- more interface tweaks.

This commit is contained in:
Tercio
2015-06-08 17:58:33 -03:00
parent 0d7dc20746
commit 29e772ab92
9 changed files with 138 additions and 53 deletions
+4 -3
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File diff suppressed because one or more lines are too long
+47 -19
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@@ -67,6 +67,8 @@
_detalhes.tooltip_key_size_width = 24
_detalhes.tooltip_key_size_height = 10
local enemies_background = {value = 100, color = {0.1960, 0.1960, 0.1960, 0.8697}, texture = "Interface\\AddOns\\Details\\images\\bar_background2"}
local headerColor = {1, 0.9, 0.0, 1}
local info = _detalhes.janela_info
@@ -671,8 +673,12 @@
GameCooltip:AddLine (Loc ["STRING_VOIDZONE_TOOLTIP"], nil, nil, headerColor, nil, 12)
GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.1796875, 0, 0.0546875)
_detalhes:AddTooltipHeaderStatusbar (1, 1, 1, 0.6)
--for target_name, debuff_table in _pairs (container) do
local first = tooltip_void_zone_temp [1] and tooltip_void_zone_temp [1][3].damage
for index, t in _ipairs (tooltip_void_zone_temp) do
if (t[3] == 0) then
@@ -683,9 +689,9 @@
local minutos, segundos = _math_floor (debuff_table.uptime / 60), _math_floor (debuff_table.uptime % 60)
if (minutos > 0) then
GameCooltip:AddLine (t[1], FormatTooltipNumber (_, debuff_table.damage) .. " (" .. minutos .. "m " .. segundos .. "s" .. ")")
GameCooltip:AddLine (_detalhes:GetOnlyName (t[1]), FormatTooltipNumber (_, debuff_table.damage) .. " (" .. minutos .. "m " .. segundos .. "s" .. ")")
else
GameCooltip:AddLine (t[1], FormatTooltipNumber (_, debuff_table.damage) .. " (" .. segundos .. "s" .. ")")
GameCooltip:AddLine (_detalhes:GetOnlyName (t[1]), FormatTooltipNumber (_, debuff_table.damage) .. " (" .. segundos .. "s" .. ")")
end
local classe = _detalhes:GetClass (t[1])
@@ -695,13 +701,18 @@
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
end
_detalhes:AddTooltipBackgroundStatusbar()
local _, _, _, _, _, r, g, b = _detalhes:GetClass (t[1])
GameCooltip:AddStatusBar (debuff_table.damage / first * 100, 1, r, g, b, 1, false, enemies_background)
--_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:AddLine ("")
GameCooltip:AddLine (Loc ["STRING_REPORT_LEFTCLICK"], nil, 1, _unpack (self.click_to_report_color))
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 0.015625, 0.13671875, 0.4375, 0.59765625)
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.4)
GameCooltip:SetOption ("StatusBarTexture", "Interface\\AddOns\\Details\\images\\bar_serenity")
GameCooltip:ShowCooltip()
@@ -1714,11 +1725,11 @@ end
return self:RefreshBarra (esta_barra, instancia)
end
end
end
end
--[[ exported]] function _detalhes:RefreshBarra (esta_barra, instancia, from_resize)
if (from_resize) then
@@ -1950,7 +1961,10 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
--habilidades
--> habilidades
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
if (#ActorSkillsSortTable > 0) then
for i = 1, _math_min (tooltip_max_abilities, #ActorSkillsSortTable) do
local SkillTable = ActorSkillsSortTable [i]
@@ -1960,7 +1974,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
else
GameCooltip:AddLine (nome_magia..": ", FormatTooltipNumber (_, _math_floor (SkillTable [3])) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
@@ -2110,7 +2124,6 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
return true
end
local enemies_background = {value = 100, color = {0.1, 0.1, 0.15, 1}, texture = "Interface\\AddOns\\Details\\images\\bar_background2"}
function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
local owner = self.owner
@@ -2119,10 +2132,10 @@ function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local combat = instancia:GetShowingCombat()
local enemy_name = self:name()
--> enemy damage taken
local i = 1
local damage_taken = 0
@@ -2152,7 +2165,9 @@ function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
_detalhes:AddTooltipSpellHeaderText (Loc ["STRING_DAMAGE_TAKEN_FROM"], headerColor, r, g, b, i-1)
GameCooltip:AddIcon ([[Interface\Buttons\UI-MicroStream-Red]], 1, 1, 14, 14, 0.1875, 0.8125, 0.15625, 0.78125)
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
GameCooltip:AddStatusBar (100, 1, 0.7, g, b, 1)
