Old Twitch strings fixed, bar border updated to the new framework border
This commit is contained in:
@@ -1,49 +0,0 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\..\FrameXML\UI.xsd">
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<Script file="DFFramesInclude.lua" />
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<Frame name="DFNamePlateFullBorderTemplate" mixin="DFNamePlateBorderTemplateMixin" ignoreParentScale="true" setAllPoints="true" useParentLevel="true" virtual="true">
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<Layers>
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<Layer level="BACKGROUND" textureSubLevel="-8">
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<!-- Left -->
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<Texture parentKey="Left" parentArray="Textures">
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<Size x="1.0" />
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<Anchors>
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<Anchor point="TOPRIGHT" relativePoint="TOPLEFT" x="0" y="1.0" />
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<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT" x="0" y="-1.0" />
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</Anchors>
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<Color r="1" g="1" b="1" a="1"/>
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</Texture>
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<!-- Right -->
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<Texture parentKey="Right" parentArray="Textures">
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<Size x="1.0" />
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="0" y="1.0" />
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<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="0" y="-1.0" />
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</Anchors>
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<Color r="1" g="1" b="1" a="1"/>
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</Texture>
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<!-- Bottom -->
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<Texture parentKey="Bottom" parentArray="Textures">
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<Size y="1.0" />
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" />
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<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" />
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</Anchors>
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<Color r="1" g="1" b="1" a="1"/>
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</Texture>
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<!-- Top -->
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<Texture parentKey="Top" parentArray="Textures">
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<Size y="1.0" />
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" />
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<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" />
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</Anchors>
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<Color r="1" g="1" b="1" a="1"/>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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</Ui>
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@@ -1,42 +0,0 @@
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DFNamePlateBorderTemplateMixin = {};
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local PixelUtil = PixelUtil or DFPixelUtil
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function DFNamePlateBorderTemplateMixin:SetVertexColor(r, g, b, a)
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for i, texture in ipairs(self.Textures) do
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texture:SetVertexColor(r, g, b, a);
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end
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end
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function DFNamePlateBorderTemplateMixin:SetBorderSizes(borderSize, borderSizeMinPixels, upwardExtendHeightPixels, upwardExtendHeightMinPixels)
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self.borderSize = borderSize;
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self.borderSizeMinPixels = borderSizeMinPixels;
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self.upwardExtendHeightPixels = upwardExtendHeightPixels;
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self.upwardExtendHeightMinPixels = upwardExtendHeightMinPixels;
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end
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function DFNamePlateBorderTemplateMixin:UpdateSizes()
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local borderSize = self.borderSize or 1;
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local minPixels = self.borderSizeMinPixels or 2;
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local upwardExtendHeightPixels = self.upwardExtendHeightPixels or borderSize;
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local upwardExtendHeightMinPixels = self.upwardExtendHeightMinPixels or minPixels;
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PixelUtil.SetWidth(self.Left, borderSize, minPixels);
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PixelUtil.SetPoint(self.Left, "TOPRIGHT", self, "TOPLEFT", 0, upwardExtendHeightPixels, 0, upwardExtendHeightMinPixels);
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PixelUtil.SetPoint(self.Left, "BOTTOMRIGHT", self, "BOTTOMLEFT", 0, -borderSize, 0, minPixels);
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PixelUtil.SetWidth(self.Right, borderSize, minPixels);
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PixelUtil.SetPoint(self.Right, "TOPLEFT", self, "TOPRIGHT", 0, upwardExtendHeightPixels, 0, upwardExtendHeightMinPixels);
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PixelUtil.SetPoint(self.Right, "BOTTOMLEFT", self, "BOTTOMRIGHT", 0, -borderSize, 0, minPixels);
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PixelUtil.SetHeight(self.Bottom, borderSize, minPixels);
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PixelUtil.SetPoint(self.Bottom, "TOPLEFT", self, "BOTTOMLEFT", 0, 0);
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PixelUtil.SetPoint(self.Bottom, "TOPRIGHT", self, "BOTTOMRIGHT", 0, 0);
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if self.Top then
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PixelUtil.SetHeight(self.Top, borderSize, minPixels);
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PixelUtil.SetPoint(self.Top, "BOTTOMLEFT", self, "TOPLEFT", 0, 0);
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PixelUtil.SetPoint(self.Top, "BOTTOMRIGHT", self, "TOPRIGHT", 0, 0);
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end
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end
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+91
-2
@@ -1,6 +1,6 @@
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local dversion = 250
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local dversion = 256
