Rewrite on Faders: Details.FadeHandler.Fader(frame, animationType, speed, hideType)
This commit is contained in:
@@ -2,7 +2,7 @@
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local Details = _G.Details
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local libwindow = LibStub("LibWindow-1.1")
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local DF = DetailsFramework
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function Details:OpenCurrentRealDPSOptions(from_options_panel)
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@@ -241,7 +241,7 @@ function Details:OpenCurrentRealDPSOptions(from_options_panel)
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end)
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end
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--> check if the frame was been created
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if (not DetailsCurrentDpsMeter) then
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Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter")
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@@ -287,6 +287,24 @@ function Details:CreateCurrentDpsFrame(parent, name)
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LibWindow.MakeDraggable (f)
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LibWindow.RestorePosition (f)
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--> arena dps bars
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--code for the dps bars shown in arenas
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--frame to support the two bars, one for the dps and another for heal
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--the dps bar is wider and taller, hps is below it and smaller
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local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate")
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f.dpsBarFrame = barFrame
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barFrame:SetSize(400, 80)
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barFrame:SetPoint("center", f, "center")
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barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 50)
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barFrame.splitBar:SetSize(400, 50)
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barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
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barFrame.splitBar.fontsize = 10
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barFrame.splitBar:SetMinMaxValues(0, 1.0)
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barFrame.splitBar:SetValue(0.5)
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barFrame.splitBar:EnableAnimations()
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--> title bar
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local TitleString = f:CreateFontString (nil, "overlay", "GameFontNormal")
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TitleString:SetPoint ("top", f, "top", 0, -1)
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@@ -359,14 +377,6 @@ function Details:CreateCurrentDpsFrame(parent, name)
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labelGroupDamage_DPS:SetPoint ("center", labelGroupDamage, "center")
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labelGroupDamage_DPS:SetPoint ("top", labelGroupDamage, "bottom", 0, spacing_vertical)
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--[=[
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local labelGroupDamage_DPS_Icon = f:CreateTexture (nil, "overlay")
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labelGroupDamage_DPS_Icon:SetTexture ([[Interface\LFGFRAME\UI-LFG-ICON-ROLES]])
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labelGroupDamage_DPS_Icon:SetTexCoord (72/256, 130/256, 69/256, 127/256)
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labelGroupDamage_DPS_Icon:SetSize (icon_size, icon_size)
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labelGroupDamage_DPS_Icon:SetPoint ("topleft", labelPlayerTeam, "bottomleft", 0, -4)
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--]=]
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--> frame update function
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--> update
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@@ -400,11 +410,13 @@ function Details:CreateCurrentDpsFrame(parent, name)
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if (not _detalhes.current_dps_meter.enabled) then
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f:Hide()
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print("D! debug currentdps.lua > !current_dps_meter.enabled")
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return
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end
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if (not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled) then
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f:Hide()
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print("D! debug currentdps.lua > not _detalhes.current_dps_meter.arena_enabled and not _detalhes.current_dps_meter.mythic_dungeon_enabled")
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return
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end
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@@ -416,7 +428,8 @@ function Details:CreateCurrentDpsFrame(parent, name)
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labelYellowTeam:Show()
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labelPlayerTeam_DPS_Icon:Show()
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labelYellowTeam_DPS_Icon:Show()
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f.dpsBarFrame:Show()
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--> update arena labels
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DF:SetFontColor (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_color)
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DF:SetFontFace (labelPlayerTeam_DPS, _detalhes.current_dps_meter.font_face)
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@@ -473,6 +486,7 @@ function Details:CreateCurrentDpsFrame(parent, name)
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else
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labelGroupDamage:Hide()
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labelGroupDamage_DPS:Hide()
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f.dpsBarFrame:Hide()
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end
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--> frame position
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@@ -583,6 +597,23 @@ function Details:CreateCurrentDpsFrame(parent, name)
