- Boss segments now need to have at least 30 seconds to be added on the overall data.

- When the segment limit is reach, segments with less combat time will be erased instead of the olders.
- Added item level tracker.
- Details Storage now stores the item level of the character as well and only guild runs.
- Fixed window positioning when changing from Solo mode to Group mode.
This commit is contained in:
Tercio
2015-03-16 00:56:58 -03:00
parent c5957e1dfd
commit 44070b38a5
13 changed files with 412 additions and 237 deletions
+9 -4
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File diff suppressed because one or more lines are too long
+1 -1
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@@ -2387,7 +2387,7 @@ function _detalhes:MontaAtributosOption (instancia, func)
--> custom
--GameCooltip:AddLine ("$div")
CoolTip:AddLine ("$div", nil, 1, -2, 1)
CoolTip:AddLine ("$div", nil, 1, -3, 1)
CoolTip:AddMenu (1, func, nil, 5, nil, atributos.lista[5], nil, true)
CoolTip:AddIcon ("Interface\\AddOns\\Details\\images\\atributos_icones", 1, 1, 20, 20, p*(5-1), p*(5), 0, 1)
+49 -18
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@@ -88,6 +88,7 @@ function historico:adicionar (tabela)
end
--> adiciona no index #1
_table_insert (self.tabelas, 1, tabela)
--_detalhes.encounter_counter
@@ -157,16 +158,20 @@ function historico:adicionar (tabela)
end
if (overall_added) then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) overall data flag match with the current combat.")
end
if (InCombatLockdown()) then
_detalhes.schedule_add_to_overall = true
if (_detalhes.debug) then
_detalhes:Msg ("(debug) player is in combat, scheduling overall addition.")
end
if (tabela.is_boss and tabela:GetCombatTime() < 30) then
_detalhes:Msg ("segment not added to overall (less than 30 seconds of combat time).")
else
historico:adicionar_overall (tabela)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) overall data flag match with the current combat.")
end
if (InCombatLockdown()) then
_detalhes.schedule_add_to_overall = true
if (_detalhes.debug) then
_detalhes:Msg ("(debug) player is in combat, scheduling overall addition.")
end
else
historico:adicionar_overall (tabela)
end
end
end
@@ -232,13 +237,39 @@ function historico:adicionar (tabela)
--> verifica se precisa apagar a última tabela do histórico
if (#self.tabelas > _detalhes.segments_amount) then
local combat_removed = self.tabelas [#self.tabelas]
--> diminuir quantidades no overall
--if (combat_removed.overall_added) then
-- _detalhes.tabela_overall = _detalhes.tabela_overall - combat_removed
-- print ("removendo combate 2")
--end
local combat_removed, combat_index
--> verifica se estão dando try em um boss e remove o combate menos relevante
local bossid = tabela.is_boss and tabela.is_boss.id
local last_segment = self.tabelas [#self.tabelas]
local last_bossid = last_segment.is_boss and last_segment.is_boss.id
if (_detalhes.zone_type == "raid" and bossid and last_bossid and bossid == last_bossid) then
local shorter_combat
local shorter_id
local min_time = 99999
for i = 4, #self.tabelas do
local combat = self.tabelas [i]
if (combat.is_boss and combat.is_boss.id == bossid and combat:GetCombatTime() < min_time and not combat.is_boss.killed) then
shorter_combat = combat
shorter_id = i
min_time = combat:GetCombatTime()
end
end
if (shorter_combat) then
combat_removed = shorter_combat
combat_index = shorter_id
end
end
if (not combat_removed) then
combat_removed = self.tabelas [#self.tabelas]
combat_index = #self.tabelas
end
--> verificar novamente a time machine
for _, jogador in ipairs (combat_removed [1]._ActorTable) do --> damage
@@ -253,8 +284,8 @@ function historico:adicionar (tabela)
end
--> remover
_table_remove (self.tabelas, #self.tabelas)
_detalhes:SendEvent ("DETAILS_DATA_SEGMENTREMOVED", nil, nil)
_table_remove (self.tabelas, combat_index)
_detalhes:SendEvent ("DETAILS_DATA_SEGMENTREMOVED")
end
+3
View File
@@ -455,6 +455,9 @@
--> add to storage
if (not InCombatLockdown() and not UnitAffectingCombat ("player") and not _detalhes.logoff_saving_data) then
--_detalhes.StoreEncounter()
local successful, errortext = pcall (_detalhes.StoreEncounter)
if (not successful) then
_detalhes:Msg ("error occurred on StoreEncounter():", errortext)
+266 -201
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@@ -2,6 +2,8 @@ local _detalhes = _G._detalhes
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
local UnitName = UnitName
local UnitGUID = UnitGUID
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local select = select
local floor = floor
@@ -293,6 +295,11 @@ function _detalhes:GetPerformanceRaidType()
return nil
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> background tasks
local background_tasks = {}
local task_timers = {
["LOW"] = 30,
@@ -354,6 +361,10 @@ end
_detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> storage stuff
local store_instances = {
[1205] = true, --Blackrock Foundry
[1228] = true, --Highmaul
@@ -384,181 +395,8 @@ function _detalhes:StoreEncounter (combat)
local diff = combat:GetDifficulty()
--> check for heroic mode
if (diff == 5 or diff == 6 or diff == 15) then --test on raid finder or diff == 7 or diff == 17
local role = UnitGroupRolesAssigned ("player")
if (role ~= "DAMAGER" and role ~= "HEALER") then
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
local self_database = db.SELF_STORAGE
if (not self_database) then
--> outdate database?
