Rewrite on Faders: Details.FadeHandler.Fader(frame, animationType, speed, hideType)
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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local dversion = 241
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local dversion = 243
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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+13
-13
@@ -6006,13 +6006,13 @@ local default_load_conditions_frame_options = {
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function DF:CreateLoadFilterParser (callback)
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local f = CreateFrame ("frame")
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f:RegisterEvent ("PLAYER_ENTERING_WORLD")
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if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
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if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
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f:RegisterEvent ("PLAYER_SPECIALIZATION_CHANGED")
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f:RegisterEvent ("PLAYER_TALENT_UPDATE")
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end
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f:RegisterEvent ("PLAYER_ROLES_ASSIGNED")
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f:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
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if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
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if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
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f:RegisterEvent ("CHALLENGE_MODE_START")
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end
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f:RegisterEvent ("ENCOUNTER_START")
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@@ -7201,9 +7201,9 @@ DF.StatusBarFunctions = {
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{"UNIT_HEALTH", true},
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{"UNIT_MAXHEALTH", true},
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--{"UNIT_HEALTH_FREQUENT", true},
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{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_HEAL_PREDICTION", true},
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{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_ABSORB_AMOUNT_CHANGED", true},
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{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_HEAL_ABSORB_AMOUNT_CHANGED", true},
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{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_HEAL_PREDICTION", true},
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{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_ABSORB_AMOUNT_CHANGED", true},
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{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_HEAL_ABSORB_AMOUNT_CHANGED", true},
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}
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--> setup the castbar to be used by another unit
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@@ -7232,7 +7232,7 @@ DF.StatusBarFunctions = {
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--> check for settings and update some events
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if (not self.Settings.ShowHealingPrediction) then
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if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
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if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
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self:UnregisterEvent ("UNIT_HEAL_PREDICTION")
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self:UnregisterEvent ("UNIT_HEAL_ABSORB_AMOUNT_CHANGED")
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end
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@@ -7240,7 +7240,7 @@ DF.StatusBarFunctions = {
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self.healAbsorbIndicator:Hide()
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end
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if (not self.Settings.ShowShields) then
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if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
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if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
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self:UnregisterEvent ("UNIT_ABSORB_AMOUNT_CHANGED")
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end
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self.shieldAbsorbIndicator:Hide()
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@@ -7333,7 +7333,7 @@ DF.StatusBarFunctions = {
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--health and absorbs prediction
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healthBarMetaFunctions.UpdateHealPrediction = function (self)
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if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then return end
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if WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE then return end
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local currentHealth = self.currentHealth
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local currentHealthMax = self.currentHealthMax
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local healthPercent = currentHealth / currentHealthMax
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@@ -7789,8 +7789,8 @@ DF.CastFrameFunctions = {
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{"UNIT_SPELLCAST_CHANNEL_START"},
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{"UNIT_SPELLCAST_CHANNEL_UPDATE"},
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{"UNIT_SPELLCAST_CHANNEL_STOP"},
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{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_SPELLCAST_INTERRUPTIBLE"},
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{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"},
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{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_INTERRUPTIBLE"},
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{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"},
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{"PLAYER_ENTERING_WORLD"},
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{"UNIT_SPELLCAST_START", true},
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{"UNIT_SPELLCAST_STOP", true},
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@@ -8321,7 +8321,7 @@ DF.CastFrameFunctions = {
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UNIT_SPELLCAST_START = function (self, unit)
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local name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellID = UnitCastingInfo (unit)
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if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
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if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
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name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellID = UnitCastingInfo (unit)
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else
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name, text, texture, startTime, endTime, isTradeSkill, castID, spellID = UnitCastingInfo (unit)
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@@ -8382,7 +8382,7 @@ DF.CastFrameFunctions = {
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UNIT_SPELLCAST_CHANNEL_START = function (self, unit, ...)
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local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID
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if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
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if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
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name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID = UnitChannelInfo (unit)
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else
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name, text, texture, startTime, endTime, isTradeSkill, spellID = UnitChannelInfo (unit)
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@@ -8993,7 +8993,7 @@ end
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--> todo: see what 'UnitTargetsVehicleInRaidUI' is, there's a call for this in the CompactUnitFrame.lua but zero documentation
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CheckVehiclePossession = function (self)
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--> this unit is possessing a vehicle?
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local unitPossessVehicle = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and UnitHasVehicleUI (self.unit) or false
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local unitPossessVehicle = (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and UnitHasVehicleUI (self.unit) or false
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if (unitPossessVehicle) then
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if (not self.unitInVehicle) then
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if (UnitIsUnit ("player", self.unit)) then
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+91
-2
@@ -451,8 +451,97 @@ local SplitBarMetaFunctions = _G[DF.GlobalWidgetControlNames ["split_bar"]]
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end
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end
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-- animation
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local timeDilatation = 2.615321
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--> animation with acceleration ~animation ~healthbaranimation
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local animateLeftWithAccel = function(self, deltaTime)
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local distance = (self.AnimationStart - self.AnimationEnd) / self.CurrentMaxValue * 100 --scale 1 - 100
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local minTravel = min (distance / 10, 3) -- 10 = trigger distance to max speed 3 = speed scale on max travel
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local maxTravel = max (minTravel, 0.45) -- 0.45 = min scale speed on low travel speed
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local animationSpeed = (self.CurrentMaxValue * (deltaTime * timeDilatation)) * maxTravel --re-scale back to unit health, scale with delta time and scale with the travel speed
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self.AnimationStart = self.AnimationStart - (animationSpeed)
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self:SetValue(self.AnimationStart)
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self.currentValue = self.AnimationStart
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if (self.Spark) then
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self.Spark:SetPoint("center", self, "left", self.AnimationStart / self.CurrentMaxValue * self:GetWidth(), 0)
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self.Spark:Show()
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end
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if (self.AnimationStart - 0.01 <= self.AnimationEnd) then
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self:SetValue (self.AnimationEnd)
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self.currentValue = self.AnimationEnd
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self.IsAnimating = false
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if (self.Spark) then
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self.Spark:Hide()
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end
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end
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end
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local animateRightWithAccel = function(self, deltaTime)
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local distance = (self.AnimationEnd - self.AnimationStart) / self.CurrentMaxValue * 100 --scale 1 - 100 basis
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local minTravel = math.min (distance / 10, 3) -- 10 = trigger distance to max speed 3 = speed scale on max travel
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local maxTravel = math.max (minTravel, 0.45) -- 0.45 = min scale speed on low travel speed
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local animationSpeed = (self.CurrentMaxValue * (deltaTime * timeDilatation)) * maxTravel --re-scale back to unit health, scale with delta time and scale with the travel speed
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self.AnimationStart = self.AnimationStart + (animationSpeed)
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self:SetValue(self.AnimationStart)
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self.currentValue = self.AnimationStart
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if (self.AnimationStart + 0.01 >= self.AnimationEnd) then
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self:SetValue (self.AnimationEnd)
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self.currentValue = self.AnimationEnd
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self.IsAnimating = false
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if (self.Spark) then
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self.Spark:Hide()
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end
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end
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end
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local onUpdate = function(self, deltaTime)
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return self.MyObject:DoAnimation(deltaTime)
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end
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function SplitBarMetaFunctions:EnableAnimations()
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self.widget:SetScript("OnUpdate", onUpdate)
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self.widget:SetMinMaxValues(0, 1.0)
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self.widget:SetValue(0, 0.5)
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self.UsingAnimation = true
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self.oldValue = self:GetValue()
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self.currentValue = self:GetValue()
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self.CurrentMaxValue = 100.0
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end
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function SplitBarMetaFunctions:DisableAnimations()
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self.widget:SetScript("OnUpdate", nil)
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self.UsingAnimation = nil
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self.oldValue = nil
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self.currentValue = nil
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end
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function SplitBarMetaFunctions:DoAnimation(deltaTime)
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local oldValue = self.oldValue
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self.AnimationStart = oldValue
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self.AnimationEnd = self.currentValue
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self:SetValue(oldValue)
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self.IsAnimating = true
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if (self.AnimationEnd > self.AnimationStart) then
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self.AnimateFunc = animateRightWithAccel
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else
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self.AnimateFunc = animateLeftWithAccel
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end
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end
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------------------------------------------------------------------------------------------------------------
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--> scripts
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local OnEnter = function (frame)
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local capsule = frame.MyObject
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local kill = capsule:RunHooksForWidget ("OnEnter", frame, capsule)
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@@ -539,8 +628,8 @@ function DetailsFrameworkSplitlBar_OnCreate (self)
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return true
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end
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function DF:CreateSplitBar (parent, parent, w, h, member, name)
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return DF:NewSplitBar (parent, container, name, member, w, h)
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function DF:CreateSplitBar(parent, width, height, member, name)
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return DF:NewSplitBar(parent, nil, name, member, width, height)
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end
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local build_statusbar = function (self)
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@@ -732,24 +732,24 @@ do
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SharedMedia:Register ("sound", "d_jedi1", [[Interface\Addons\Details\sounds\sound_jedi1.ogg]])
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SharedMedia:Register ("sound", "d_whip1", [[Interface\Addons\Details\sounds\sound_whip1.ogg]])
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--> global 'vardump' for dump table contents over chat panel
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function vardump (t)
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--> dump table contents over chat panel
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function Details.VarDump(t)
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if (type (t) ~= "table") then
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return
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end
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for a,b in pairs (t) do
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for a,b in pairs (t) do
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print (a,b)
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end
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end
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--> global 'table_deepcopy' copies a full table
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function table_deepcopy (orig)
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--> copies a full table
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function Details.CopyTable(orig)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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copy [table_deepcopy (orig_key)] = table_deepcopy (orig_value)
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copy [Details.CopyTable (orig_key)] = Details.CopyTable (orig_value)
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end
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else
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copy = orig
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@@ -190,7 +190,7 @@
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if (force) then
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if (instance:IsGroupMode()) then
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for i = 1, instance.rows_fit_in_window do
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gump:Fade (instance.barras [i], "in", 0.3)
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Details.FadeHandler.Fader (instance.barras [i], "in", 0.3)
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end
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end
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end
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@@ -428,7 +428,7 @@
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row1.icone_classe:SetTexture (instance.total_bar.icon)
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row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
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gump:Fade (row1, "out")
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Details.FadeHandler.Fader (row1, "out")
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for i = instance.barraS[1], iter_last, 1 do
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instance_container._ActorTable[i]:UpdateBar (barras_container, whichRowLine, percentage_type, i, total, top, instance, force, percent_script, total_script, combat, bars_show_data, bars_brackets, bars_separator)
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@@ -464,7 +464,7 @@
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row1.icone_classe:SetTexture (instance.total_bar.icon)
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row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
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gump:Fade (row1, "out")
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Details.FadeHandler.Fader (row1, "out")
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for i = iter_last, instance.barraS[1], -1 do --> vai atualizar s� o range que esta sendo mostrado
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instance_container._ActorTable[i]:UpdateBar (barras_container, whichRowLine, percentage_type, i, total, top, instance, force, percent_script, total_script, combat, bars_show_data, bars_brackets, bars_separator)
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@@ -483,7 +483,7 @@
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if (force) then
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if (instance:IsGroupMode()) then
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for i = whichRowLine, instance.rows_fit_in_window do
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gump:Fade (instance.barras [i], "in", 0.3)
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Details.FadeHandler.Fader (instance.barras [i], "in", 0.3)
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end
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end
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end
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@@ -599,7 +599,7 @@
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esta_barra:SetValue (100)
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if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
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gump:Fade (esta_barra, "out")
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Details.FadeHandler.Fader (esta_barra, "out")
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end
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return self:RefreshBarra (esta_barra, instancia)
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@@ -611,7 +611,7 @@
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if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
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esta_barra:SetValue (esta_porcentagem)
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gump:Fade (esta_barra, "out")
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Details.FadeHandler.Fader (esta_barra, "out")
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if (instancia.row_info.texture_class_colors) then
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esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
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@@ -982,7 +982,7 @@
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end
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if (thisLine.hidden or thisLine.fading_in or thisLine.faded) then
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gump:Fade (thisLine, "out")
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Details.FadeHandler.Fader (thisLine, "out")
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end
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if (instancia.row_info.texture_class_colors) then
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@@ -1169,7 +1169,7 @@
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thisLine.lineText4:SetTextColor (1, 1, 1, 1)
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if (thisLine.hidden or thisLine.fading_in or thisLine.faded) then
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gump:Fade (thisLine, "out")
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Details.FadeHandler.Fader (thisLine, "out")
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end
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Details:SetBarColors (thisLine, instancia, _unpack (Details.class_colors [tabela [3]]))
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@@ -1586,7 +1586,7 @@
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thisLine:SetValue (100)
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if (thisLine.hidden or thisLine.fading_in or thisLine.faded) then
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gump:Fade (thisLine, "out")
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Details.FadeHandler.Fader (thisLine, "out")
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end
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local _, _, icon = GetSpellInfo (self.damage_spellid)
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@@ -2136,7 +2136,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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if (forcar) then
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if (instancia.modo == 2) then --> group
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for i = 1, instancia.rows_fit_in_window do
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gump:Fade (instancia.barras [i], "in", 0.3)
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Details.FadeHandler.Fader (instancia.barras [i], "in", 0.3)
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end
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end
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end
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@@ -2241,7 +2241,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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row1.icone_classe:SetTexture (instancia.total_bar.icon)
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row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
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gump:Fade (row1, "out")
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Details.FadeHandler.Fader (row1, "out")
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totalBarIsShown = true
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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@@ -2313,7 +2313,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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row1.icone_classe:SetTexture (instancia.total_bar.icon)
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row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
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gump:Fade (row1, "out")
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Details.FadeHandler.Fader (row1, "out")
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totalBarIsShown = true
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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@@ -2370,7 +2370,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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if (forcar) then
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if (instancia.modo == 2) then --> group
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for i = whichRowLine, instancia.rows_fit_in_window do
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gump:Fade (instancia.barras [i], "in", 0.3)
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Details.FadeHandler.Fader (instancia.barras [i], "in", 0.3)
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end
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end
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end
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@@ -2689,7 +2689,7 @@ end
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thisLine:SetValue (100)
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if (thisLine.hidden or thisLine.fading_in or thisLine.faded) then
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gump:Fade (thisLine, "out")
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Details.FadeHandler.Fader (thisLine, "out")
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end
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return self:RefreshBarra (thisLine, instance)
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@@ -2707,7 +2707,7 @@ end
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thisLine.animacao_ignorar = true
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end
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gump:Fade (thisLine, "out")
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Details.FadeHandler.Fader (thisLine, "out")
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return self:RefreshBarra (thisLine, instance)
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else
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@@ -449,7 +449,7 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
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row1.icone_classe:SetTexture (instancia.total_bar.icon)
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row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
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gump:Fade (row1, "out")
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Details.FadeHandler.Fader (row1, "out")
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|
||||
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
for i = instancia.barraS[1], iter_last-1, 1 do --> vai atualizar s� o range que esta sendo mostrado
|
||||
@@ -519,7 +519,7 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
|
||||
row1.icone_classe:SetTexture (instancia.total_bar.icon)
|
||||
row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
|
||||
|
||||
gump:Fade (row1, "out")
|
||||
Details.FadeHandler.Fader (row1, "out")
|
||||
|
||||
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
|
||||
@@ -579,7 +579,7 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
|
||||
if (forcar) then
|
||||
if (instancia.modo == 2) then --> group
|
||||
for i = whichRowLine, instancia.rows_fit_in_window do
|
||||
gump:Fade (instancia.barras [i], "in", 0.3)
|
||||
Details.FadeHandler.Fader (instancia.barras [i], "in", 0.3)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -880,7 +880,7 @@ function atributo_heal:RefreshBarra2 (thisLine, instancia, tabela_anterior, forc
|
||||
thisLine:SetValue (100)
|
||||
|
||||
if (thisLine.hidden or thisLine.fading_in or thisLine.faded) then
|
||||
gump:Fade (thisLine, "out")
|
||||
Details.FadeHandler.Fader (thisLine, "out")
|
||||
end
|
||||
|
||||
return self:RefreshBarra (thisLine, instancia)
|
||||
@@ -898,7 +898,7 @@ function atributo_heal:RefreshBarra2 (thisLine, instancia, tabela_anterior, forc
|
||||
thisLine.animacao_ignorar = true
|
||||
end
|
||||
|
||||
gump:Fade (thisLine, "out")
|
||||
Details.FadeHandler.Fader (thisLine, "out")
|
||||
|
||||
if (instancia.row_info.texture_class_colors) then
|
||||
thisLine.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
|
||||
|
||||
+37
-37
@@ -103,7 +103,7 @@ end
|
||||
function _detalhes:InstanciaCallFunction (funcao, ...)
