- more updates

This commit is contained in:
Tercio
2015-06-04 22:02:39 -03:00
parent 2fccbccd22
commit 56e1fad957
10 changed files with 221 additions and 104 deletions
+12 -12
View File
@@ -1944,10 +1944,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (is_maximized) then
--highlight shift key
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
--habilidades
@@ -1984,10 +1984,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (is_maximized) then
--highlight
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
for i = 1, _math_min (max_targets, #ActorTargetsSortTable) do
@@ -2077,10 +2077,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
if (ismaximized) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
end
@@ -2290,14 +2290,14 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
if (instancia.sub_atributo == 6) then
GameCooltip:AddStatusBar (100, 1, 0.7, g, b, 1)
else
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
end
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
if (instancia.sub_atributo == 6) then
GameCooltip:AddStatusBar (100, 1, 0.7, 0, 0, barAlha)
else
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
end
@@ -2414,11 +2414,11 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local max_abilities = _detalhes.tooltip.tooltip_max_abilities
@@ -2451,11 +2451,11 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local max_abilities2 = _detalhes.tooltip.tooltip_max_abilities
+4 -4
View File
@@ -973,11 +973,11 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local max = i
@@ -1035,11 +1035,11 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
max = i
+9 -9
View File
@@ -1071,17 +1071,17 @@ function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra, keydown)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_FROM"], headerColor, r, g, b, #meus_curadores)
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 1, 1, 14, 14, 0.10546875, 0.89453125, 0.05859375, 0.6796875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
_table_sort (meus_curadores, function (a, b) return a[2] > b[2] end)
@@ -1167,11 +1167,11 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local tooltip_max_abilities = _detalhes.tooltip.tooltip_max_abilities
@@ -1218,11 +1218,11 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local tooltip_max_abilities2 = _detalhes.tooltip.tooltip_max_targets
@@ -1331,10 +1331,10 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
if (ismaximized) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
end
+32 -32
View File
@@ -1112,7 +1112,7 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (_spellid)
GameCooltip:AddLine (nome_magia, _tabela.cc_break .. " (" .. _cstr ("%.1f", _tabela.cc_break / meu_total * 100) .. "%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
--> o que quebrou
local quebrou_oque = _tabela.cc_break_oque
@@ -1138,7 +1138,7 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, 2, 14, 14, .25, .5, 0, 1)
end
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
@@ -1169,7 +1169,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_dispells)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_Arcane_ArcaneTorrent]], 1, 1, 14, 14, 0.078125, 0.9375, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#meus_dispells > 0) then
for i = 1, _math_min (25, #meus_dispells) do
@@ -1177,7 +1177,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1193,7 +1193,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_DISPELLED"], headerColor, r, g, b, #buffs_dispelados)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_Arcane_ManaTap]], 1, 1, 14, 14, 0.078125, 0.9375, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#buffs_dispelados > 0) then
for i = 1, _math_min (25, #buffs_dispelados) do
@@ -1201,7 +1201,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
@@ -1215,7 +1215,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #alvos_dispelados)