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end
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self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
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--> update double bar
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local teamGreenDps = self.PlayerTeamDamage / self.SampleSize
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local teamYellowDps = self.YellowDamage / self.SampleSize
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local totalDamage = teamGreenDps + teamYellowDps
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local dpsBarFrame = DetailsArenaDpsBars.splitBar
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dpsBarFrame.currentValue = teamGreenDps / totalDamage * 100
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if (f.PlayerTeam == 0) then
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dpsBarFrame:SetLeftColor(unpack (green_team_color))
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dpsBarFrame:SetRightColor(unpack (yellow_team_color))
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else
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dpsBarFrame:SetLeftColor(unpack (yellow_team_color))
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dpsBarFrame:SetRightColor(unpack (green_team_color))
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end
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if (self.NextScreenUpdate <= 0) then
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if (f.PlayerTeam == 0) then
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labelPlayerTeam_DPS:SetText (_detalhes:ToK2 (self.PlayerTeamDamage / self.SampleSize))
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@@ -650,24 +681,23 @@ function Details:CreateCurrentDpsFrame(parent, name)
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function f:StartForArenaMatch()
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if (not f.ShowingArena) then
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_detalhes:UpdateTheRealCurrentDPSFrame ("arena")
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f.ShowingArena = true
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f:SetScript ("OnUpdate", on_tick)
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end
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end
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function f:StartForMythicDungeon()
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if (not f.ShowingMythicDungeon) then
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_detalhes:UpdateTheRealCurrentDPSFrame ("mythicdungeon")
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f.ShowingMythicDungeon = true
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f:SetScript ("OnUpdate", on_tick)
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end
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end
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local eventListener = _detalhes:CreateEventListener()
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function eventListener:ArenaStarted()
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if (_detalhes.current_dps_meter.arena_enabled) then
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--it is working here, f:StartForArenaMatch() is called but the frame is still now shown.
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f:StartForArenaMatch()
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end
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end
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@@ -699,14 +729,19 @@ function Details:CreateCurrentDpsFrame(parent, name)
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f.LastYellowDamage = 0
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end
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end
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eventListener:RegisterEvent ("COMBAT_ARENA_START", "ArenaStarted")
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eventListener:RegisterEvent ("COMBAT_ARENA_END", "ArenaEnded")
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eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_START", "MythicDungeonStarted")
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eventListener:RegisterEvent ("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded")
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eventListener:RegisterEvent ("COMBAT_PLAYER_ENTER", "ResetBuffer")
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_detalhes.Broadcaster_CurrentDpsLoaded = true
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_detalhes.Broadcaster_CurrentDpsFrame = f
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f:Hide()
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end
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--initialize frames
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function Details:InitializeCurrentDpsFrames()
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Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter")
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end
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@@ -812,7 +812,7 @@
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for key, value in pairs (custom_object) do
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if (object_keys [key]) then
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if (type (value) == "table") then
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export_object [key] = table_deepcopy (value)
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export_object [key] = Details.CopyTable (value)
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else
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export_object [key] = value
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end
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+33
-33
@@ -313,7 +313,7 @@ local function OnLeaveMainWindow (instancia, self)
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end
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--> stretch button
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gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0)
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Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0)
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elseif (instancia.modo ~= _detalhes._detalhes_props["MODO_ALONE"] and instancia.baseframe.isLocked) then
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@@ -323,7 +323,7 @@ local function OnLeaveMainWindow (instancia, self)
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instancia.break_snap_button:SetAlpha (0)