return
end
local heroic_branch = self_database ["HEROIC"]
if (not heroic_branch) then
heroic_branch = {}
self_database ["HEROIC"] = heroic_branch
end
--> heroic database: numeric table with combats
local encounter_database = heroic_branch [encounter_id]
if (not encounter_database) then
heroic_branch [encounter_id] = {}
encounter_database = heroic_branch [encounter_id]
end
--> get player data
local t = {
total = 0,
spells = {},
}
if (role == "DAMAGER") then
local player = combat (1, _detalhes.playername)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
elseif (role == "HEALER") then
local player = combat (2, _detalhes.playername)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
end
if (diff == 14 or diff == 15 or diff == 16) then --test on raid finder ' or diff == 17'
if (t.total > 0) then
local this_combat_data = {
total = t.total,
spells = t.spells,
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
}
tinsert (encounter_database, this_combat_data)
end
--> check for normal mode
elseif (diff == 3 or diff == 4 or diff == 14) then
local role = UnitGroupRolesAssigned ("player")
if (role ~= "DAMAGER" and role ~= "HEALER") then
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
local self_database = db.SELF_STORAGE
if (not self_database) then
--> outdate database?
return
end
local normal_branch = self_database ["NORMAL"]
if (not normal_branch) then
normal_branch = {}
self_database ["NORMAL"] = normal_branch
end
--> heroic database: numeric table with combats
local encounter_database = normal_branch [encounter_id]
if (not encounter_database) then
normal_branch [encounter_id] = {}
encounter_database = normal_branch [encounter_id]
end
--> get player data
local t = {
total = 0,
spells = {},
role = role,
}
if (role == "DAMAGER") then
local player = combat (1, _detalhes.playername)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
elseif (role == "HEALER") then
local player = combat (2, _detalhes.playername)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
end
if (t.total > 0) then
local this_combat_data = {
total = t.total,
spells = t.spells,
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
}
tinsert (encounter_database, this_combat_data)
end
--> check if is a mythic encounter and store the mythic encounter
elseif (difficulty == 16) then
--> check the guild name
local match = 0
local guildName = select (1, GetGuildInfo ("player"))
@@ -578,7 +416,7 @@ function _detalhes:StoreEncounter (combat)
else
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
@@ -586,7 +424,7 @@ function _detalhes:StoreEncounter (combat)
return
end
end
--> get the storage table
local db = DetailsDataStorage
@@ -598,49 +436,276 @@ function _detalhes:StoreEncounter (combat)
elseif (not db) then
return
end
local raid_database = db.RAID_STORAGE
if (not raid_database) then
db.RAID_STORAGE = {}
raid_database = db.RAID_STORAGE
local diff_storage = db [diff]
if (not diff_storage) then
db [diff] = {}
diff_storage = db [diff]
end
--> encounter_database: numeric table with combats
local encounter_database = raid_database [encounter_id]
local encounter_database = diff_storage [encounter_id]
if (not encounter_database) then
raid_database [encounter_id] = {}
encounter_database = raid_database [encounter_id]
diff_storage [encounter_id] = {}
encounter_database = diff_storage [encounter_id]
end
--> get raid members data
local this_combat_data = {
damage = {},
heal = {},
healing = {},
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
guild = guildName,
}
local damage_container_hash = combat [1]._NameIndexTable
local damage_container_pool = combat [1]._ActorTable
for i = 1, raid_size do
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
local healing_container_hash = combat [2]._NameIndexTable
local healing_container_pool = combat [2]._ActorTable
for i = 1, GetNumGroupMembers() do
local role = UnitGroupRolesAssigned ("raid" .. i)
if (role == "DAMAGER") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
if (damage_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] or 0}
end
elseif (role == "HEALER") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
if (heal_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] or 0}
end
end
local damage_actor = combat (1, player_name)
if (damage_actor) then
this_combat_data.damage [player_name] = floor (damage_actor.total)
end
local heal_actor = combat (2, player_name)
if (heal_actor) then
this_combat_data.heal [player_name] = floor (heal_actor.total)
end
end
tinsert (encounter_database, this_combat_data)
print ("|cFFFFFF00Details! Storage|r: encounter saved!")
