- more updates

This commit is contained in:
Tercio
2015-06-04 22:02:39 -03:00
parent 2fccbccd22
commit 56e1fad957
10 changed files with 221 additions and 104 deletions
+12 -12
View File
@@ -1944,10 +1944,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (is_maximized) then
--highlight shift key
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
--habilidades
@@ -1984,10 +1984,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (is_maximized) then
--highlight
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
for i = 1, _math_min (max_targets, #ActorTargetsSortTable) do
@@ -2077,10 +2077,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (ismaximized) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
end
@@ -2290,14 +2290,14 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
if (instancia.sub_atributo == 6) then
GameCooltip:AddStatusBar (100, 1, 0.7, g, b, 1)
else
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
end
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
if (instancia.sub_atributo == 6) then
GameCooltip:AddStatusBar (100, 1, 0.7, 0, 0, barAlha)
else
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
end
@@ -2414,11 +2414,11 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local max_abilities = _detalhes.tooltip.tooltip_max_abilities
@@ -2451,11 +2451,11 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local max_abilities2 = _detalhes.tooltip.tooltip_max_abilities
+4 -4
View File
@@ -973,11 +973,11 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local max = i
@@ -1035,11 +1035,11 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
max = i
+9 -9
View File
@@ -1071,17 +1071,17 @@ function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra, keydown)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_FROM"], headerColor, r, g, b, #meus_curadores)
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 1, 1, 14, 14, 0.10546875, 0.89453125, 0.05859375, 0.6796875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
_table_sort (meus_curadores, function (a, b) return a[2] > b[2] end)
@@ -1167,11 +1167,11 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local tooltip_max_abilities = _detalhes.tooltip.tooltip_max_abilities
@@ -1218,11 +1218,11 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local tooltip_max_abilities2 = _detalhes.tooltip.tooltip_max_targets
@@ -1331,10 +1331,10 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
if (ismaximized) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
end
+32 -32
View File
@@ -1112,7 +1112,7 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (_spellid)
GameCooltip:AddLine (nome_magia, _tabela.cc_break .. " (" .. _cstr ("%.1f", _tabela.cc_break / meu_total * 100) .. "%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
--> o que quebrou
local quebrou_oque = _tabela.cc_break_oque
@@ -1138,7 +1138,7 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, 2, 14, 14, .25, .5, 0, 1)
end
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
@@ -1169,7 +1169,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_dispells)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_Arcane_ArcaneTorrent]], 1, 1, 14, 14, 0.078125, 0.9375, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#meus_dispells > 0) then
for i = 1, _math_min (25, #meus_dispells) do
@@ -1177,7 +1177,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1193,7 +1193,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_DISPELLED"], headerColor, r, g, b, #buffs_dispelados)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_Arcane_ManaTap]], 1, 1, 14, 14, 0.078125, 0.9375, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#buffs_dispelados > 0) then
for i = 1, _math_min (25, #buffs_dispelados) do
@@ -1201,7 +1201,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
@@ -1215,7 +1215,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #alvos_dispelados)
GameCooltip:AddIcon ([[Interface\ICONS\ACHIEVEMENT_GUILDPERK_EVERYONES A HERO_RANK2]], 1, 1, 14, 14, 0.078125, 0.9375, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
for i = 1, _math_min (25, #alvos_dispelados) do
if (alvos_dispelados[i][2] < 1) then
@@ -1223,7 +1223,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
end
GameCooltip:AddLine (alvos_dispelados[i][1]..": ", _detalhes:comma_value (alvos_dispelados[i][2]) .." (".._cstr ("%.1f", alvos_dispelados[i][3]).."%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
local targetActor = instancia.showing[4]:PegarCombatente (_, alvos_dispelados[i][1])
@@ -1281,7 +1281,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_PETS"], headerColor, r, g, b, #totais)
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local n = _table [1]:gsub (("%s%<.*"), "")
@@ -1682,7 +1682,7 @@ function atributo_misc:ToolTipDebuffUptime (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #debuffs_usados)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#debuffs_usados > 0) then
for i = 1, _math_min (30, #debuffs_usados) do
@@ -1693,14 +1693,14 @@ function atributo_misc:ToolTipDebuffUptime (instancia, numero, barra)
local minutos, segundos = _math_floor (esta_habilidade[2]/60), _math_floor (esta_habilidade[2]%60)
if (esta_habilidade[2] >= _combat_time) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
--GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
--GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
elseif (minutos > 0) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
else
GameCooltip:AddLine (nome_magia..": ", segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
@@ -1739,7 +1739,7 @@ function atributo_misc:ToolTipBuffUptime (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #buffs_usados)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#buffs_usados > 0) then
for i = 1, _math_min (30, #buffs_usados) do
@@ -1750,14 +1750,14 @@ function atributo_misc:ToolTipBuffUptime (instancia, numero, barra)
local minutos, segundos = _math_floor (esta_habilidade[2]/60), _math_floor (esta_habilidade[2]%60)
if (esta_habilidade[2] >= _combat_time) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
--GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
--GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
elseif (minutos > 0) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
else
GameCooltip:AddLine (nome_magia..": ", segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
@@ -1793,7 +1793,7 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #cooldowns_usados)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#cooldowns_usados > 0) then
for i = 1, _math_min (25, #cooldowns_usados) do
@@ -1801,7 +1801,7 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameCooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1818,12 +1818,12 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #alvos)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_DefensiveStance]], 1, 1, 14, 14, 0.9375, 0.125, 0.0625, 0.9375)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#alvos > 0) then
for i = 1, _math_min (25, #alvos) do
GameCooltip:AddLine (alvos[i][1]..": ", alvos[i][2], 1, "white", "white")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
GameCooltip:AddIcon ("Interface\\Icons\\PALADIN_HOLY", nil, nil, 14, 14)
@@ -1869,7 +1869,7 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_ress)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Paladin_BlessedMending]], 1, 1, 14, 14, 0.098125, 0.828125, 0.953125, 0.168125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#meus_ress > 0) then
for i = 1, _math_min (3, #meus_ress) do
@@ -1877,7 +1877,7 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameCooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1896,12 +1896,12 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
--GameCooltip:AddIcon ([[Interface\ICONS\Ability_DeathKnight_IcyGrip]], 1, 1, 14, 14, 0.9375, 0.078125, 0.953125, 0.078125)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_Cascade]], 1, 1, 14, 14, 0.9375, 0.0625, 0.0625, 0.9375)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#alvos > 0) then
for i = 1, _math_min (3, #alvos) do
GameCooltip:AddLine (alvos[i][1]..": ", alvos[i][2])
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
local targetActor = instancia.showing[4]:PegarCombatente (_, alvos[i][1])
if (targetActor) then
@@ -1945,7 +1945,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_interrupts)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_PunishingBlow]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#meus_interrupts > 0) then
for i = 1, _math_min (25, #meus_interrupts) do
@@ -1953,7 +1953,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1969,7 +1969,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELL_INTERRUPTED"] .. ":", headerColor, r, g, b, #habilidades_interrompidas)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Sunder]], 1, 1, 14, 14, 0.078125, 0.9375, 0.128125, 0.913125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#habilidades_interrompidas > 0) then
for i = 1, _math_min (25, #habilidades_interrompidas) do
@@ -1977,7 +1977,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
@@ -2022,7 +2022,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_PETS"], headerColor, r, g, b, #totais)
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local n = _table [1]:gsub (("%s%<.*"), "")