Old Twitch strings fixed, bar border updated to the new framework border
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+91
-2
@@ -1,6 +1,6 @@
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local dversion = 250
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local dversion = 256
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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@@ -3090,6 +3090,95 @@ function DF:CreateBorder (parent, alpha1, alpha2, alpha3)
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end
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--DFNamePlateBorder as copy from "NameplateFullBorderTemplate" -> DF:CreateFullBorder (name, parent)
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local DFNamePlateBorderTemplateMixin = {};
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function DFNamePlateBorderTemplateMixin:SetVertexColor(r, g, b, a)
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for i, texture in ipairs(self.Textures) do
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texture:SetVertexColor(r, g, b, a);
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end
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end
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function DFNamePlateBorderTemplateMixin:SetBorderSizes(borderSize, borderSizeMinPixels, upwardExtendHeightPixels, upwardExtendHeightMinPixels)
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self.borderSize = borderSize;
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self.borderSizeMinPixels = borderSizeMinPixels;
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self.upwardExtendHeightPixels = upwardExtendHeightPixels;
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self.upwardExtendHeightMinPixels = upwardExtendHeightMinPixels;
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end
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function DFNamePlateBorderTemplateMixin:UpdateSizes()
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local borderSize = self.borderSize or 1;
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local minPixels = self.borderSizeMinPixels or 2;
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local upwardExtendHeightPixels = self.upwardExtendHeightPixels or borderSize;
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local upwardExtendHeightMinPixels = self.upwardExtendHeightMinPixels or minPixels;
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PixelUtil.SetWidth(self.Left, borderSize, minPixels);
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PixelUtil.SetPoint(self.Left, "TOPRIGHT", self, "TOPLEFT", 0, upwardExtendHeightPixels, 0, upwardExtendHeightMinPixels);
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PixelUtil.SetPoint(self.Left, "BOTTOMRIGHT", self, "BOTTOMLEFT", 0, -borderSize, 0, minPixels);
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PixelUtil.SetWidth(self.Right, borderSize, minPixels);
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PixelUtil.SetPoint(self.Right, "TOPLEFT", self, "TOPRIGHT", 0, upwardExtendHeightPixels, 0, upwardExtendHeightMinPixels);
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PixelUtil.SetPoint(self.Right, "BOTTOMLEFT", self, "BOTTOMRIGHT", 0, -borderSize, 0, minPixels);
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PixelUtil.SetHeight(self.Bottom, borderSize, minPixels);
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PixelUtil.SetPoint(self.Bottom, "TOPLEFT", self, "BOTTOMLEFT", 0, 0);
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PixelUtil.SetPoint(self.Bottom, "TOPRIGHT", self, "BOTTOMRIGHT", 0, 0);
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if self.Top then
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PixelUtil.SetHeight(self.Top, borderSize, minPixels);
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PixelUtil.SetPoint(self.Top, "BOTTOMLEFT", self, "TOPLEFT", 0, 0);
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PixelUtil.SetPoint(self.Top, "BOTTOMRIGHT", self, "TOPRIGHT", 0, 0);
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end
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end
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function DF:CreateFullBorder (name, parent)
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local border = CreateFrame("Frame", name, parent)
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border:SetAllPoints()
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border:SetIgnoreParentScale(true)
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border:SetFrameLevel(border:GetParent():GetFrameLevel())
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border.Textures = {}
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Mixin(border, DFNamePlateBorderTemplateMixin)
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local left = border:CreateTexture("$parentLeft", "BACKGROUND", nil, -8)
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--left:SetDrawLayer("BACKGROUND", -8)
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left:SetColorTexture(1, 1, 1, 1)
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left:SetWidth(1.0)
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left:SetPoint("TOPRIGHT", border, "TOPLEFT", 0, 1.0)
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left:SetPoint("BOTTOMRIGHT", border, "BOTTOMLEFT", 0, -1.0)
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border.Left = left
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tinsert(border.Textures, left)
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local right = border:CreateTexture("$parentRight", "BACKGROUND", nil, -8)
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--right:SetDrawLayer("BACKGROUND", -8)
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right:SetColorTexture(1, 1, 1, 1)
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right:SetWidth(1.0)
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right:SetPoint("TOPLEFT", border, "TOPRIGHT", 0, 1.0)
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right:SetPoint("BOTTOMLEFT", border, "BOTTOMRIGHT", 0, -1.0)
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border.Right = right
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tinsert(border.Textures, right)
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local bottom = border:CreateTexture("$parentBottom", "BACKGROUND", nil, -8)
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--bottom:SetDrawLayer("BACKGROUND", -8)
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bottom:SetColorTexture(1, 1, 1, 1)
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bottom:SetHeight(1.0)
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bottom:SetPoint("TOPLEFT", border, "BOTTOMLEFT", 0, 0)
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bottom:SetPoint("TOPRIGHT", border, "BOTTOMRIGHT", 0, 0)
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border.Bottom = bottom
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tinsert(border.Textures, bottom)
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local top = border:CreateTexture("$parentTop", "BACKGROUND", nil, -8)
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--top:SetDrawLayer("BACKGROUND", -8)
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top:SetColorTexture(1, 1, 1, 1)
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top:SetHeight(1.0)
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top:SetPoint("BOTTOMLEFT", border, "TOPLEFT", 0, 0)
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top:SetPoint("BOTTOMRIGHT", border, "TOPRIGHT", 0, 0)
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border.Top = top
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tinsert(border.Textures, top)
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return border
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end
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function DF:CreateBorderSolid (parent, size)
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end
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@@ -3702,7 +3791,7 @@ DF.CLEncounterID = {
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}
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function DF:GetPlayerRole()
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local assignedRole = UnitGroupRolesAssigned ("player")
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local assignedRole = DF.UnitGroupRolesAssigned ("player")
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if (assignedRole == "NONE") then
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local spec = DF.GetSpecialization()
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return spec and DF.GetSpecializationRole (spec) or "NONE"
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