Added the option to change the colors on Death Log tooltip, this options in within the 'Modify Class Colors' panel

This commit is contained in:
Tercio Jose
2021-09-08 09:58:08 -03:00
parent 9d48408db7
commit 5b3293746a
4 changed files with 133 additions and 11 deletions
+97 -1
View File
@@ -7,7 +7,7 @@ local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
--> config class colors
function Details:OpenClassColorsConfig()
if (not _G.DetailsClassColorManager) then
DF:CreateSimplePanel (UIParent, 300, 280, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager")
DF:CreateSimplePanel (UIParent, 300, 425, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager")
local panel = _G.DetailsClassColorManager
DF:ApplyStandardBackdrop (panel)
@@ -85,6 +85,102 @@ function Details:OpenClassColorsConfig()
button:SetClickFunction (reset_color, nil, nil, "RightClick")
panel.buttons [class_name] = button
end
--make color options for death log bars
local function hex (num)
local hexstr = '0123456789abcdef'
local s = ''
while num > 0 do
local mod = math.fmod(num, 16)
s = string.sub(hexstr, mod+1, mod+1) .. s
num = math.floor(num / 16)
end
if s == '' then s = '00' end
if (string.len (s) == 1) then
s = "0"..s
end
return s
end
local function sort_color (t1, t2)
return t1[1][3] > t2[1][3]
end
local colorSelected = function(self, fixParam, value)
local colorName, barType = value:match("^(%w+)@(%w+)")
Details.death_log_colors[barType] = colorName
end
local buildColorList = function(barType)
--all colors
local allColors = {}
for colorName, colorTable in pairs(DF:GetDefaultColorList()) do
tinsert(allColors, {colorTable, colorName, hex(colorTable[1]*255) .. hex(colorTable[2]*255) .. hex(colorTable[3]*255)})
end
table.sort(allColors, sort_color)
local result = {}
for index, colorTable in ipairs(allColors) do
local colortable = colorTable[1]
local colorname = colorTable[2]
local value = colorname .. "@" .. barType
tinsert (result, {label = colorname, value = value, color = colortable, onclick = colorSelected})
end
return result
end
local deathLogOptions = {
{--damage
type = "select",
get = function() return Details.death_log_colors.damage end,
values = function()
return buildColorList("damage")
end,
name = "Damage",
desc = "Damage",
},
{--heal
type = "select",
get = function() return Details.death_log_colors.heal end,
values = function()
return buildColorList("heal")
end,
name = "Heal",
desc = "Heal",
},
{--friendlyfire
type = "select",
get = function() return Details.death_log_colors.friendlyfire end,
values = function()
return buildColorList("friendlyfire")
end,
name = "Friendly Fire",
desc = "Friendly Fire",
},
{--cooldown
type = "select",
get = function() return Details.death_log_colors.cooldown end,
values = function()
return buildColorList("cooldown")
end,
name = "Cooldown",
desc = "Cooldown",
},
{--debuff
type = "select",
get = function() return Details.death_log_colors.debuff end,
values = function()
return buildColorList("debuff")
end,
name = "Debuff",
desc = "Debuff",
},
}
DetailsFramework:BuildMenu(panel, deathLogOptions, 5, -285, 700, true)
local deathLogColorsLabel = DF:CreateLabel(panel, "Colors on Death Log:", 12, "yellow")
deathLogColorsLabel:SetPoint("topleft", panel, "topleft", 5, -265)
end
for class, button in pairs (_G.DetailsClassColorManager.buttons) do