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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@@ -3090,6 +3090,95 @@ function DF:CreateBorder (parent, alpha1, alpha2, alpha3)
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end
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--DFNamePlateBorder as copy from "NameplateFullBorderTemplate" -> DF:CreateFullBorder (name, parent)
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local DFNamePlateBorderTemplateMixin = {};
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function DFNamePlateBorderTemplateMixin:SetVertexColor(r, g, b, a)
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for i, texture in ipairs(self.Textures) do
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texture:SetVertexColor(r, g, b, a);
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end
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end
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function DFNamePlateBorderTemplateMixin:SetBorderSizes(borderSize, borderSizeMinPixels, upwardExtendHeightPixels, upwardExtendHeightMinPixels)
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self.borderSize = borderSize;
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self.borderSizeMinPixels = borderSizeMinPixels;
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self.upwardExtendHeightPixels = upwardExtendHeightPixels;
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self.upwardExtendHeightMinPixels = upwardExtendHeightMinPixels;
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end
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function DFNamePlateBorderTemplateMixin:UpdateSizes()
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local borderSize = self.borderSize or 1;
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local minPixels = self.borderSizeMinPixels or 2;
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local upwardExtendHeightPixels = self.upwardExtendHeightPixels or borderSize;
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local upwardExtendHeightMinPixels = self.upwardExtendHeightMinPixels or minPixels;
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PixelUtil.SetWidth(self.Left, borderSize, minPixels);
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PixelUtil.SetPoint(self.Left, "TOPRIGHT", self, "TOPLEFT", 0, upwardExtendHeightPixels, 0, upwardExtendHeightMinPixels);
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PixelUtil.SetPoint(self.Left, "BOTTOMRIGHT", self, "BOTTOMLEFT", 0, -borderSize, 0, minPixels);
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PixelUtil.SetWidth(self.Right, borderSize, minPixels);
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PixelUtil.SetPoint(self.Right, "TOPLEFT", self, "TOPRIGHT", 0, upwardExtendHeightPixels, 0, upwardExtendHeightMinPixels);
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PixelUtil.SetPoint(self.Right, "BOTTOMLEFT", self, "BOTTOMRIGHT", 0, -borderSize, 0, minPixels);
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PixelUtil.SetHeight(self.Bottom, borderSize, minPixels);
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PixelUtil.SetPoint(self.Bottom, "TOPLEFT", self, "BOTTOMLEFT", 0, 0);
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PixelUtil.SetPoint(self.Bottom, "TOPRIGHT", self, "BOTTOMRIGHT", 0, 0);
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if self.Top then
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PixelUtil.SetHeight(self.Top, borderSize, minPixels);
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PixelUtil.SetPoint(self.Top, "BOTTOMLEFT", self, "TOPLEFT", 0, 0);
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PixelUtil.SetPoint(self.Top, "BOTTOMRIGHT", self, "TOPRIGHT", 0, 0);
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end
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end
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function DF:CreateFullBorder (name, parent)
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local border = CreateFrame("Frame", name, parent)
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border:SetAllPoints()
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border:SetIgnoreParentScale(true)
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border:SetFrameLevel(border:GetParent():GetFrameLevel())
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border.Textures = {}
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Mixin(border, DFNamePlateBorderTemplateMixin)
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local left = border:CreateTexture("$parentLeft", "BACKGROUND", nil, -8)
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--left:SetDrawLayer("BACKGROUND", -8)
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left:SetColorTexture(1, 1, 1, 1)
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left:SetWidth(1.0)
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left:SetPoint("TOPRIGHT", border, "TOPLEFT", 0, 1.0)
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left:SetPoint("BOTTOMRIGHT", border, "BOTTOMLEFT", 0, -1.0)
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border.Left = left
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tinsert(border.Textures, left)
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local right = border:CreateTexture("$parentRight", "BACKGROUND", nil, -8)
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--right:SetDrawLayer("BACKGROUND", -8)
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right:SetColorTexture(1, 1, 1, 1)
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right:SetWidth(1.0)
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right:SetPoint("TOPLEFT", border, "TOPRIGHT", 0, 1.0)
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right:SetPoint("BOTTOMLEFT", border, "BOTTOMRIGHT", 0, -1.0)
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border.Right = right
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tinsert(border.Textures, right)
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local bottom = border:CreateTexture("$parentBottom", "BACKGROUND", nil, -8)
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--bottom:SetDrawLayer("BACKGROUND", -8)
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bottom:SetColorTexture(1, 1, 1, 1)
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bottom:SetHeight(1.0)
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bottom:SetPoint("TOPLEFT", border, "BOTTOMLEFT", 0, 0)
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bottom:SetPoint("TOPRIGHT", border, "BOTTOMRIGHT", 0, 0)
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border.Bottom = bottom
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tinsert(border.Textures, bottom)
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local top = border:CreateTexture("$parentTop", "BACKGROUND", nil, -8)
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--top:SetDrawLayer("BACKGROUND", -8)
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top:SetColorTexture(1, 1, 1, 1)
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top:SetHeight(1.0)
