Remove most C_ functions that cannot be downported

This commit is contained in:
andrew6180
2024-05-21 01:54:45 -07:00
parent 2f0e5b572f
commit 60c4c0c1c1
7 changed files with 90 additions and 343 deletions
+3 -8
View File
@@ -9,11 +9,8 @@ local detailsFramework = DF
local _
local tinsert = table.insert
local GetSpellInfo = GetSpellInfo or function(spellID) if not spellID then return nil end local si = C_Spell.GetSpellInfo(spellID) if si then return si.name, nil, si.iconID, si.castTime, si.minRange, si.maxRange, si.spellID, si.originalIconID end end
local GetSpellInfo = GetSpellInfo
local lower = string.lower
local SpellBookItemTypeMap = Enum.SpellBookItemType and {[Enum.SpellBookItemType.Spell] = "SPELL", [Enum.SpellBookItemType.None] = "NONE", [Enum.SpellBookItemType.Flyout] = "FLYOUT", [Enum.SpellBookItemType.FutureSpell] = "FUTURESPELL", [Enum.SpellBookItemType.PetAction] = "PETACTION" } or {}
local GetSpellBookItemInfo = GetSpellBookItemInfo
local SPELLBOOK_BANK_PLAYER = Enum.SpellBookSpellBank and Enum.SpellBookSpellBank.Player or "player"
local GetNumSpellTabs = GetNumSpellTabs
local GetSpellTabInfo = GetSpellTabInfo
local unpack = unpack
@@ -21,19 +18,17 @@ local CreateFrame = CreateFrame
local GameTooltip = GameTooltip
local tremove = tremove
local CONST_MAX_SPELLS = 500000
function DF:GetAuraByName(unit, spellName, isDebuff)
isDebuff = isDebuff and "HARMFUL|PLAYER"
for i = 1, 40 do
local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll = UnitAura(unit, i, isDebuff)
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellID = UnitAura(unit, i, isDebuff)
if (not name) then
return
end
if (name == spellName) then
return name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll
return name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellID
end
end
end
+6 -7
View File
@@ -15,9 +15,8 @@ local wipe = table.wipe
local insert = table.insert
local max = math.max
local GetSpellInfo = GetSpellInfo or function(spellID) if not spellID then return nil end local si = C_Spell.GetSpellInfo(spellID) if si then return si.name, nil, si.iconID, si.castTime, si.minRange, si.maxRange, si.spellID, si.originalIconID end end
local SPELLBOOK_BANK_PLAYER = Enum.SpellBookSpellBank and Enum.SpellBookSpellBank.Player or "player"
local IsPassiveSpell = IsPassiveSpell or C_Spell.IsSpellPassive
local GetSpellInfo = GetSpellInfo
local IsPassiveSpell = IsPassiveSpell
--api locals
local PixelUtil = PixelUtil or DFPixelUtil
@@ -1919,10 +1918,10 @@ function DF:CreateCoolTip()
local spellDescription = GetSpellDescription(spellId)
local cooldownTime, globalCooldown = GetSpellBaseCooldown(spellId)
--local cooldown = cooldownTime / 1000
local bIsPassive = IsPassiveSpell(spellId, SPELLBOOK_BANK_PLAYER)
local chargesAvailable, maxCharges, chargeCooldownStart, rechargeTime, chargeModRate = GetSpellCharges(spellId)
local bIsPassive = IsPassiveSpell(spellId, "spell")
local chargesAvailable, maxCharges, chargeCooldownStart, rechargeTime = GetSpellCharges(spellId)
local tResourceCost = GetSpellPowerCost(spellId)
local tResourceCost = GetSpellPowerCost and GetSpellPowerCost(spellId)
--[=[
hasRequiredAura=false,
type=0,
@@ -1942,7 +1941,7 @@ function DF:CreateCoolTip()
gameCooltip:AddIcon(spellIcon, 1, 1, 20, 20, .1, .9, .1, .9)
if (not bShowDescriptionOnly) then
if (tResourceCost.cost and tResourceCost.cost > 0) then
if (tResourceCost and tResourceCost.cost and tResourceCost.cost > 0) then
