block.info.spellId = spellId
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block.info.spellId = blockSpellId or spellId
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block.info.time = timeInSeconds
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block.info.duration = auraDuration
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block.info.payload = payload
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if (useIconOnBlock) then
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block.icon:SetTexture(lineData.icon)
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local iconTexture = lineData.icon
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if (blockSpellId) then
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iconTexture = GetSpellTexture(blockSpellId)
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end
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block.icon:SetTexture(iconTexture)
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block.icon:SetTexCoord(.1, .9, .1, .9)
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block.icon:SetAlpha(.834)
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block.icon:SetSize(self:GetHeight(), self:GetHeight())
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@@ -9581,7 +9591,7 @@ detailsFramework.TimeLineFunctions = {
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ResetAllLines = function(self)
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for i = 1, #self.lines do
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self.lines [i]:Reset()
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self.lines[i]:Reset()
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end
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end,
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@@ -9638,7 +9648,7 @@ detailsFramework.TimeLineFunctions = {
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--refresh lines
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self:ResetAllLines()
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for i = 1, #self.data.lines do
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local line = self:GetLine (i)
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local line = self:GetLine(i)
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line.dataIndex = i --this index is used inside the line update function to know which data to get
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line.lineHeader:SetWidth(self.options.header_width)
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line:SetBlocksFromData() --the function to update runs within the line object
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@@ -9651,7 +9661,7 @@ detailsFramework.TimeLineFunctions = {
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self.elapsedTimeFrame:SetPoint("topright", self.body, "topright", 0, 0)
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self.elapsedTimeFrame:Reset()
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self.elapsedTimeFrame:Refresh (self.data.length, self.currentScale)
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self.elapsedTimeFrame:Refresh(self.data.length, self.currentScale)
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end,
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SetData = function(self, data)
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@@ -6,8 +6,8 @@
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local version, build, date, tocversion = GetBuildInfo()
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_detalhes.build_counter = 10205
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_detalhes.alpha_build_counter = 10205 --if this is higher than the regular counter, use it instead
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_detalhes.build_counter = 10258
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_detalhes.alpha_build_counter = 10258 --if this is higher than the regular counter, use it instead
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_detalhes.dont_open_news = true
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_detalhes.game_version = version
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_detalhes.userversion = version .. " " .. _detalhes.build_counter
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+65
-53
@@ -2394,6 +2394,71 @@ function Details:DecompressData (data, dataType)
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end
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end
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Details.specToRole = {
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--DRUID
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[102] = "DAMAGER", --BALANCE
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[103] = "DAMAGER", --FERAL DRUID
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[105] = "HEALER", --RESTORATION
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--HUNTER
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[253] = "DAMAGER", --BM
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[254] = "DAMAGER", --MM
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[255] = "DAMAGER", --SURVIVOR
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--MAGE
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[62] = "DAMAGER", --ARCANE
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[64] = "DAMAGER", --FROST
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[63] = "DAMAGER", ---FIRE
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--PALADIN
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[70] = "DAMAGER", --RET
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[65] = "HEALER", --HOLY
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[66] = "TANK", --PROT
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--PRIEST
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[257] = "HEALER", --HOLY
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[256] = "HEALER", --DISC
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[258] = "DAMAGER", --SHADOW
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--ROGUE
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[259] = "DAMAGER", --ASSASSINATION
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[260] = "DAMAGER", --COMBAT
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[261] = "DAMAGER", --SUB
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--SHAMAN
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[262] = "DAMAGER", --ELEMENTAL
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[263] = "DAMAGER", --ENHAN
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[264] = "HEALER", --RESTO
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--WARLOCK
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[265] = "DAMAGER", --AFF
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[266] = "DAMAGER", --DESTRO
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[267] = "DAMAGER", --DEMO
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--WARRIOR
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[71] = "DAMAGER", --ARMS
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[72] = "DAMAGER", --FURY
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[73] = "TANK", --PROT
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--DK
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[250] = "TANK", --Blood
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[251] = "DAMAGER", --Frost
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[252] = "DAMAGER", --Unholy
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--MONK
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[268] = "TANK", -- Brewmaster Monk
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[269] = "DAMAGER", -- Windwalker Monk
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[270] = "HEALER", -- Mistweaver Monk
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--DH
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[577] = "DAMAGER", -- Havoc Demon Hunter
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[581] = "TANK", -- Vengeance Demon Hunter
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--EVOKER
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[1467] = "DAMAGER", --Devastation Evoker