--GameCooltip:AddStatusBar (100, 1, 0.7, g, b, 1)
_detalhes:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
--> build the tooltip
@@ -2181,18 +2196,19 @@ function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
local r, g, b = unpack (_detalhes.class_colors [classe])
GameCooltip:AddStatusBar (total/top*100, 1, r, g, b, 1, false, enemies_background)
GameCooltip:SetOption ("StatusBarTexture", "Interface\\AddOns\\Details\\images\\bar_serenity")
--_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:SetOption ("StatusBarTexture", "Interface\\AddOns\\Details\\images\\bar_serenity")
--> damage done and heal
GameCooltip:AddLine (" ")
GameCooltip:AddLine (Loc ["STRING_ATTRIBUTE_DAMAGE_DONE"], FormatTooltipNumber (_, _math_floor (self.total)))
local half = 0.00048828125
GameCooltip:AddIcon (instancia:GetSkinTexture(), 1, 1, 14, 14, 0.005859375 + half, 0.025390625 - half, 0.3623046875, 0.3818359375)
_detalhes:AddTooltipBackgroundStatusbar()
--_detalhes:AddTooltipBackgroundStatusbar()
GameCooltip:AddStatusBar (0, 1, r, g, b, 1, false, enemies_background)
local heal_actor = instancia.showing (2, self.nome)
if (heal_actor) then
@@ -2201,15 +2217,16 @@ function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
GameCooltip:AddLine (Loc ["STRING_ATTRIBUTE_HEAL_DONE"], 0)
end
GameCooltip:AddIcon (instancia:GetSkinTexture(), 1, 1, 14, 14, 0.037109375 + half, 0.056640625 - half, 0.3623046875, 0.3818359375)
_detalhes:AddTooltipBackgroundStatusbar()
--_detalhes:AddTooltipBackgroundStatusbar()
GameCooltip:AddStatusBar (0, 1, r, g, b, 1, false, enemies_background)
--> enemy description
if (instancia.sub_atributo == 6) then
GameCooltip:AddLine (" ")
GameCooltip:AddLine (Loc ["STRING_LEFTCLICK_DAMAGETAKEN"])
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.7)
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.4)
GameCooltip:AddLine (Loc ["STRING_MIDDLECLICK_DAMAGETAKEN"])
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.7)
GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.4)
end
--> clean up
@@ -2219,6 +2236,8 @@ function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
t[1] = 0
end
GameCooltip:SetOption ("YSpacingMod", -1)
return true
end
@@ -2301,6 +2320,9 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
end
end
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
for i = 1, max do
local aggressor = meus_agressores[i][4]
@@ -2318,7 +2340,7 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
for _, spell in _ipairs (all_spells) do
local spellname, _, spellicon = _GetSpellInfo (spell [1])
GameCooltip:AddLine (spellname .. " (|cFFFFFF00" .. spell [3] .. "|r): ", FormatTooltipNumber (_, spell [2]).." (" .. _cstr ("%.1f", (spell [2] / damage_taken) * 100).."%)")
GameCooltip:AddIcon (spellicon, 1, 1, 14, 14)
GameCooltip:AddIcon (spellicon, 1, 1, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
@@ -2463,10 +2485,13 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
max_abilities2 = 99
end
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
for i = 1, _math_min (max_abilities2, #Skills) do
local nome, _, icone = _GetSpellInfo (Skills[i][1])
GameCooltip:AddLine (nome .. ": ", FormatTooltipNumber (_, Skills[i][2]).." (".._cstr("%.1f", Skills[i][2]/FriendlyFireTotal*100).."%)")
GameCooltip:AddIcon (icone, nil, nil, 14, 14)
GameCooltip:AddIcon (icone, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
@@ -2730,6 +2755,9 @@ end
if (texCoords) then
row.icone:SetTexCoord (unpack (texCoords))
else
local icon_border = _detalhes.tooltip.icon_border_texcoord
row.icone:SetTexCoord (icon_border.L, icon_border.R, icon_border.T, icon_border.B)
end
row.minha_tabela = self
+4 -3
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@@ -989,8 +989,10 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
max = 99
end
for o = 1, math.min (i, max) do
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
for o = 1, math.min (i, max) do
local spell = energy_tooltips_table [o]
if (spell [2] < 1) then
@@ -999,9 +1001,8 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
local nome_magia, _, icone_magia = _GetSpellInfo (spell [1])
GameCooltip:AddLine (nome_magia..": ", FormatTooltipNumber (_, spell [2]).." (".._cstr("%.1f", (spell [2]/total_regenerado) * 100).."%)")