if (maxRange and maxRange > 0) then
gameCooltip:AddLine(tResourceCost.cost .. " " .. (_G[tResourceCost.name] or tResourceCost.name), string.format(_G.SPELL_RANGE, math.floor(maxRange)), 1, 1, 1, 1, nil, 12)
else
+38 -229
View File
@@ -1573,34 +1573,10 @@ end
function DF:GetAllTalents()
local allTalents = {}
local configId = C_ClassTalents.GetActiveConfigID()
if (configId) then
local configInfo = C_Traits.GetConfigInfo(configId)
--get the spells from the SPEC from talents
for treeIndex, treeId in ipairs(configInfo.treeIDs) do
local treeNodes = C_Traits.GetTreeNodes(treeId)
for nodeIdIndex, treeNodeID in ipairs(treeNodes) do
local traitNodeInfo = C_Traits.GetNodeInfo(configId, treeNodeID)
if (traitNodeInfo) then
local activeEntry = traitNodeInfo.activeEntry
local entryIds = traitNodeInfo.entryIDs
for i = 1, #entryIds do
local entryId = entryIds[i] --number
local traitEntryInfo = C_Traits.GetEntryInfo(configId, entryId)
local borderTypes = Enum.TraitNodeEntryType
if (traitEntryInfo.type) then -- == borderTypes.SpendCircle
local definitionId = traitEntryInfo.definitionID
local traitDefinitionInfo = C_Traits.GetDefinitionInfo(definitionId)
local spellId = traitDefinitionInfo.overriddenSpellID or traitDefinitionInfo.spellID
local spellName, _, spellTexture = GetSpellInfo(spellId)
if (spellName) then
local talentInfo = {Name = spellName, ID = spellId, Texture = spellTexture, IsSelected = (activeEntry and activeEntry.rank and activeEntry.rank > 0) or false}
allTalents[#allTalents+1] = talentInfo
end
end
end
end
end
for _, entry in ipairs(C_CharacterAdvancement.GetAllEntries()) do
if entry.Type == "Talent" then
local talentInfo = {Name = entry.name, ID = entry.ID, Texture = entry.icon, IsSelected = entry.selected}
allTalents[#allTalents + 1] = talentInfo
end
end
@@ -1612,86 +1588,29 @@ end
function DF:GetAvailableSpells()
local completeListOfSpells = {}
--this line might not be compatible with classic
--local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
--local classNameLoc, className, classId = UnitClass("player") --not in use
local locPlayerRace, playerRace, playerRaceId = UnitRace("player")
--get racials from the general tab
local generalTabIndex = 1
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(generalTabIndex)
offset = offset + 1
local tabEnd = offset + numSpells
for entryOffset = offset, tabEnd - 1 do
local spellType, spellId = GetSpellBookItemInfo(entryOffset, SPELLBOOK_BANK_PLAYER)
local spellData = LIB_OPEN_RAID_COOLDOWNS_INFO[spellId]
if (spellData) then
local raceId = spellData.raceid
if (raceId) then
if (type(raceId) == "table") then
if (raceId[playerRaceId]) then
local spellName = GetSpellInfo(spellId)
local bIsPassive = IsPassiveSpell(spellId, SPELLBOOK_BANK_PLAYER)
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = true
end
end
elseif (type(raceId) == "number") then
if (raceId == playerRaceId) then
local spellName = GetSpellInfo(spellId)
local bIsPassive = IsPassiveSpell(spellId, SPELLBOOK_BANK_PLAYER)
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = true
end
end
end
end
end
end
--get spells from the Spec spellbook
local amountOfTabs = GetNumSpellTabs()
for i = 2, amountOfTabs-1 do --starting at index 2 to ignore the general tab
for i = 2, amountOfTabs do --starting at index 2 to ignore the general tab
local tabName, tabTexture, offset, numSpells, isGuild, offSpecId, shouldHide, specID = GetSpellTabInfo(i)
