- more interface tweaks.
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@@ -1183,6 +1183,9 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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tooltip_max_abilities = 99
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end
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local icon_size = _detalhes.tooltip.icon_size
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local icon_border = _detalhes.tooltip.icon_border_texcoord
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for i = 1, _math_min (tooltip_max_abilities, #ActorHealingTable) do
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if (ActorHealingTable[i][2] < 1) then
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break
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@@ -1196,7 +1199,7 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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else
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GameCooltip:AddLine (ActorHealingTable[i][4][1]..": ", FormatTooltipNumber (_, ActorHealingTable[i][2]).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
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end
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GameCooltip:AddIcon (ActorHealingTable[i][4][3], nil, nil, 14, 14)
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GameCooltip:AddIcon (ActorHealingTable[i][4][3], nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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@@ -1353,6 +1356,7 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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end
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--> absorbs vs heal
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--[=[
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if (instancia.sub_atributo == 1 or instancia.sub_atributo == 2) then
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local total_healed = self.total - self.totalabsorb
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local total_previned = self.totalabsorb
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@@ -1391,6 +1395,7 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
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GameCooltip:AddIcon ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 1, 2, 14, 14, 1, 0, 0, 1)
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end
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end
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--]=]
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return true
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end
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