end
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> inspect stuff
local ilvl_core = _detalhes:CreateEventListener()
ilvl_core:RegisterEvent ("GROUP_ONENTER", "OnEnter")
ilvl_core:RegisterEvent ("GROUP_ONLEAVE", "OnLeave")
ilvl_core:RegisterEvent ("COMBAT_PLAYER_ENTER", "EnterCombat")
ilvl_core:RegisterEvent ("COMBAT_PLAYER_LEAVE", "LeaveCombat")
ilvl_core:RegisterEvent ("ZONE_TYPE_CHANGED", "ZoneChanged")
local inspecting = {}
local inspect_frame = CreateFrame ("frame")
local check_inspect_queue = function()
for spellid, timeout_id in pairs (inspecting) do
return
end
inspect_frame:UnregisterEvent ("INSPECT_READY")
end
local inspect_amout = function()
local i = 0
for spellid, timeout_id in pairs (inspecting) do
i = i + 1
end
return i
end
function _detalhes:IlvlFromNetwork (player, realm, core, ilvl)
local guid = UnitGUID (player .. "-" .. realm)
if (not guid) then
guid = UnitGUID (player)
if (not guid) then
return
end
end
_detalhes.item_level_pool [guid] = {name = player, ilvl = ilvl, time = time()}
end
inspect_frame:SetScript ("OnEvent", function (self, event, ...)
local guid, unitid, arg3 = select (1, ...)
if (inspecting [guid]) then
local unitid, cancel_tread = inspecting [guid] [1], inspecting [guid] [2]
inspecting [guid] = nil
ilvl_core:CancelTimer (cancel_tread)
--> do inspect stuff
if (unitid) then
if (CheckInteractDistance (unitid, 1)) then
local item_amount = 0
local item_level = 0
for equip_id = 1, 17 do
if (equip_id ~= 4) then --shirt slot
local item = GetInventoryItemLink (unitid, equip_id)
if (item) then
local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo (item)
if (iLevel) then
item_amount = item_amount + 1
item_level = item_level + iLevel
end
end
end
end
local average = item_level / item_amount
-- register
if (average > 0) then
_detalhes.item_level_pool [guid] = {name = UnitName (unitid), ilvl = average, time = time()}
end
end
end
--> check queue
check_inspect_queue()
end
end)
function ilvl_core:InspectTimeOut (guid)
inspecting [guid] = nil
check_inspect_queue()
end
function ilvl_core:GetItemLevel (unitid, guid)
--> double check
if (UnitAffectingCombat ("player") or InCombatLockdown()) then
return
end
if (not unitid or not CanInspect (unitid) or not CheckInteractDistance (unitid, 1)) then
return
end
inspect_frame:RegisterEvent ("INSPECT_READY")
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer ("InspectTimeOut", 12, guid)}
NotifyInspect (unitid)
end
function ilvl_core:Reset()
ilvl_core.raid_id = 1
end
function ilvl_core:Loop()
if (inspect_amout() > 1) then
return
end
local members_amt = GetNumGroupMembers()
if (ilvl_core.raid_id > members_amt) then
ilvl_core.raid_id = 1
end
local unitid = "raid" .. ilvl_core.raid_id
local guid = UnitGUID (unitid)
if (not guid) then
ilvl_core.raid_id = ilvl_core.raid_id + 1
return
end
if (inspecting [guid]) then
return
end
local ilvl_table = _detalhes.ilevel:GetIlvl (guid)
if (ilvl_table and ilvl_table.time + 3600 > time()) then
ilvl_core.raid_id = ilvl_core.raid_id + 1
return
end
ilvl_core:GetItemLevel (unitid, guid)
ilvl_core.raid_id = ilvl_core.raid_id + 1
end
function ilvl_core:EnterCombat()
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