local bIsOffSpec = offSpecId ~= 0
offset = offset + 1
local tabEnd = offset + numSpells
for entryOffset = offset, tabEnd - 1 do
local spellType, spellId = GetSpellBookItemInfo(entryOffset, SPELLBOOK_BANK_PLAYER)
if (spellId) then
if (spellType == "SPELL") then
local spellName = GetSpellInfo(spellId)
local bIsPassive = IsPassiveSpell(spellId, SPELLBOOK_BANK_PLAYER)
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = bIsOffSpec == false
if tabName and tabName ~= "Internal" and tabName ~= "Ascension Vanity Items" then
local bIsOffSpec = offSpecId ~= 0
offset = offset + 1
local tabEnd = offset + numSpells
for entryOffset = offset, tabEnd - 1 do
local spellType, spellId = GetSpellBookItemInfo(entryOffset, SPELLBOOK_BANK_PLAYER)
if (spellId) then
if (spellType == "SPELL") then
local spellName = GetSpellInfo(spellId)
local bIsPassive = IsPassiveSpell(spellId, SPELLBOOK_BANK_PLAYER)
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = bIsOffSpec == false
end
end
end
end
end
end
--get class shared spells from the spell book
--[=[
local tabName, tabTexture, offset, numSpells, isGuild, offSpecId = GetSpellTabInfo(2)
local bIsOffSpec = offSpecId ~= 0
offset = offset + 1
local tabEnd = offset + numSpells
for entryOffset = offset, tabEnd - 1 do
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
if (spellId) then
if (spellType == "SPELL") then
local spellName = GetSpellInfo(spellId)
local bIsPassive = IsPassiveSpell(spellId, "player")
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = bIsOffSpec == false
end
end
end
end
--]=]
local getNumPetSpells = function()
--'HasPetSpells' contradicts the name and return the amount of pet spells available instead of a boolean
return HasPetSpells()
@@ -4259,59 +4178,8 @@ function DF:GetClassSpecIds(engClass) --naming conventions
return DF:GetClassSpecIDs(engClass)
end
--kinda deprecated
local getDragonflightTalents = function()
if (not ClassTalentFrame) then
ClassTalentFrame_LoadUI()
end
if (not DF.TalentExporter) then
local talentExporter = CreateFromMixins(ClassTalentImportExportMixin)
DF.TalentExporter = talentExporter
end
local exportStream = ExportUtil.MakeExportDataStream()
local configId = C_ClassTalents.GetActiveConfigID()
if (not configId) then
return ""
end
local configInfo = C_Traits.GetConfigInfo(configId)
if (not configInfo) then
return ""
end
local currentSpecID = PlayerUtil.GetCurrentSpecID()
local treeInfo = C_Traits.GetTreeInfo(configId, configInfo.treeIDs[1])
local treeHash = C_Traits.GetTreeHash(treeInfo.ID)
local serializationVersion = C_Traits.GetLoadoutSerializationVersion()
DF.TalentExporter:WriteLoadoutHeader(exportStream, serializationVersion, currentSpecID, treeHash)
DF.TalentExporter:WriteLoadoutContent(exportStream, configId, treeInfo.ID)
return exportStream:GetExportString()
end
local getDragonflightTalentsEasy = function()
local activeConfigID = C_ClassTalents.GetActiveConfigID()
if (activeConfigID and activeConfigID > 0) then
return C_Traits.GenerateImportString(activeConfigID)
end
return ""
end
--/dump DetailsFramework:GetDragonlightTalentString()
function DF:GetDragonlightTalentString()
local runOkay, errorText = pcall(getDragonflightTalentsEasy)
if (not runOkay) then
DF:Msg("error 0x4517", errorText)
return ""
else
local talentString = errorText
return talentString
end
function DF:GetAscensionTalentString()
return C_CharacterAdvancement.ExportBuild(true)