GameCooltip:AddIcon ([[Interface\ICONS\ACHIEVEMENT_GUILDPERK_EVERYONES A HERO_RANK2]], 1, 1, 14, 14, 0.078125, 0.9375, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
for i = 1, _math_min (25, #alvos_dispelados) do
if (alvos_dispelados[i][2] < 1) then
@@ -1223,7 +1223,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
end
GameCooltip:AddLine (alvos_dispelados[i][1]..": ", _detalhes:comma_value (alvos_dispelados[i][2]) .." (".._cstr ("%.1f", alvos_dispelados[i][3]).."%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
local targetActor = instancia.showing[4]:PegarCombatente (_, alvos_dispelados[i][1])
@@ -1281,7 +1281,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_PETS"], headerColor, r, g, b, #totais)
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local n = _table [1]:gsub (("%s%<.*"), "")
@@ -1682,7 +1682,7 @@ function atributo_misc:ToolTipDebuffUptime (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #debuffs_usados)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#debuffs_usados > 0) then
for i = 1, _math_min (30, #debuffs_usados) do
@@ -1693,14 +1693,14 @@ function atributo_misc:ToolTipDebuffUptime (instancia, numero, barra)
local minutos, segundos = _math_floor (esta_habilidade[2]/60), _math_floor (esta_habilidade[2]%60)
if (esta_habilidade[2] >= _combat_time) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
--GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
--GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
elseif (minutos > 0) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
else
GameCooltip:AddLine (nome_magia..": ", segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
@@ -1739,7 +1739,7 @@ function atributo_misc:ToolTipBuffUptime (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #buffs_usados)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#buffs_usados > 0) then
for i = 1, _math_min (30, #buffs_usados) do
@@ -1750,14 +1750,14 @@ function atributo_misc:ToolTipBuffUptime (instancia, numero, barra)
local minutos, segundos = _math_floor (esta_habilidade[2]/60), _math_floor (esta_habilidade[2]%60)
if (esta_habilidade[2] >= _combat_time) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
--GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
--GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
elseif (minutos > 0) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
else
GameCooltip:AddLine (nome_magia..": ", segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
@@ -1793,7 +1793,7 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #cooldowns_usados)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#cooldowns_usados > 0) then
for i = 1, _math_min (25, #cooldowns_usados) do
@@ -1801,7 +1801,7 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameCooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1818,12 +1818,12 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #alvos)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_DefensiveStance]], 1, 1, 14, 14, 0.9375, 0.125, 0.0625, 0.9375)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#alvos > 0) then
for i = 1, _math_min (25, #alvos) do
GameCooltip:AddLine (alvos[i][1]..": ", alvos[i][2], 1, "white", "white")
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
GameCooltip:AddIcon ("Interface\\Icons\\PALADIN_HOLY", nil, nil, 14, 14)
@@ -1869,7 +1869,7 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_ress)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Paladin_BlessedMending]], 1, 1, 14, 14, 0.098125, 0.828125, 0.953125, 0.168125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#meus_ress > 0) then
for i = 1, _math_min (3, #meus_ress) do
@@ -1877,7 +1877,7 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameCooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1896,12 +1896,12 @@ function atributo_misc:ToolTipRess (instancia, numero, barra)