|
||||
for index, instancia in _ipairs (_detalhes.tabela_instancias) do
|
||||
if (instancia:IsAtiva()) then --> s� reabre se ela estiver ativa
|
||||
funcao (_, instancia, ...)
|
||||
funcao (_, instancia, ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -330,7 +330,7 @@ end
|
||||
if (config) then
|
||||
|
||||
if (not _detalhes.profile_save_pos) then
|
||||
self.posicao = table_deepcopy (config.pos)
|
||||
self.posicao = Details.CopyTable (config.pos)
|
||||
end
|
||||
|
||||
if (_type (config.attribute) ~= "number") then
|
||||
@@ -348,10 +348,10 @@ end
|
||||
self.sub_atributo = config.sub_attribute
|
||||
self.modo = config.mode
|
||||
self.segmento = config.segment
|
||||
self.snap = config.snap and table_deepcopy (config.snap) or {}
|
||||
self.snap = config.snap and Details.CopyTable (config.snap) or {}
|
||||
self.horizontalSnap = config.horizontalSnap
|
||||
self.verticalSnap = config.verticalSnap
|
||||
self.sub_atributo_last = table_deepcopy (config.sub_atributo_last)
|
||||
self.sub_atributo_last = Details.CopyTable (config.sub_atributo_last)
|
||||
self.isLocked = config.isLocked
|
||||
self.last_raid_plugin = config.last_raid_plugin
|
||||
end
|
||||
@@ -408,15 +408,15 @@ end
|
||||
|
||||
self:ResetaGump()
|
||||
|
||||
--gump:Fade (self.baseframe.cabecalho.atributo_icon, _unpack (_detalhes.windows_fade_in))
|
||||
--gump:Fade (self.baseframe.cabecalho.ball, _unpack (_detalhes.windows_fade_in))
|
||||
--gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
|
||||
--gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (self.baseframe.cabecalho.atributo_icon, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (self.baseframe.cabecalho.ball, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (self.baseframe, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (self.rowframe, _unpack (_detalhes.windows_fade_in))
|
||||
|
||||
gump:Fade (self.baseframe.cabecalho.ball, 1)
|
||||
gump:Fade (self.baseframe, 1)
|
||||
gump:Fade (self.rowframe, 1)
|
||||
gump:Fade (self.windowSwitchButton, 1)
|
||||
Details.FadeHandler.Fader (self.baseframe.cabecalho.ball, 1)
|
||||
Details.FadeHandler.Fader (self.baseframe, 1)
|
||||
Details.FadeHandler.Fader (self.rowframe, 1)
|
||||
Details.FadeHandler.Fader (self.windowSwitchButton, 1)
|
||||
|
||||
self:Desagrupar (-1)
|
||||
|
||||
@@ -440,10 +440,10 @@ end
|
||||
local _fadeType, _fadeSpeed = _unpack (_detalhes.row_fade_in)
|
||||
if (segmento) then
|
||||
if (instancia.segmento == segmento) then
|
||||
return gump:Fade (instancia, _fadeType, _fadeSpeed, "barras")
|
||||
return Details.FadeHandler.Fader (instancia, _fadeType, _fadeSpeed, "barras")
|
||||
end
|
||||
else
|
||||
return gump:Fade (instancia, _fadeType, _fadeSpeed, "barras")
|
||||
return Details.FadeHandler.Fader (instancia, _fadeType, _fadeSpeed, "barras")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -620,15 +620,15 @@ end
|
||||
_detalhes:TrocaTabela (self, nil, nil, nil, true)
|
||||
|
||||
if (self.hide_icon) then
|
||||
gump:Fade (self.baseframe.cabecalho.atributo_icon, 1)
|
||||
Details.FadeHandler.Fader (self.baseframe.cabecalho.atributo_icon, 1)
|
||||
else
|
||||
gump:Fade (self.baseframe.cabecalho.atributo_icon, 0)
|
||||
Details.FadeHandler.Fader (self.baseframe.cabecalho.atributo_icon, 0)
|
||||
end
|
||||
|
||||
gump:Fade (self.baseframe.cabecalho.ball, 0)
|
||||
gump:Fade (self.baseframe, 0)
|
||||
gump:Fade (self.rowframe, 0)
|
||||
gump:Fade (self.windowSwitchButton, 0)
|
||||
Details.FadeHandler.Fader (self.baseframe.cabecalho.ball, 0)
|
||||
Details.FadeHandler.Fader (self.baseframe, 0)
|
||||
Details.FadeHandler.Fader (self.rowframe, 0)
|
||||
Details.FadeHandler.Fader (self.windowSwitchButton, 0)
|
||||
|
||||
self:SetMenuAlpha()
|
||||
self.baseframe.cabecalho.fechar:Enable()
|
||||
@@ -760,7 +760,7 @@ end
|
||||
if (_detalhes.standard_skin) then
|
||||
for key, value in pairs (_detalhes.standard_skin) do
|
||||
if (type (value) == "table") then
|
||||
new_instance [key] = table_deepcopy (value)
|
||||
new_instance [key] = Details.CopyTable (value)
|
||||
else
|
||||
new_instance [key] = value
|
||||
end
|
||||
@@ -782,7 +782,7 @@ end
|
||||
for key, value in pairs (copy_from) do
|
||||
if (_detalhes.instance_defaults [key] ~= nil) then
|
||||
if (type (value) == "table") then
|
||||
new_instance [key] = table_deepcopy (value)
|
||||
new_instance [key] = Details.CopyTable (value)
|
||||
else
|
||||
new_instance [key] = value
|
||||
end
|
||||
@@ -1426,7 +1426,7 @@ end
|
||||
for key, value in pairs (style) do
|
||||
if (key ~= "skin") then
|
||||
if (type (value) == "table") then
|
||||
instance [key] = table_deepcopy (value)
|
||||
instance [key] = Details.CopyTable (value)
|
||||
else
|
||||
instance [key] = value
|
||||
end
|
||||
@@ -1730,7 +1730,7 @@ function _detalhes:ExportSkin()
|
||||
for key, value in pairs (self) do
|
||||
if (_detalhes.instance_defaults [key] ~= nil) then
|
||||
if (type (value) == "table") then
|
||||
exported [key] = table_deepcopy (value)
|
||||
exported [key] = Details.CopyTable (value)
|
||||
else
|
||||
exported [key] = value
|
||||
end
|
||||
@@ -1752,13 +1752,13 @@ function _detalhes:ExportSkin()
|
||||
["right"] = self.StatusBar.right.real_name or "NONE",
|
||||
}
|
||||
exported.StatusBarSaved.options = {
|
||||
[exported.StatusBarSaved.left] = table_deepcopy (self.StatusBar.left.options),
|
||||
[exported.StatusBarSaved.center] = table_deepcopy (self.StatusBar.center.options),
|
||||
[exported.StatusBarSaved.right] = table_deepcopy (self.StatusBar.right.options)
|
||||
[exported.StatusBarSaved.left] = Details.CopyTable (self.StatusBar.left.options),
|
||||
[exported.StatusBarSaved.center] = Details.CopyTable (self.StatusBar.center.options),
|
||||
[exported.StatusBarSaved.right] = Details.CopyTable (self.StatusBar.right.options)
|
||||
}
|
||||
|
||||
elseif (self.StatusBarSaved) then
|
||||
exported.StatusBarSaved = table_deepcopy (self.StatusBarSaved)
|
||||
exported.StatusBarSaved = Details.CopyTable (self.StatusBarSaved)
|
||||
|
||||
end
|
||||
|
||||
@@ -1781,7 +1781,7 @@ function _detalhes:ApplySavedSkin (style)
|
||||
for key, value in pairs (style) do
|
||||
if (key ~= "skin") then
|
||||
if (type (value) == "table") then
|
||||
self [key] = table_deepcopy (value)
|
||||
self [key] = Details.CopyTable (value)
|
||||
else
|
||||
self [key] = value
|
||||
end
|
||||
@@ -1794,7 +1794,7 @@ function _detalhes:ApplySavedSkin (style)
|
||||
for key2, value2 in pairs (value) do
|
||||
if (self [key] [key2] == nil) then
|
||||
if (type (value2) == "table") then
|
||||
self [key] [key2] = table_deepcopy (_detalhes.instance_defaults [key] [key2])
|
||||
self [key] [key2] = Details.CopyTable (_detalhes.instance_defaults [key] [key2])
|
||||
else
|
||||
self [key] [key2] = value2
|
||||
end
|
||||
@@ -1803,7 +1803,7 @@ function _detalhes:ApplySavedSkin (style)
|
||||
end
|
||||
end
|
||||
|
||||
self.StatusBarSaved = style.StatusBarSaved and table_deepcopy (style.StatusBarSaved) or {options = {}}
|
||||
self.StatusBarSaved = style.StatusBarSaved and Details.CopyTable (style.StatusBarSaved) or {options = {}}
|
||||
self.StatusBar.options = self.StatusBarSaved.options
|
||||
_detalhes.StatusBar:UpdateChilds (self)
|
||||
|
||||
@@ -1815,7 +1815,7 @@ function _detalhes:ApplySavedSkin (style)
|
||||
self.posicao = style.posicao
|
||||
self:RestoreMainWindowPosition()
|
||||
else
|
||||
self.posicao = table_deepcopy (self.posicao)
|
||||
self.posicao = Details.CopyTable (self.posicao)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1826,7 +1826,7 @@ function _detalhes:InstanceReset (instance)
|
||||
if (instance) then
|
||||
self = instance
|
||||
end
|
||||
_detalhes.gump:Fade (self, "in", nil, "barras")
|
||||
Details.FadeHandler.Fader (self, "in", nil, "barras")
|
||||
self:AtualizaSegmentos (self)
|
||||
self:AtualizaSoloMode_AfertReset()
|
||||
self:ResetaGump()
|
||||
@@ -1978,7 +1978,7 @@ function _detalhes:Freeze (instancia)
|
||||
|
||||
if (not _detalhes.initializing) then
|
||||
instancia:ResetaGump()
|
||||
gump:Fade (instancia, "in", nil, "barras")
|
||||
Details.FadeHandler.Fader (instancia, "in", nil, "barras")
|
||||
end
|
||||
|
||||
instancia:InstanceMsg (Loc ["STRING_FREEZE"], [[Interface\CHARACTERFRAME\Disconnect-Icon]], "silver")
|
||||
@@ -2039,7 +2039,7 @@ function _detalhes:AtualizaSegmentos_AfterCombat (instancia, historico)
|
||||
if (segmento == _detalhes.segments_amount) then --> significa que o index [5] passou a ser [6] com a entrada da nova tabela
|
||||
instancia.showing = historico.tabelas [_detalhes.segments_amount] --> ent�o ele volta a pegar o index [5] que antes era o index [4]
|
||||
--print ("==> Changing the Segment now! - classe_instancia.lua 1942")
|
||||
gump:Fade (instancia, _fadeType, _fadeSpeed, "barras")
|
||||
Details.FadeHandler.Fader (instancia, _fadeType, _fadeSpeed, "barras")
|
||||
instancia.showing[instancia.atributo].need_refresh = true
|
||||
instancia.v_barras = true
|
||||
instancia:ResetaGump()
|
||||
@@ -2050,7 +2050,7 @@ function _detalhes:AtualizaSegmentos_AfterCombat (instancia, historico)
|
||||
instancia.showing = historico.tabelas [segmento]
|
||||
--print ("==> Changing the Segment now! - classe_instancia.lua 1952")
|
||||
|
||||
gump:Fade (instancia, _fadeType, _fadeSpeed, "barras") --"in", nil
|
||||
Details.FadeHandler.Fader (instancia, _fadeType, _fadeSpeed, "barras") --"in", nil
|
||||
instancia.showing[instancia.atributo].need_refresh = true
|
||||
instancia.v_barras = true
|
||||
instancia:ResetaGump()
|
||||
@@ -2806,7 +2806,7 @@ function _detalhes:AlteraModo (instancia, qual, from_mode_menu)
|
||||
end
|
||||
|
||||
_detalhes:ResetaGump (instancia)
|
||||
--gump:Fade (instancia, 1, nil, "barras")
|
||||
--Details.FadeHandler.Fader (instancia, 1, nil, "barras")
|
||||
|
||||
instancia.modo = modo_grupo
|
||||
instancia:ChangeIcon()
|
||||
|
||||
@@ -260,7 +260,7 @@ function atributo_energy:AtualizarResources (whichRowLine, colocacao, instancia)
|
||||
esta_barra:SetValue (100)
|
||||
|
||||
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
|
||||
gump:Fade (esta_barra, "out")
|
||||
Details.FadeHandler.Fader (esta_barra, "out")
|
||||
end
|
||||
|
||||
--> texture color
|
||||
@@ -353,7 +353,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
|
||||
if (forcar) then
|
||||
if (instancia.modo == 2) then --> group
|
||||
for i = whichRowLine, instancia.rows_fit_in_window do
|
||||
gump:Fade (instancia.barras [i], "in", 0.3)
|
||||
Details.FadeHandler.Fader (instancia.barras [i], "in", 0.3)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -538,7 +538,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
|
||||
row1.icone_classe:SetTexture (instancia.total_bar.icon)
|
||||
row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
|
||||
|
||||
gump:Fade (row1, "out")
|
||||
Details.FadeHandler.Fader (row1, "out")
|
||||
|
||||
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
for i = instancia.barraS[1], iter_last-1, 1 do --> vai atualizar s� o range que esta sendo mostrado
|
||||
@@ -599,7 +599,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
|
||||
row1.icone_classe:SetTexture (instancia.total_bar.icon)
|
||||
row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
|
||||
|
||||
gump:Fade (row1, "out")
|
||||
Details.FadeHandler.Fader (row1, "out")
|
||||
|
||||
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
conteudo[myPos]:RefreshLine (instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --> inst�ncia, index, total, valor da 1� barra
|
||||
@@ -639,7 +639,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
|
||||
if (forcar) then
|
||||
if (instancia.modo == 2) then --> group
|
||||
for i = whichRowLine, instancia.rows_fit_in_window do
|
||||
gump:Fade (instancia.barras [i], "in", 0.3)
|
||||
Details.FadeHandler.Fader (instancia.barras [i], "in", 0.3)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -716,7 +716,7 @@ function atributo_energy:RefreshBarra2 (esta_barra, instancia, tabela_anterior,
|
||||
esta_barra:SetValue (100)
|
||||
|
||||
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
|
||||
gump:Fade (esta_barra, "out")
|
||||
Details.FadeHandler.Fader (esta_barra, "out")
|
||||
end
|
||||
|
||||
return self:RefreshBarra (esta_barra, instancia)
|
||||
@@ -734,7 +734,7 @@ function atributo_energy:RefreshBarra2 (esta_barra, instancia, tabela_anterior,
|
||||
esta_barra.animacao_ignorar = true
|
||||
end
|
||||
|
||||
gump:Fade (esta_barra, "out")
|
||||
Details.FadeHandler.Fader (esta_barra, "out")
|
||||
|
||||
if (instancia.row_info.texture_class_colors) then
