- Auras and Voidzones rework: now shows the total damage, dps and percentage. Also fixed its tooltip where many times the damage applied on players was showing as zero.
- Enemies now show damage taken from players on the tooltip. - Right clicking an Enemy Real-Time Damage Taken bar, back to enemies instead of showing bookmark panel. - Enemy Real-Time Damage Taken now show spells used by the player on its tooltip. - Fixed a bug with the slash command show, where it was ignoring the window limit estabilished on options panel. - Fixed few bugs with scroll bars on dropdowns and player details window. - Tank comparison percentages now uses the same percentage calc as comparison for players.
This commit is contained in:
+205
-562
@@ -51,124 +51,225 @@
|
||||
|
||||
local ToKFunctions = _detalhes.ToKFunctions
|
||||
local SelectedToKFunction = ToKFunctions [1]
|
||||
local UsingCustomRightText = false
|
||||
local UsingCustomLeftText = false
|
||||
local FormatTooltipNumber = ToKFunctions [8]
|
||||
local TooltipMaximizedMethod = 1
|
||||
local UsingCustomRightText = false
|
||||
local UsingCustomLeftText = false
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> core
|
||||
|
||||
function atributo_custom:GetCombatContainerIndex (attribute)
|
||||
return combat_containers [attribute]
|
||||
end
|
||||
|
||||
function atributo_custom:RefreshWindow (instance, combat, force, export)
|
||||
|
||||
--> get the custom object
|
||||
local custom_object = instance:GetCustomObject()
|
||||
|
||||
if (not custom_object) then
|
||||
return instance:ResetAttribute()
|
||||
function atributo_custom:GetCombatContainerIndex (attribute)
|
||||
return combat_containers [attribute]
|
||||
end
|
||||
|
||||
--> save the custom name in the instance
|
||||
instance.customName = custom_object:GetName()
|
||||
|
||||
--> get the container holding the custom actor objects for this instance
|
||||
local instance_container = atributo_custom:GetInstanceCustomActorContainer (instance)
|
||||
|
||||
local last_shown = atributo_custom._InstanceLastCustomShown [instance:GetId()]
|
||||
if (last_shown and last_shown ~= custom_object:GetName()) then
|
||||
instance_container:WipeCustomActorContainer()
|
||||
end
|
||||
atributo_custom._InstanceLastCustomShown [instance:GetId()] = custom_object:GetName()
|
||||
|
||||
local last_combat_shown = atributo_custom._InstanceLastCombatShown [instance:GetId()]
|
||||
if (last_combat_shown and last_combat_shown ~= combat) then
|
||||
instance_container:WipeCustomActorContainer()
|
||||
end
|
||||
atributo_custom._InstanceLastCombatShown [instance:GetId()] = combat
|
||||
|
||||
--> declare the main locals
|
||||
local total = 0
|
||||
local top = 0
|
||||
local amount = 0
|
||||
|
||||
--> check if is a custom script
|
||||
if (custom_object:IsScripted()) then
|
||||
function atributo_custom:RefreshWindow (instance, combat, force, export)
|
||||
|
||||
--> be save reseting the values on every refresh
|
||||
instance_container:ResetCustomActorContainer()
|
||||
|
||||
local func
|
||||
if (_detalhes.custom_function_cache [instance.customName]) then
|
||||
func = _detalhes.custom_function_cache [instance.customName]
|
||||
else
|
||||
func = loadstring (custom_object.script)
|
||||
if (not func) then
|
||||
_detalhes.custom_function_cache [instance.customName] = func
|
||||
--> get the custom object
|
||||
local custom_object = instance:GetCustomObject()
|
||||
|
||||
if (not custom_object) then
|
||||
return instance:ResetAttribute()
|
||||
end
|
||||
|
||||
--> save the custom name in the instance
|
||||
instance.customName = custom_object:GetName()
|
||||
|
||||
--> get the container holding the custom actor objects for this instance
|
||||
local instance_container = atributo_custom:GetInstanceCustomActorContainer (instance)
|
||||
|
||||
local last_shown = atributo_custom._InstanceLastCustomShown [instance:GetId()]
|
||||
if (last_shown and last_shown ~= custom_object:GetName()) then
|
||||
instance_container:WipeCustomActorContainer()
|
||||
end
|
||||
atributo_custom._InstanceLastCustomShown [instance:GetId()] = custom_object:GetName()
