Parser: fix energize events. Remove energize overflow since its not tracked in 3.3.5

This commit is contained in:
andrew6180
2024-10-07 11:18:13 -07:00
parent f82040a99f
commit 402b918045
3 changed files with 4 additions and 13 deletions
+1 -9
View File
@@ -1017,19 +1017,11 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
for i = 1, #allGeneratorSpells do
local thisGenerator = allGeneratorSpells [i]
local spellName, _, spellIcon = _GetSpellInfo(thisGenerator[1].id)
GameCooltip:AddLine(spellName, FormatTooltipNumber (_, thisGenerator[2]) .. " (|cFFFF5555overflow: " .. FormatTooltipNumber (_, thisGenerator[3]) .. "|r | " .. _cstr ("%.1f", (thisGenerator[2] / allGenerated) * 100).."%)")
GameCooltip:AddLine(spellName, FormatTooltipNumber (_, thisGenerator[2]))
GameCooltip:AddIcon (spellIcon, nil, nil, icon_size.W, icon_size.H, .1, .9, .1, .9)
_detalhes:AddTooltipBackgroundStatusbar()
end
--auto regen overflow
_detalhes:AddTooltipSpellHeaderText (self.nome .. " Auto Regen Overflow", headerColor, 1, [[Interface\CHARACTERFRAME\Disconnect-Icon]], 0.3, 0.7, 0.3, 0.7)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
GameCooltip:AddLine("Auto Regen Overflow", FormatTooltipNumber (_, self.passiveover) .. " ( " .. _cstr ("%.1f", self.passiveover / (self.passiveover + self.total) * 100) .. "%)")
GameCooltip:AddIcon ([[Interface\COMMON\Indicator-Red]], nil, nil, icon_size.W, icon_size.H)
_detalhes:AddTooltipBackgroundStatusbar()
return true
end
+1 -1
View File
@@ -19,6 +19,6 @@
function habilidade_energy:Add(serial, nome, flag, amount, who_nome, powertype, overpower)
self.counter = self.counter + 1
self.total = self.total + amount
self.totalover = self.totalover + overpower
self.totalover = 0
self.targets[nome] = (self.targets[nome] or 0) + amount
end
+2 -3
View File
@@ -3298,7 +3298,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
-- ~energy ~resource
function parser:energize (token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName, spellType, amount, overpower, powerType, altpower)
function parser:energize (token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, spellId, spellName, spellType, amount, powerType)
if (not sourceName) then
sourceName = "[*] " .. spellName
elseif (not targetName) then
@@ -3375,7 +3375,6 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
--regen produced amount
sourceActor.total = sourceActor.total + amount
sourceActor.totalover = sourceActor.totalover + overpower
--target regenerated amount
targetActor.received = targetActor.received + amount
@@ -3392,7 +3391,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
--return spell:Add (alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype)
return _spell_energy_func (spellTable, targetSerial, targetName, targetFlags, amount, sourceName, powerType, overpower)
return _spell_energy_func (spellTable, targetSerial, targetName, targetFlags, amount, sourceName, powerType)
else
--is a resource
sourceActor.resource = sourceActor.resource + resourceAmount