|
||||
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
|
||||
|
||||
@@ -590,7 +590,7 @@ function atributo_misc:DeadAtualizarBarra (morte, whichRowLine, colocacao, insta
|
||||
|
||||
esta_barra:SetValue (100)
|
||||
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
|
||||
gump:Fade (esta_barra, "out")
|
||||
Details.FadeHandler.Fader (esta_barra, "out")
|
||||
end
|
||||
|
||||
--> seta a cor da barra e a cor do texto caso eles esteja mostrando com a cor da classe
|
||||
@@ -864,7 +864,7 @@ function atributo_misc:RefreshWindow (instancia, tabela_do_combate, forcar, expo
|
||||
if (forcar) then
|
||||
if (instancia.modo == 2) then --> group
|
||||
for i = whichRowLine, instancia.rows_fit_in_window do
|
||||
gump:Fade (instancia.barras [i], "in", 0.3)
|
||||
Details.FadeHandler.Fader (instancia.barras [i], "in", 0.3)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -943,7 +943,7 @@ function atributo_misc:RefreshBarra2 (esta_barra, instancia, tabela_anterior, fo
|
||||
esta_barra:SetValue (100)
|
||||
|
||||
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
|
||||
gump:Fade (esta_barra, "out")
|
||||
Details.FadeHandler.Fader (esta_barra, "out")
|
||||
end
|
||||
|
||||
return self:RefreshBarra (esta_barra, instancia)
|
||||
@@ -961,7 +961,7 @@ function atributo_misc:RefreshBarra2 (esta_barra, instancia, tabela_anterior, fo
|
||||
esta_barra.animacao_ignorar = true
|
||||
end
|
||||
|
||||
gump:Fade (esta_barra, "out")
|
||||
Details.FadeHandler.Fader (esta_barra, "out")
|
||||
|
||||
if (instancia.row_info.texture_class_colors) then
|
||||
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
|
||||
|
||||
@@ -539,10 +539,10 @@ function historico:resetar()
|
||||
_detalhes.schedule_hard_garbage_collect = true
|
||||
end
|
||||
|
||||
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSegmentos) -- atualiza o instancia.showing para as novas tabelas criadas
|
||||
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
|
||||
_detalhes:InstanciaCallFunction (_detalhes.ResetaGump) --_detalhes:ResetaGump ("de todas as instancias")
|
||||
_detalhes:InstanciaCallFunction (gump.Fade, "in", nil, "barras")
|
||||
_detalhes:InstanciaCallFunction(_detalhes.AtualizaSegmentos) -- atualiza o instancia.showing para as novas tabelas criadas
|
||||
_detalhes:InstanciaCallFunction(_detalhes.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
|
||||
_detalhes:InstanciaCallFunction(_detalhes.ResetaGump) --_detalhes:ResetaGump ("de todas as instancias")
|
||||
_detalhes:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
|
||||
|
||||
_detalhes:RefreshMainWindow (-1) --atualiza todas as instancias
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
|
||||
function _detalhes:ResetInstanceConfig (maintainsnap)
|
||||
for key, value in pairs (_detalhes.instance_defaults) do
|
||||
if (type (value) == "table") then
|
||||
self [key] = table_deepcopy (value)
|
||||
self [key] = Details.CopyTable (value)
|
||||
else
|
||||
self [key] = value
|
||||
end
|
||||
@@ -60,7 +60,7 @@ function _detalhes:ResetInstanceConfigKeepingValues (maintainsnap)
|
||||
for key, value in pairs (_detalhes.instance_defaults) do
|
||||
if (not _detalhes.instance_skin_ignored_values [key]) then
|
||||
if (type (value) == "table") then
|
||||
self [key] = table_deepcopy (value)
|
||||
self [key] = Details.CopyTable (value)
|
||||
else
|
||||
self [key] = value
|
||||
end
|
||||
@@ -78,7 +78,7 @@ function _detalhes:LoadInstanceConfig()
|
||||
for key, value in pairs (_detalhes.instance_defaults) do
|
||||
if (self [key] == nil) then
|
||||
if (type (value) == "table") then
|
||||
self [key] = table_deepcopy (_detalhes.instance_defaults [key])
|
||||
self [key] = Details.CopyTable (_detalhes.instance_defaults [key])
|
||||
else
|
||||
self [key] = value
|
||||
end
|
||||
@@ -87,7 +87,7 @@ function _detalhes:LoadInstanceConfig()
|
||||
for key2, value2 in pairs (value) do
|
||||
if (self [key] [key2] == nil) then
|
||||
if (type (value2) == "table") then
|
||||
self [key] [key2] = table_deepcopy (_detalhes.instance_defaults [key] [key2])
|
||||
self [key] [key2] = Details.CopyTable (_detalhes.instance_defaults [key] [key2])
|
||||
else
|
||||
self [key] [key2] = value2
|
||||
end
|
||||
|
||||
+13
-15
@@ -698,7 +698,7 @@
|
||||
Details.last_encounter = Details.tabela_vigente.is_boss.name
|
||||
|
||||
if (Details.pre_pot_used) then
|
||||
Details.last_combat_pre_pot_used = table_deepcopy (Details.pre_pot_used)
|
||||
Details.last_combat_pre_pot_used = Details.CopyTable (Details.pre_pot_used)
|
||||
end
|
||||
|
||||
if (Details.pre_pot_used and Details.announce_prepots.enabled) then
|
||||
@@ -1005,7 +1005,6 @@
|
||||
]]
|
||||
|
||||
function Details:CreateArenaSegment()
|
||||
|
||||
Details:GetPlayersInArena()
|
||||
|
||||
Details.arena_begun = true
|
||||
@@ -1028,26 +1027,25 @@
|
||||
--> sinaliza que esse combate � arena
|
||||
Details.tabela_vigente.arena = true
|
||||
Details.tabela_vigente.is_arena = {name = Details.zone_name, zone = Details.zone_name, mapid = Details.zone_id}
|
||||
|
||||
Details:SendEvent ("COMBAT_ARENA_START")
|
||||
|
||||
Details:SendEvent("COMBAT_ARENA_START")
|
||||
end
|
||||
|
||||
function Details:StartArenaSegment (...)
|
||||
function Details:StartArenaSegment(...)
|
||||
if (Details.debug) then
|
||||
Details:Msg ("(debug) starting a new arena segment.")
|
||||
Details:Msg("(debug) starting a new arena segment.")
|
||||
end
|
||||
|
||||
local timerType, timeSeconds, totalTime = select (1, ...)
|
||||
|
||||
|
||||
local _, timeSeconds = select(1, ...)
|
||||
|
||||
if (Details.start_arena) then
|
||||
Details:CancelTimer (Details.start_arena, true)
|
||||
Details:CancelTimer(Details.start_arena, true)
|
||||
end
|
||||
Details.start_arena = Details:ScheduleTimer ("CreateArenaSegment", timeSeconds)
|
||||
Details.start_arena = Details:ScheduleTimer("CreateArenaSegment", timeSeconds)
|
||||
Details:GetPlayersInArena()
|
||||
end
|
||||
|
||||
function Details:EnteredInArena()
|
||||
|
||||
if (Details.debug) then
|
||||
Details:Msg ("(debug) the player EnteredInArena().")
|
||||
end
|
||||
@@ -1058,7 +1056,6 @@
|
||||
end
|
||||
|
||||
function Details:LeftArena()
|
||||
|
||||
if (Details.debug) then
|
||||
Details:Msg ("(debug) player LeftArena().")
|
||||
end
|
||||
@@ -1083,6 +1080,7 @@
|
||||
[220893] = {class = "ROGUE", spec = 261, maxPercent = 0.075, container = 1, commID = "MISSDATA_ROGUE_SOULRIP"},
|
||||
--[11366] = {class = "MAGE", spec = 63, maxPercent = 0.9, container = 1, commID = "MISSDATA_ROGUE_SOULRIP"},
|
||||
}
|
||||
|
||||
function Details:CanSendMissData()
|
||||
if (not IsInRaid() and not IsInGroup()) then
|
||||
return
|
||||
@@ -1514,7 +1512,7 @@
|
||||
instancia._postponing_current = nil
|
||||
instancia.showing = Details.tabela_vigente
|
||||
instancia:ResetaGump()
|
||||
Details.gump:Fade (instancia, "in", nil, "barras")
|
||||
Details.FadeHandler.Fader (instancia, "in", nil, "barras")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1729,7 +1727,7 @@
|
||||
if (instancia.v_barras) then
|
||||
--print ("mostrando", instancia.rows_showing, instancia.rows_created)
|
||||
for barra_numero = instancia.rows_showing+1, instancia.rows_created do
|
||||
Details.gump:Fade (instancia.barras[barra_numero], "in")
|
||||
Details.FadeHandler.Fader (instancia.barras[barra_numero], "in")
|
||||
end
|
||||
instancia.v_barras = false
|
||||
|
||||
|
||||
+17
-20
@@ -4010,7 +4010,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
local max_health = _UnitHealthMax (alvo_name)
|
||||
|
||||
for _, func in _ipairs (_hook_deaths_container) do
|
||||
local copiedDeathTable = table_deepcopy(t)
|
||||
local copiedDeathTable = Details.CopyTable(t)
|
||||
local successful, errortext = pcall(func, nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, copiedDeathTable, este_jogador.last_cooldown, death_at, max_health)
|
||||
if (not successful) then
|
||||
_detalhes:Msg ("error occurred on a death hook function:", errortext)
|
||||
@@ -5165,38 +5165,35 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
_detalhes:SchedulePetUpdate (6)
|
||||
end
|
||||
|
||||
function _detalhes.parser_functions:START_TIMER (...)
|
||||
function _detalhes.parser_functions:START_TIMER(...)
|
||||
|
||||
if (_detalhes.debug) then
|
||||
_detalhes:Msg ("(debug) found a timer.")
|
||||
_detalhes:Msg("(debug) found a timer.")
|
||||
end
|
||||
|
||||
--if (C_Scenario.IsChallengeMode() and _detalhes.overall_clear_newchallenge) then
|
||||
-- if (_detalhes.overall_clear_newchallenge) then --C_Scenario.IsChallengeMode() and parece que n�o existe mais
|
||||
-- _detalhes.historico:resetar_overall()
|
||||
-- if (_detalhes.debug) then
|
||||
-- _detalhes:Msg ("(debug) timer is a challenge mode start.")
|
||||
-- end
|
||||
|
||||
|
||||
if (_detalhes.is_in_arena) then
|
||||
|
||||
local _, zoneType = _GetInstanceInfo()
|
||||
|
||||
--check if the player is inside an arena
|
||||
if (zoneType == "arena") then
|
||||
if (_detalhes.debug) then
|
||||
_detalhes:Msg ("(debug) timer is an arena countdown.")
|
||||
end
|
||||
|
||||
_detalhes:StartArenaSegment (...)
|
||||
|
||||
elseif (_detalhes.is_in_battleground) then
|
||||
--check if the player is inside a battleground
|
||||
elseif (zoneType == "battleground") then
|
||||
if (_detalhes.debug) then
|
||||
_detalhes:Msg ("(debug) timer is a battleground countdown.")
|
||||
end
|
||||
|
||||
local timerType, timeSeconds, totalTime = select (1, ...)
|
||||
local _, timeSeconds = select (1, ...)
|
||||
|
||||
if (_detalhes.start_battleground) then
|
||||
_detalhes:CancelTimer (_detalhes.start_battleground, true)
|
||||
_detalhes:CancelTimer(_detalhes.start_battleground, true)
|
||||
end
|
||||
|
||||
_detalhes.start_battleground = _detalhes:ScheduleTimer ("CreateBattlegroundSegment", timeSeconds)
|
||||
_detalhes.start_battleground = _detalhes:ScheduleTimer("CreateBattlegroundSegment", timeSeconds)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -5373,7 +5370,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
|
||||
--> save the nicktag cache
|
||||
tinsert (_detalhes_global.exit_log, "8 - Saving nicktag cache.")
|
||||
_detalhes_database.nick_tag_cache = table_deepcopy (_detalhes_database.nick_tag_cache)
|
||||
_detalhes_database.nick_tag_cache = Details.CopyTable (_detalhes_database.nick_tag_cache)
|
||||
end)
|
||||
|
||||
--> end
|
||||
@@ -5788,7 +5785,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> battleground parser
|
||||
|
||||
|
||||
--[=[
|
||||
|
||||
_detalhes.pvp_parser_frame:SetScript ("OnEvent", function (self, event)
|
||||
self:ReadPvPData()
|
||||
@@ -5881,5 +5878,5 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--]=]
|
||||
|
||||
|
||||
+1
-1
@@ -94,7 +94,7 @@
|
||||
for key, value in pairs (default) do
|
||||
if (type (value) == "table") then
|
||||
if (type (current [key]) ~= "table") then
|
||||
current [key] = table_deepcopy (value)
|
||||
current [key] = Details.CopyTable (value)
|
||||
else
|
||||
_detalhes:CheckDefaultTable (current [key], value)
|
||||
end
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
instance.modo = modo_raid
|
||||
|
||||
--> hide rows, scrollbar
|
||||
gump:Fade (instance, 1, nil, "barras")
|
||||
Details.FadeHandler.Fader (instance, 1, nil, "barras")
|
||||
if (instance.rolagem) then
|
||||
instance:EsconderScrollBar (true) --> hida a scrollbar
|
||||
end
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
self.need_rolagem = false
|
||||
|
||||
self.baseframe:EnableMouseWheel (false)
|
||||
gump:Fade (self, 1, nil, "barras") --> escondendo a janela da inst�ncia [inst�ncia [force hide [velocidade [hidar o que]]]]
|
||||
Details.FadeHandler.Fader (self, 1, nil, "barras") --> escondendo a janela da inst�ncia [inst�ncia [force hide [velocidade [hidar o que]]]]
|
||||
self.mostrando = "solo"
|
||||
end
|
||||
|
||||
@@ -161,8 +161,8 @@
|
||||
_detalhes:CancelWaitForPlugin()
|
||||
end
|
||||
|
||||
gump:Fade (self, 1, nil, "barras")
|
||||
gump:Fade (self.scroll, 0)
|
||||
Details.FadeHandler.Fader (self, 1, nil, "barras")
|
||||
Details.FadeHandler.Fader (self.scroll, 0)
|
||||
|
||||
if (self.need_rolagem) then
|
||||
self:MostrarScrollBar (true)
|
||||
|
||||
@@ -256,13 +256,13 @@
|
||||
|
||||
instance.StatusBar [anchor] = chosenChild
|
||||
--> copia os atributos do current para o chosen
|
||||
local options_current = table_deepcopy (current_child.options)
|
||||
local options_current = Details.CopyTable (current_child.options)
|
||||
|
||||
if (chosenChild.anchor) then
|
||||
--o widget escolhido ja estava sendo mostrado...