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end
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gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0)
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Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0)
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end
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end
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@@ -362,7 +362,7 @@ local function OnEnterMainWindow (instancia, self)
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--> stretch button
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if (not _detalhes.disable_stretch_button) then
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gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0.6)
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Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0.6)
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end
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elseif (instancia.modo ~= _detalhes._detalhes_props["MODO_ALONE"] and instancia.baseframe.isLocked) then
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@@ -381,7 +381,7 @@ local function OnEnterMainWindow (instancia, self)
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end
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if (not _detalhes.disable_stretch_button) then
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gump:Fade (instancia.baseframe.button_stretch, "ALPHA", 0.6)
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Details.FadeHandler.Fader (instancia.baseframe.button_stretch, "ALPHA", 0.6)
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end
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end
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end
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@@ -582,9 +582,9 @@ local movement_onupdate = function (self, elapsed)
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if (tempo_movendo and tempo_movendo < 0) then
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if (precisa_ativar) then --> se a inst�ncia estiver fechada
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gump:Fade (instancia_alvo.baseframe, "ALPHA", 0.2)
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gump:Fade (instancia_alvo.baseframe.cabecalho.ball, "ALPHA", 0.2)
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gump:Fade (instancia_alvo.baseframe.cabecalho.atributo_icon, "ALPHA", 0.2)
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Details.FadeHandler.Fader (instancia_alvo.baseframe, "ALPHA", 0.2)
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Details.FadeHandler.Fader (instancia_alvo.baseframe.cabecalho.ball, "ALPHA", 0.2)
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Details.FadeHandler.Fader (instancia_alvo.baseframe.cabecalho.atributo_icon, "ALPHA", 0.2)
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instancia_alvo:SaveMainWindowPosition()
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instancia_alvo:RestoreMainWindowPosition()
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precisa_ativar = false
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@@ -810,9 +810,9 @@ local function move_janela (baseframe, iniciando, instancia, just_updating)
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instancia_alvo:SaveMainWindowPosition()
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instancia_alvo:RestoreMainWindowPosition()
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gump:Fade (instancia_alvo.baseframe, 1)
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gump:Fade (instancia_alvo.rowframe, 1)
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gump:Fade (instancia_alvo.baseframe.cabecalho.ball, 1)
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Details.FadeHandler.Fader (instancia_alvo.baseframe, 1)
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Details.FadeHandler.Fader (instancia_alvo.rowframe, 1)
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Details.FadeHandler.Fader (instancia_alvo.baseframe.cabecalho.ball, 1)
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need_start = false
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end
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@@ -939,9 +939,9 @@ local function move_janela (baseframe, iniciando, instancia, just_updating)
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if (not esta_instancia:IsAtiva() and esta_instancia.iniciada) then
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esta_instancia:ResetaGump()
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gump:Fade (esta_instancia.baseframe, "in", 0.2)
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gump:Fade (esta_instancia.baseframe.cabecalho.ball, "in", 0.2)
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gump:Fade (esta_instancia.baseframe.cabecalho.atributo_icon, "in", 0.2)
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Details.FadeHandler.Fader (esta_instancia.baseframe, "in", 0.2)
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Details.FadeHandler.Fader (esta_instancia.baseframe.cabecalho.ball, "in", 0.2)
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Details.FadeHandler.Fader (esta_instancia.baseframe.cabecalho.atributo_icon, "in", 0.2)
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if (esta_instancia.modo == modo_raid) then
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_detalhes.raid = nil
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@@ -2560,12 +2560,12 @@ local function button_stretch_scripts (baseframe, backgrounddisplay, instancia)
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button:SetScript ("OnEnter", function (self)
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self.mouse_over = true
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if (not _detalhes.disable_stretch_button) then
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gump:Fade (self, "ALPHA", 1)
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Details.FadeHandler.Fader (self, "ALPHA", 1)
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end
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end)
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button:SetScript ("OnLeave", function (self)
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self.mouse_over = false
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gump:Fade (self, "ALPHA", 0)
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Details.FadeHandler.Fader (self, "ALPHA", 0)
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end)
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button:SetScript ("OnMouseDown", function (self, button)