GameCooltip:AddIcon (icone_magia)
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
--> players
+6 -1
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@@ -1183,6 +1183,9 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
tooltip_max_abilities = 99
end
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
for i = 1, _math_min (tooltip_max_abilities, #ActorHealingTable) do
if (ActorHealingTable[i][2] < 1) then
break
@@ -1196,7 +1199,7 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
else
GameCooltip:AddLine (ActorHealingTable[i][4][1]..": ", FormatTooltipNumber (_, ActorHealingTable[i][2]).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
end
GameCooltip:AddIcon (ActorHealingTable[i][4][3], nil, nil, 14, 14)
GameCooltip:AddIcon (ActorHealingTable[i][4][3], nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
@@ -1353,6 +1356,7 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
end
--> absorbs vs heal
--[=[
if (instancia.sub_atributo == 1 or instancia.sub_atributo == 2) then
local total_healed = self.total - self.totalabsorb
local total_previned = self.totalabsorb
@@ -1391,6 +1395,7 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
GameCooltip:AddIcon ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 1, 2, 14, 14, 1, 0, 0, 1)
end
end
--]=]
return true
end
+32 -13
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@@ -1057,7 +1057,7 @@ end
--------------------------------------------- // TOOLTIPS // ---------------------------------------------
---------> TOOLTIPS BIFURCAÇÃO
---------> TOOLTIPS BIFURCAÇÃO ~tooltip
function atributo_misc:ToolTip (instancia, numero, barra, keydown)
--> seria possivel aqui colocar o icone da classe dele?
GameTooltip:ClearLines()
@@ -1105,7 +1105,9 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
local habilidades = self.cc_break_spells._ActorTable
--> habilidade usada para tirar o CC
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
for _spellid, _tabela in _pairs (habilidades) do
--> quantidade
@@ -1120,7 +1122,7 @@ function atributo_misc:ToolTipCC (instancia, numero, barra)
local nome_magia, _, icone_magia = _GetSpellInfo (spellid_quebrada)
GameCooltip:AddLine (nome_magia..": ", amt_quebrada)
GameCooltip:AddIcon ([[Interface\Buttons\UI-GroupLoot-Pass-Down]], nil, 1, 14, 14)
GameCooltip:AddIcon (icone_magia, nil, 2, 14, 14)
GameCooltip:AddIcon (icone_magia, nil, 2, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
GameCooltip:AddStatusBar (100, 1, 1, 0, 0, .2)
end
@@ -1171,12 +1173,15 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
GameCooltip:AddIcon ([[Interface\ICONS\Spell_Arcane_ArcaneTorrent]], 1, 1, 14, 14, 0.078125, 0.9375, 0.078125, 0.953125)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
if (#meus_dispells > 0) then
for i = 1, _math_min (25, #meus_dispells) do
local esta_habilidade = meus_dispells[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
@@ -1200,7 +1205,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra)
local esta_habilidade = buffs_dispelados[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
@@ -1684,6 +1689,9 @@ function atributo_misc:ToolTipDebuffUptime (instancia, numero, barra)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
if (#debuffs_usados > 0) then
for i = 1, _math_min (30, #debuffs_usados) do
local esta_habilidade = debuffs_usados[i]
@@ -1703,7 +1711,7 @@ function atributo_misc:ToolTipDebuffUptime (instancia, numero, barra)
_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
end
end
else
@@ -1741,11 +1749,16 @@ function atributo_misc:ToolTipBuffUptime (instancia, numero, barra)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
if (#buffs_usados > 0) then
for i = 1, _math_min (30, #buffs_usados) do
local esta_habilidade = buffs_usados[i]
if (esta_habilidade[2] > 0) then
local percent = esta_habilidade[2] / _combat_time * 100
if (esta_habilidade[2] > 0 and percent < 99.5) then
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
local minutos, segundos = _math_floor (esta_habilidade[2]/60), _math_floor (esta_habilidade[2]%60)
@@ -1753,14 +1766,14 @@ function atributo_misc:ToolTipBuffUptime (instancia, numero, barra)
--GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)", nil, "gray", "gray")