|
||||
-- copia os atributos do chosen para o current
|
||||
|
||||
current_child.options = table_deepcopy (chosenChild.options)
|
||||
current_child.options = Details.CopyTable (chosenChild.options)
|
||||
instance.StatusBar [chosenChild.anchor] = current_child
|
||||
end
|
||||
|
||||
@@ -435,13 +435,13 @@
|
||||
ChoosePlugin (nil, nil, right_index, instance.StatusBar.right, "right")
|
||||
|
||||
if (instance.StatusBarSaved.options and instance.StatusBarSaved.options [left]) then
|
||||
instance.StatusBar.left.options = table_deepcopy (instance.StatusBarSaved.options [left])
|
||||
instance.StatusBar.left.options = Details.CopyTable (instance.StatusBarSaved.options [left])
|
||||
end
|
||||
if (instance.StatusBarSaved.options and instance.StatusBarSaved.options [center]) then
|
||||
instance.StatusBar.center.options = table_deepcopy (instance.StatusBarSaved.options [center])
|
||||
instance.StatusBar.center.options = Details.CopyTable (instance.StatusBarSaved.options [center])
|
||||
end
|
||||
if (instance.StatusBarSaved.options and instance.StatusBarSaved.options [right]) then
|
||||
instance.StatusBar.right.options = table_deepcopy (instance.StatusBarSaved.options [right])
|
||||
instance.StatusBar.right.options = Details.CopyTable (instance.StatusBarSaved.options [right])
|
||||
end
|
||||
|
||||
_detalhes.StatusBar:ApplyOptions (instance.StatusBar.left, "textcolor")
|
||||
|
||||
+293
-34
@@ -7,7 +7,7 @@
|
||||
--> local pointers
|
||||
|
||||
local _table_insert = table.insert --lua local
|
||||
local _upper = string.upper --lua local
|
||||
local upper = string.upper --lua local
|
||||
local _ipairs = ipairs --lua local
|
||||
local _pairs = pairs --lua local
|
||||
local _math_floor = math.floor --lua local
|
||||
@@ -15,7 +15,7 @@
|
||||
local _math_abs = math.abs --lua local
|
||||
local _math_min = math.min --lua local
|
||||
local _math_random = math.random --lua local
|
||||
local _type = type --lua local
|
||||
local type = type --lua local
|
||||
local _string_match = string.match --lua local
|
||||
local _string_byte = string.byte --lua local
|
||||
local _string_len = string.lenv
|
||||
@@ -33,12 +33,275 @@
|
||||
local _GetNumGroupMembers = GetNumGroupMembers --wow api local
|
||||
local _UnitAffectingCombat = UnitAffectingCombat --wow api local
|
||||
local _GameTooltip = GameTooltip --wow api local
|
||||
local _UIFrameFadeIn = UIFrameFadeIn --wow api local
|
||||
local _UIFrameFadeOut = UIFrameFadeOut --wow api local
|
||||
--local _UIFrameFadeIn = UIFrameFadeIn --wow api local
|
||||
--local _UIFrameFadeOut = UIFrameFadeOut --wow api local
|
||||
local _InCombatLockdown = InCombatLockdown --wow api local
|
||||
|
||||
local gump = _detalhes.gump --details local
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> fade handler
|
||||
|
||||
Details.FadeHandler = {
|
||||
frames = {}
|
||||
}
|
||||
|
||||
|
||||
--fade in is hidding the frame, it is the opposite of the stardard
|
||||
local fadeINFinishedCallback = function(frame)
|
||||
if (frame.fading_in) then
|
||||
frame.hidden = true
|
||||
frame.faded = true
|
||||
frame.fading_in = false
|
||||
frame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
--fade out is showing the frame
|
||||
local fadeOUTFinishedCallback = function(frame)
|
||||
if (frame:IsShown() and frame.fading_out) then
|
||||
frame.hidden = false
|
||||
frame.faded = false
|
||||
frame.fading_out = false
|
||||
else
|
||||
frame:SetAlpha(0)
|
||||
end
|
||||
end
|
||||
|
||||
local just_fade_func = function(frame)
|
||||
frame.hidden = false
|
||||
frame.faded = true
|
||||
frame.fading_in = false
|
||||
end
|
||||
|
||||
local cancelFadeAnimation = function(frame)
|
||||
Details.FadeHandler.frames[frame] = nil
|
||||
end
|
||||
|
||||
Details.FadeHandler.OnUpdateFrame = CreateFrame("frame", "DetailsFadeFrameOnUpdate", UIParent)
|
||||
Details.FadeHandler.OnUpdateFrame:SetScript("OnUpdate", function(self, deltaTime)
|
||||
for frame, frameSettings in pairs(Details.FadeHandler.frames) do
|
||||
local totalTime = frameSettings.totalTime
|
||||
local initAlpha = frameSettings.startAlpha
|
||||
local targetAlpha = frameSettings.endAlpha
|
||||
|
||||
frameSettings.elapsed = frameSettings.elapsed + deltaTime
|
||||
local currentAlpha = Lerp(initAlpha, targetAlpha, frameSettings.elapsed / totalTime)
|
||||
|
||||
if (frameSettings.elapsed >= totalTime) then
|
||||
frame:SetAlpha(targetAlpha)
|
||||
frameSettings.finishedCallback(frame)
|
||||
--remove the frame from the list
|
||||
Details.FadeHandler.frames[frame] = nil
|
||||
else
|
||||
frame:SetAlpha(currentAlpha)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--fade in is hidding the frame
|
||||
local startFadeINAnimation = function(frame, totalTime, startAlpha, endAlpha, callbackFunc)
|
||||
frame.fading_out = nil
|
||||
frame.fading_in = true
|
||||
|
||||
Details.FadeHandler.frames[frame] = {
|
||||
totalTime = totalTime or 0.3,
|
||||
startAlpha = startAlpha or frame:GetAlpha(),
|
||||
endAlpha = endAlpha or 0,
|
||||
finishedCallback = callbackFunc or fadeINFinishedCallback,
|
||||
elapsed = 0,
|
||||
}
|
||||
end
|
||||
|
||||
--fade out is showing the frame
|
||||
local startFadeOUTAnimation = function(frame, totalTime, startAlpha, endAlpha, callbackFunc)
|
||||
frame.fading_in = nil
|
||||
frame.fading_out = true
|
||||
|
||||
Details.FadeHandler.frames[frame] = {
|
||||
totalTime = totalTime or 0.3,
|
||||
startAlpha = startAlpha or frame:GetAlpha() or 0,
|
||||
endAlpha = endAlpha or 1,
|
||||
finishedCallback = callbackFunc or fadeOUTFinishedCallback,
|
||||
elapsed = 0,
|
||||
}
|
||||
end
|
||||
|
||||
function Details.FadeHandler.Fader(frame, animationType, speed, hideType, param5)
|
||||
if (frame == nil) then
|
||||
frame, animationType, speed, hideType = animationType, speed, hideType, param5
|
||||
end
|
||||
|
||||
--if is a table, might be passed an instance object
|
||||
if (type(frame) == "table") then
|
||||
--is it an instance
|
||||
if (frame.meu_id) then
|
||||
|
||||
local instance = frame
|
||||
|
||||
--hide all bars in the instance
|
||||
if (hideType == "barras") then
|
||||
if (speed) then
|
||||
for i = 1, instance.rows_created do
|
||||
local instanceBar = instance.barras[i]
|
||||
Details.FadeHandler.Fader(instanceBar, animationType, speed)
|
||||
end
|
||||
return
|
||||
else
|
||||
speed = speed or 0.3
|
||||
for i = 1, instance.rows_created do
|
||||
local instanceBar = instance.barras[i]
|
||||
Details.FadeHandler.Fader(instanceBar, animationType, 0.3+(i/10))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--instant hide all bars in the instance
|
||||
elseif (hideType == "hide_barras") then
|
||||
for i = 1, instance.rows_created do
|
||||
local instanceBar = instance.barras[i]
|
||||
if (instanceBar.fading_in or instanceBar.fading_out) then
|
||||
startFadeINAnimation(instanceBar, 0.01, instanceBar:GetAlpha(), instanceBar:GetAlpha())
|
||||
-- _UIFrameFadeIn (instanceBar, 0.01, instanceBar:GetAlpha(), instanceBar:GetAlpha())
|
||||
end
|
||||
instanceBar.hidden = true
|
||||
instanceBar.faded = true
|
||||
instanceBar.fading_in = false
|
||||
instanceBar.fading_out = false
|
||||
instanceBar:Hide()
|
||||
instanceBar:SetAlpha(0)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--if is a framework widget
|
||||
elseif (frame.dframework) then
|
||||
frame = frame.widget
|
||||
end
|
||||
end
|
||||
|
||||
speed = speed or 0.3
|
||||
--animationType = upper(animationType)
|
||||
|
||||
--hide all instanceBars on all instances
|
||||
if (frame == "all") then
|
||||
for _, instancia in _ipairs(_detalhes.tabela_instancias) do
|
||||
if (hideType == "barras") then
|
||||
for i = 1, instancia.rows_created do
|
||||
local instanceBar = instancia.barras[i]
|
||||
Details.FadeHandler.Fader(instanceBar, animationType, speed+(i/10))
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
|
||||
elseif (upper(animationType) == "IN") then --hide the frame
|
||||
|
||||
--check if already hidden
|
||||
if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then
|
||||
return
|
||||
--chekc if already with an animation going on
|
||||
elseif (frame.fading_in) then
|
||||
return
|
||||
end
|
||||
|
||||
--cancel face out animation if exists
|
||||
if (frame.fading_out) then
|
||||
frame.fading_out = false
|
||||
end
|
||||
|
||||
-- _UIFrameFadeIn (frame, speed, frame:GetAlpha(), 0)
|
||||
startFadeINAnimation(frame, speed, frame:GetAlpha(), 0)
|
||||
|
||||
elseif (upper(animationType) == "OUT") then --show the frame
|
||||
|
||||
if (frame:GetAlpha() == 1 and not frame.hidden and not frame.fading_in) then --> ja esta na tela
|
||||
return
|
||||
elseif (frame.fading_out) then --> j� ta com fading out
|
||||
return
|
||||
end
|
||||
|
||||
if (frame.fading_in) then --> se tiver uma anima��o de hidar em andamento se for true
|
||||
frame.fading_in = false
|
||||
end
|
||||
|
||||
frame:Show()
|
||||
-- _UIFrameFadeOut (frame, speed, frame:GetAlpha(), 1.0)
|
||||
startFadeOUTAnimation(frame, speed, frame:GetAlpha(), 1.0)
|
||||
frame.fading_out = true
|
||||
|
||||
elseif (animationType == 0) then --force show the frame
|
||||
frame.hidden = false
|
||||
frame.faded = false
|
||||
frame.fading_out = false
|
||||
frame.fading_in = false
|
||||
cancelFadeAnimation(frame) --cancel any ongoing animation
|
||||
frame:Show()
|
||||
frame:SetAlpha(1)
|
||||
|
||||
elseif (animationType == 1) then --force hide the frame
|
||||
frame.hidden = true
|
||||
frame.faded = true
|
||||
frame.fading_out = false
|
||||
frame.fading_in = false
|
||||
cancelFadeAnimation(frame) --cancel any ongoing animation
|
||||
frame:SetAlpha(0)
|
||||
frame:Hide()
|
||||
|
||||
elseif (animationType == -1) then --just fade to zero without hidding the frame
|
||||
--check already hidden
|
||||
if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then
|
||||
return
|
||||
--check already hidding
|
||||
elseif (frame.fading_in) then
|
||||
return
|
||||
end
|
||||
|
||||
if (frame.fading_out) then
|
||||
frame.fading_out = false
|
||||
end
|
||||
|
||||
startFadeINAnimation(frame, speed, frame:GetAlpha(), 0, just_fade_func)
|
||||
-- _UIFrameFadeIn (frame, speed, frame:GetAlpha(), 0)
|
||||
|
||||
elseif (upper(animationType) == "ALPHAANIM") then
|
||||
|
||||
local value = speed
|
||||
local currentApha = frame:GetAlpha()
|
||||
frame:Show()
|
||||
|
||||
if (currentApha < value) then
|
||||
if (frame.fading_in) then
|
||||
frame.fading_in = false
|
||||
end
|
||||
startFadeOUTAnimation(frame, 0.3, currentApha, value, function(frame) frame.fading_out = false end)
|
||||
-- _UIFrameFadeOut (frame, 0.3, currentApha, value)
|
||||
|
||||
else
|
||||
if (frame.fading_out) then
|
||||
frame.fading_out = false
|
||||
end
|
||||
|
||||
-- _UIFrameFadeIn (frame, 0.3, currentApha, value)
|
||||
startFadeINAnimation(frame, 0.3, currentApha, value, function(frame) frame.fading_in = false end)
|
||||
end
|
||||
|
||||
--set a fixed alpha value
|
||||
elseif (upper(animationType) == "ALPHA") then
|
||||
local alphaAmount = speed
|
||||
|
||||
if (frame.fading_in or frame.fading_out) then
|
||||
startFadeINAnimation(frame, speed, alphaAmount, alphaAmount)
|
||||
end
|
||||
frame.hidden = false
|
||||
frame.faded = false
|
||||
frame.fading_in = false
|
||||
frame.fading_out = false
|
||||
frame:Show()
|
||||
frame:SetAlpha(alphaAmount)
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> details api functions
|
||||
|
||||
@@ -91,7 +354,7 @@
|
||||
|
||||
--> get the fractional number representing the alphabetical letter
|
||||
function _detalhes:GetOrderNumber (who_name)
|
||||
--local name = _upper (who_name .. "zz")
|
||||
--local name = upper (who_name .. "zz")
|
||||
--local byte1 = _math_abs (_string_byte (name, 2)-91)/1000000
|
||||
--return byte1 + _math_abs (_string_byte (name, 1)-91)/10000
|
||||
return _math_random (1000, 9000) / 1000000
|
||||
@@ -563,10 +826,9 @@
|
||||
--yah, i know
|
||||
|
||||
function _detalhes.table.copy (t1, t2)
|
||||
local table_deepcopy = table_deepcopy
|
||||
for key, value in pairs (t2) do
|
||||
if (type (value) == "table") then
|
||||
t1 [key] = table_deepcopy (value)
|
||||
t1 [key] = Details.CopyTable (value)
|
||||
else
|
||||
t1 [key] = value
|
||||
end
|
||||
@@ -611,7 +873,7 @@
|
||||
|
||||
for key, value in pairs (t) do
|
||||
|
||||
local tpe = _type (value)
|
||||
local tpe = type (value)
|
||||
|
||||
if (type (key) == "function") then
|
||||
key = "#function#"
|
||||
@@ -801,7 +1063,7 @@ end
|
||||
function _detalhes:SetFontOutline (fontString, outline)
|
||||
local fonte, size = fontString:GetFont()
|
||||
if (outline) then
|
||||
if (_type (outline) == "boolean" and outline) then
|
||||
if (type (outline) == "boolean" and outline) then
|
||||
outline = "OUTLINE"
|
||||
elseif (outline == 1) then
|
||||
outline = "OUTLINE"
|
||||
@@ -863,7 +1125,7 @@ end
|
||||
end
|
||||
return true
|
||||
|
||||
elseif ((_detalhes.zone_type == "pvp" and _detalhes.use_battleground_server_parser) or _detalhes.zone_type == "arena" or _InCombatLockdown()) then
|
||||
elseif ((_detalhes.zonetype == "pvp" and _detalhes.use_battleground_server_parser) or _detalhes.zonetype == "arena" or _InCombatLockdown()) then
|
||||
return true
|
||||
|
||||
elseif (_UnitAffectingCombat("player")) then
|
||||
@@ -1043,7 +1305,7 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
if (EndFunction and _type (EndFunction) == "string") then
|
||||
if (EndFunction and type (EndFunction) == "string") then
|
||||
EndFunction = loadstring (EndFunction) or false
|
||||
end
|
||||
|
||||
@@ -1151,14 +1413,7 @@ end
|
||||
|
||||
--> todo: remove the function creation everytime this function run.