|
||||
|
||||
local last_combat_shown = atributo_custom._InstanceLastCombatShown [instance:GetId()]
|
||||
if (last_combat_shown and last_combat_shown ~= combat) then
|
||||
instance_container:WipeCustomActorContainer()
|
||||
end
|
||||
atributo_custom._InstanceLastCombatShown [instance:GetId()] = combat
|
||||
|
||||
--> declare the main locals
|
||||
local total = 0
|
||||
local top = 0
|
||||
local amount = 0
|
||||
|
||||
--> check if is a custom script
|
||||
if (custom_object:IsScripted()) then
|
||||
|
||||
--> be save reseting the values on every refresh
|
||||
instance_container:ResetCustomActorContainer()
|
||||
|
||||
local func
|
||||
if (_detalhes.custom_function_cache [instance.customName]) then
|
||||
func = _detalhes.custom_function_cache [instance.customName]
|
||||
else
|
||||
func = loadstring (custom_object.script)
|
||||
if (not func) then
|
||||
_detalhes.custom_function_cache [instance.customName] = func
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (not func) then
|
||||
_detalhes:Msg (Loc ["STRING_CUSTOM_FUNC_INVALID"], func)
|
||||
_detalhes:EndRefresh (instance, 0, combat, combat [1])
|
||||
end
|
||||
|
||||
--> call the loop function
|
||||
total, top, amount = func (combat, instance_container, instance)
|
||||
|
||||
else
|
||||
--> get the attribute
|
||||
local attribute = custom_object:GetAttribute()
|
||||
|
||||
--> get the custom function (actor, source, target, spellid)
|
||||
local func = atributo_custom [attribute]
|
||||
|
||||
--> get the combat container
|
||||
local container_index = self:GetCombatContainerIndex (attribute)
|
||||
local combat_container = combat [container_index]._ActorTable
|
||||
|
||||
if (not func) then
|
||||
_detalhes:Msg (Loc ["STRING_CUSTOM_FUNC_INVALID"], func)
|
||||
_detalhes:EndRefresh (instance, 0, combat, combat [1])
|
||||
end
|
||||
|
||||
--> call the loop function
|
||||
total, top, amount = func (combat, instance_container, instance)
|
||||
|
||||
else
|
||||
--> get the attribute
|
||||
local attribute = custom_object:GetAttribute()
|
||||
|
||||
--> get the custom function (actor, source, target, spellid)
|
||||
local func = atributo_custom [attribute]
|
||||
|
||||
--> get the combat container
|
||||
local container_index = self:GetCombatContainerIndex (attribute)
|
||||
local combat_container = combat [container_index]._ActorTable
|
||||
|
||||
--> build container
|
||||
total, top, amount = atributo_custom:BuildActorList (func, custom_object.source, custom_object.target, custom_object.spellid, combat, combat_container, container_index, instance_container, instance, custom_object)
|
||||
--> build container
|
||||
total, top, amount = atributo_custom:BuildActorList (func, custom_object.source, custom_object.target, custom_object.spellid, combat, combat_container, container_index, instance_container, instance, custom_object)
|
||||
|
||||
end
|
||||
|
||||
if (custom_object:IsSpellTarget()) then
|
||||
amount = atributo_custom._TargetActorsProcessedAmt
|
||||
total = atributo_custom._TargetActorsProcessedTotal
|
||||
top = atributo_custom._TargetActorsProcessedTop
|
||||
end
|
||||
|
||||
if (amount == 0) then
|
||||
if (force) then
|
||||
if (instance:IsGroupMode()) then
|
||||
for i = 1, instance.rows_fit_in_window do
|
||||
gump:Fade (instance.barras [i], "in", 0.3)
|
||||
end
|
||||
end
|
||||
end
|
||||
instance:EsconderScrollBar()
|
||||
return _detalhes:EndRefresh (instance, total, combat, combat [container_index])
|
||||
end
|
||||
|
||||
combat.totals [custom_object:GetName()] = total
|
||||
|
||||
instance_container:Sort()
|
||||
instance_container:Remap()
|
||||
|
||||
if (export) then
|
||||
return total, instance_container._ActorTable, top, amount
|
||||
end
|
||||
|
||||
instance:AtualizarScrollBar (amount)
|
||||
|
||||
atributo_custom:Refresh (instance, instance_container, combat, force, total, top)
|
||||
|
||||
return _detalhes:EndRefresh (instance, total, combat, combat [container_index])
|
||||
|
||||
end
|
||||
|
||||
if (custom_object:IsSpellTarget()) then
|
||||
amount = atributo_custom._TargetActorsProcessedAmt