--GameCooltip:AddStatusBar (100, nil, 1, 0, 1, .3, false)
elseif (minutos > 0) then
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddLine (nome_magia..": ", minutos .. "m " .. segundos .. "s" .. " (" .. _cstr ("%.1f", percent) .. "%)")
_detalhes:AddTooltipBackgroundStatusbar()
else
GameCooltip:AddLine (nome_magia..": ", segundos .. "s" .. " (" .. _cstr ("%.1f", esta_habilidade[2] / _combat_time * 100) .. "%)")
GameCooltip:AddLine (nome_magia..": ", segundos .. "s" .. " (" .. _cstr ("%.1f", percent) .. "%)")
_detalhes:AddTooltipBackgroundStatusbar()
end
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
end
end
else
@@ -1795,12 +1808,15 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra)
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
if (#cooldowns_usados > 0) then
for i = 1, _math_min (25, #cooldowns_usados) do
local esta_habilidade = cooldowns_usados[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14) --0.03125, 0.96875, 0.03125, 0.96875
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
@@ -1935,6 +1951,9 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local meu_total = self ["interrupt"]
local minha_tabela = self.interrupt_spells._ActorTable
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
--> habilidade usada para interromper
local meus_interrupts = {}
@@ -1952,7 +1971,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local esta_habilidade = meus_interrupts[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
else
@@ -1976,7 +1995,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra)
local esta_habilidade = habilidades_interrompidas[i]
local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1])
GameCooltip:AddLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)")
GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
end
+3
View File
@@ -977,6 +977,9 @@ local default_profile = {
menus_bg_coords = {331/512, 63/512, 109/512, 143/512},
menus_bg_color = {.8, .8, .8, 0.2},
menus_bg_texture = [[Interface\SPELLBOOK\Spellbook-Page-1]],
icon_border_texcoord = {L = 5/64, R = 59/64, T = 5/64, B = 59/64},
icon_size = {W = 13, H = 13}
},
}
+3 -4
View File
@@ -1171,7 +1171,7 @@ local _
0,
0,
},
["icon_file"] = "Interface\\AddOns\\Details\\images\\classes_small_alpha",
["icon_file"] = "Interface\\AddOns\\Details\\images\\spec_icons_normal_alpha",
["textL_show_number"] = true,
["texture"] = "Skyline",
["texture_background_file"] = "Interface\\AddOns\\Details\\images\\bar4",
@@ -1455,7 +1455,6 @@ local _
["side"] = 2,
},
["bg_r"] = 0.3294,
["skin"] = "ElvUI Frame Style",
["following"] = {
["bar_color"] = {
1, -- [1]
@@ -1497,7 +1496,7 @@ local _
},
["row_info"] = {
["textR_outline"] = false,
["spec_file"] = "Interface\\AddOns\\Details\\images\\spec_icons_normal_alpha",
["spec_file"] = "Interface\\AddOns\\Details\\images\\spec_icons_normal",
["textL_outline"] = false,
["texture_highlight"] = "Interface\\FriendsFrame\\UI-FriendsList-Highlight",
["textR_show_data"] = {
@@ -1700,7 +1699,7 @@ local _
["textR_outline"] = false,
["textL_outline"] = false,
["textL_enable_custom_text"] = false,
["icon_file"] = "Interface\\AddOns\\Details\\images\\classes_small_alpha",
["icon_file"] = "Interface\\AddOns\\Details\\images\\spec_icons_normal",
["texture_background_file"] = "Interface\\AddOns\\Details\\images\\BantoBar",
["start_after_icon"] = false,
["texture_highlight"] = "Interface\\FriendsFrame\\UI-FriendsList-Highlight",
+17
View File
@@ -868,6 +868,9 @@ local default_skin = function()
window.close_button:SetHeight (32)
window.close_button:SetPoint ("TOPRIGHT", window, "TOPRIGHT", 5, -8)
window.options_button:SetPoint ("topright", window, "topright", -26, -16)
window.options_button:SetSize (16, 16)
window.avatar:SetParent (window)
_detalhes:SetPDWBarConfig ("Skyline")
@@ -926,6 +929,9 @@ local elvui_skin = function()
window.close_button:SetHeight (20)
window.close_button:SetPoint ("TOPRIGHT", window, "TOPRIGHT", 0, -3)
window.options_button:SetPoint ("topright", window, "topright", -17, -7)
window.options_button:SetSize (12, 12)
window.avatar:SetParent (titlebar)
end
_detalhes:InstallPDWSkin ("ElvUI", {func = elvui_skin, author = "Details! Team", version = "v1.0", desc = "Skin compatible with ElvUI addon."})
@@ -1070,6 +1076,17 @@ function gump:CriaJanelaInfo()