|
||||
|
||||
local fade_IN_finished_func = function (frame)
|
||||
if (frame.fading_in) then
|
||||
frame.hidden = true
|
||||
frame.faded = true
|
||||
frame.fading_in = false
|
||||
frame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local fade_OUT_finished_func = function (frame)
|
||||
if (frame:IsShown() and frame.fading_out) then
|
||||
@@ -1183,22 +1438,26 @@ end
|
||||
local anim_IN_alpha_func = function (frame)
|
||||
frame.fading_in = false
|
||||
end
|
||||
|
||||
|
||||
--this functions should be called anymore
|
||||
function gump:Fade (frame, tipo, velocidade, parametros)
|
||||
|
||||
a = a + 1 --throw an error if called
|
||||
|
||||
if (_type (frame) == "table") then
|
||||
if (type (frame) == "table") then
|
||||
|
||||
if (frame.meu_id) then --> ups, � uma inst�ncia
|
||||
if (parametros == "barras") then --> hida todas as barras da inst�ncia
|
||||
if (velocidade) then
|
||||
for i = 1, frame.rows_created, 1 do
|
||||
gump:Fade (frame.barras[i], tipo, velocidade)
|
||||
Details.FadeHandler.Fader (frame.barras[i], tipo, velocidade)
|
||||
end
|
||||
return
|
||||
else
|
||||
velocidade = velocidade or 0.3
|
||||
for i = 1, frame.rows_created, 1 do
|
||||
gump:Fade (frame.barras[i], tipo, 0.3+(i/10))
|
||||
Details.FadeHandler.Fader (frame.barras[i], tipo, 0.3+(i/10))
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -1207,7 +1466,7 @@ end
|
||||
local esta_barra = frame.barras[i]
|
||||
if (esta_barra.fading_in or esta_barra.fading_out) then
|
||||
esta_barra.fadeInfo.finishedFunc = nil
|
||||
_UIFrameFadeIn (esta_barra, 0.01, esta_barra:GetAlpha(), esta_barra:GetAlpha())
|
||||
-- _UIFrameFadeIn (esta_barra, 0.01, esta_barra:GetAlpha(), esta_barra:GetAlpha())
|
||||
end
|
||||
esta_barra.hidden = true
|
||||
esta_barra.faded = true
|
||||
@@ -1230,12 +1489,12 @@ end
|
||||
for _, instancia in _ipairs (_detalhes.tabela_instancias) do
|
||||
if (parametros == "barras") then --> hida todas as barras da inst�ncia
|
||||
for i = 1, instancia.rows_created, 1 do
|
||||
gump:Fade (instancia.barras[i], tipo, velocidade+(i/10))
|
||||
Details.FadeHandler.Fader (instancia.barras[i], tipo, velocidade+(i/10))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif (_upper (tipo) == "IN") then
|
||||
elseif (upper (tipo) == "IN") then
|
||||
|
||||
if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then --> ja esta escondida
|
||||
return
|
||||
@@ -1247,13 +1506,13 @@ end
|
||||
frame.fading_out = false
|
||||
end
|
||||
|
||||
_UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
|
||||
-- _UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
|
||||
frame.fading_in = true
|
||||
|
||||
frame.fadeInfo.finishedFunc = fade_IN_finished_func
|
||||
frame.fadeInfo.finishedArg1 = frame
|
||||
|
||||
elseif (_upper (tipo) == "OUT") then --> aparecer
|
||||
elseif (upper (tipo) == "OUT") then --> aparecer
|
||||
|
||||
if (frame:GetAlpha() == 1 and not frame.hidden and not frame.fading_in) then --> ja esta na tela
|
||||
return
|
||||
@@ -1266,7 +1525,7 @@ end
|
||||
end
|
||||
|
||||
frame:Show()
|
||||
_UIFrameFadeOut (frame, velocidade, frame:GetAlpha(), 1.0)
|
||||
-- _UIFrameFadeOut (frame, velocidade, frame:GetAlpha(), 1.0)
|
||||
frame.fading_out = true
|
||||
|
||||
frame.fadeInfo.finishedFunc = fade_OUT_finished_func
|
||||
@@ -1299,12 +1558,12 @@ end
|
||||
frame.fading_out = false
|
||||
end
|
||||
|
||||
_UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
|
||||
-- _UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
|
||||
frame.fading_in = true
|
||||
frame.fadeInfo.finishedFunc = just_fade_func
|
||||
frame.fadeInfo.finishedArg1 = frame
|
||||
|
||||
elseif (_upper (tipo) == "ALPHAANIM") then
|
||||
elseif (upper (tipo) == "ALPHAANIM") then
|
||||
|
||||
local value = velocidade
|
||||
local currentApha = frame:GetAlpha()
|
||||
@@ -1315,7 +1574,7 @@ end
|
||||
frame.fading_in = false
|
||||
frame.fadeInfo.finishedFunc = nil
|
||||
end
|
||||
_UIFrameFadeOut (frame, 0.3, currentApha, value)
|
||||
-- _UIFrameFadeOut (frame, 0.3, currentApha, value)
|
||||
frame.fading_out = true
|
||||
|
||||
frame.fadeInfo.finishedFunc = anim_OUT_alpha_func
|
||||
@@ -1326,17 +1585,17 @@ end
|
||||
frame.fading_out = false
|
||||
frame.fadeInfo.finishedFunc = nil
|
||||
end
|
||||
_UIFrameFadeIn (frame, 0.3, currentApha, value)
|
||||
-- _UIFrameFadeIn (frame, 0.3, currentApha, value)
|
||||
frame.fading_in = true
|
||||
|
||||
frame.fadeInfo.finishedFunc = anim_IN_alpha_func
|
||||
frame.fadeInfo.finishedArg1 = frame
|
||||
end
|
||||
|
||||
elseif (_upper (tipo) == "ALPHA") then --> setando um alpha determinado
|
||||
elseif (upper (tipo) == "ALPHA") then --> setando um alpha determinado
|
||||
if (frame.fading_in or frame.fading_out) then
|
||||
frame.fadeInfo.finishedFunc = nil
|
||||
_UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), frame:GetAlpha())
|
||||
-- _UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), frame:GetAlpha())
|
||||
end
|
||||
frame.hidden = false
|
||||
frame.faded = false
|
||||
|
||||
+8
-8
@@ -743,7 +743,7 @@
|
||||
if (not A) then --> primeira vez que o resize esta sendo usado, no caso no startup do addon ou ao criar uma nova inst�ncia
|
||||
--> hida as barras n�o usadas
|
||||
for i = 1, self.rows_created, 1 do
|
||||
gump:Fade (self.barras [i], 1)
|
||||
Details.FadeHandler.Fader (self.barras [i], 1)
|
||||
self.barras [i].on = false
|
||||
end
|
||||
return
|
||||
@@ -778,13 +778,13 @@
|
||||
local barra = self.barras[index]
|
||||
if (barra) then
|
||||
if (index <= X) then
|
||||
--gump:Fade (barra, 0)
|
||||
gump:Fade (barra, "out")
|
||||
--Details.FadeHandler.Fader (barra, 0)
|
||||
Details.FadeHandler.Fader (barra, "out")
|
||||
else
|
||||
--if (self.baseframe.isStretching or self.auto_resize) then
|
||||
gump:Fade (barra, 1)
|
||||
Details.FadeHandler.Fader (barra, 1)
|
||||
--else
|
||||
-- gump:Fade (barra, 1)
|
||||
-- Details.FadeHandler.Fader (barra, 1)
|
||||
--end
|
||||
end
|
||||
end
|
||||
@@ -812,10 +812,10 @@
|
||||
local barra = self.barras[index]
|
||||
if (barra) then
|
||||
if (self.baseframe.isStretching or self.auto_resize) then
|
||||
gump:Fade (barra, 1)
|
||||
Details.FadeHandler.Fader (barra, 1)
|
||||
else
|
||||
--gump:Fade (barra, "in", 0.1)
|
||||
gump:Fade (barra, 1)
|
||||
--Details.FadeHandler.Fader (barra, "in", 0.1)
|
||||
Details.FadeHandler.Fader (barra, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
local Details = _G.Details
|
||||
local libwindow = LibStub("LibWindow-1.1")
|
||||
|
||||
local DF = DetailsFramework
|
||||
|
||||
function Details:OpenCurrentRealDPSOptions(from_options_panel)
|
||||
|
||||
@@ -241,7 +241,7 @@ function Details:OpenCurrentRealDPSOptions(from_options_panel)
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
|
||||
--> check if the frame was been created
|
||||
if (not DetailsCurrentDpsMeter) then
|
||||
Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter")
|
||||
@@ -287,6 +287,24 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
LibWindow.MakeDraggable (f)
|
||||
LibWindow.RestorePosition (f)
|
||||
|
||||
--> arena dps bars
|
||||
--code for the dps bars shown in arenas
|
||||
|
||||
--frame to support the two bars, one for the dps and another for heal
|
||||
--the dps bar is wider and taller, hps is below it and smaller
|
||||
local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate")
|
||||
f.dpsBarFrame = barFrame
|
||||
barFrame:SetSize(400, 80)
|
||||
barFrame:SetPoint("center", f, "center")
|
||||
|
||||
barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 50)
|
||||
barFrame.splitBar:SetSize(400, 50)
|
||||
barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
|
||||
barFrame.splitBar.fontsize = 10
|
||||
barFrame.splitBar:SetMinMaxValues(0, 1.0)
|
||||
barFrame.splitBar:SetValue(0.5)
|
||||
barFrame.splitBar:EnableAnimations()
|
||||
|
||||
--> title bar
|
||||
local TitleString = f:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
TitleString:SetPoint ("top", f, "top", 0, -1)
|
||||
@@ -359,14 +377,6 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
labelGroupDamage_DPS:SetPoint ("center", labelGroupDamage, "center")
|
||||
labelGroupDamage_DPS:SetPoint ("top", labelGroupDamage, "bottom", 0, spacing_vertical)
|
||||
|
||||
--[=[
|
||||
local labelGroupDamage_DPS_Icon = f:CreateTexture (nil, "overlay")
|
||||
labelGroupDamage_DPS_Icon:SetTexture ([[Interface\LFGFRAME\UI-LFG-ICON-ROLES]])
|
||||
labelGroupDamage_DPS_Icon:SetTexCoord (72/256, 130/256, 69/256, 127/256)
|
||||
labelGroupDamage_DPS_Icon:SetSize (icon_size, icon_size)
|
||||
labelGroupDamage_DPS_Icon:SetPoint ("topleft", labelPlayerTeam, "bottomleft", 0, -4)
|
||||
--]=]
|
||||
|
||||
--> frame update function
|
||||
|
||||
--> update
|
||||
@@ -400,11 +410,13 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
|
||||
if (not _detalhes.current_dps_meter.enabled) then
|
||||
f:Hide()
|
||||
print("D! debug currentdps.lua > !current_dps_meter.enabled")
|
||||
return
|
||||
end
|
||||
|
||||
if (not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled) then
|
||||
f:Hide()
|
||||
print("D! debug currentdps.lua > not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled")
|
||||
return
|
||||
end
|
||||
|
||||
@@ -416,7 +428,8 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
labelYellowTeam:Show()
|
||||
labelPlayerTeam_DPS_Icon:Show()
|
||||
labelYellowTeam_DPS_Icon:Show()
|
||||
|
||||
f.dpsBarFrame:Show()
|
||||
|
||||
--> update arena labels
|
||||
DF:SetFontColor (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_color)
|
||||
DF:SetFontFace (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_face)
|
||||
@@ -473,6 +486,7 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
else
|
||||
labelGroupDamage:Hide()
|
||||
labelGroupDamage_DPS:Hide()
|
||||
f.dpsBarFrame:Hide()
|
||||
end
|
||||
|
||||
--> frame position
|
||||
@@ -583,6 +597,23 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
end
|
||||
|
||||
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
|
||||
|
||||
--> update double bar
|
||||
local teamGreenDps = self.PlayerTeamDamage / self.SampleSize
|
||||
local teamYellowDps = self.YellowDamage / self.SampleSize
|
||||
local totalDamage = teamGreenDps + teamYellowDps
|
||||
local dpsBarFrame = DetailsArenaDpsBars.splitBar
|
||||
|
||||
dpsBarFrame.currentValue = teamGreenDps / totalDamage * 100
|
||||
|
||||
if (f.PlayerTeam == 0) then
|
||||
dpsBarFrame:SetLeftColor(unpack (green_team_color))
|
||||
dpsBarFrame:SetRightColor(unpack (yellow_team_color))
|
||||
else
|
||||
dpsBarFrame:SetLeftColor(unpack (yellow_team_color))
|
||||
dpsBarFrame:SetRightColor(unpack (green_team_color))
|
||||
end
|
||||
|
||||
if (self.NextScreenUpdate <= 0) then
|
||||
if (f.PlayerTeam == 0) then
|
||||
labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
|
||||
@@ -650,24 +681,23 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
|
||||
function f:StartForArenaMatch()
|
||||
if (not f.ShowingArena) then
|
||||
_detalhes:UpdateTheRealCurrentDPSFrame ("arena")
|
||||
f.ShowingArena = true
|
||||
f:SetScript ("OnUpdate", on_tick)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function f:StartForMythicDungeon()
|
||||
if (not f.ShowingMythicDungeon) then
|
||||
_detalhes:UpdateTheRealCurrentDPSFrame ("mythicdungeon")
|
||||
f.ShowingMythicDungeon = true
|
||||
f:SetScript ("OnUpdate", on_tick)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local eventListener = _detalhes:CreateEventListener()
|
||||
|
||||
|
||||
function eventListener:ArenaStarted()
|
||||
if (_detalhes.current_dps_meter.arena_enabled) then
|
||||
--it is working here, f:StartForArenaMatch() is called but the frame is still now shown.
