Rewrite on Faders: Details.FadeHandler.Fader(frame, animationType, speed, hideType)
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@@ -58,9 +58,9 @@
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do
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local fade_func = function (row, state)
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if (state) then
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_detalhes.gump:Fade (row, "out")
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Details.FadeHandler.Fader (row, "out")
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else
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_detalhes.gump:Fade (row, "in")
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Details.FadeHandler.Fader (row, "in")
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end
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end
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local fade_desc = "Default animation, makes the bar fade in or fade out when showing or hiding in the window"
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