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top:SetPoint("BOTTOMLEFT", border, "TOPLEFT", 0, 0)
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top:SetPoint("BOTTOMRIGHT", border, "TOPRIGHT", 0, 0)
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border.Top = top
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tinsert(border.Textures, top)
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return border
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end
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function DF:CreateBorderSolid (parent, size)
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end
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@@ -3702,7 +3791,7 @@ DF.CLEncounterID = {
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}
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function DF:GetPlayerRole()
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local assignedRole = UnitGroupRolesAssigned ("player")
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local assignedRole = DF.UnitGroupRolesAssigned ("player")
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if (assignedRole == "NONE") then
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local spec = DF.GetSpecialization()
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return spec and DF.GetSpecializationRole (spec) or "NONE"
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+1
-2
@@ -1,12 +1,11 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
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<Script file ="DFPixelUtil.lua"/>
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<Include file ="DFFrames.xml"/>
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<Script file="fw.lua"/>
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<Script file="addon.lua"/>
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<Script file="colors.lua"/>
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<Script file="help.lua"/>
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<Script file="schedules.lua"/>
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<Script file="label.lua"/>
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<Script file="picture.lua"/>
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<Script file="slider.lua"/>
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@@ -0,0 +1,67 @@
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local DF = DetailsFramework
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local C_Timer = _G.C_Timer
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local unpack = _G.unpack
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--make a namespace for schedules
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DF.Schedules = {}
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--run a scheduled function with its payload
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local triggerScheduledTick = function(tickerObject)
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local payload = tickerObject.payload
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local callback = tickerObject.callback
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local result, errortext = pcall(callback, unpack(payload))
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if (not result) then
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DF:Msg("error on scheduler: ", tickerObject.path, tickerObject.name, errortext)
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end
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return result
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end
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--schedule to repeat a task with an interval of @time
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function DF.Schedules.NewTicker(time, callback, ...)
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local payload = {...}
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local newTicker = C_Timer.NewTicker(time, triggerScheduledTick)
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newTicker.payload = payload
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newTicker.callback = callback
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newTicker.expireAt = GetTime() + time
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--debug
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newTicker.path = debugstack()
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--
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return newTicker
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end
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--schedule a task with an interval of @time
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function DF.Schedules.NewTimer(time, callback, ...)
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local payload = {...}
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local newTimer = C_Timer.NewTimer(time, triggerScheduledTick)
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newTimer.payload = payload
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newTimer.callback = callback
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newTimer.expireAt = GetTime() + time
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--debug
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newTimer.path = debugstack()
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--
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return newTimer
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end
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--cancel an ongoing ticker
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function DF.Schedules.Cancel(tickerObject)
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--ignore if there's no ticker object
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if (tickerObject) then
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return tickerObject:Cancel()
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end
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end
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--schedule a task with an interval of @time without payload
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function DF.Schedules.After(time, callback)
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C_Timer.After(time, callback)
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end
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function DF.Schedules.SetName(object, name)
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object.name = name
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end
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+4
-15
@@ -667,19 +667,11 @@ if (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE) then
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DF.CooldownsBySpec[267][30414] = 5 --shadowfury Rank 3
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--DRUID - 102
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DF.CooldownsBySpec[102][1735] = 5 --demoralizing roar Rank 2
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DF.CooldownsBySpec[102][9490] = 5 --demoralizing roar Rank 3