--GameCooltip:AddIcon ([[Interface\ICONS\Ability_DeathKnight_IcyGrip]], 1, 1, 14, 14, 0.9375, 0.078125, 0.953125, 0.078125)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_Cascade]], 1, 1, 14, 14, 0.9375, 0.0625, 0.0625, 0.9375)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#alvos > 0) then
for i = 1, _math_min (3, #alvos) do
GameCooltip:AddLine (alvos[i][1]..": ", alvos[i][2])
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
local targetActor = instancia.showing[4]:PegarCombatente (_, alvos[i][1])
if (targetActor) then
@@ -1945,7 +1945,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_interrupts)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_PunishingBlow]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#meus_interrupts > 0) then
for i = 1, _math_min (25, #meus_interrupts) do
@@ -1953,7 +1953,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
GameTooltip:AddLine (Loc ["STRING_NO_SPELL"])
@@ -1969,7 +1969,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELL_INTERRUPTED"] .. ":", headerColor, r, g, b, #habilidades_interrompidas)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Sunder]], 1, 1, 14, 14, 0.078125, 0.9375, 0.128125, 0.913125)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
if (#habilidades_interrompidas > 0) then
for i = 1, _math_min (25, #habilidades_interrompidas) do
@@ -1977,7 +1977,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
@@ -2022,7 +2022,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_PETS"], headerColor, r, g, b, #totais)
GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local n = _table [1]:gsub (("%s%<.*"), "")
+5 -1
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@@ -1017,6 +1017,10 @@
end
end
function _detalhes:AddTooltipHeaderStatusbar (r, g, b, a)
GameCooltip:AddStatusBar (100, 1, 1, 1, 1, a, nil, nil, [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
end
function _detalhes:AddTooltipSpellHeaderText (headerText, headerColor, r, g, b, amount, side)
if (not side) then
if (_detalhes.tooltip.show_amount) then
@@ -1049,7 +1053,7 @@
GameCooltip:SetOption ("LeftBorderSize", -5)
GameCooltip:SetOption ("RightBorderSize", 5)
GameCooltip:SetOption ("MinWidth", _math_max (230, self.baseframe:GetWidth()*0.9))
GameCooltip:SetOption ("StatusBarTexture", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]]) --[[Interface\Addons\Details\images\bar_flat]]
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_background]])
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color) --{.090, .090, .188, .1}
+30 -8
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@@ -892,11 +892,11 @@ function ilvl_core:InspectTimeOut (guid)
end
function ilvl_core:ReGetItemLevel (t)
local unitid, guid, is_forced = unpack (t)
return ilvl_core:GetItemLevel (unitid, guid, is_forced)
local unitid, guid, is_forced, try_number = unpack (t)
return ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
end
function ilvl_core:GetItemLevel (unitid, guid, is_forced)
function ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
--> ddouble check
if (not is_forced and (UnitAffectingCombat ("player") or InCombatLockdown())) then
@@ -904,7 +904,13 @@ function ilvl_core:GetItemLevel (unitid, guid, is_forced)
end
if (not unitid or not CanInspect (unitid) or not CheckInteractDistance (unitid, 1)) then
if (is_forced) then
ilvl_core:ScheduleTimer ("ReGetItemLevel", 3, {unitid, guid, is_forced})
try_number = try_number or 0
if (try_number > 18) then
return
else
try_number = try_number + 1
end
ilvl_core:ScheduleTimer ("ReGetItemLevel", 3, {unitid, guid, is_forced, try_number})
end
return
end
@@ -962,23 +968,39 @@ function ilvl_core:QueryInspect (unitName, callback, param1)
break
end
end
else
unitid = unitName
end
if (not unitid) then
return
return false
end
local guid = UnitGUID (unitid)
if (not guid or ilvl_core.forced_inspects [guid]) then
return
if (not guid) then
return false
elseif (ilvl_core.forced_inspects [guid]) then
return true
end
if (inspecting [guid]) then
return
return true
end