end
local dispatch_error = function(context, errortext)
@@ -4440,19 +4308,19 @@ end
--store and return a list of character races, always return the non-localized value
DF.RaceCache = {}
DF.RaceCache = {
{ Name = "Human", FileString = "Human", ID = Enum.Race.Human },
{ Name = "Orc", FileString = "Orc", ID = Enum.Race.Orc },
{ Name = "Dwarf", FileString = "Dwarf", ID = Enum.Race.Dwarf },
{ Name = "Night Elf", FileString = "NightElf", ID = Enum.Race.NightElf },
{ Name = "Undead", FileString = "Scourge", ID = Enum.Race.Scourge },
{ Name = "Tauren", FileString = "Tauren", ID = Enum.Race.Tauren },
{ Name = "Gnome", FileString = "Gnome", ID = Enum.Race.Gnome },
{ Name = "Troll", FileString = "Troll", ID = Enum.Race.Troll },
{ Name = "Blood Elf", FileString = "BloodElf", ID = Enum.Race.BloodElf },
{ Name = "Draenei", FileString = "Draenei", ID = Enum.Race.Draenei },
}
function DF:GetCharacterRaceList()
if (next (DF.RaceCache)) then
return DF.RaceCache
end
for i = 1, 100 do
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
if (raceInfo and DF.RaceList [raceInfo.raceID]) then
table.insert(DF.RaceCache, {Name = raceInfo.raceName, FileString = raceInfo.clientFileString, ID = raceInfo.raceID})
end
end
return DF.RaceCache
end
@@ -4461,71 +4329,13 @@ end
--if onlySelectedHash return a hash table with [spelID] = true
function DF:GetCharacterTalents(bOnlySelected, bOnlySelectedHash)
local talentList = {}
local version, build, date, tocversion = GetBuildInfo()
if (tocversion >= 70000 and tocversion <= 99999) then
for i = 1, 7 do
for o = 1, 3 do
local talentID, name, texture, selected, available = GetTalentInfo(i, o, 1)
if (bOnlySelectedHash) then
if (selected) then
talentList[talentID] = true
break
end
elseif (bOnlySelected) then
if (selected) then
table.insert(talentList, {Name = name, ID = talentID, Texture = texture, IsSelected = selected})
break
end
else
table.insert(talentList, {Name = name, ID = talentID, Texture = texture, IsSelected = selected})
end
end
end
elseif (tocversion >= 100000) then
if (not bOnlySelected) then
return DF:GetAllTalents()
end
local configId = C_ClassTalents.GetActiveConfigID()
if (configId) then
local configInfo = C_Traits.GetConfigInfo(configId)
--get the spells from the SPEC from talents
for treeIndex, treeId in ipairs(configInfo.treeIDs) do
local treeNodes = C_Traits.GetTreeNodes(treeId)
for nodeIdIndex, treeNodeID in ipairs(treeNodes) do
local traitNodeInfo = C_Traits.GetNodeInfo(configId, treeNodeID)
if (traitNodeInfo) then
local activeEntry = traitNodeInfo.activeEntry
local entryIds = traitNodeInfo.entryIDs
for i = 1, #entryIds do
local entryId = entryIds[i] --number
local traitEntryInfo = C_Traits.GetEntryInfo(configId, entryId)
local borderTypes = Enum.TraitNodeEntryType
if (traitEntryInfo.type) then -- == borderTypes.SpendCircle
local definitionId = traitEntryInfo.definitionID
local traitDefinitionInfo = C_Traits.GetDefinitionInfo(definitionId)
local spellId = traitDefinitionInfo.overriddenSpellID or traitDefinitionInfo.spellID
local spellName, _, spellTexture = GetSpellInfo(spellId)
local bIsSelected = (activeEntry and activeEntry.rank and activeEntry.rank > 0) or false
if (spellName and bIsSelected) then
local talentInfo = {Name = spellName, ID = spellId, Texture = spellTexture, IsSelected = true}
if (bOnlySelectedHash) then
talentList[spellId] = talentInfo
else
table.insert(talentList, talentInfo)
end
end
