Always Show player: Ascending sort direction fix.
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@@ -2301,15 +2301,14 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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totalBarIsShown = true
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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conteudo[myPos]:RefreshLine (instancia, lineContainer, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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for i = iter_last-1, instancia.barraS[1], -1 do
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if (conteudo[i]) then
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conteudo[i]:RefreshLine (instancia, lineContainer, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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end
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end
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conteudo[myPos]:RefreshLine (instancia, lineContainer, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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else
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for i = iter_last, instancia.barraS[1], -1 do
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if (conteudo[i]) then
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@@ -2320,15 +2319,14 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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end
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else
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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conteudo[myPos]:RefreshLine (instancia, lineContainer, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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for i = instancia.barraS[2]-1, instancia.barraS[1], -1 do
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if (conteudo[i]) then
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conteudo[i]:RefreshLine (instancia, lineContainer, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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end
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end
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conteudo[myPos]:RefreshLine (instancia, lineContainer, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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else
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-- /run print (Details:GetInstance(1).barraS[2]) -- vai do 5 ao 1 -- qual barra come�a no 1 -- i = 5 at� 1 -- player 5 atualiza na barra 1 / player 1 atualiza na barra 5
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for i = instancia.barraS[2], instancia.barraS[1], -1 do
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@@ -502,15 +502,14 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
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gump:Fade (row1, "out")
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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for i = iter_last-1, instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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if (conteudo[i]) then
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conteudo[i]:RefreshLine (instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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end
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end
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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else
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for i = iter_last, instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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if (conteudo[i]) then
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@@ -521,15 +520,14 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
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end
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else
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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for i = instancia.barraS[2]-1, instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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if (conteudo[i]) then
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conteudo[i]:RefreshLine (instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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end
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end
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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else
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for i = instancia.barraS[2], instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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if (conteudo[i]) then
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@@ -602,13 +602,12 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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gump:Fade (row1, "out")
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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whichRowLine = whichRowLine+1
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for i = iter_last-1, instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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conteudo[i]:RefreshLine (instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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whichRowLine = whichRowLine+1
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end
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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whichRowLine = whichRowLine+1
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else
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for i = iter_last, instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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conteudo[i]:RefreshLine (instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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@@ -617,13 +616,12 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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end
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else
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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whichRowLine = whichRowLine+1
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for i = instancia.barraS[2]-1, instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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conteudo[i]:RefreshLine (instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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whichRowLine = whichRowLine+1
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end
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conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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whichRowLine = whichRowLine+1
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else
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for i = instancia.barraS[2], instancia.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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conteudo[i]:RefreshLine (instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
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