|
||||
total = atributo_custom._TargetActorsProcessedTotal
|
||||
top = atributo_custom._TargetActorsProcessedTop
|
||||
end
|
||||
function atributo_custom:BuildActorList (func, source, target, spellid, combat, combat_container, container_index, instance_container, instance, custom_object)
|
||||
|
||||
if (amount == 0) then
|
||||
if (force) then
|
||||
if (instance:IsGroupMode()) then
|
||||
for i = 1, instance.rows_fit_in_window do
|
||||
gump:Fade (instance.barras [i], "in", 0.3)
|
||||
--> do the loop
|
||||
|
||||
local total = 0
|
||||
local top = 0
|
||||
local amount = 0
|
||||
|
||||
--> check if is a spell target custom
|
||||
if (custom_object:IsSpellTarget()) then
|
||||
table.wipe (atributo_custom._TargetActorsProcessed)
|
||||
atributo_custom._TargetActorsProcessedAmt = 0
|
||||
atributo_custom._TargetActorsProcessedTotal = 0
|
||||
atributo_custom._TargetActorsProcessedTop = 0
|
||||
instance_container:ResetCustomActorContainer()
|
||||
end
|
||||
|
||||
if (source == "[all]") then
|
||||
|
||||
for _, actor in _ipairs (combat_container) do
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
end
|
||||
|
||||
elseif (source == "[raid]") then
|
||||
|
||||
if (_detalhes.in_combat and instance.segmento == 0 and not export) then
|
||||
if (container_index == 1) then
|
||||
combat_container = _detalhes.cache_damage_group
|
||||
elseif (container_index == 2) then
|
||||
combat_container = _detalhes.cache_healing_group
|
||||
end
|
||||
end
|
||||
|
||||
for _, actor in _ipairs (combat_container) do
|
||||
if (actor.grupo) then
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
elseif (source == "[player]") then
|
||||
local pindex = combat [container_index]._NameIndexTable [_detalhes.playername]
|
||||
if (pindex) then
|
||||
local actor = combat [container_index]._ActorTable [pindex]
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
local pindex = combat [container_index]._NameIndexTable [source]
|
||||
if (pindex) then
|
||||
local actor = combat [container_index]._ActorTable [pindex]
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
end
|
||||
end
|
||||
instance:EsconderScrollBar()
|
||||
return _detalhes:EndRefresh (instance, total, combat, combat [container_index])
|
||||
|
||||
return total, top, amount
|
||||
end
|
||||
|
||||
combat.totals [custom_object:GetName()] = total
|
||||
|
||||
instance_container:Sort()
|
||||
instance_container:Remap()
|
||||
|
||||
if (export) then
|
||||
return total, instance_container._ActorTable, top, amount
|
||||
end
|
||||
|
||||
instance:AtualizarScrollBar (amount)
|
||||
|
||||
atributo_custom:Refresh (instance, instance_container, combat, force, total, top)
|
||||
|
||||
return _detalhes:EndRefresh (instance, total, combat, combat [container_index])
|
||||
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> refresh functions
|
||||
@@ -272,468 +373,8 @@ end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function atributo_custom:BuildActorList (func, source, target, spellid, combat, combat_container, container_index, instance_container, instance, custom_object)
|
||||
|
||||
--> do the loop
|
||||
|
||||
local total = 0
|
||||
local top = 0
|
||||
local amount = 0
|
||||
|
||||
--> check if is a spell target custom
|
||||
if (custom_object:IsSpellTarget()) then
|
||||
table.wipe (atributo_custom._TargetActorsProcessed)
|
||||
atributo_custom._TargetActorsProcessedAmt = 0
|
||||
atributo_custom._TargetActorsProcessedTotal = 0
|
||||
atributo_custom._TargetActorsProcessedTop = 0
|
||||
instance_container:ResetCustomActorContainer()
|
||||
end
|
||||
|
||||
if (source == "[all]") then
|
||||
|
||||
for _, actor in _ipairs (combat_container) do
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
end
|
||||
|
||||
elseif (source == "[raid]") then
|
||||
|
||||
if (_detalhes.in_combat and instance.segmento == 0 and not export) then
|
||||
if (container_index == 1) then
|
||||
combat_container = _detalhes.cache_damage_group
|
||||
elseif (container_index == 2) then
|
||||
combat_container = _detalhes.cache_healing_group
|
||||