local can_start_loop = function()
if (_detalhes:GetZoneType() ~= "raid" or ilvl_core.loop_process or _detalhes.in_combat) then
return false
end
return true
end
function ilvl_core:LeaveCombat()
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", 2)
end
end
function ilvl_core:ZoneChanged (zone_type)
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", 2)
end
end
function ilvl_core:OnEnter()
if (IsInRaid()) then
_detalhes:SentMyItemLevel()
end
if (can_start_loop()) then
ilvl_core:Reset()
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", 2)
end
end
function ilvl_core:OnLeave()
if (ilvl_core.loop_process) then
ilvl_core:CancelTimer (ilvl_core.loop_process)
ilvl_core.loop_process = nil
end
end
--> ilvl API
_detalhes.ilevel = {}
function _detalhes.ilevel:GetPool()
return _detalhes.item_level_pool
end
function _detalhes.ilevel:GetIlvl (guid)
return _detalhes.item_level_pool [guid]
end
function _detalhes.ilevel:GetInOrder()
local order = {}
for guid, t in pairs (_detalhes.item_level_pool) do
order [#order+1] = {t.name, t.ilvl, t.time}
end
table.sort (order, _detalhes.Sort2)
return order
end
+15
View File
@@ -29,6 +29,8 @@
local CONST_VERSION_CHECK = "CV"
local CONST_ITEMLEVEL_DATA = "IL"
local CONST_CLOUD_REQUEST = "CR"
local CONST_CLOUD_FOUND = "CF"
local CONST_CLOUD_DATARQ = "CD"
@@ -39,6 +41,7 @@
["HIGHFIVE_REQUEST"] = CONST_HIGHFIVE_REQUEST,
["HIGHFIVE_DATA"] = CONST_HIGHFIVE_DATA,
["VERSION_CHECK"] = CONST_VERSION_CHECK,
["ITEMLEVEL_DATA"] = CONST_ITEMLEVEL_DATA,
["CLOUD_REQUEST"] = CONST_CLOUD_REQUEST,
["CLOUD_FOUND"] = CONST_CLOUD_FOUND,
["CLOUD_DATARQ"] = CONST_CLOUD_DATARQ,
@@ -245,6 +248,7 @@
[CONST_HIGHFIVE_REQUEST] = _detalhes.network.HighFive_Request,
[CONST_HIGHFIVE_DATA] = _detalhes.network.HighFive_DataReceived,
[CONST_VERSION_CHECK] = _detalhes.network.Update_VersionReceived,
[CONST_ITEMLEVEL_DATA] = _detalhes.network.ItemLevel_Received,
[CONST_CLOUD_REQUEST] = _detalhes.network.Cloud_Request,
[CONST_CLOUD_FOUND] = _detalhes.network.Cloud_Found,
@@ -453,6 +457,17 @@
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> item level
function _detalhes:SentMyItemLevel()
local overall, equipped = GetAverageItemLevel()
_detalhes:SendRaidData (CONST_ITEMLEVEL_DATA, overall)
end
function _detalhes.network.ItemLevel_Received (player, realm, core_version, itemlevel)
_detalhes:IlvlFromNetwork (player, realm, core_version, itemlevel)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> update
+7 -4
View File
@@ -2606,7 +2606,13 @@
return _detalhes.zone_type
end
function _detalhes.parser_functions:ZONE_CHANGED_NEW_AREA (...)
local zoneName, zoneType, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
_detalhes.zone_type = zoneType
_detalhes.zone_id = zoneMapID
_detalhes.zone_name = zoneName
if (_detalhes.last_zone_type ~= zoneType) then
_detalhes:SendEvent ("ZONE_TYPE_CHANGED", nil, zoneType)
_detalhes.last_zone_type = zoneType
@@ -2614,10 +2620,6 @@
_detalhes:CheckChatOnZoneChange (zoneType)
_detalhes.zone_type = zoneType
_detalhes.zone_id = zoneMapID
_detalhes.zone_name = zoneName
if (_detalhes.debug) then
_detalhes:Msg ("(debug) zone change:", _detalhes.zone_name, "is a", _detalhes.zone_type, "zone.")