ilvl_core.forced_inspects [guid] = {callback = callback, param1 = param1}
ilvl_core:GetItemLevel (unitid, guid, true)
if (ilvl_core.clear_queued_list) then
ilvl_core:CancelTimer (ilvl_core.clear_queued_list)
end
ilvl_core.clear_queued_list = ilvl_core:ScheduleTimer ("ClearQueryInspectQueue", 60)
return true
end
function ilvl_core:ClearQueryInspectQueue()
wipe (ilvl_core.forced_inspects)
ilvl_core.clear_queued_list = nil
end
function ilvl_core:Loop()
+30 -5
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@@ -112,6 +112,7 @@ function DetailsCreateCoolTip()
["SelectedBottomAnchorMod"] = true,
["SelectedLeftAnchorMod"] = true,
["SelectedRightAnchorMod"] = true,
["MinButtonHeight"] = true,
}
CoolTip.OptionsTable = {}
@@ -884,8 +885,19 @@ function DetailsCreateCoolTip()
if (CoolTip.OptionsTable.StatusBarTexture) then
menuButton.statusbar.texture:SetTexture (CoolTip.OptionsTable.StatusBarTexture)
end
if (StatusBar[8]) then
if (StatusBar[8]:find ("\\")) then
menuButton.statusbar.texture:SetTexture (StatusBar[8])
else
local texture = SharedMedia:Fetch ("statusbar", StatusBar[8])
menuButton.statusbar.texture:SetTexture (texture)
end
else
menuButton.statusbar.texture:SetTexture ("Interface\\PaperDollInfoFrame\\UI-Character-Skills-Bar")
if (not CoolTip.OptionsTable.StatusBarTexture) then
menuButton.statusbar.texture:SetTexture ("Interface\\PaperDollInfoFrame\\UI-Character-Skills-Bar")
end
end
else
@@ -1284,14 +1296,21 @@ function DetailsCreateCoolTip()
elseif (CoolTip.OptionsTable.IgnoreButtonAutoHeight) then
local height = _math_max (menuButton.leftText:GetStringHeight(), menuButton.rightText:GetStringHeight(), menuButton.leftIcon:GetHeight(), menuButton.rightIcon:GetHeight())
if (CoolTip.OptionsTable.MinButtonHeight) then
height = max (CoolTip.OptionsTable.MinButtonHeight, height)
end
menuButton:SetHeight (height)
menuButton:SetPoint ("top", frame1, "top", 0, temp)
temp = temp + ( height * -1) + spacing + (CoolTip.OptionsTable.ButtonsYMod or 0)
else
menuButton:SetHeight (frame1.hHeight + (CoolTip.OptionsTable.ButtonHeightMod or 0))
menuButton:SetPoint ("top", frame1, "top", 0, ( ( (i-1) * frame1.hHeight) * -1) - 6 + (CoolTip.OptionsTable.ButtonsYMod or 0) + spacing)
local height = frame1.hHeight
if (CoolTip.OptionsTable.MinButtonHeight) then
height = max (CoolTip.OptionsTable.MinButtonHeight, height)
end
menuButton:SetHeight (height + (CoolTip.OptionsTable.ButtonHeightMod or 0))
menuButton:SetPoint ("top", frame1, "top", 0, ( ( (i-1) * height) * -1) - 6 + (CoolTip.OptionsTable.ButtonsYMod or 0) + spacing)
end
--> points
@@ -1985,6 +2004,9 @@ function DetailsCreateCoolTip()
local f1Lines = frame1.Lines
for i = 1, #f1Lines do
f1Lines [i].statusbar.subMenuArrow:Hide()
if (f1Lines [i].divbar) then
f1Lines [i].divbar:Hide()
end
end
end
@@ -2184,7 +2206,7 @@ function DetailsCreateCoolTip()
--> parameters: value [, color red, color green, color blue, color alpha [, glow]]
--> can also use a table or html color name in color red and send glow in color green
function CoolTip:AddStatusBar (statusbarValue, frame, ColorR, ColorG, ColorB, ColorA, statusbarGlow, backgroundBar)
function CoolTip:AddStatusBar (statusbarValue, frame, ColorR, ColorG, ColorB, ColorA, statusbarGlow, backgroundBar, BarTexture)
--> need a previous line
if (CoolTip.Indexes == 0) then
@@ -2197,10 +2219,12 @@ function DetailsCreateCoolTip()
end
if (type (ColorR) == "table" or type (ColorR) == "string") then
statusbarGlow, backgroundBar, ColorR, ColorG, ColorB, ColorA = ColorG, ColorB, gump:ParseColors (ColorR)
statusbarGlow, backgroundBar, BarTexture, ColorR, ColorG, ColorB, ColorA = ColorG, ColorB, ColorA, gump:ParseColors (ColorR)
elseif (type (ColorR) == "boolean") then
BarTexture = ColorB
backgroundBar = ColorG
statusbarGlow = ColorR
ColorR, ColorG, ColorB, ColorA = 1, 1, 1, 1
else
--> error
@@ -2257,6 +2281,7 @@ function DetailsCreateCoolTip()
statusbarTable [5] = ColorA
statusbarTable [6] = statusbarGlow
statusbarTable [7] = backgroundBar