end
|
||||
end
|
||||
|
||||
for _, actor in _ipairs (combat_container) do
|
||||
if (actor.grupo) then
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
elseif (source == "[player]") then
|
||||
local pindex = combat [container_index]._NameIndexTable [_detalhes.playername]
|
||||
if (pindex) then
|
||||
local actor = combat [container_index]._ActorTable [pindex]
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
local pindex = combat [container_index]._NameIndexTable [source]
|
||||
if (pindex) then
|
||||
local actor = combat [container_index]._ActorTable [pindex]
|
||||
local actortotal = func (_, actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (actortotal > 0) then
|
||||
total = total + actortotal
|
||||
amount = amount + 1
|
||||
|
||||
if (actortotal > top) then
|
||||
top = actortotal
|
||||
end
|
||||
|
||||
instance_container:SetValue (actor, actortotal)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return total, top, amount
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> attributes functions
|
||||
|
||||
--> damage done
|
||||
function atributo_custom:damagedoneTooltip (actor, target, spellid, combat, instance)
|
||||
|
||||
if (spellid) then
|
||||
|
||||
if (instance:GetCustomObject():IsSpellTarget()) then
|
||||
local targetname = actor.nome
|
||||
local this_actor = combat (1, targetname)
|
||||
|
||||
if (this_actor) then
|
||||
for name, _ in _pairs (this_actor.damage_from) do
|
||||
local aggressor = combat (1, name)
|
||||
if (aggressor) then
|
||||
local spell = aggressor.spell_tables._ActorTable [spellid]
|
||||
if (spell) then
|
||||
local on_me = spell.targets._NameIndexTable [targetname]
|
||||
if (on_me) then
|
||||
on_me = spell.targets._ActorTable [on_me]
|
||||
GameCooltip:AddLine (aggressor.nome, FormatTooltipNumber (_, on_me.total))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
else
|
||||
local name, _, icon = _GetSpellInfo (spellid)
|
||||
GameCooltip:AddLine (name)
|
||||
GameCooltip:AddIcon (icon, 1, 1, 14, 14)
|
||||
|
||||
GameCooltip:AddLine (Loc ["STRING_DAMAGE"] .. ": ", spell.total)
|
||||
GameCooltip:AddLine (Loc ["STRING_HITS"] .. ": ", spell.counter)
|
||||
GameCooltip:AddLine (Loc ["STRING_CRITICAL_HITS"] .. ": ", spell.c_amt)
|
||||
end
|
||||
|
||||
elseif (target) then
|
||||
|
||||
if (target == "[all]") then
|
||||
actor.targets:SortByKey ("total")
|
||||
for _, target_object in _ipairs (actor.targets._ActorTable) do
|
||||
GameCooltip:AddLine (target_object.nome, FormatTooltipNumber (_, target_object.total))
|
||||
_detalhes:AddTooltipBackgroundStatusbar()
|
||||
GameCooltip:AddIcon ([[Interface\FriendsFrame\StatusIcon-Offline]], 1, 1, 14, 14)
|
||||
end
|
||||
|
||||
elseif (target == "[raid]") then
|
||||
local roster = combat.raid_roster
|
||||
actor.targets:SortByKey ("total")
|
||||
for _, target_object in _ipairs (actor.targets._ActorTable) do
|
||||
if (roster [target_object.nome]) then
|
||||
GameCooltip:AddLine (target_object.nome, FormatTooltipNumber (_, target_object.total))
|
||||
end
|
||||
end
|
||||
|
||||
elseif (target == "[player]") then
|
||||
local targetactor = actor.targets._NameIndexTable [_detalhes.playername]
|
||||
if (targetactor) then
|
||||
targetactor = actor.targets._ActorTable [targetactor]
|
||||
GameCooltip:AddLine (targetactor.nome, FormatTooltipNumber (_, targetactor.total))
|
||||
end
|
||||
else
|
||||
local targetactor = actor.targets._NameIndexTable [target]
|
||||
if (targetactor) then
|
||||
targetactor = actor.targets._ActorTable [targetactor]
|
||||
GameCooltip:AddLine (target, FormatTooltipNumber (_, targetactor.total))
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
actor:ToolTip_DamageDone (instance)
|
||||
end
|
||||
end
|
||||
|
||||
function atributo_custom:damagedone (actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (spellid) then --> spell is always damage done
|
||||
local spell = actor.spell_tables._ActorTable [spellid]
|
||||
if (spell) then
|
||||
if (target) then
|
||||
if (target == "[all]") then
|
||||
for _, targetactor in _ipairs (spell.targets._ActorTable) do
