- Boss segments now need to have at least 30 seconds to be added on the overall data.
- When the segment limit is reach, segments with less combat time will be erased instead of the olders. - Added item level tracker. - Details Storage now stores the item level of the character as well and only guild runs. - Fixed window positioning when changing from Solo mode to Group mode.
This commit is contained in:
+7
-4
@@ -2606,7 +2606,13 @@
|
||||
return _detalhes.zone_type
|
||||
end
|
||||
function _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA (...)
|
||||
|
||||
local zoneName, zoneType, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
|
||||
|
||||
_detalhes.zone_type = zoneType
|
||||
_detalhes.zone_id = zoneMapID
|
||||
_detalhes.zone_name = zoneName
|
||||
|
||||
if (_detalhes.last_zone_type ~= zoneType) then
|
||||
_detalhes:SendEvent ("ZONE_TYPE_CHANGED", nil, zoneType)
|
||||
_detalhes.last_zone_type = zoneType
|
||||
@@ -2614,10 +2620,6 @@
|
||||
|
||||
_detalhes:CheckChatOnZoneChange (zoneType)
|
||||
|
||||
_detalhes.zone_type = zoneType
|
||||
_detalhes.zone_id = zoneMapID
|
||||
_detalhes.zone_name = zoneName
|
||||
|
||||
if (_detalhes.debug) then
|
||||
_detalhes:Msg ("(debug) zone change:", _detalhes.zone_name, "is a", _detalhes.zone_type, "zone.")
|
||||
end
|
||||
@@ -2859,6 +2861,7 @@
|
||||
|
||||
if (_detalhes.schedule_store_boss_encounter) then
|
||||
if (not _detalhes.logoff_saving_data) then
|
||||
--_detalhes.StoreEncounter()
|
||||
local successful, errortext = pcall (_detalhes.StoreEncounter)
|
||||
if (not successful) then
|
||||
_detalhes:Msg ("error occurred on StoreEncounter():", errortext)
|
||||
|
||||
Reference in New Issue
Block a user