- Fixed a problem while reporting enemy damage taken.

- Fixed an issue with damage taken by spell where some spells wasn't shown.
- Few improvements on tooltips.
This commit is contained in:
Tercio
2015-03-17 21:55:49 -03:00
parent 640a4261ea
commit 60fbd99e82
12 changed files with 84 additions and 57 deletions
+7 -4
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File diff suppressed because one or more lines are too long
+25 -21
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@@ -61,8 +61,12 @@
local CLASS_ICON_TCOORDS = _G.CLASS_ICON_TCOORDS
local is_player_class = _detalhes.player_class
local key_overlay = {1, 1, 1, .1}
local key_overlay_press = {1, 1, 1, .2}
_detalhes.tooltip_key_overlay1 = {1, 1, 1, .2}
_detalhes.tooltip_key_overlay2 = {1, 1, 1, .5}
_detalhes.tooltip_key_size_width = 24
_detalhes.tooltip_key_size_height = 10
local headerColor = {1, 0.9, 0.0, 1}
local info = _detalhes.janela_info
@@ -423,10 +427,10 @@
if (ismaximized) then
--highlight shift key
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
end
@@ -1903,7 +1907,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
_table_sort (ActorTargetsSortTable, _detalhes.Sort2)
--tooltip stuff
local tooltip_max_abilities = _detalhes.tooltip_max_abilities
local tooltip_max_abilities = _detalhes.tooltip.tooltip_max_abilities
if (instancia.sub_atributo == 2) then
tooltip_max_abilities = 6
end
@@ -1922,10 +1926,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (is_maximized) then
--highlight shift key
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
@@ -1951,7 +1955,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #ActorTargetsSortTable)
local max_targets = _detalhes.tooltip_max_targets
local max_targets = _detalhes.tooltip.tooltip_max_targets
local is_maximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
max_targets = 99
@@ -1962,10 +1966,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (is_maximized) then
--highlight
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
@@ -2045,7 +2049,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
for index, _table in _ipairs (totais) do
if (_table [2] > 0 and (index < 3 or ismaximized)) then
if (_table [2] > 0 and (index <= _detalhes.tooltip.tooltip_max_pets or ismaximized)) then
if (not added_logo) then
added_logo = true
@@ -2055,10 +2059,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
if (ismaximized) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
@@ -2144,14 +2148,14 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
if (ismaximized) then
--highlight
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
if (instancia.sub_atributo == 6) then
GameCooltip:AddStatusBar (100, 1, 0.7, g, b, 1)
else
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
end
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
if (instancia.sub_atributo == 6) then
GameCooltip:AddStatusBar (100, 1, 0.7, 0, 0, barAlha)
else
@@ -2271,15 +2275,15 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
local max_abilities = _detalhes.tooltip_max_abilities
local max_abilities = _detalhes.tooltip.tooltip_max_abilities
if (ismaximized) then
max_abilities = 99
end
@@ -2308,15 +2312,15 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
local max_abilities2 = _detalhes.tooltip_max_abilities
local max_abilities2 = _detalhes.tooltip.tooltip_max_abilities
if (ismaximized) then
max_abilities2 = 99
end
+5 -6
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@@ -55,8 +55,7 @@ local FormatTooltipNumber = ToKFunctions [8]
local TooltipMaximizedMethod = 1
local headerColor = "yellow"
local key_overlay = {1, 1, 1, .1}
local key_overlay_press = {1, 1, 1, .2}
local actor_class_color_r, actor_class_color_g, actor_class_color_b
local info = _detalhes.janela_info
@@ -973,11 +972,11 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
@@ -1035,11 +1034,11 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
+13 -15
View File
@@ -63,8 +63,6 @@ local FormatTooltipNumber = ToKFunctions [8]
local TooltipMaximizedMethod = 1
local headerColor = "yellow"
local key_overlay = {1, 1, 1, .1}
local key_overlay_press = {1, 1, 1, .2}
local info = _detalhes.janela_info
local keyName
@@ -1062,18 +1060,18 @@ function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra, keydown)
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
_table_sort (meus_curadores, function (a, b) return a[2] > b[2] end)
local max = #meus_curadores
if (max > 6) then