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
|
||||
elseif (target == "[raid]") then
|
||||
local roster = combat.raid_roster
|
||||
for _, targetactor in _ipairs (spell.targets._ActorTable) do
|
||||
if (roster [targetactor.nome]) then
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
|
||||
elseif (target == "[player]") then
|
||||
local targetactor = spell.targets._NameIndexTable [_detalhes.playername]
|
||||
if (targetactor) then
|
||||
targetactor = spell.targets._ActorTable [targetactor]
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
|
||||
else
|
||||
local targetactor = actor.targets._NameIndexTable [target]
|
||||
if (targetactor) then
|
||||
targetactor = spell.targets._ActorTable [targetactor]
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
end
|
||||
else
|
||||
return spell.total
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
||||
elseif (target) then
|
||||
|
||||
if (target == "[all]") then
|
||||
return actor.targets:GetTotal()
|
||||
|
||||
elseif (target == "[raid]") then
|
||||
return actor.targets:GetTotalOnRaid (nil, combat)
|
||||
|
||||
elseif (target == "[player]") then
|
||||
local targetactor = actor.targets._NameIndexTable [_detalhes.playername]
|
||||
if (targetactor) then
|
||||
return actor.targets._ActorTable [targetactor].total
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
||||
else
|
||||
local targetactor = actor.targets._NameIndexTable [target]
|
||||
if (targetactor) then
|
||||
return actor.targets._ActorTable [targetactor].total
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
return actor.total or 0
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--> healing done
|
||||
|
||||
function atributo_custom:healdoneTooltip (actor, target, spellid, combat, instance)
|
||||
|
||||
if (spellid) then
|
||||
|
||||
if (instance:GetCustomObject():IsSpellTarget()) then
|
||||
local targetname = actor.nome
|
||||
local this_actor = combat (2, targetname)
|
||||
|
||||
if (this_actor) then
|
||||
for name, _ in _pairs (this_actor.healing_from) do
|
||||
local healer = combat (2, name)
|
||||
if (healer) then
|
||||
local spell = healer.spell_tables._ActorTable [spellid]
|
||||
if (spell) then
|
||||
local on_me = spell.targets._NameIndexTable [targetname]
|
||||
if (on_me) then
|
||||
on_me = spell.targets._ActorTable [on_me]
|
||||
GameCooltip:AddLine (healer.nome, FormatTooltipNumber (_, on_me.total))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
else
|
||||
local name, _, icon = _GetSpellInfo (spellid)
|
||||
GameCooltip:AddLine (name)
|
||||
GameCooltip:AddIcon (icon, 1, 1, 14, 14)
|
||||
|
||||
GameCooltip:AddLine (Loc ["STRING_HEAL"] .. ": ", spell.total)
|
||||
GameCooltip:AddLine (Loc ["STRING_HITS"] .. ": ", spell.counter)
|
||||
GameCooltip:AddLine (Loc ["STRING_CRITICAL_HITS"] .. ": ", spell.c_amt)
|
||||
end
|
||||
|
||||
elseif (target) then
|
||||
|
||||
if (target == "[all]") then
|
||||
actor.targets:SortByKey ("total")
|
||||
for _, target_object in _ipairs (actor.targets._ActorTable) do
|
||||
GameCooltip:AddLine (target_object.nome, FormatTooltipNumber (_, target_object.total))
|
||||
_detalhes:AddTooltipBackgroundStatusbar()
|
||||
GameCooltip:AddIcon ([[Interface\FriendsFrame\StatusIcon-Offline]], 1, 1, 14, 14)
|
||||
end
|
||||
|
||||
elseif (target == "[raid]") then
|
||||
local roster = combat.raid_roster
|
||||
actor.targets:SortByKey ("total")
|
||||
for _, target_object in _ipairs (actor.targets._ActorTable) do
|
||||
if (roster [target_object.nome]) then
|
||||
GameCooltip:AddLine (target_object.nome, FormatTooltipNumber (_, target_object.total))
|
||||
end
|
||||
end
|
||||
|
||||
elseif (target == "[player]") then
|
||||
local targetactor = actor.targets._NameIndexTable [_detalhes.playername]
|
||||
if (targetactor) then
|
||||
targetactor = actor.targets._ActorTable [targetactor]
|
||||
GameCooltip:AddLine (targetactor.nome, FormatTooltipNumber (_, targetactor.total))
|
||||
end
|
||||
else
|
||||
local targetactor = actor.targets._NameIndexTable [target]
|
||||
if (targetactor) then
|
||||
