- framework update to v53.
- disabled periodically memory checks. - weakauras created should now work on all client languages. - few improvements on the details! forge panel.
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@@ -731,6 +731,7 @@
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end
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end
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--desativado 7.2.5 veio com algum bug e a checagem de memoria esta sendo feita durante o combate
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function _detalhes:CheckMemoryAfterCombat()
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if (_detalhes.next_memory_check < time() and not InCombatLockdown() and not UnitAffectingCombat ("player")) then
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_detalhes.next_memory_check = time()+_detalhes.intervalo_memoria
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@@ -741,6 +742,7 @@
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end
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end
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end
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function _detalhes:CheckMemoryPeriodically()
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if (_detalhes.next_memory_check <= time() and not _InCombatLockdown() and not _detalhes.in_combat and not UnitAffectingCombat ("player")) then
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_detalhes.next_memory_check = time() + _detalhes.intervalo_memoria - 3
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