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@@ -3560,7 +3560,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
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baseframe.button_stretch:SetHeight (16)
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baseframe.button_stretch:Show()
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gump:Fade (baseframe.button_stretch, "ALPHA", 0)
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Details.FadeHandler.Fader (baseframe.button_stretch, "ALPHA", 0)
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button_stretch_scripts (baseframe, backgrounddisplay, instancia)
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@@ -3698,7 +3698,7 @@ function gump:CriaJanelaPrincipal (ID, instancia, criando)
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lockFunctionOnClick (baseframe.lock_button, nil, nil, true)
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end
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gump:Fade (baseframe.lock_button, -1, 3.0)
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Details.FadeHandler.Fader (baseframe.lock_button, -1, 3.0)
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-- scripts ------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -4079,7 +4079,7 @@ function gump:CreateNewLine (instancia, index)
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barra_scripts (new_row, instancia, index)
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--> hide
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gump:Fade (new_row, 1)
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Details.FadeHandler.Fader (new_row, 1)
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--> adds the window container
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instancia.barras [index] = new_row
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@@ -4833,7 +4833,7 @@ function _detalhes:InstanceWallpaper (texture, anchor, alpha, texcoord, width, h
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elseif (type (texture) == "boolean" and not texture) then
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self.wallpaper.enabled = false
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return gump:Fade (self.baseframe.wallpaper, "in")
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return Details.FadeHandler.Fader (self.baseframe.wallpaper, "in")
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elseif (type (texture) == "table") then
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anchor = texture.anchor or wallpaper.anchor
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@@ -4924,7 +4924,7 @@ function _detalhes:InstanceWallpaper (texture, anchor, alpha, texcoord, width, h
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t:Show()
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--t:SetAlpha (alpha)
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gump:Fade (t, "ALPHAANIM", alpha)
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Details.FadeHandler.Fader (t, "ALPHAANIM", alpha)
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end
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@@ -5036,9 +5036,9 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha
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self.baseframe:Hide()
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self.rowframe:Hide()
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self.windowSwitchButton:Hide()
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--gump:Fade (self.baseframe, _unpack (_detalhes.windows_fade_in))
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--gump:Fade (self.rowframe, _unpack (_detalhes.windows_fade_in))
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--gump:Fade (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
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--Details.FadeHandler.Fader (self.baseframe, _unpack (_detalhes.windows_fade_in))
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--Details.FadeHandler.Fader (self.rowframe, _unpack (_detalhes.windows_fade_in))
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--Details.FadeHandler.Fader (self.windowSwitchButton, _unpack (_detalhes.windows_fade_in))
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--self:SetIconAlpha (nil, true)
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@@ -5052,8 +5052,8 @@ function _detalhes:SetWindowAlphaForCombat (entering_in_combat, true_hide, alpha
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self.baseframe:SetAlpha (1)
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self:InstanceAlpha(min (amount, self.color[4]))
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gump:Fade(self.rowframe, "ALPHAANIM", rowsamount)
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gump:Fade(self.baseframe, "ALPHAANIM", rowsamount)
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Details.FadeHandler.Fader(self.rowframe, "ALPHAANIM", rowsamount)
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Details.FadeHandler.Fader(self.baseframe, "ALPHAANIM", rowsamount)
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--]]
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end
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@@ -5394,12 +5394,12 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
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end
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if (hide) then
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gump:Fade (self.menu_attribute_string.widget, _unpack (_detalhes.windows_fade_in))
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Details.FadeHandler.Fader (self.menu_attribute_string.widget, _unpack (_detalhes.windows_fade_in))
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else
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if (no_animations) then
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self.menu_attribute_string:SetAlpha (alpha)
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else
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gump:Fade (self.menu_attribute_string.widget, "ALPHAANIM", alpha)
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Details.FadeHandler.Fader (self.menu_attribute_string.widget, "ALPHAANIM", alpha)
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end
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end
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end
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@@ -5419,7 +5419,7 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
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for index, button in _ipairs (SetIconAlphaCacheButtonsTable) do