statusbarTable [8] = BarTexture
end
+1 -1
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@@ -953,7 +953,7 @@ local default_profile = {
fontcolor = {1, 1, 1, 1},
fontcolor_right = {1, 0.7, 0, 1}, --{1, 0.9254, 0.6078, 1}
fontshadow = false,
background = {0.1411, 0.1411, 0.1411, 0.8763},
background = {0.1960, 0.1960, 0.1960, 0.8697},
abbreviation = 2, -- 2 = ToK I Upper 5 = ToK I Lower -- was 8
maximize_method = 1,
show_amount = false,
+5 -2
View File
@@ -55,9 +55,12 @@ do
end
end
--[1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\AddOns\Details\images\melee.tga]]},
--[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\AddOns\Details\images\autoshot.tga]]},
local default_user_spells = {
[1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\AddOns\Details\images\melee.tga]]},
[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\AddOns\Details\images\autoshot.tga]]},
[1] = {name = Loc ["STRING_MELEE"], icon = [[Interface\ICONS\INV_Sword_04]]},
[2] = {name = Loc ["STRING_AUTOSHOT"], icon = [[Interface\ICONS\INV_Weapon_Bow_07]]},
[3] = {name = Loc ["STRING_ENVIRONMENTAL_FALLING"], icon = [[Interface\ICONS\Spell_Magic_FeatherFall]]},
[4] = {name = Loc ["STRING_ENVIRONMENTAL_DROWNING"], icon = [[Interface\ICONS\Ability_Suffocate]]},
[5] = {name = Loc ["STRING_ENVIRONMENTAL_FATIGUE"], icon = [[Interface\ICONS\Spell_Arcane_MindMastery]]},
+93 -30
View File
@@ -2059,7 +2059,15 @@ local icon_frame_on_enter = function (self)
if (actor) then
if (actor.is_custom) then
if (actor.id) then
GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT", 0, 10)
if (actor.id == 1) then
GameTooltip:SetSpellByID (6603)
else
GameTooltip:SetSpellByID (actor.id)
end
GameTooltip:Show()
end
elseif (actor.dead_at) then
@@ -2072,6 +2080,8 @@ local icon_frame_on_enter = function (self)
local talents = _detalhes.cached_talents [serial]
local ilvl = _detalhes.ilevel:GetIlvl (serial)
local icon_size = 16
local instance = _detalhes:GetInstance (self.row.instance_id)
instance:BuildInstanceBarTooltip (self)
@@ -2083,46 +2093,78 @@ local icon_frame_on_enter = function (self)
if (spec_id) then
spec_L, spec_R, spec_T, spec_B = unpack (_detalhes.class_specs_coords [spec])
end
GameCooltip:AddLine (name, spec_name)
if (class == "UNKNOW" or class == "UNGROUPPLAYER") then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small_alpha]], 1, 1, icon_size, icon_size, 0, 0.25, 0.75, 1)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small_alpha]], 1, 1, icon_size, icon_size, class_L, class_R, class_T, class_B)
end
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small_alpha]], 1, 1, 16, 16, class_L, class_R, class_T, class_B)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\spec_icons_normal_alpha]], 1, 2, 16, 16, spec_L, spec_R, spec_T, spec_B)
if (spec_L) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\spec_icons_normal_alpha]], 1, 2, icon_size, icon_size, spec_L, spec_R, spec_T, spec_B)
else
GameCooltip:AddIcon ([[Interface\GossipFrame\IncompleteQuestIcon]], 1, 2, icon_size, icon_size)
end
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 0.6)
GameCooltip:AddLine ("")
local talent_string = ""
if (talents) then
for i = 1, #talents do
local talentID, name, texture, selected, available = GetTalentInfoByID (talents [i])
talent_string = talent_string .. " |T" .. texture .. ":16:16:0:0:64:64:4:60:4:60|t"
talent_string = talent_string .. " |T" .. texture .. ":" .. 15 .. ":" .. 15 ..":0:0:64:64:4:60:4:60|t"
end
end
GameCooltip:AddLine ("Talents:", talent_string)
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.3)
GameCooltip:AddLine ("Item Level:", ilvl and format ("%.1f", ilvl.ilvl) or "??")
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.3)
GameCooltip:AddLine ("Class:", LOCALIZED_CLASS_NAMES_MALE [class])
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.3)
--
local got_info
if (ilvl) then
GameCooltip:AddLine ("Item Level:", ilvl and floor (ilvl.ilvl) or "??")