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DF.CooldownsBySpec[102][9747] = 5 --demoralizing roar Rank 4
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DF.CooldownsBySpec[102][9898] = 5 --demoralizing roar Rank 5
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DF.CooldownsBySpec[102][26998] = 5 --demoralizing roar Rank 6
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DF.CooldownsBySpec[102][99] = nil --demoralizing roar disabled, no CC in tbc
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--DRUID - 103
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--DRUID - 104
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DF.CooldownsBySpec[104][1735] = 5 --demoralizing roar Rank 2
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DF.CooldownsBySpec[104][9490] = 5 --demoralizing roar Rank 3
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DF.CooldownsBySpec[104][9747] = 5 --demoralizing roar Rank 4
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DF.CooldownsBySpec[104][9898] = 5 --demoralizing roar Rank 5
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DF.CooldownsBySpec[104][26998] = 5 --demoralizing roar Rank 6
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DF.CooldownsBySpec[104][99] = nil --demoralizing roar disabled, no CC in tbc
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--DRUID - 105
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DF.CooldownsBySpec[105][8918] = 4 --tranquility Rank 2
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@@ -1018,6 +1010,8 @@ DF.CrowdControlSpells = {
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-- additionals for classic
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if (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE) then
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DF.CrowdControlSpells[99] = nil --demoralizing roar disabled, no CC in tbc
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--auto-generated
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DF.CrowdControlSpells[18657] = "DRUID" --hibernate Rank 2
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DF.CrowdControlSpells[18658] = "DRUID" --hibernate Rank 3
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@@ -1035,11 +1029,6 @@ if (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE) then
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DF.CrowdControlSpells[19974] = "DRUID" --entangling roots Rank 2
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DF.CrowdControlSpells[26989] = "DRUID" --entangling roots Rank 7
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DF.CrowdControlSpells[27010] = "DRUID" --entangling roots Rank 7
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DF.CrowdControlSpells[1735] = "DRUID" --demoralizing roar Rank 2
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DF.CrowdControlSpells[9490] = "DRUID" --demoralizing roar Rank 3
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DF.CrowdControlSpells[9747] = "DRUID" --demoralizing roar Rank 4
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DF.CrowdControlSpells[9898] = "DRUID" --demoralizing roar Rank 5
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DF.CrowdControlSpells[26998] = "DRUID" --demoralizing roar Rank 6
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DF.CrowdControlSpells[14310] = "HUNTER" --freezing trap Rank 2
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DF.CrowdControlSpells[14311] = "HUNTER" --freezing trap Rank 3
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@@ -4015,7 +4015,8 @@ function gump:CreateNewLine (instancia, index)
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--border
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local lineBorder
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if (DetailsFramework.IsTBCWow()) then
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lineBorder = CreateFrame("frame", nil, new_row, "DFNamePlateFullBorderTemplate, BackdropTemplate")
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lineBorder = DetailsFramework:CreateFullBorder(nil, new_row)
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--lineBorder = CreateFrame("frame", nil, new_row, "DFNamePlateFullBorderTemplate, BackdropTemplate")
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else
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lineBorder = CreateFrame("frame", nil, new_row, "NamePlateFullBorderTemplate, BackdropTemplate")
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end
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@@ -441,7 +441,7 @@ function Details.OpenPlaterIntegrationWindow()
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end
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end
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local PlaterDisabled1 = DF:CreateLabel (f, "Plater isn't installed! you may download it from the Twitch app.", 16, "red")
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local PlaterDisabled1 = DF:CreateLabel (f, "Plater isn't installed! you may download it from the Curseforge app.", 16, "red")
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PlaterDisabled1:SetPoint (10, -330)
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end
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@@ -167,7 +167,7 @@ detailsOnDeathMenu.enduranceButton.CoolTip = {
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--GameCooltip2:AddLine (" ")
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if (not Details:GetPlugin ("DETAILS_PLUGIN_DEATH_GRAPHICS")) then
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GameCooltip2:AddLine ("Advanced Death Logs plugin is disabled or not installed, check the Addon Control Panel or download it from the Twitch APP.", "", 1, "red")
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GameCooltip2:AddLine ("Advanced Death Logs plugin is disabled or not installed, check the Addon Control Panel or download it from the Curseforge APP.", "", 1, "red")
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end
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end, --> called when user mouse over the frame
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+1
-1
@@ -486,7 +486,7 @@ function Details:StartMeUp() --I'll never stop!
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--show warning message about classic beta
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if (not DetailsFramework.IsClassicWow()) then
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--print ("|CFFFFFF00[Details!]: Details! now has a separated version for Classic, Twitch app should give the right version, any issues report at Discord (/details discord).")
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else
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print ("|CFFFFFF00[Details!]: you're using Details! for RETAIL on Classic WOW, please get the classic version (Details! Damage Meter Classic WoW), if you need help see our Discord (/details discord).")
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end
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Reference in New Issue
Block a user