targetactor = actor.targets._ActorTable [targetactor]
|
||||
GameCooltip:AddLine (target, FormatTooltipNumber (_, targetactor.total))
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
actor:ToolTip_DamageDone (instance)
|
||||
end
|
||||
end
|
||||
|
||||
function atributo_custom:healdone (actor, source, target, spellid, combat, instance_container)
|
||||
|
||||
if (spellid) then --> spell is always healing done
|
||||
local spell = actor.spell_tables._ActorTable [spellid]
|
||||
local melee = actor.spell_tables._ActorTable [1]
|
||||
if (spell) then
|
||||
if (target) then
|
||||
if (target == "[all]") then
|
||||
for _, targetactor in _ipairs (spell.targets._ActorTable) do
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
|
||||
elseif (target == "[raid]") then
|
||||
local roster = combat.raid_roster
|
||||
for _, targetactor in _ipairs (spell.targets._ActorTable) do
|
||||
if (roster [targetactor.nome]) then
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
|
||||
elseif (target == "[player]") then
|
||||
local targetactor = spell.targets._NameIndexTable [_detalhes.playername]
|
||||
if (targetactor) then
|
||||
targetactor = spell.targets._ActorTable [targetactor]
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
|
||||
else
|
||||
local targetactor = actor.targets._NameIndexTable [target]
|
||||
if (targetactor) then
|
||||
targetactor = spell.targets._ActorTable [targetactor]
|
||||
--> add amount
|
||||
instance_container:AddValue (targetactor, targetactor.total, true)
|
||||
atributo_custom._TargetActorsProcessedTotal = atributo_custom._TargetActorsProcessedTotal + targetactor.total
|
||||
--> add to processed container
|
||||
if (not atributo_custom._TargetActorsProcessed [targetactor.nome]) then
|
||||
atributo_custom._TargetActorsProcessed [targetactor.nome] = true
|
||||
atributo_custom._TargetActorsProcessedAmt = atributo_custom._TargetActorsProcessedAmt + 1
|
||||
end
|
||||
end
|
||||
return 0, true
|
||||
end
|
||||
else
|
||||
return spell.total
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
||||
elseif (target) then
|
||||
|
||||
if (target == "[all]") then
|
||||
return actor.targets:GetTotal()
|
||||
|
||||
elseif (target == "[raid]") then
|
||||
return actor.targets:GetTotalOnRaid (nil, combat)
|
||||
|
||||
elseif (target == "[player]") then
|
||||
local targetactor = actor.targets._NameIndexTable [_detalhes.playername]
|
||||
if (targetactor) then
|
||||
return actor.targets._ActorTable [targetactor].total
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
||||
else
|
||||
local targetactor = actor.targets._NameIndexTable [target]
|
||||
if (targetactor) then
|
||||
return actor.targets._ActorTable [targetactor].total
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
return actor.total or 0
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> custom object functions
|
||||
|
||||
@@ -964,7 +605,7 @@ end
|
||||
|
||||
function atributo_custom:ResetCustomActorContainer()
|
||||
for _, actor in _ipairs (self._ActorTable) do
|
||||
actor.value = _detalhes:GetAlphabeticalOrderNumber (actor.nome)
|
||||
actor.value = _detalhes:GetOrderNumber (actor.nome)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1004,7 +645,7 @@ end
|
||||
local new_actor = _setmetatable ({
|
||||
nome = actor.nome,
|
||||
classe = actor.classe,
|
||||
value = _detalhes:GetAlphabeticalOrderNumber (actor.nome),
|
||||
value = _detalhes:GetOrderNumber (actor.nome),
|
||||
}, atributo_custom.mt)
|
||||
|
||||
new_actor.displayName = new_actor.nome
|
||||
@@ -1231,9 +872,11 @@ end
|
||||
SelectedToKFunction = ToKFunctions [_detalhes.ps_abbreviation]
|
||||
FormatTooltipNumber = ToKFunctions [_detalhes.tooltip.abbreviation]
|
||||
TooltipMaximizedMethod = _detalhes.tooltip.maximize_method
|
||||
atributo_custom:UpdateDamageDoneBracket()
|
||||
atributo_custom:UpdateHealingDoneBracket()
|
||||
atributo_custom:UpdateDamageTakenBracket()
|
||||
end
|
||||
|
||||
|
||||
function _detalhes:AddDefaultCustomDisplays()
|
||||
|
||||
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
|
||||
|
||||
Reference in New Issue
Block a user