este_gump.no_targets.text:SetTextColor (1, 1, 1, .4)
este_gump.no_targets:Hide()
--> botão de opções
local open_options = function()
_detalhes:OpenOptionsWindow (info.instancia, false, 6)
_detalhes:OpenOptionsWindow (info.instancia, false, 6)
end
este_gump.options_button = gump:CreateButton (este_gump, open_options, 16, 16, nil, nil, nil, [[Interface\Buttons\UI-OptionsButton]])
este_gump.options_button:SetPoint ("topright", este_gump, "topright", -26, -16)
este_gump.options_button:SetAlpha (0.5)
este_gump.options_button.button:GetNormalTexture():SetDesaturated (true)
este_gump.options_button.tooltip = "Select Skin"
--> titulo
gump:NewLabel (este_gump, este_gump, nil, "title_string", Loc ["STRING_PLAYER_DETAILS"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
este_gump.title_string:SetPoint ("center", este_gump, "center")
+22 -10
View File
@@ -704,10 +704,11 @@ function _detalhes.switch:OnRemoveCustom (CustomIndex)
end
end
local default_coords = {0, 1, 0, 1}
local default_coords = {5/64, 59/64, 5/64, 59/64}
local unknown_coords = {157/512, 206/512, 39/512, 89/512}
local vertex_color_default = {1, 1, 1}
local vertex_color_unknown = {1, 1, 1}
local add_coords = {464/512, 473/512, 1/512, 11/512}
function _detalhes.switch:Update()
@@ -746,16 +747,17 @@ function _detalhes.switch:Update()
local coords
local name
local vcolor
local add
if (options and options.sub_atributo) then
if (options.atributo == 5) then --> custom
local CustomObject = _detalhes.custom [options.sub_atributo]
if (not CustomObject) then --> ele já foi deletado
--icone = "Interface\\ICONS\\Ability_DualWield"
icone = [[Interface\AddOns\Details\images\icons]]
coords = unknown_coords
coords = add_coords
name = Loc ["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
else
icone = CustomObject.icon
coords = default_coords
@@ -769,12 +771,12 @@ function _detalhes.switch:Update()
vcolor = vertex_color_default
end
else
icone = [[Interface\AddOns\Details\images\icons]]
icone = [[Interface\Buttons\UI-AttributeButton-Encourage-Up]]
coords = unknown_coords
coords = {0, 1, 0, 1}
coords = add_coords
name = Loc ["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
end
button:Show()
@@ -794,6 +796,12 @@ function _detalhes.switch:Update()
button.textureH:SetTexCoord (_unpack (coords))
button:ChangeIcon (button.textureNormal, button.texturePushed, nil, button.textureH)
if (add) then
button:SetSize (12, 12)
else
button:SetSize (15, 15)
end
if (name == Loc ["STRING_SWITCH_CLICKME"]) then
--button.button2.texto:SetTextColor (.3, .3, .3, 1)
button:SetAlpha (0.3)
@@ -825,7 +833,7 @@ scroll.ScrollBar.ScrollDownButton:Hide()
function _detalhes.switch:Resize (precisa_mostrar)
local x = 7
local x, x_original = 5, 5
local y = 5
local y_increment = 20
@@ -854,7 +862,7 @@ function _detalhes.switch:Resize (precisa_mostrar)
local i = 1
for vertical = 1, vertical_amt do
x = 7
x = x_original
for horizontal = 1, horizontal_amt do
local button = _detalhes.switch.buttons [i]
@@ -959,6 +967,9 @@ local onenter = function (self)
self.texto:SetTextColor (1, 1, 1, 1)
self.border:SetBlendMode ("ADD")
self.button1_icon:SetBlendMode ("ADD")
end
local onleave = function (self)
@@ -967,6 +978,7 @@ local onleave = function (self)
end
self.texto:SetTextColor (.8, .8, .8, 1)
self.border:SetBlendMode ("BLEND")
self.button1_icon:SetBlendMode ("BLEND")
end
local oniconenter = function (self)
@@ -1059,7 +1071,7 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
--borda
button.fundo = button:CreateTexture (nil, "overlay")
button.fundo:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
--button.fundo:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
button.fundo:SetTexCoord (0.00390625, 0.27734375, 0.44140625,0.69531250)
button.fundo:SetWidth (26)
button.fundo:SetHeight (24)
@@ -1072,7 +1084,7 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
button.line:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
button.line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
button.line:SetWidth (85)
button.line:SetPoint ("topleft", button, "topright", fundo_x, 0)
button.line:SetPoint ("topleft", button, "topright", fundo_x-14, 0)
button.line:SetPoint ("bottomleft", button, "bottomright", fundo_x, fundo_y)
--fundo marrom 2