Make sure unit is in range before CanInspect

This commit is contained in:
Flamanis
2022-10-25 20:43:24 -05:00
committed by GitHub
parent fabfe114d5
commit 2fc5c33f31
+2 -2
View File
@@ -1899,7 +1899,7 @@ function ilvl_core:CalcItemLevel (unitid, guid, shout)
unitid = unitid [1]
end
if (unitid and CanInspect(unitid) and UnitPlayerControlled(unitid) and CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE)) then
if (unitid and UnitPlayerControlled(unitid) and CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE) and CanInspect(unitid)) then
--16 = all itens including main and off hand
local item_amount = 16
@@ -3149,4 +3149,4 @@ function CopyText(text)
Details.CopyTextField.textField:SetText(text)
Details.CopyTextField.textField:HighlightText()
end)
end
end