- framework update to v53.

- disabled periodically memory checks.
- weakauras created should now work on all client languages.
- few improvements on the details! forge panel.
This commit is contained in:
Tercio
2017-06-23 19:37:18 -03:00
parent 2dc3a641ac
commit 5521200baf
6 changed files with 181 additions and 59 deletions
+2
View File
@@ -731,6 +731,7 @@
end
end
--desativado 7.2.5 veio com algum bug e a checagem de memoria esta sendo feita durante o combate
function _detalhes:CheckMemoryAfterCombat()
if (_detalhes.next_memory_check < time() and not InCombatLockdown() and not UnitAffectingCombat ("player")) then
_detalhes.next_memory_check = time()+_detalhes.intervalo_memoria
@@ -741,6 +742,7 @@
end
end
end
function _detalhes:CheckMemoryPeriodically()
if (_detalhes.next_memory_check <= time() and not _InCombatLockdown() and not _detalhes.in_combat and not UnitAffectingCombat ("player")) then
_detalhes.next_memory_check = time() + _detalhes.intervalo_memoria - 3