- Added Enemy Damage Taken by clicking with middle mouse button over a enemy bar.

- Implemented code for early tests with new version checker.
- Renamed option menu "externals" to "Data Feed".
This commit is contained in:
tercio
2014-07-02 20:40:23 -03:00
parent 3baa00474b
commit 5fea5b238d
14 changed files with 387 additions and 193 deletions
+209 -1
View File
@@ -361,4 +361,212 @@
end
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> update
function _detalhes:CheckVersion()
local room_name = "DetailsVCheck"
local CONST_VERSION_CHECK = "VCHECK"
local CONST_VERSION = "VERSION"
local CONST_SEND_OWNER = "SOWNER"
local CONST_OWNER_OUTDATE = "OWNEROUT"
local waiting_version = false
local waiting_owner = false
--entrar na sala
JoinChannelByName (room_name)
function _detalhes:GetChannelId()
local list = {GetChannelList()}
for i = 1, #list, 2 do
if (list [i+1] == room_name) then
return list [i]
end
end
return nil
end
function _detalhes:GetChannelInternalId()
for id = 1, GetNumDisplayChannels() do
local name = GetChannelDisplayInfo (id)
if (name == room_name) then
return id
end
end
end
function _detalhes:IamOwner()
local channel_id = _detalhes:GetChannelId()
local channel_id_internal = _detalhes:GetChannelInternalId()
if (not channel_id or not channel_id_internal) then
return
end
SetSelectedDisplayChannel (channel_id)
local name, _, _, _, count = GetChannelDisplayInfo (channel_id_internal)
if (name ~= room_name) then
return
end
for i = 1, count do
local name, owner = GetChannelRosterInfo (channel_id_internal, i)
if (name and name == _detalhes.playername) then
return owner
end
end
end
function _detalhes:LeaveChannel (force_leave)
if (_detalhes:IamOwner() and not force_leave) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) fail to leave the channel, we are the owner.")
end
return
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) leaving the update channel.")
end
LeaveChannelByName (room_name)
end
function _detalhes:CheckVersionChannel()
local channel_id = _detalhes:GetChannelId()
if (_detalhes.debug) then
_detalhes:Msg ("(debug) requesting version on update channel: ", channel_id)
end
if (not channel_id) then
return
end
waiting_version = true
SendChatMessage (room_name .. CONST_VERSION_CHECK .. " " .. _detalhes.build_counter, "CHANNEL", nil, channel_id)
end
_detalhes:ScheduleTimer ("CheckVersionChannel", 4)
self.listener:RegisterEvent ("CHAT_MSG_CHANNEL")
function _detalhes.parser_functions:CHAT_MSG_CHANNEL (...)
local channel_id = _detalhes:GetChannelId()
if (not channel_id) then
return
end
local message, sender, language, channelString, target, flags, unknown, channelNumber, channelName, unknown, counter, guid = ...
if (channelName == room_name) then
local key, value, extra = message:gsub (room_name, ""):match ("^(%S*)%s*(.-)$")
value, extra = value:match ("^(%S*)%s*(.-)$")
if (_detalhes.debug) then
_detalhes:Msg ("(debug) update channel received command: ", key, value, extra)
end
--> send version
if (key == CONST_VERSION_CHECK) then
if (_detalhes:IamOwner()) then
if (IsInRaid() or IsInGroup()) then
SendChatMessage (room_name .. CONST_VERSION .. " " .. _detalhes.build_counter .. " 1", "CHANNEL", nil, channel_id)
waiting_owner = true
if (_detalhes.debug) then
_detalhes:Msg ("(debug) version sent (we need a new owner).")
end
else
SendChatMessage (room_name .. CONST_VERSION .. " " .. _detalhes.build_counter, "CHANNEL", nil, channel_id)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) version sent.")
end
end
end
elseif (key == CONST_VERSION and waiting_version) then
waiting_version = false
value = tonumber (value)
if (value > _detalhes.build_counter) then
--> nova versao encontrada
-- avisar o jogador
_detalhes:ScheduleTimer ("LeaveChannel", 5)
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
lower_instance = _detalhes:GetInstance (lower_instance)
if (lower_instance) then
lower_instance:InstanceAlert ("Update Available!", {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 60, {function() _detalhes:Msg ("Check curse client to download the newer version.") end})
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) found a new version.")
end
elseif (value == _detalhes.build_counter) then
--> mesma versao
if (_detalhes.debug) then
_detalhes:Msg ("(debug) no newer version found.")
end
if (extra and tonumber (extra)) then
if (not IsInRaid() and not IsInGroup()) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) owner need to leave, we can be the new owner.")
end
SendChatMessage (room_name .. CONST_SEND_OWNER, "CHANNEL", nil, channel_id)
end
end
_detalhes:ScheduleTimer ("LeaveChannel", 10)
elseif (value < _detalhes.build_counter) then
--> a versao do owner esta desatualizada
SendChatMessage (room_name .. CONST_OWNER_OUTDATE, "CHANNEL", nil, channel_id)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) owner have a out date version, warning him.")
end
end
elseif (key == CONST_SEND_OWNER) then
if (_detalhes:IamOwner() and waiting_owner) then
SetChannelOwner (room_name, sender)
waiting_owner = false
_detalhes:ScheduleTimer ("LeaveChannel", 5)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) we found a new owner, leaving the channel.")
end
end
elseif (key == CONST_OWNER_OUTDATE) then
if (_detalhes:IamOwner()) then
_detalhes:ScheduleTimer ("LeaveChannel", 5, true)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) Oh ho, we are owner and our version is old, leaving...")
end
end
end
end
end
end