end
end
end
end
end
for _, entry in ipairs(C_CharacterAdvancement.GetKnownTalentEntries()) do
local talentInfo = {Name = entry.name, ID = entry.ID, Texture = entry.icon, IsSelected = true}
if bOnlySelectedHash then
talentList[entry.ID] = talentInfo
else
table.insert(talentList, talentInfo)
end
end
@@ -4570,7 +4380,6 @@ DF.GroupTypes = {
{Name = "Battleground", ID = "pvp"},
{Name = "Raid", ID = "raid"},
{Name = "Dungeon", ID = "party"},
{Name = "Scenario", ID = "scenario"},
{Name = "Open World", ID = "none"},
}
function DF:GetGroupTypes()
+2 -2
View File
@@ -275,7 +275,7 @@ end
if (spellIcon) then
cooldownLine:SetIcon(spellIcon, .1, .9, .1, .9)
local classColor = C_ClassColor.GetClassColor(cooldownLine.class or "PRIEST")
local classColor = Details.class_colors[cooldownLine.class or "PRIEST"]
if (classColor) then
cooldownLine:SetStatusBarColor(classColor.r, classColor.g, classColor.b)
else
@@ -360,7 +360,7 @@ end
if (Details.ocd_tracker.show_conditions.only_inside_instance) then
local isInInstanceType = select(2, GetInstanceInfo())
if (isInInstanceType ~= "party" and isInInstanceType ~= "raid" and isInInstanceType ~= "scenario" and isInInstanceType ~= "arena") then
if (isInInstanceType ~= "party" and isInInstanceType ~= "raid" and isInInstanceType ~= "arena") then
cooldownFrame:Hide()
return
end
+3 -5
View File
@@ -1329,7 +1329,7 @@ function SlashCmdList.DETAILS (msg, editbox)
Details:InstanceCallDetailsFunc(Details.ResetaGump)
Details:RefreshMainWindow(-1, true)
elseif (msg == "ej") then
elseif (msg == "ej" and false) then
local result = {}
local spellIDs = {}
@@ -1982,7 +1982,7 @@ if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) then
C_Timer.After(30, function()
f:UnregisterEvent("GUILD_ROSTER_UPDATE")
end)
C_GuildInfo.GuildRoster()
GuildRoster()
openRaidLib.RequestKeystoneDataFromGuild()
end
@@ -2380,9 +2380,7 @@ if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) then
local guildName = GetGuildInfo("player")
if (guildName) then
--call an update on the guild roster
if (C_GuildInfo and C_GuildInfo.GuildRoster) then
C_GuildInfo.GuildRoster()
end
GuildRoster()
DetailsKeystoneInfoFrame.RequestFromGuildButton:Enable()
else
DetailsKeystoneInfoFrame.RequestFromGuildButton:Disable()
+37 -91
View File
@@ -801,107 +801,58 @@ local CreatePluginFrames = function()
end
end
local checkBuffs_Shadowlands = function(unitId, consumableTable)
local checkBuffs = function(unitId, consumableTable)
local unitSerial = UnitGUID(unitId)
for buffIndex = 1, 40 do
local bname, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId = UnitBuff(unitId, buffIndex)
local function handleAuraBuff(auraInfo)
if (auraInfo) then
local buffName = auraInfo.name
local spellId = auraInfo.spellId
if (bname) then
if (flaskList[spellId]) then
DetailsRaidCheck.unitsWithFlaskTable[unitSerial] = {spellId, 1, texture}
consumableTable.Flask = consumableTable.Flask + 1
end
if (DetailsRaidCheck.db.food_tier1) then
if (foodList.tier1[spellId]) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 1, texture}
consumableTable.Food = consumableTable.Food + 1
if (buffName) then
local flashInfo = flaskList[spellId]
if (flashInfo) then
local flaskTier = openRaidLib.GetFlaskTierFromAura(auraInfo)
DetailsRaidCheck.unitsWithFlaskTable[unitSerial] = {spellId, flaskTier, auraInfo.icon}
consumableTable.Flask = consumableTable.Flask + 1
end
end
if (DetailsRaidCheck.db.food_tier2) then