max = 6
if (max > 9) then
max = 9
end
if (ismaximized) then
@@ -1152,17 +1150,17 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
local tooltip_max_abilities = _detalhes.tooltip_max_abilities
local tooltip_max_abilities = _detalhes.tooltip.tooltip_max_abilities
if (instancia.sub_atributo == 3 or instancia.sub_atributo == 2) then
tooltip_max_abilities = 6
tooltip_max_abilities = 9
end
if (ismaximized) then
@@ -1203,15 +1201,15 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
local tooltip_max_abilities2 = _detalhes.tooltip_max_abilities
local tooltip_max_abilities2 = _detalhes.tooltip.tooltip_max_targets
if (ismaximized) then
tooltip_max_abilities2 = 99
end
@@ -1316,10 +1314,10 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
if (ismaximized) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
end
+1 -1
View File
@@ -995,7 +995,7 @@
function _detalhes:AddTooltipSpellHeaderText (headerText, headerColor, r, g, b, amount)
if (_detalhes.tooltip.show_amount) then
GameCooltip:AddLine (headerText, "x" .. amount .. "", nil, headerColor, r, g, b, .2, 12)
GameCooltip:AddLine (headerText, "x" .. amount .. "", nil, headerColor, r, g, b, .5, 10)
else
GameCooltip:AddLine (headerText, nil, nil, headerColor, nil, 12)
end
+4 -6
View File
@@ -147,10 +147,6 @@
------------------------------------------------------------------------------------------------
--> early checks and fixes
--SPELL_DAMAGE,0000000000000000,nil,0x512,0x0,Player-1174-080D253A,"Neltuvak-Undermine",0x512,0x0,157247,"Reverberations",0x1,0000000000000000,0000000000000000,0,0,0,0,0,0,0,0,0.00,0.00,0,47061,-1,1,0,0,0,nil,nil,nil,nil
--SPELL_DAMAGE,Creature-0-3020-1205-15169-79806-000003513D,"Stone Wall",0x2248,0x0,Player-3209-085116F5,"Xirodots-Azralon",0x514,0x0,161923,"Rune of Crushing Earth",0x8,0000000000000000,0000000000000000,0,0,0,0,0,0,0,0,0.00,0.00,0,72729,-1,8,0,0,0,nil,nil,nil,nil
--SPELL_DAMAGE,0000000000000000,nil,0x514,0x0,Player-3677-070E7EAE,"Alithan-Garrosh",0x514,0x0,157659,"Rippling Smash",0x8,0000000000000000,0000000000000000,0,0,0,0,0,0,0,0,0.00,0.00,0,50610,-1,8,0,0,12765,nil,nil,nil,nil
if (who_serial == "") then
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> é um pet
--> pets must have a serial
@@ -162,9 +158,11 @@
if (not alvo_name) then
--> no target name, just quit
return
elseif (not who_name) then
--> no actor name, use spell name instead
who_name = "[*] "..spellname
who_name = "[*] " .. spellname
who_flags = 0xa48
who_serial = ""
end
@@ -374,7 +372,7 @@
local this_event = t [i]
if (not this_event) then
print ("event error", i, _death_event_amt)
print ("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _death_event_amt)
end
this_event [1] = true --> true if this is a damage || false for healing
-4
View File
@@ -45,10 +45,6 @@ function _detalhes:ApplyBasicKeys()
self.default_texture = [[Interface\AddOns\Details\images\bar4]]
self.default_texture_name = "Details D'ictum"
self.tooltip_max_targets = 3
self.tooltip_max_abilities = 3
self.tooltip_max_pets = 1
self.class_coords_version = 1
self.class_colors_version = 1
+4
View File
@@ -947,6 +947,10 @@ local default_profile = {
--border_color = {0.76, 0.76, 0.76, 1},
border_color = {1, 1, 1, 1},
border_size = 14,
tooltip_max_abilities = 5,
tooltip_max_targets = 2,
tooltip_max_pets = 2,
},
}
+23
View File
@@ -956,6 +956,29 @@ function SlashCmdList.DETAILS (msg, editbox)
local average = item_level / item_amount
print ("your item lvl:", average)
elseif (msg == "parser") then
_detalhes:OnParserEvent (
"COMBAT_LOG_EVENT_UNFILTERED", --evento =
1548754114, --time =
"SPELL_DAMAGE", --token =
nil, --hidding =
"0000000000000000", --who_serial =
nil, --who_name =
0x514, --who_flags =
0x0, --who_flags2 =
"Player-3676-06F3C3FA", --alvo_serial =
"Icybluefur-Area52", --alvo_name =
0x514, --alvo_flags =
0x0, --alvo_flags2 =
157247, --spellid =
"Reverberations", --spellname =
0x1, --spelltype =
4846, --amount =
-1, --overkill =
1 --school =
)
else
--if (_detalhes.opened_windows < 1) then
Binary file not shown.
Binary file not shown.
+2
View File
@@ -368,6 +368,8 @@ function _G._detalhes:Start()
_detalhes:SetTooltipBackdrop (_detalhes.default_profile.tooltip.border_texture, _detalhes.default_profile.tooltip.border_size, table_deepcopy (_detalhes.default_profile.tooltip.border_color))
_detalhes.tooltip.show_amount = true
end
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 47 and enable_reset_warning) then