_detalhes:AddTooltipBackgroundStatusbar()
got_info = true
end
if (talent_string ~= "") then
GameCooltip:AddLine ("Talents:", talent_string)
_detalhes:AddTooltipBackgroundStatusbar()
got_info = true
end
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_skyline]])
GameCooltip:SetOption ("MinButtonHeight", 15)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", true)
if (not got_info) then
--GameCooltip:AddLine (" ")
--GameCooltip:AddLine ("Click to retrive item level and talents.", nil, 1, "orange")
GameCooltip:AddLine (Loc ["STRING_QUERY_INSPECT"], nil, 1, "orange")
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, icon_size, 8/512, 70/512, 224/512, 306/512)
GameCooltip:SetOption ("FixedHeight", 42)
else
GameCooltip:SetOption ("FixedHeight", 58)
end
--GameCooltip:AddLine ("Class:", LOCALIZED_CLASS_NAMES_MALE [class])
--_detalhes:AddTooltipBackgroundStatusbar()
local damage = instance.showing (1, name)
local healing = instance.showing (2, name)
GameCooltip:AddLine ("Damage:", _detalhes:ToK2 (damage and damage.total or 0))
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.3)
GameCooltip:AddLine ("Healing:", _detalhes:ToK2 (healing and healing.total or 0))
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.3)
--GameCooltip:AddLine ("Damage:", _detalhes:ToK2 (damage and damage.total or 0))
--_detalhes:AddTooltipBackgroundStatusbar()
--GameCooltip:AddLine ("Healing:", _detalhes:ToK2 (healing and healing.total or 0))
--_detalhes:AddTooltipBackgroundStatusbar()
--
--GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, icon_size, 8/512, 70/512, 224/512, 306/512)
--_detalhes:AddTooltipBackgroundStatusbar()
--GameCooltip:SetOption ("FixedHeight", 114)
GameCooltip:AddLine ("")
GameCooltip:AddLine (Loc ["STRING_QUERY_INSPECT"], nil, 1, "orange")
--|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:14:14:0:1:512:512:8:70:224:306|t
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 8/512, 70/512, 224/512, 306/512)
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_skyline]])
GameCooltip:ShowCooltip()
self.unitname = name
@@ -2142,6 +2184,9 @@ function icon_frame_events:EnterCombat()
anim.anim:Stop()
anim:Hide()
tinsert (_detalhes.icon_animations.load.available, anim)
anim.icon_frame.icon_animation = nil
anim.icon_frame = nil
end
wipe (_detalhes.icon_animations.load.in_use)
end
@@ -2154,6 +2199,9 @@ function icon_frame_events:CancelAnim (anim)
tinsert (_detalhes.icon_animations.load.available, anim)
anim.anim:Stop()
anim:Hide()
anim.icon_frame.icon_animation = nil
anim.icon_frame = nil
end
end
@@ -2170,6 +2218,9 @@ local icon_frame_inspect_callback = function (guid, unitid, icon_frame)
if (icon_frame:IsMouseOver()) then
icon_frame_on_enter (icon_frame)
end
icon_frame.icon_animation.icon_frame = nil
icon_frame.icon_animation = nil
end
local icon_frame_create_animation = function()
@@ -2199,8 +2250,12 @@ local icon_frame_on_click = function (self)
if (_detalhes.ilevel.core:HasQueuedInspec (self.unitname)) then
return
end
_detalhes.ilevel.core:QueryInspect (self.unitname, icon_frame_inspect_callback, self)
local does_query = _detalhes.ilevel.core:QueryInspect (self.unitname, icon_frame_inspect_callback, self)
if (self.icon_animation) then
return
end
--> icon animation
local anim = tremove (_detalhes.icon_animations.load.available)
@@ -2215,10 +2270,18 @@ local icon_frame_on_click = function (self)
anim:SetFrameStrata ("TOOLTIP")
anim:SetPoint ("center", self, "center")
anim:SetSize (self:GetWidth()*1.7, self:GetHeight()*1.7)
anim.anim:Play()
self.icon_animation = anim
local pid = icon_frame_events:ScheduleTimer ("CancelAnim", 4, anim)
anim.anim:Play()
self.icon_animation = anim
anim.icon_frame = self
local pid
if (does_query) then
pid = icon_frame_events:ScheduleTimer ("CancelAnim", 4, anim)
else
pid = icon_frame_events:ScheduleTimer ("CancelAnim", 0.2, anim)
end
_detalhes.icon_animations.load.in_use [anim] = pid
end
end