|
||||
f:StartForArenaMatch()
|
||||
end
|
||||
end
|
||||
@@ -699,14 +729,19 @@ function Details:CreateCurrentDpsFrame(parent, name)
|
||||
f.LastYellowDamage = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
eventListener:RegisterEvent ("COMBAT_ARENA_START", "ArenaStarted")
|
||||
eventListener:RegisterEvent ("COMBAT_ARENA_END", "ArenaEnded")
|
||||
eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_START", "MythicDungeonStarted")
|
||||
eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded")
|
||||
eventListener:RegisterEvent ("COMBAT_PLAYER_ENTER", "ResetBuffer")
|
||||
|
||||
|
||||
_detalhes.Broadcaster_CurrentDpsLoaded = true
|
||||
_detalhes.Broadcaster_CurrentDpsFrame = f
|
||||
f:Hide()
|
||||
end
|
||||
|
||||
--initialize frames
|
||||
function Details:InitializeCurrentDpsFrames()
|
||||
Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter")
|
||||
end
|
||||
@@ -812,7 +812,7 @@
|
||||
for key, value in pairs (custom_object) do
|
||||
if (object_keys [key]) then
|
||||
if (type (value) == "table") then
|
||||
export_object [key] = table_deepcopy (value)
|
||||
export_object [key] = Details.CopyTable (value)
|
||||
else
|
||||
export_object [key] = value
|
||||
end
|
||||
|
||||
+33
-33
@@ -313,7 +313,7 @@ local function OnLeaveMainWindow (instancia, self)
|
||||
end
|
||||
|
||||
--> stretch button
|
||||
gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0)
|
||||
Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0)
|
||||
|
||||
elseif (instancia.modo ~= _detalhes._detalhes_props["MODO_ALONE"] and instancia.baseframe.isLocked) then
|
||||
|
||||
@@ -323,7 +323,7 @@ local function OnLeaveMainWindow (instancia, self)
|
||||
instancia.break_snap_button:SetAlpha (0)
|
||||
end
|
||||
|
||||
gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0)
|
||||
Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0)
|
||||
|
||||
end
|
||||
end
|
||||
@@ -362,7 +362,7 @@ local function OnEnterMainWindow (instancia, self)
|
||||
|
||||
--> stretch button
|
||||
if (not _detalhes.disable_stretch_button) then
|
||||
gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0.6)
|
||||
Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0.6)
|
||||
end
|
||||
|
||||
elseif (instancia.modo ~= _detalhes._detalhes_props["MODO_ALONE"] and instancia.baseframe.isLocked) then
|
||||
@@ -381,7 +381,7 @@ local function OnEnterMainWindow (instancia, self)
|
||||
end
|
||||
|
||||
if (not _detalhes.disable_stretch_button) then
|
||||
gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0.6)
|
||||
Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0.6)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -582,9 +582,9 @@ local movement_onupdate = function (self, elapsed)
|
||||
if (tempo_movendo and tempo_movendo < 0) then
|
||||
|
||||
if (precisa_ativar) then --> se a inst�ncia estiver fechada
|
||||
gump:Fade (instancia_alvo.baseframe, "ALPHA", 0.2)
|
||||
gump:Fade (instancia_alvo.baseframe.cabecalho.ball, "ALPHA", 0.2)
|
||||
gump:Fade (instancia_alvo.baseframe.cabecalho.atributo_icon, "ALPHA", 0.2)
|
||||
Details.FadeHandler.Fader (instancia_alvo.baseframe, "ALPHA", 0.2)
|
||||
Details.FadeHandler.Fader (instancia_alvo.baseframe.cabecalho.ball, "ALPHA", 0.2)
|
||||
Details.FadeHandler.Fader (instancia_alvo.baseframe.cabecalho.atributo_icon, "ALPHA", 0.2)
|
||||
instancia_alvo:SaveMainWindowPosition()
|
||||
instancia_alvo:RestoreMainWindowPosition()
|
||||
precisa_ativar = false
|
||||
@@ -810,9 +810,9 @@ local function move_janela (baseframe, iniciando, instancia, just_updating)
|
||||
instancia_alvo:SaveMainWindowPosition()
|
||||
instancia_alvo:RestoreMainWindowPosition()
|
||||
|
||||
gump:Fade (instancia_alvo.baseframe, 1)
|
||||
gump:Fade (instancia_alvo.rowframe, 1)
|
||||
gump:Fade (instancia_alvo.baseframe.cabecalho.ball, 1)
|
||||
Details.FadeHandler.Fader (instancia_alvo.baseframe, 1)
|
||||
Details.FadeHandler.Fader (instancia_alvo.rowframe, 1)
|
||||
Details.FadeHandler.Fader (instancia_alvo.baseframe.cabecalho.ball, 1)
|
||||
|
||||
need_start = false
|
||||
end
|
||||
@@ -939,9 +939,9 @@ local function move_janela (baseframe, iniciando, instancia, just_updating)
|
||||
if (not esta_instancia:IsAtiva() and esta_instancia.iniciada) then
|
||||
esta_instancia:ResetaGump()
|
||||
|
||||
gump:Fade (esta_instancia.baseframe, "in", 0.2)
|
||||
gump:Fade (esta_instancia.baseframe.cabecalho.ball, "in", 0.2)
|
||||
gump:Fade (esta_instancia.baseframe.cabecalho.atributo_icon, "in", 0.2)
|
||||
Details.FadeHandler.Fader (esta_instancia.baseframe, "in", 0.2)
|
||||
Details.FadeHandler.Fader (esta_instancia.baseframe.cabecalho.ball, "in", 0.2)
|
||||
Details.FadeHandler.Fader (esta_instancia.baseframe.cabecalho.atributo_icon, "in", 0.2)
|
||||
|
||||
if (esta_instancia.modo == modo_raid) then
|
||||
_detalhes.raid = nil
|
||||
@@ -2560,12 +2560,12 @@ local function button_stretch_scripts (baseframe, backgrounddisplay, instancia)
|
||||
button:SetScript ("OnEnter", function (self)
|
||||
self.mouse_over = true
|
||||
if (not _detalhes.disable_stretch_button) then
|
||||
gump:Fade (self, "ALPHA", 1)
|
||||
Details.FadeHandler.Fader (self, "ALPHA", 1)
|
||||
end
|
||||
end)
|
||||
button:SetScript ("OnLeave", function (self)
|
||||
self.mouse_over = false
|
||||
gump:Fade (self, "ALPHA", 0)
|
||||
Details.FadeHandler.Fader (self, "ALPHA", 0)
|
||||
end)
|
||||
|
||||
button:SetScript ("OnMouseDown", function (self, button)
|
||||
@@ -3560,7 +3560,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
|
||||
baseframe.button_stretch:SetHeight (16)
|
||||
|
||||
baseframe.button_stretch:Show()
|
||||
gump:Fade (baseframe.button_stretch, "ALPHA", 0)
|
||||
Details.FadeHandler.Fader (baseframe.button_stretch, "ALPHA", 0)
|
||||
|
||||
button_stretch_scripts (baseframe, backgrounddisplay, instancia)
|
||||
|
||||
@@ -3698,7 +3698,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
|
||||
lockFunctionOnClick (baseframe.lock_button, nil, nil, true)
|
||||
end
|
||||
|
||||
gump:Fade (baseframe.lock_button, -1, 3.0)
|
||||
Details.FadeHandler.Fader (baseframe.lock_button, -1, 3.0)
|
||||
|
||||
-- scripts ------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -4079,7 +4079,7 @@ function gump:CreateNewLine (instancia, index)
|
||||
barra_scripts (new_row, instancia, index)
|
||||
|
||||
--> hide
|
||||
gump:Fade (new_row, 1)
|
||||
Details.FadeHandler.Fader (new_row, 1)
|
||||
|
||||
--> adds the window container
|
||||
instancia.barras [index] = new_row
|
||||
@@ -4833,7 +4833,7 @@ function _detalhes:InstanceWallpaper (texture, anchor, alpha, texcoord, width, h
|
||||
|
||||
elseif (type (texture) == "boolean" and not texture) then
|
||||
self.wallpaper.enabled = false
|
||||
return gump:Fade (self.baseframe.wallpaper, "in")
|
||||
return Details.FadeHandler.Fader (self.baseframe.wallpaper, "in")
|
||||
|
||||
elseif (type (texture) == "table") then
|
||||
anchor = texture.anchor or wallpaper.anchor
|
||||
@@ -4924,7 +4924,7 @@ function _detalhes:InstanceWallpaper (texture, anchor, alpha, texcoord, width, h
|
||||
|
||||
t:Show()
|
||||
--t:SetAlpha (alpha)
|
||||
gump:Fade (t, "ALPHAANIM", alpha)
|
||||
Details.FadeHandler.Fader (t, "ALPHAANIM", alpha)
|
||||
|
||||
end
|
||||
|
||||
@@ -5036,9 +5036,9 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha
|
||||
self.baseframe:Hide()
|
||||
self.rowframe:Hide()
|
||||
self.windowSwitchButton:Hide()
|
||||
--gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
|
||||
--gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
|
||||
--gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (self.baseframe, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (self.rowframe, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
|
||||
|
||||
--self:SetIconAlpha (nil, true)
|
||||
|
||||
@@ -5052,8 +5052,8 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha
|
||||
self.baseframe:SetAlpha (1)
|
||||
|
||||
self:InstanceAlpha(min (amount, self.color[4]))
|
||||
gump:Fade(self.rowframe, "ALPHAANIM", rowsamount)
|
||||
gump:Fade(self.baseframe, "ALPHAANIM", rowsamount)
|
||||
Details.FadeHandler.Fader(self.rowframe, "ALPHAANIM", rowsamount)
|
||||
Details.FadeHandler.Fader(self.baseframe, "ALPHAANIM", rowsamount)
|
||||
--]]
|
||||
end
|
||||
|
||||
@@ -5394,12 +5394,12 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
|
||||
end
|
||||
|
||||
if (hide) then
|
||||
gump:Fade (self.menu_attribute_string.widget, _unpack (_detalhes.windows_fade_in))
|
||||
Details.FadeHandler.Fader (self.menu_attribute_string.widget, _unpack (_detalhes.windows_fade_in))
|
||||
else
|
||||
if (no_animations) then
|
||||
self.menu_attribute_string:SetAlpha (alpha)
|
||||
else
|
||||
gump:Fade (self.menu_attribute_string.widget, "ALPHAANIM", alpha)
|
||||
Details.FadeHandler.Fader (self.menu_attribute_string.widget, "ALPHAANIM", alpha)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -5419,7 +5419,7 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
|
||||
for index, button in _ipairs (SetIconAlphaCacheButtonsTable) do
|
||||
if (self.menu_icons [index]) then
|
||||
if (hide) then
|
||||
--gump:Fade (button, _unpack (_detalhes.windows_fade_in))
|
||||
--Details.FadeHandler.Fader (button, _unpack (_detalhes.windows_fade_in))
|
||||
button:Hide()
|
||||
else
|
||||
button:Show()
|
||||
@@ -5427,7 +5427,7 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
|
||||
--if (no_animations) then
|
||||
-- button:SetAlpha (alpha)
|
||||
--else
|
||||
-- gump:Fade (button, "ALPHAANIM", alpha)
|
||||
-- Details.FadeHandler.Fader (button, "ALPHAANIM", alpha)
|
||||
--end
|
||||
end
|
||||
end
|
||||
@@ -5437,12 +5437,12 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
|
||||
if (#_detalhes.ToolBar.Shown > 0) then
|
||||
for index, button in ipairs (_detalhes.ToolBar.Shown) do
|
||||
if (hide) then
|
||||
gump:Fade (button, _unpack (_detalhes.windows_fade_in))
|
||||
Details.FadeHandler.Fader (button, _unpack (_detalhes.windows_fade_in))
|
||||
else
|
||||
if (no_animations) then
|
||||
button:SetAlpha (alpha)
|
||||
else
|
||||
gump:Fade (button, "ALPHAANIM", alpha)
|
||||
Details.FadeHandler.Fader (button, "ALPHAANIM", alpha)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -8365,7 +8365,7 @@ function _detalhes:HideMainIcon (value)
|
||||
if (value) then
|
||||
|
||||
self.hide_icon = true
|
||||
gump:Fade (self.baseframe.cabecalho.atributo_icon, 1)
|
||||
Details.FadeHandler.Fader (self.baseframe.cabecalho.atributo_icon, 1)
|
||||
|
||||
if (self.toolbar_side == 1) then
|
||||
self.baseframe.cabecalho.ball:SetTexCoord (unpack (COORDS_LEFT_BALL_NO_ICON))
|
||||
@@ -8388,7 +8388,7 @@ function _detalhes:HideMainIcon (value)
|
||||
|
||||
else
|
||||
self.hide_icon = false
|
||||
gump:Fade (self.baseframe.cabecalho.atributo_icon, 0)
|
||||
Details.FadeHandler.Fader (self.baseframe.cabecalho.atributo_icon, 0)
|
||||
|
||||
if (self.toolbar_side == 1) then
|
||||
|
||||
|
||||
@@ -710,7 +710,7 @@ do
|
||||
for key, value in pairs (currentInstance) do
|
||||
if (_detalhes.instance_defaults[key] ~= nil) then
|
||||
if (type (value) == "table") then
|
||||
savedObject[key] = table_deepcopy(value)
|
||||
savedObject[key] = Details.CopyTable(value)
|
||||
else
|
||||
savedObject[key] = value
|
||||
end
|
||||
@@ -737,7 +737,7 @@ do
|
||||
for key, value in pairs (skinObject) do
|
||||
if (key ~= "skin" and not _detalhes.instance_skin_ignored_values[key]) then
|
||||
if (type (value) == "table") then
|
||||
instance[key] = table_deepcopy (value)
|
||||
instance[key] = Details.CopyTable (value)
|
||||
else
|
||||
instance[key] = value
|
||||
end
|
||||
|
||||
@@ -242,7 +242,7 @@ function _detalhes:AbreJanelaInfo (jogador, from_att_change, refresh, ShiftKeyDo
|
||||
end
|
||||
|
||||
info:ShowTabs()
|
||||
gump:Fade (info, 0)
|
||||
Details.FadeHandler.Fader (info, 0)
|
||||
Details:UpdateBreakdownPlayerList()
|
||||
|
||||
--check which tab was selected and reopen that tab
|
||||
@@ -397,9 +397,9 @@ function _detalhes:FechaJanelaInfo (fromEscape)
|
||||
if (info.ativo) then --> se a janela tiver aberta
|
||||
--playerDetailWindow:Hide()
|
||||
if (fromEscape) then
|
||||
gump:Fade (info, "in")
|
||||
Details.FadeHandler.Fader (info, "in")
|
||||
else
|
||||
gump:Fade (info, 1)
|
||||
Details.FadeHandler.Fader (info, 1)
|
||||
end
|
||||
info.ativo = false --> sinaliza o addon que a janela esta agora fechada
|
||||
|
||||
@@ -506,22 +506,22 @@ end
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local detalhe_infobg_onenter = function (self)
|
||||
gump:Fade (self.overlay, "OUT")
|
||||
gump:Fade (self.reportar, "OUT")
|
||||
Details.FadeHandler.Fader (self.overlay, "OUT")
|
||||
Details.FadeHandler.Fader (self.reportar, "OUT")
|
||||
end
|
||||
|
||||
local detalhe_infobg_onleave = function (self)
|
||||
gump:Fade (self.overlay, "IN")
|
||||
gump:Fade (self.reportar, "IN")
|
||||
Details.FadeHandler.Fader (self.overlay, "IN")
|
||||
Details.FadeHandler.Fader (self.reportar, "IN")
|
||||
end
|
||||
|
||||
local detalhes_inforeport_onenter = function (self)
|
||||
gump:Fade (self:GetParent().overlay, "OUT")
|
||||
gump:Fade (self, "OUT")
|
||||
Details.FadeHandler.Fader (self:GetParent().overlay, "OUT")
|
||||
Details.FadeHandler.Fader (self, "OUT")
|
||||
end
|
||||
local detalhes_inforeport_onleave = function (self)
|
||||
gump:Fade (self:GetParent().overlay, "IN")
|
||||
gump:Fade (self, "IN")
|
||||
Details.FadeHandler.Fader (self:GetParent().overlay, "IN")
|
||||
Details.FadeHandler.Fader (self, "IN")
|
||||
end
|
||||
|
||||
function gump:CriaDetalheInfo (index)
|
||||
@@ -546,12 +546,12 @@ function gump:CriaDetalheInfo (index)
|
||||
info.bg.overlay:SetWidth (341)
|
||||
info.bg.overlay:SetHeight (61)
|
||||
info.bg.overlay:SetPoint ("TOPLEFT", info.bg, "TOPLEFT", -7, 6)
|
||||
gump:Fade (info.bg.overlay, 1)
|
||||
Details.FadeHandler.Fader (info.bg.overlay, 1)
|
||||
|
||||
info.bg.reportar = gump:NewDetailsButton (info.bg, nil, nil, _detalhes.Reportar, _detalhes.playerDetailWindow, 10+index, 16, 16,
|
||||
"Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport1")
|
||||
info.bg.reportar:SetPoint ("BOTTOMLEFT", info.bg.overlay, "BOTTOMRIGHT", -33, 10)
|
||||
gump:Fade (info.bg.reportar, 1)
|
||||
Details.FadeHandler.Fader (info.bg.reportar, 1)
|
||||
|
||||
info.bg:SetScript ("OnEnter", detalhe_infobg_onenter)
|
||||
info.bg:SetScript ("OnLeave", detalhe_infobg_onleave)
|
||||
@@ -679,7 +679,7 @@ function gump:SetaDetalheInfoTexto (index, p, arg1, arg2, arg3, arg4, arg5, arg6
|
||||
info.bg.PetIcon:Hide()
|
||||
info.bg.PetText:Hide()
|
||||
info.bg.PetDps:Hide()
|
||||
gump:Fade (info.bg.overlay, "IN")
|
||||
Details.FadeHandler.Fader (info.bg.overlay, "IN")
|
||||
info.IsPet = false
|
||||
end
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ local _UIParent = UIParent --> wow api locals
|
||||
_detalhes.janela_report.ativa = true
|
||||
_detalhes.janela_report.enviar:SetScript ("OnClick", function() func (_G ["Details_Report_CB_1"]:GetChecked(), _G ["Details_Report_CB_2"]:GetChecked(), _detalhes.report_lines) end)
|
||||
|
||||
gump:Fade (_detalhes.janela_report, 0)
|
||||
Details.FadeHandler.Fader (_detalhes.janela_report, 0)
|
||||
|
||||
return true
|
||||
end
|
||||
@@ -233,7 +233,7 @@ local _UIParent = UIParent --> wow api locals
|
||||
end
|
||||
|
||||
_detalhes.janela_report.ativa = true
|
||||
gump:Fade (_detalhes.janela_report, 0)
|
||||
Details.FadeHandler.Fader (_detalhes.janela_report, 0)
|
||||
end
|
||||
|
||||
--> build report frame gump -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -1074,7 +1074,7 @@ local function cria_drop_down (este_gump)
|
||||
--> close button
|
||||
window.fechar = CreateFrame ("Button", nil, window, "UIPanelCloseButton")
|
||||
window.fechar:SetScript ("OnClick", function()
|
||||
gump:Fade (window, 1)
|
||||
Details.FadeHandler.Fader (window, 1)
|
||||
_detalhes.janela_report.ativa = false
|
||||
end)
|
||||
|
||||
@@ -1094,7 +1094,7 @@ local function cria_drop_down (este_gump)
|
||||
window.enviar:SetHeight (15)
|
||||
window.enviar:SetText (Loc ["STRING_REPORTFRAME_SEND"])
|
||||
|
||||
gump:Fade (window, 1)
|
||||
Details.FadeHandler.Fader (window, 1)
|
||||
gump:CreateFlashAnimation (window)
|
||||
|
||||
--apply the current skin
|
||||
|
||||
@@ -202,7 +202,7 @@ function _detalhes:OpenWelcomeWindow()
|
||||
for key, value in pairs (instance) do
|
||||
if (_detalhes.instance_defaults [key] ~= nil) then
|
||||
if (type (value) == "table") then
|
||||
savedObject [key] = table_deepcopy (value)
|
||||
savedObject [key] = Details.CopyTable (value)
|
||||
else
|
||||
savedObject [key] = value
|
||||
end
|
||||
|
||||
+31
-29
@@ -64,7 +64,7 @@ function _detalhes:ApplyBasicKeys()
|
||||
--> load default profile keys
|
||||
for key, value in pairs (_detalhes.default_profile) do
|
||||
if (type (value) == "table") then
|
||||
local ctable = table_deepcopy (value)
|
||||
local ctable = Details.CopyTable (value)
|
||||
self [key] = ctable
|
||||
else
|
||||
self [key] = value
|
||||
@@ -86,7 +86,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
|
||||
--> it exists?