end
@@ -2859,6 +2861,7 @@
if (_detalhes.schedule_store_boss_encounter) then
if (not _detalhes.logoff_saving_data) then
--_detalhes.StoreEncounter()
local successful, errortext = pcall (_detalhes.StoreEncounter)
if (not successful) then
_detalhes:Msg ("error occurred on StoreEncounter():", errortext)
+3 -1
View File
@@ -388,7 +388,9 @@
return _detalhes:ScheduleTimer ("SaveMainWindowPosition", 1, self)
end
self:SaveLibWindow()
if (self.mostrando ~= "solo") then
self:SaveLibWindow()
end
--> save the position
local _w = baseframe_width
+5 -3
View File
@@ -943,9 +943,9 @@ local default_profile = {
anchor_relative = "top",
anchor_offset = {0, 0},
border_texture = "Blizzard Tooltip",
border_color = {1, 1, 1, 1},
border_size = 16,
border_texture = "Details BarBorder 3",
border_color = {0.76, 0.76, 0.76, 1},
border_size = 14,
},
}
@@ -1054,6 +1054,8 @@ local default_global_data = {
},
--> auras
details_auras = {},
--> ilvl
item_level_pool = {},
}
_detalhes.default_global_data = default_global_data
+20
View File
@@ -935,7 +935,27 @@ function SlashCmdList.DETAILS (msg, editbox)
local _, _, flags = barra.texto_esquerdo:GetFont()
print ("outline:",flags)
end
elseif (msg == "ilvl") then
local item_amount = 0
local item_level = 0
for equip_id = 1, 17 do
if (equip_id ~= 4) then --shirt slot
local item = GetInventoryItemLink ("player", equip_id)
if (item) then
local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo (item)
if (iLevel) then
item_amount = item_amount + 1
item_level = item_level + iLevel
end
end
end
end
local average = item_level / item_amount
print ("your item lvl:", average)
else
--if (_detalhes.opened_windows < 1) then
Binary file not shown.
@@ -1,8 +1,13 @@
DETAILS_STORAGE_VERSION = 2
DETAILS_STORAGE_VERSION = 3
function _detalhes:CreateStorageDB()
DetailsDataStorage = {VERSION = DETAILS_STORAGE_VERSION, RAID_STORAGE = {}, SELF_STORAGE = {}}
DetailsDataStorage = {
VERSION = DETAILS_STORAGE_VERSION,
[14] = {}, --normal mode
[15] = {}, --heroic mode
[16] = {}, --mythic mode
}
return DetailsDataStorage
end
@@ -11,17 +16,22 @@ f:Hide()
f:RegisterEvent ("ADDON_LOADED")
f:SetScript ("OnEvent", function (self, event, addonName)
if (addonName == "Details_DataStorage") then
DetailsDataStorage = DetailsDataStorage or _detalhes:CreateStorageDB()
if (DetailsDataStorage.VERSION < DETAILS_STORAGE_VERSION) then
--> do revisions
if (DetailsDataStorage.VERSION == 1) then
DetailsDataStorage.SELF_STORAGE = {}
DetailsDataStorage.VERSION = 2
if (DetailsDataStorage.VERSION < 3) then
table.wipe (DetailsDataStorage)
DetailsDataStorage = _detalhes:CreateStorageDB()
end
end
print ("|cFFFFFF00Details! Storage|r: loaded!")
DETAILS_STORAGE_LOADED = true
end
end)
+19
View File
@@ -347,6 +347,25 @@ function _G._detalhes:Start()
_detalhes:AddDefaultCustomDisplays()
--> Reset for the new structure
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 64 and enable_reset_warning) then
function _detalhes:ResetDataStorage()
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
local db = DetailsDataStorage
if (db) then
table.wipe (db)
end
DetailsDataStorage = _detalhes:CreateStorageDB()
end
_detalhes:ScheduleTimer ("ResetDataStorage", 1)
end
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < 47 and enable_reset_warning) then
for i = #_detalhes.custom, 1, -1 do
_detalhes.atributo_custom:RemoveCustom (i)