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[1468] = "HEALER", --Preservation Evoker
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}
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--oldschool talent tree
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if (DetailsFramework.IsWotLKWow()) then
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local talentWatchClassic = CreateFrame("frame")
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@@ -2541,59 +2606,6 @@ if (DetailsFramework.IsWotLKWow()) then
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end
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end
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Details.specToRole = {
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--DRUID
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[102] = "DAMAGER", --BALANCE
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[103] = "DAMAGER", --FERAL DRUID
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[105] = "HEALER", --RESTORATION
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--HUNTER
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[253] = "DAMAGER", --BM
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[254] = "DAMAGER", --MM
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[255] = "DAMAGER", --SURVIVOR
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--MAGE
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[62] = "DAMAGER", --ARCANE
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[64] = "DAMAGER", --FROST
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[63] = "DAMAGER", ---FIRE
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--PALADIN
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[70] = "DAMAGER", --RET
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[65] = "HEALER", --HOLY
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[66] = "TANK", --PROT
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--PRIEST
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[257] = "HEALER", --HOLY
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[256] = "HEALER", --DISC
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[258] = "DAMAGER", --SHADOW
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--ROGUE
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[259] = "DAMAGER", --ASSASSINATION
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[260] = "DAMAGER", --COMBAT
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[261] = "DAMAGER", --SUB
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--SHAMAN
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[262] = "DAMAGER", --ELEMENTAL
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[263] = "DAMAGER", --ENHAN
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[264] = "HEALER", --RESTO
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--WARLOCK
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[265] = "DAMAGER", --AFF
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[266] = "DAMAGER", --DESTRO
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[267] = "DAMAGER", --DEMO
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--WARRIOR
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[71] = "DAMAGER", --ARMS
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[72] = "DAMAGER", --FURY
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[73] = "TANK", --PROT
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--Death Knight
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[250] = "TANK", --Blood
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[251] = "DAMAGER", --Frost
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[252] = "DAMAGER", --Unholy
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}
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function _detalhes:GetRoleFromSpec (specId, unitGUID)
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if (specId == 103) then --feral druid
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local talents = _detalhes.cached_talents [unitGUID]
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@@ -189,6 +189,14 @@ do
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function _detalhes:Pets()
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return self.pets
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end
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function _detalhes:GetSpec(actor)
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return self.spec or actor and actor.spec
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end
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function _detalhes:Spec(actor)
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return self.spec or actor and actor.spec
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end
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--inherits to all actors without placing it on _detalhes namespace.
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_detalhes.container_combatentes.guid = _detalhes.GetGUID
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@@ -3,7 +3,7 @@ DETAILS_STORAGE_VERSION = 5
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function _detalhes:CreateStorageDB()
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DetailsDataStorage = {
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VERSION = DETAILS_STORAGE_VERSION,
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VERSION = DETAILS_STORAGE_VERSION,
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[14] = {}, --normal mode (raid)
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[15] = {}, --heroic mode (raid)
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[16] = {}, --mythic mode (raid)
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@@ -13,29 +13,27 @@ function _detalhes:CreateStorageDB()
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return DetailsDataStorage
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end
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local f = CreateFrame("frame", nil, UIParent)
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local f = CreateFrame ("frame", nil, UIParent)
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f:Hide()
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f:RegisterEvent("ADDON_LOADED")
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f:SetScript("OnEvent", function(self, event, addonName)
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f:RegisterEvent ("ADDON_LOADED")
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f:SetScript ("OnEvent", function (self, event, addonName)
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if (addonName == "Details_DataStorage") then
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DetailsDataStorage = DetailsDataStorage or _detalhes:CreateStorageDB()
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DetailsDataStorage.Data = {}
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if (DetailsDataStorage.VERSION < DETAILS_STORAGE_VERSION) then
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--do revisions
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--> do revisions
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if (DetailsDataStorage.VERSION < 5) then
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table.wipe(DetailsDataStorage)
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table.wipe (DetailsDataStorage)
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DetailsDataStorage = _detalhes:CreateStorageDB()
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end
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end
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if (_detalhes and _detalhes.debug) then
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print("|cFFFFFF00Details! Storage|r: loaded!")
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print ("|cFFFFFF00Details! Storage|r: loaded!")
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end
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DETAILS_STORAGE_LOADED = true
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end
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end)
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