if (foodList.tier2[spellId]) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 2, texture}
consumableTable.Food = consumableTable.Food + 1
end
end
local foodInfo = foodInfoList[spellId]
if (DetailsRaidCheck.db.food_tier3) then
if (foodList.tier3[spellId]) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 3, texture}
consumableTable.Food = consumableTable.Food + 1
end
end
if (runeIds[spellId]) then
DetailsRaidCheck.havefocusaug_table[unitSerial] = spellId
end
if (bname == localizedFoodDrink) then
DetailsRaidCheck.iseating_table[unitSerial] = true
end
else
break
end
end
end
local checkBuffs_Dragonflight = function(unitId, consumableTable)
local unitSerial = UnitGUID(unitId)
local function handleAuraBuff(aura)
if (aura) then
local auraInfo = C_UnitAuras.GetAuraDataByAuraInstanceID(unitId, aura.auraInstanceID)
if (auraInfo) then
local buffName = auraInfo.name
local spellId = auraInfo.spellId
if (buffName) then
local flashInfo = flaskList[spellId]
if (flashInfo) then
local flaskTier = openRaidLib.GetFlaskTierFromAura(auraInfo)
DetailsRaidCheck.unitsWithFlaskTable[unitSerial] = {spellId, flaskTier, auraInfo.icon}
consumableTable.Flask = consumableTable.Flask + 1
if (DetailsRaidCheck.db.food_tier1) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier or 1, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
end
local foodInfo = foodInfoList[spellId]
if (DetailsRaidCheck.db.food_tier1) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier or 1, auraInfo.icon}
if (DetailsRaidCheck.db.food_tier2) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
if (foodTier and foodTier >= 2) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
end
end
if (DetailsRaidCheck.db.food_tier2) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
if (foodTier and foodTier >= 2) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
if (DetailsRaidCheck.db.food_tier3) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
if (foodTier and foodTier >= 3) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
end
end
if (DetailsRaidCheck.db.food_tier3) then
if (foodInfo) then
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
if (foodTier and foodTier >= 3) then
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
consumableTable.Food = consumableTable.Food + 1
end
end
end
if (runeIds[spellId]) then
DetailsRaidCheck.havefocusaug_table[unitSerial] = spellId
end
if (runeIds[spellId]) then
DetailsRaidCheck.havefocusaug_table[unitSerial] = spellId
end
if (buffName == localizedFoodDrink) then
DetailsRaidCheck.iseating_table[unitSerial] = true
end
if (buffName == localizedFoodDrink) then
DetailsRaidCheck.iseating_table[unitSerial] = true
end
end
end
@@ -913,12 +864,7 @@ local CreatePluginFrames = function()
end
function DetailsRaidCheck:CheckUnitBuffs(unitId, consumableTable)
if (DF.IsShadowlandsWow() or DF.IsWotLKWow()) then
checkBuffs_Shadowlands(unitId, consumableTable)
elseif (DF.IsDragonflight()) then
checkBuffs_Dragonflight(unitId, consumableTable)
end
checkBuffs(unitId, consumableTable)
end
function DetailsRaidCheck:BuffTrackTick()
+1 -1
View File
@@ -481,7 +481,7 @@ function Details:StartMeUp()
if (not trinketData[spellId]) then
---@type trinketdata
local thisTrinketData = {
itemName = C_Item.GetItemNameByID(trinketTable.itemId),
itemName = GetItemName(trinketTable.itemId),
spellName = GetSpellInfo(spellId) or "spell not found",
lastActivation = 0,
lastPlayerName = "",