|
||||
if (not _detalhes_database) then
|
||||
_detalhes_database = table_deepcopy (_detalhes.default_player_data)
|
||||
_detalhes_database = Details.CopyTable (_detalhes.default_player_data)
|
||||
end
|
||||
|
||||
--> load saved values
|
||||
@@ -95,7 +95,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
--> check if key exists, e.g. a new key was added
|
||||
if (_detalhes_database [key] == nil) then
|
||||
if (type (value) == "table") then
|
||||
_detalhes_database [key] = table_deepcopy (_detalhes.default_player_data [key])
|
||||
_detalhes_database [key] = Details.CopyTable (_detalhes.default_player_data [key])
|
||||
else
|
||||
_detalhes_database [key] = value
|
||||
end
|
||||
@@ -107,7 +107,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
for key2, value2 in pairs (_detalhes.default_player_data [key]) do
|
||||
if (_detalhes_database [key] [key2] == nil) then
|
||||
if (type (value2) == "table") then
|
||||
_detalhes_database [key] [key2] = table_deepcopy (_detalhes.default_player_data [key] [key2])
|
||||
_detalhes_database [key] [key2] = Details.CopyTable (_detalhes.default_player_data [key] [key2])
|
||||
else
|
||||
_detalhes_database [key] [key2] = value2
|
||||
end
|
||||
@@ -117,7 +117,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
|
||||
--> copy the key from saved table to details object
|
||||
if (type (value) == "table") then
|
||||
_detalhes [key] = table_deepcopy (_detalhes_database [key])
|
||||
_detalhes [key] = Details.CopyTable (_detalhes_database [key])
|
||||
else
|
||||
_detalhes [key] = _detalhes_database [key]
|
||||
end
|
||||
@@ -126,7 +126,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
|
||||
--> check and build the default container for account database
|
||||
if (not _detalhes_global) then
|
||||
_detalhes_global = table_deepcopy (_detalhes.default_global_data)
|
||||
_detalhes_global = Details.CopyTable (_detalhes.default_global_data)
|
||||
end
|
||||
|
||||
for key, value in pairs (_detalhes.default_global_data) do
|
||||
@@ -134,7 +134,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
--> check if key exists
|
||||
if (_detalhes_global [key] == nil) then
|
||||
if (type (value) == "table") then
|
||||
_detalhes_global [key] = table_deepcopy (_detalhes.default_global_data [key])
|
||||
_detalhes_global [key] = Details.CopyTable (_detalhes.default_global_data [key])
|
||||
else
|
||||
_detalhes_global [key] = value
|
||||
end
|
||||
@@ -155,7 +155,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
for key2, value2 in pairs (_detalhes.default_global_data [key]) do
|
||||
if (_detalhes_global [key] [key2] == nil) then
|
||||
if (type (value2) == "table") then
|
||||
_detalhes_global [key] [key2] = table_deepcopy (_detalhes.default_global_data [key] [key2])
|
||||
_detalhes_global [key] [key2] = Details.CopyTable (_detalhes.default_global_data [key] [key2])
|
||||
else
|
||||
_detalhes_global [key] [key2] = value2
|
||||
end
|
||||
@@ -166,7 +166,7 @@ function _detalhes:LoadGlobalAndCharacterData()
|
||||
|
||||
--> copy the key from saved table to details object
|
||||
if (type (value) == "table") then
|
||||
_detalhes [key] = table_deepcopy (_detalhes_global [key])
|
||||
_detalhes [key] = Details.CopyTable (_detalhes_global [key])
|
||||
else
|
||||
_detalhes [key] = _detalhes_global [key]
|
||||
end
|
||||
@@ -201,7 +201,7 @@ function _detalhes:LoadCombatTables()
|
||||
-- pets
|
||||
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
|
||||
if (_detalhes_database.tabela_pets) then
|
||||
_detalhes.tabela_pets.pets = table_deepcopy (_detalhes_database.tabela_pets)
|
||||
_detalhes.tabela_pets.pets = Details.CopyTable (_detalhes_database.tabela_pets)
|
||||
end
|
||||
_detalhes:UpdateContainerCombatentes()
|
||||
|
||||
@@ -318,7 +318,7 @@ function _detalhes:LoadConfig()
|
||||
--> buffs
|
||||
_detalhes.savedbuffs = _detalhes_database.savedbuffs
|
||||
_detalhes.Buffs:BuildTables()
|
||||
|
||||
|
||||
--> initialize parser
|
||||
_detalhes.capture_current = {}
|
||||
for captureType, captureValue in pairs (_detalhes.capture_real) do
|
||||
@@ -327,7 +327,7 @@ function _detalhes:LoadConfig()
|
||||
|
||||
--> row animations
|
||||
_detalhes:SetUseAnimations()
|
||||
|
||||
|
||||
--> initialize spell cache
|
||||
_detalhes:ClearSpellCache()
|
||||
|
||||
@@ -365,7 +365,7 @@ function _detalhes:LoadConfig()
|
||||
-- if (_detalhes.always_use_profile and type (_detalhes.always_use_profile) == "string") then
|
||||
-- _detalhes_database.active_profile = _detalhes.always_use_profile
|
||||
-- end
|
||||
|
||||
|
||||
--> character first run
|
||||
if (_detalhes_database.active_profile == "") then
|
||||
_detalhes.character_first_run = true
|
||||
@@ -374,15 +374,18 @@ function _detalhes:LoadConfig()
|
||||
_detalhes:GetProfile (current_profile_name, true)
|
||||
_detalhes:SaveProfileSpecial()
|
||||
end
|
||||
|
||||
|
||||
--> load profile and active instances
|
||||
local current_profile_name = _detalhes:GetCurrentProfileName()
|
||||
--> check if exists, if not, create one
|
||||
local profile = _detalhes:GetProfile (current_profile_name, true)
|
||||
|
||||
|
||||
--> instances
|
||||
_detalhes.tabela_instancias = _detalhes_database.tabela_instancias or {}
|
||||
|
||||
--so if the instances are loaded, the taint happen
|
||||
--if I break the tabela_instancias the addon won't taint
|
||||
--if true then return end --if I return here, the addon taints
|
||||
|
||||
--> fix for version 1.21.0
|
||||
if (#_detalhes.tabela_instancias > 0) then --> only happens once after the character logon
|
||||
--if (current_profile_name:find (UnitName ("player"))) then
|
||||
@@ -390,16 +393,16 @@ function _detalhes:LoadConfig()
|
||||
local instance = _detalhes.tabela_instancias [index]
|
||||
if (instance) then
|
||||
saved_skin.__was_opened = instance.ativa
|
||||
saved_skin.__pos = table_deepcopy (instance.posicao)
|
||||
saved_skin.__pos = Details.CopyTable (instance.posicao)
|
||||
saved_skin.__locked = instance.isLocked
|
||||
saved_skin.__snap = table_deepcopy (instance.snap)
|
||||
saved_skin.__snap = Details.CopyTable (instance.snap)
|
||||
saved_skin.__snapH = instance.horizontalSnap
|
||||
saved_skin.__snapV = instance.verticalSnap
|
||||
|
||||
|
||||
for key, value in pairs (instance) do
|
||||
if (_detalhes.instance_defaults [key] ~= nil) then
|
||||
if (_detalhes.instance_defaults [key] ~= nil) then
|
||||
if (type (value) == "table") then
|
||||
saved_skin [key] = table_deepcopy (value)
|
||||
saved_skin [key] = Details.CopyTable (value)
|
||||
else
|
||||
saved_skin [key] = value
|
||||
end
|
||||
@@ -407,40 +410,39 @@ function _detalhes:LoadConfig()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for index, instance in _detalhes:ListInstances() do
|
||||
_detalhes.local_instances_config [index] = {
|
||||
pos = table_deepcopy (instance.posicao),
|
||||
pos = Details.CopyTable (instance.posicao),
|
||||
is_open = instance.ativa,
|
||||
attribute = instance.atributo,
|
||||
sub_attribute = instance.sub_atributo,
|
||||
mode = instance.modo or 2,
|
||||
modo = instance.modo or 2,
|
||||
segment = instance.segmento,
|
||||
snap = table_deepcopy (instance.snap),
|
||||
snap = Details.CopyTable (instance.snap),
|
||||
horizontalSnap = instance.horizontalSnap,
|
||||
verticalSnap = instance.verticalSnap,
|
||||
sub_atributo_last = instance.sub_atributo_last,
|
||||
isLocked = instance.isLocked
|
||||
}
|
||||
|
||||
|
||||
if (_detalhes.local_instances_config [index].isLocked == nil) then
|
||||
_detalhes.local_instances_config [index].isLocked = false
|
||||
end
|
||||
end
|
||||
--end
|
||||
|
||||
|
||||
_detalhes.tabela_instancias = {}
|
||||
end
|
||||
--_detalhes:ReativarInstancias()
|
||||
|
||||
|
||||
--> apply the profile
|
||||
_detalhes:ApplyProfile (current_profile_name, true)
|
||||
|
||||
|
||||
--> custom
|
||||
_detalhes.custom = _detalhes_global.custom
|
||||
_detalhes.refresh:r_atributo_custom()
|
||||
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
+11
-14
@@ -1,6 +1,3 @@
|
||||
|
||||
|
||||
|
||||
local Details = _G.Details
|
||||
local DF = _G.DetailsFramework
|
||||
local C_Timer = _G.C_Timer
|
||||
@@ -129,12 +126,12 @@ function DetailsMythicPlusFrame.MergeSegmentsOnEnd()
|
||||
|
||||
--> immediatly finishes the segment just started
|
||||
Details:SairDoCombate()
|
||||
|
||||
|
||||
--> update all windows
|
||||
Details:InstanciaCallFunction (Details.gump.Fade, "in", nil, "barras")
|
||||
Details:InstanciaCallFunction (Details.AtualizaSegmentos)
|
||||
Details:InstanciaCallFunction (Details.AtualizaSoloMode_AfertReset)
|
||||
Details:InstanciaCallFunction (Details.ResetaGump)
|
||||
Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
|
||||
Details:InstanciaCallFunction(Details.AtualizaSegmentos)
|
||||
Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset)
|
||||
Details:InstanciaCallFunction(Details.ResetaGump)
|
||||
Details:RefreshMainWindow (-1, true)
|
||||
|
||||
if (DetailsMythicPlusFrame.DevelopmentDebug) then
|
||||
@@ -253,7 +250,7 @@ function DetailsMythicPlusFrame.MergeTrashCleanup (isFromSchedule)
|
||||
end
|
||||
|
||||
--> update all windows
|
||||
Details:InstanciaCallFunction (Details.gump.Fade, "in", nil, "barras")
|
||||
Details:InstanciaCallFunction (Details.FadeHandler.Fader, "IN", nil, "barras")
|
||||
Details:InstanciaCallFunction (Details.AtualizaSegmentos)
|
||||
Details:InstanciaCallFunction (Details.AtualizaSoloMode_AfertReset)
|
||||
Details:InstanciaCallFunction (Details.ResetaGump)
|
||||
@@ -351,11 +348,11 @@ function DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
|
||||
end
|
||||
|
||||
--> update all windows
|
||||
Details:InstanciaCallFunction (Details.gump.Fade, "in", nil, "barras")
|
||||
Details:InstanciaCallFunction (Details.AtualizaSegmentos)
|
||||
Details:InstanciaCallFunction (Details.AtualizaSoloMode_AfertReset)
|
||||
Details:InstanciaCallFunction (Details.ResetaGump)
|
||||
Details:RefreshMainWindow (-1, true)
|
||||
Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
|
||||
Details:InstanciaCallFunction(Details.AtualizaSegmentos)
|
||||
Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset)
|
||||
Details:InstanciaCallFunction(Details.ResetaGump)
|
||||
Details:RefreshMainWindow(-1, true)
|
||||
end
|
||||
|
||||
Details:SendEvent ("DETAILS_DATA_SEGMENTREMOVED")
|
||||
|
||||
+13
-13
@@ -37,7 +37,7 @@ function _detalhes:CreateProfile (name)
|
||||
end
|
||||
|
||||
--> copy the default table
|
||||
local new_profile = table_deepcopy (_detalhes.default_profile)
|
||||
local new_profile = Details.CopyTable (_detalhes.default_profile)
|
||||
new_profile.instances = {}
|
||||
|
||||
--> add to global container
|
||||
@@ -126,7 +126,7 @@ function _detalhes:SetProfileCProp (name, cprop, value)
|
||||
|
||||
if (profile) then
|
||||
if (type (value) == "table") then
|
||||
rawset (profile, cprop, table_deepcopy (value))
|
||||
rawset (profile, cprop, Details.CopyTable (value))
|
||||
else
|
||||
rawset (profile, cprop, value)
|
||||
end
|
||||
@@ -171,7 +171,7 @@ function _detalhes:ResetProfile (profile_name)
|
||||
local instance = _detalhes:GetInstance (1)
|
||||
local exported = instance:ExportSkin()
|
||||
exported.__was_opened = instance:IsEnabled()
|
||||
exported.__pos = table_deepcopy (instance:GetPosition())
|
||||
exported.__pos = Details.CopyTable (instance:GetPosition())
|
||||
exported.__locked = instance.isLocked
|
||||
exported.__snap = {}
|
||||
exported.__snapH = false
|
||||
@@ -239,7 +239,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
|
||||
--> the entire key doesn't exist
|
||||
if (profile [key] == nil) then
|
||||
if (type (value) == "table") then
|
||||
profile [key] = table_deepcopy (_detalhes.default_profile [key])
|
||||
profile [key] = Details.CopyTable (_detalhes.default_profile [key])
|
||||
else
|
||||
profile [key] = value
|
||||
end
|
||||
@@ -257,10 +257,10 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
|
||||
|
||||
if (type (value) == "table") then
|
||||
if (key == "class_specs_coords") then
|
||||
value = table_deepcopy (_detalhes.default_profile.class_specs_coords)
|
||||
value = Details.CopyTable (_detalhes.default_profile.class_specs_coords)
|
||||
end
|
||||
|
||||
local ctable = table_deepcopy (value)
|
||||
local ctable = Details.CopyTable (value)
|
||||
_detalhes [key] = ctable
|
||||
else
|
||||
_detalhes [key] = value
|
||||
@@ -341,7 +341,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
|
||||
--> copy skin
|
||||
for key, value in pairs (skin) do
|
||||
if (type (value) == "table") then
|
||||
instance [key] = table_deepcopy (value)
|
||||
instance [key] = Details.CopyTable (value)
|
||||
else
|
||||
instance [key] = value
|
||||
end
|
||||
@@ -374,7 +374,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
|
||||
if (_detalhes.profile_save_pos) then
|
||||
--print ("is profile save pos", skin.__pos.normal.x, skin.__pos.normal.y)
|
||||
if (skin.__pos) then
|
||||
instance.posicao = table_deepcopy (skin.__pos)
|
||||
instance.posicao = Details.CopyTable (skin.__pos)
|
||||
else
|
||||
if (not instance.posicao) then
|
||||
print ("|cFFFF2222Details!: Position for a window wasn't found! Moving it to the center of the screen.|r\nType '/details exitlog' to check for errors.")
