Added the option to change the colors on Death Log tooltip, this options in within the 'Modify Class Colors' panel

This commit is contained in:
Tercio Jose
2021-09-08 09:58:08 -03:00
parent 9d48408db7
commit 5b3293746a
4 changed files with 133 additions and 11 deletions
+16
View File
@@ -14,6 +14,22 @@ LIB_RAID_STATUS_COVENANT_ICONS = {
[[Interface\ICONS\UI_Sigil_Necrolord]], --necrolords
}
LIB_RAID_STATUS_MELEE_SPECS = {
[251] = "DEATHKNIGHT",
[252] = "DEATHKNIGHT",
[577] = "DEMONHUNTER",
[103] = "DRUID",
--[255] = "Survival", --not in the list due to the long interrupt time
[269] = "MONK",
[70] = "PALADIN",
[259] = "ROGUE",
[260] = "ROGUE",
[261] = "ROGUE",
[263] = "SHAMAN",
[71] = "WARRIOR",
[72] = "WARRIOR",
}
--which gear slots can be enchanted on the latest retail version of the game
--when the value is a number, the slot only receives enchants for a specific attribute
LIB_RAID_STATUS_ENCHANT_SLOTS = {
+12 -10
View File
@@ -215,6 +215,8 @@ function _detalhes:ToolTipDead (instancia, morte, esta_barra, keydown)
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 0.015625, 0.13671875, 0.4375, 0.59765625)
GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
local barTypeColors = Details.death_log_colors
--death parser
for index, event in _ipairs (eventos) do
@@ -261,24 +263,24 @@ function _detalhes:ToolTipDead (instancia, morte, esta_barra, keydown)
if (event [9]) then
--> friendly fire
GameCooltip:AddStatusBar (hp, 1, "darkorange", true, backgroud_bar_damage)
GameCooltip:AddStatusBar (hp, 1, barTypeColors.friendlyfire, true, backgroud_bar_damage)
else
--> from a enemy
GameCooltip:AddStatusBar (hp, 1, "red", true, backgroud_bar_damage)
GameCooltip:AddStatusBar (hp, 1, barTypeColors.damage, true, backgroud_bar_damage)
end
else
--> heal
if (amount > _detalhes.deathlog_healingdone_min) then
if (combatObject.is_arena) then
if (amount > _detalhes.deathlog_healingdone_min_arena) then
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (|cFFC6B0D9" .. source .. "|r)", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon (spellicon)
GameCooltip:AddStatusBar (hp, 1, "green", true)
GameCooltip:AddLine("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (|cFFC6B0D9" .. source .. "|r)", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon(spellicon)
GameCooltip:AddStatusBar(hp, 1, barTypeColors.heal, true)
end
else
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (|cFFC6B0D9" .. source .. "|r)", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon (spellicon)
GameCooltip:AddStatusBar (hp, 1, "green", true)
GameCooltip:AddLine("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (|cFFC6B0D9" .. source .. "|r)", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon(spellicon)
GameCooltip:AddStatusBar(hp, 1, barTypeColors.heal, true)
end
end
end
@@ -288,7 +290,7 @@ function _detalhes:ToolTipDead (instancia, morte, esta_barra, keydown)
--> cooldown
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "cooldown (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon (spellicon)
GameCooltip:AddStatusBar (100, 1, "yellow", true)
GameCooltip:AddStatusBar (100, 1, barTypeColors.cooldown, true)
elseif (evtype == 2 and not battleress) then
--> battle ress
@@ -302,7 +304,7 @@ function _detalhes:ToolTipDead (instancia, morte, esta_barra, keydown)
--> debuff
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s [x" .. amount .. "] " .. spellname .. " (" .. source .. ")", "debuff (" .. hp .. "%)", 1, "white", "white")
GameCooltip:AddIcon (spellicon)
GameCooltip:AddStatusBar (100, 1, "purple", true)
GameCooltip:AddStatusBar (100, 1, barTypeColors.debuff, true)
end
end
+97 -1
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@@ -7,7 +7,7 @@ local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
--> config class colors
function Details:OpenClassColorsConfig()
if (not _G.DetailsClassColorManager) then
DF:CreateSimplePanel (UIParent, 300, 280, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager")
DF:CreateSimplePanel (UIParent, 300, 425, Loc ["STRING_OPTIONS_CLASSCOLOR_MODIFY"], "DetailsClassColorManager")
local panel = _G.DetailsClassColorManager
DF:ApplyStandardBackdrop (panel)
@@ -85,6 +85,102 @@ function Details:OpenClassColorsConfig()
button:SetClickFunction (reset_color, nil, nil, "RightClick")
panel.buttons [class_name] = button
end
--make color options for death log bars
local function hex (num)
local hexstr = '0123456789abcdef'
local s = ''
while num > 0 do
local mod = math.fmod(num, 16)
s = string.sub(hexstr, mod+1, mod+1) .. s
num = math.floor(num / 16)
end
if s == '' then s = '00' end
if (string.len (s) == 1) then
s = "0"..s
end
return s
end
local function sort_color (t1, t2)
return t1[1][3] > t2[1][3]
end
local colorSelected = function(self, fixParam, value)
local colorName, barType = value:match("^(%w+)@(%w+)")
Details.death_log_colors[barType] = colorName
end
local buildColorList = function(barType)
--all colors
local allColors = {}
for colorName, colorTable in pairs(DF:GetDefaultColorList()) do
tinsert(allColors, {colorTable, colorName, hex(colorTable[1]*255) .. hex(colorTable[2]*255) .. hex(colorTable[3]*255)})
end
table.sort(allColors, sort_color)
local result = {}
for index, colorTable in ipairs(allColors) do
local colortable = colorTable[1]
local colorname = colorTable[2]
local value = colorname .. "@" .. barType
tinsert (result, {label = colorname, value = value, color = colortable, onclick = colorSelected})
end
return result
end
local deathLogOptions = {
{--damage
type = "select",
get = function() return Details.death_log_colors.damage end,
values = function()
return buildColorList("damage")
end,
name = "Damage",
desc = "Damage",
},
{--heal
type = "select",
get = function() return Details.death_log_colors.heal end,
values = function()
return buildColorList("heal")
end,
name = "Heal",
desc = "Heal",
},
{--friendlyfire
type = "select",
get = function() return Details.death_log_colors.friendlyfire end,
values = function()
return buildColorList("friendlyfire")
end,
name = "Friendly Fire",
desc = "Friendly Fire",
},
{--cooldown
type = "select",
get = function() return Details.death_log_colors.cooldown end,
values = function()
return buildColorList("cooldown")
end,
name = "Cooldown",
desc = "Cooldown",
},
{--debuff
type = "select",
get = function() return Details.death_log_colors.debuff end,
values = function()
return buildColorList("debuff")
end,
name = "Debuff",
desc = "Debuff",
},
}
DetailsFramework:BuildMenu(panel, deathLogOptions, 5, -285, 700, true)
local deathLogColorsLabel = DF:CreateLabel(panel, "Colors on Death Log:", 12, "yellow")
deathLogColorsLabel:SetPoint("topleft", panel, "topleft", 5, -265)
end
for class, button in pairs (_G.DetailsClassColorManager.buttons) do
+8
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@@ -837,6 +837,14 @@ local default_profile = {
},
},
death_log_colors = {
damage = "red",
heal = "green",
friendlyfire = "darkorange",
cooldown = "yellow",
debuff = "purple",
},
fade_speed = 0.15,
--> minimap