- Added Enemy Damage Taken by clicking with middle mouse button over a enemy bar.
- Implemented code for early tests with new version checker. - Renamed option menu "externals" to "Data Feed".
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@@ -1217,10 +1217,23 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
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if (_IsInRaid()) then
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local pot_usage = {}
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local pot_usage_test = {}
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for raidIndex = 1, _GetNumGroupMembers() do
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for buffIndex = 1, 41 do
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = _UnitAura ("raid"..raidIndex, buffIndex, nil, "HELPFUL")
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if (in_or_out == "BUFF_UPTIME_IN") then
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if (_detalhes.PotionList [spellid]) then
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print ("Pre Potion Found on raidIndex", raidIndex, unitCaster, spellid)
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local playerName, realmName = _UnitName ("raid"..raidIndex)
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if (realmName and realmName ~= "") then
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playerName = playerName .. "-" .. realmName
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end
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pot_usage_test [playerName] = spellid
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end
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end
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--print (name, unitCaster, "==", "raid"..raidIndex)
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if (name and unitCaster == "raid"..raidIndex) then
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@@ -1243,7 +1256,7 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
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end
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end
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--> i don't remmember why do we iterate through the player again.
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--> unitCaster return player instead of raidIndex
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for buffIndex = 1, 41 do
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = _UnitAura ("player", buffIndex, nil, "HELPFUL")
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if (name and unitCaster == "player") then
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@@ -1262,17 +1275,24 @@ function _detalhes:CatchRaidBuffUptime (in_or_out)
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end
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if (in_or_out == "BUFF_UPTIME_IN") then
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local string_output = "pre-potion: "
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local string_output = "pre-potion raw: "
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for playername, potspellid in _pairs (pot_usage_test) do
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local name, _, icon = _GetSpellInfo (potspellid)
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local _, class = UnitClass (playername)
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local class_color = RAID_CLASS_COLORS [class].colorStr
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string_output = string_output .. "|c" .. class_color .. playername .. "|r |T" .. icon .. ":14:14:0:0:64:64:0:64:0:64|t "
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end
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_detalhes.debug_pots1 = string_output
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local string_output = "pre-potion: "
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for playername, potspellid in _pairs (pot_usage) do
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local name, _, icon = _GetSpellInfo (potspellid)
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local _, class = UnitClass (playername)
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local class_color = RAID_CLASS_COLORS [class].colorStr
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string_output = string_output .. "|c" .. class_color .. playername .. "|r |T" .. icon .. ":14:14:0:0:64:64:0:64:0:64|t "
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end
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_detalhes:Msg (string_output)
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_detalhes.debug_pots2 = string_output
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end
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