|
||||
@@ -386,7 +386,7 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
|
||||
end
|
||||
|
||||
instance.isLocked = skin.__locked
|
||||
instance.snap = table_deepcopy (skin.__snap) or {}
|
||||
instance.snap = Details.CopyTable (skin.__snap) or {}
|
||||
instance.horizontalSnap = skin.__snapH
|
||||
instance.verticalSnap = skin.__snapV
|
||||
else
|
||||
@@ -534,7 +534,7 @@ function _detalhes:SaveProfile (saveas)
|
||||
local current_value = _detalhes [key]
|
||||
|
||||
if (type (current_value) == "table") then
|
||||
local ctable = table_deepcopy (current_value)
|
||||
local ctable = Details.CopyTable (current_value)
|
||||
profile [key] = ctable
|
||||
else
|
||||
profile [key] = current_value
|
||||
@@ -548,9 +548,9 @@ function _detalhes:SaveProfile (saveas)
|
||||
for index, instance in ipairs (_detalhes.tabela_instancias) do
|
||||
local exported = instance:ExportSkin()
|
||||
exported.__was_opened = instance:IsEnabled()
|
||||
exported.__pos = table_deepcopy (instance:GetPosition())
|
||||
exported.__pos = Details.CopyTable (instance:GetPosition())
|
||||
exported.__locked = instance.isLocked
|
||||
exported.__snap = table_deepcopy (instance.snap)
|
||||
exported.__snap = Details.CopyTable (instance.snap)
|
||||
exported.__snapH = instance.horizontalSnap
|
||||
exported.__snapV = instance.verticalSnap
|
||||
profile.instances [index] = exported
|
||||
@@ -1420,7 +1420,7 @@ function _detalhes:SaveProfileSpecial()
|
||||
local current_value = _detalhes_database [key] or _detalhes_global [key] or _detalhes.default_player_data [key] or _detalhes.default_global_data [key]
|
||||
|
||||
if (type (current_value) == "table") then
|
||||
local ctable = table_deepcopy (current_value)
|
||||
local ctable = Details.CopyTable (current_value)
|
||||
profile [key] = ctable
|
||||
else
|
||||
profile [key] = current_value
|
||||
|
||||
@@ -58,9 +58,9 @@
|
||||
do
|
||||
local fade_func = function (row, state)
|
||||
if (state) then
|
||||
_detalhes.gump:Fade (row, "out")
|
||||
Details.FadeHandler.Fader (row, "out")
|
||||
else
|
||||
_detalhes.gump:Fade (row, "in")
|
||||
Details.FadeHandler.Fader (row, "in")
|
||||
end
|
||||
end
|
||||
local fade_desc = "Default animation, makes the bar fade in or fade out when showing or hiding in the window"
|
||||
|
||||
@@ -31,14 +31,14 @@ function _detalhes:SaveLocalInstanceConfig()
|
||||
local a1, a2 = instance:GetDisplay()
|
||||
|
||||
local t = {
|
||||
pos = table_deepcopy (instance:GetPosition()),
|
||||
pos = Details.CopyTable (instance:GetPosition()),
|
||||
is_open = instance:IsEnabled(),
|
||||
attribute = a1 or 1,
|
||||
sub_attribute = a2 or 1,
|
||||
modo = instance:GetMode() or 2,
|
||||
mode = instance:GetMode() or 2,
|
||||
segment = instance:GetSegment() or 0,
|
||||
snap = table_deepcopy (instance.snap),
|
||||
snap = Details.CopyTable (instance.snap),
|
||||
horizontalSnap = instance.horizontalSnap,
|
||||
verticalSnap = instance.verticalSnap,
|
||||
sub_atributo_last = instance.sub_atributo_last or {1, 1, 1, 1, 1},
|
||||
@@ -54,10 +54,10 @@ function _detalhes:SaveLocalInstanceConfig()
|
||||
local cprofile = _detalhes:GetProfile()
|
||||
local skin = cprofile.instances [instance:GetId()]
|
||||
if (skin) then
|
||||
t.pos = table_deepcopy (skin.__pos)
|
||||
t.pos = Details.CopyTable (skin.__pos)
|
||||
t.horizontalSnap = skin.__snapH
|
||||
t.verticalSnap = skin.__snapV
|
||||
t.snap = table_deepcopy (skin.__snap)
|
||||
t.snap = Details.CopyTable (skin.__snap)
|
||||
t.is_open = skin.__was_opened
|
||||
t.isLocked = skin.__locked
|
||||
end
|
||||
|
||||
+6
-6
@@ -383,7 +383,7 @@ function SlashCmdList.DETAILS (msg, editbox)
|
||||
|
||||
_detalhes.tabela_historico:adicionar (combat)
|
||||
|
||||
_detalhes:InstanciaCallFunction (_detalhes.gump.Fade, "in", nil, "barras")
|
||||
_detalhes:InstanciaCallFunction (Details.FadeHandler.Fader, "in", nil, "barras")
|
||||
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSegmentos) -- atualiza o instancia.showing para as novas tabelas criadas
|
||||
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
|
||||
_detalhes:InstanciaCallFunction (_detalhes.ResetaGump) --_detalhes:ResetaGump ("de todas as instancias")
|
||||
@@ -553,11 +553,11 @@ function SlashCmdList.DETAILS (msg, editbox)
|
||||
|
||||
_detalhes.ResetButton:SetBackdropColor (0, 0, 1, 1)
|
||||
|
||||
--vardump (_detalhes.ResetButton)
|
||||
--Details.VarDump (_detalhes.ResetButton)
|
||||
|
||||
elseif (command == "mini") then
|
||||
local instance = _detalhes.tabela_instancias [1]
|
||||
--vardump ()
|
||||
--Details.VarDump ()
|
||||
--print (instance, instance.StatusBar.options, instance.StatusBar.left)
|
||||
print (instance.StatusBar.options [instance.StatusBar.left.mainPlugin.real_name].textSize)
|
||||
print (instance.StatusBar.left.options.textSize)
|
||||
@@ -693,8 +693,8 @@ function SlashCmdList.DETAILS (msg, editbox)
|
||||
local f = MacroFrameTextBackground
|
||||
local backdrop = MacroFrameTextBackground:GetBackdrop()
|
||||
|
||||
vardump (backdrop)
|
||||
vardump (backdrop.insets)
|
||||
Details.VarDump (backdrop)
|
||||
Details.VarDump (backdrop.insets)
|
||||
|
||||
print ("bgcolor:",f:GetBackdropColor())
|
||||
print ("bordercolor",f:GetBackdropBorderColor())
|
||||
@@ -1433,7 +1433,7 @@ function SlashCmdList.DETAILS (msg, editbox)
|
||||
--> clear memory
|
||||
collectgarbage()
|
||||
|
||||
_detalhes:InstanciaCallFunction (_detalhes.gump.Fade, "in", nil, "barras")
|
||||
_detalhes:InstanciaCallFunction (Details.FadeHandler.Fader, "in", nil, "barras")
|
||||
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSegmentos)
|
||||
_detalhes:InstanciaCallFunction (_detalhes.AtualizaSoloMode_AfertReset)
|
||||
_detalhes:InstanciaCallFunction (_detalhes.ResetaGump)
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
local func, errortext = loadstring (t [INDEX_FUNCTION])
|
||||
if (func) then
|
||||
DetailsFramework:SetEnvironment(func)
|
||||
tinsert (exec, { func = func, data = data, attributes = table_deepcopy (t [INDEX_MATRIX]), is_user = true })
|
||||
tinsert (exec, { func = func, data = data, attributes = Details.CopyTable (t [INDEX_MATRIX]), is_user = true })
|
||||
else
|
||||
_detalhes:Msg ("|cFFFF9900error compiling script for time data (charts)|r: ", errortext)
|
||||
end
|
||||
@@ -200,7 +200,7 @@
|
||||
--> plugin
|
||||
local func = t [INDEX_FUNCTION]
|
||||
DetailsFramework:SetEnvironment(func)
|
||||
tinsert (exec, { func = func, data = data, attributes = table_deepcopy (t [INDEX_MATRIX]) })
|
||||
tinsert (exec, { func = func, data = data, attributes = Details.CopyTable (t [INDEX_MATRIX]) })
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
+16
-8
@@ -70,7 +70,7 @@ function Details:StartMeUp() --I'll never stop!
|
||||
|
||||
--actor details window
|
||||
self.playerDetailWindow = self.gump:CriaJanelaInfo()
|
||||
self.gump:Fade(self.playerDetailWindow, 1)
|
||||
Details.FadeHandler.Fader(self.playerDetailWindow, 1)
|
||||
|
||||
--copy and paste window
|
||||
self:CreateCopyPasteWindow()
|
||||
@@ -297,7 +297,7 @@ function Details:StartMeUp() --I'll never stop!
|
||||
function self:AnnounceVersion()
|
||||
for index, instancia in _detalhes:ListInstances() do
|
||||
if (instancia.ativa) then
|
||||
self.gump:Fade(instancia._version, "in", 0.1)
|
||||
Details.FadeHandler.Fader(instancia._version, "in", 0.1)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -369,7 +369,7 @@ function Details:StartMeUp() --I'll never stop!
|
||||
dev_text:SetAlpha (.3)
|
||||
|
||||
--version
|
||||
self.gump:Fade (instance._version, 0)
|
||||
Details.FadeHandler.Fader (instance._version, 0)
|
||||
instance._version:SetText ("Details! " .. _detalhes.userversion .. " (core " .. self.realversion .. ")")
|
||||
instance._version:SetTextColor (1, 1, 1, .35)
|
||||
instance._version:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 5, 1)
|
||||
@@ -379,9 +379,9 @@ function Details:StartMeUp() --I'll never stop!
|
||||
end
|
||||
|
||||
function _detalhes:FadeStartVersion()
|
||||
_detalhes.gump:Fade (dev_icon, "in", 2)
|
||||
_detalhes.gump:Fade (dev_text, "in", 2)
|
||||
self.gump:Fade (instance._version, "in", 2)
|
||||
Details.FadeHandler.Fader (dev_icon, "in", 2)
|
||||
Details.FadeHandler.Fader (dev_text, "in", 2)
|
||||
Details.FadeHandler.Fader (instance._version, "in", 2)
|
||||
end
|
||||
Details.Schedules.NewTimer(12, Details.FadeStartVersion, Details)
|
||||
end
|
||||
@@ -535,7 +535,10 @@ function Details:StartMeUp() --I'll never stop!
|
||||
Details:Msg("TBC Beta Version: 0011")
|
||||
end
|
||||
|
||||
|
||||
|
||||
if (DetailsFramework.IsTBCWow()) then
|
||||
|
||||
local originalPosition
|
||||
local isOnOriginalPosition = true
|
||||
|
||||
@@ -547,8 +550,8 @@ function Details:StartMeUp() --I'll never stop!
|
||||
|
||||
local warningMessage = taintWarning:CreateFontString (nil, "overlay", "GameFontNormal")
|
||||
warningMessage:SetText ("< right click and choose 'Enter Battle' if 'Enter Battle' button does not work")
|
||||
|
||||
C_Timer.NewTicker(1, function()
|
||||
|
||||
C_Timer.NewTicker(12, function() -- default = 1
|
||||
if (StaticPopup1:IsShown()) then
|
||||
if (StaticPopup1.which == "CONFIRM_BATTLEFIELD_ENTRY") then
|
||||
|
||||
@@ -561,7 +564,12 @@ function Details:StartMeUp() --I'll never stop!
|
||||
taintWarning:Show()
|
||||
taintWarning:SetPoint ("topleft", StaticPopup1, "bottomleft", 0, -10)
|
||||
if (MiniMapBattlefieldFrame:IsShown())then
|
||||
|
||||
if (not originalPosition) then
|
||||
--MiniMapBattlefieldFrame:Click('RightButton')
|
||||
--BattlefieldFrame_UpdateStatus(true)
|
||||
--ToggleDropDownMenu(1, nil, MiniMapBattlefieldDropDown, "MiniMapBattlefieldFrame", 10, -5);
|
||||
|
||||
local a = {}
|
||||
for i = 1, MiniMapBattlefieldFrame:GetNumPoints() do
|
||||
a[#a + 1] = {MiniMapBattlefieldFrame:GetPoint(i)}
|
||||
|
||||
Reference in New Issue
Block a user