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if (self.menu_icons [index]) then
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if (hide) then
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--gump:Fade (button, _unpack (_detalhes.windows_fade_in))
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--Details.FadeHandler.Fader (button, _unpack (_detalhes.windows_fade_in))
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button:Hide()
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else
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button:Show()
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@@ -5427,7 +5427,7 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
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--if (no_animations) then
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-- button:SetAlpha (alpha)
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--else
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-- gump:Fade (button, "ALPHAANIM", alpha)
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-- Details.FadeHandler.Fader (button, "ALPHAANIM", alpha)
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--end
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end
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end
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@@ -5437,12 +5437,12 @@ function _detalhes:SetIconAlpha (alpha, hide, no_animations)
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if (#_detalhes.ToolBar.Shown > 0) then
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for index, button in ipairs (_detalhes.ToolBar.Shown) do
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if (hide) then
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gump:Fade (button, _unpack (_detalhes.windows_fade_in))
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Details.FadeHandler.Fader (button, _unpack (_detalhes.windows_fade_in))
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else
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if (no_animations) then
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button:SetAlpha (alpha)
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else
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gump:Fade (button, "ALPHAANIM", alpha)
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Details.FadeHandler.Fader (button, "ALPHAANIM", alpha)
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end
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end
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end
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@@ -8365,7 +8365,7 @@ function _detalhes:HideMainIcon (value)
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if (value) then
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self.hide_icon = true
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gump:Fade (self.baseframe.cabecalho.atributo_icon, 1)
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Details.FadeHandler.Fader (self.baseframe.cabecalho.atributo_icon, 1)
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if (self.toolbar_side == 1) then
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self.baseframe.cabecalho.ball:SetTexCoord (unpack (COORDS_LEFT_BALL_NO_ICON))
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@@ -8388,7 +8388,7 @@ function _detalhes:HideMainIcon (value)
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else
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self.hide_icon = false
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gump:Fade (self.baseframe.cabecalho.atributo_icon, 0)
|
||||
Details.FadeHandler.Fader (self.baseframe.cabecalho.atributo_icon, 0)
|
||||
|
||||
if (self.toolbar_side == 1) then
|
||||
|
||||
|
||||
@@ -710,7 +710,7 @@ do
|
||||
for key, value in pairs (currentInstance) do
|
||||
if (_detalhes.instance_defaults[key] ~= nil) then
|
||||
if (type (value) == "table") then
|
||||
savedObject[key] = table_deepcopy(value)
|
||||
savedObject[key] = Details.CopyTable(value)
|
||||
else
|
||||
savedObject[key] = value
|
||||
end
|
||||
@@ -737,7 +737,7 @@ do
|
||||
for key, value in pairs (skinObject) do
|
||||
if (key ~= "skin" and not _detalhes.instance_skin_ignored_values[key]) then
|
||||
if (type (value) == "table") then
|
||||
instance[key] = table_deepcopy (value)
|
||||
instance[key] = Details.CopyTable (value)
|
||||
else
|
||||
instance[key] = value
|
||||
end
|
||||
|
||||
@@ -242,7 +242,7 @@ function _detalhes:AbreJanelaInfo (jogador, from_att_change, refresh, ShiftKeyDo
|
||||
end
|
||||
|
||||
info:ShowTabs()
|
||||
gump:Fade (info, 0)
|
||||
Details.FadeHandler.Fader (info, 0)
|
||||
Details:UpdateBreakdownPlayerList()
|
||||
|
||||
--check which tab was selected and reopen that tab
|
||||
@@ -397,9 +397,9 @@ function _detalhes:FechaJanelaInfo (fromEscape)
|
||||
if (info.ativo) then --> se a janela tiver aberta
|
||||
--playerDetailWindow:Hide()
|
||||
if (fromEscape) then
|
||||
gump:Fade (info, "in")
|
||||
Details.FadeHandler.Fader (info, "in")
|
||||
else
|
||||
gump:Fade (info, 1)
|
||||
Details.FadeHandler.Fader (info, 1)
|
||||
end
|
||||
info.ativo = false --> sinaliza o addon que a janela esta agora fechada
|
||||
|
||||
@@ -506,22 +506,22 @@ end
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local detalhe_infobg_onenter = function (self)
|
||||
gump:Fade (self.overlay, "OUT")
|
||||
gump:Fade (self.reportar, "OUT")
|
||||
Details.FadeHandler.Fader (self.overlay, "OUT")
|
||||
Details.FadeHandler.Fader (self.reportar, "OUT")
|
||||
end
|
||||
|
||||
local detalhe_infobg_onleave = function (self)
|
||||
gump:Fade (self.overlay, "IN")
|
||||
gump:Fade (self.reportar, "IN")
|
||||
Details.FadeHandler.Fader (self.overlay, "IN")
|
||||
Details.FadeHandler.Fader (self.reportar, "IN")
|
||||
end
|
||||
|
||||
local detalhes_inforeport_onenter = function (self)
|
||||
gump:Fade (self:GetParent().overlay, "OUT")
|
||||
gump:Fade (self, "OUT")
|
||||
Details.FadeHandler.Fader (self:GetParent().overlay, "OUT")
|
||||
Details.FadeHandler.Fader (self, "OUT")
|
||||
end
|
||||
local detalhes_inforeport_onleave = function (self)
|
||||
gump:Fade (self:GetParent().overlay, "IN")
|
||||
gump:Fade (self, "IN")
|
||||
Details.FadeHandler.Fader (self:GetParent().overlay, "IN")
|
||||
Details.FadeHandler.Fader (self, "IN")
|
||||
end
|
||||
|
||||
function gump:CriaDetalheInfo (index)
|
||||
@@ -546,12 +546,12 @@ function gump:CriaDetalheInfo (index)
|
||||
info.bg.overlay:SetWidth (341)
|
||||
info.bg.overlay:SetHeight (61)
|
||||
info.bg.overlay:SetPoint ("TOPLEFT", info.bg, "TOPLEFT", -7, 6)
|
||||
gump:Fade (info.bg.overlay, 1)
|
||||
Details.FadeHandler.Fader (info.bg.overlay, 1)
|
||||
|
||||
info.bg.reportar = gump:NewDetailsButton (info.bg, nil, nil, _detalhes.Reportar, _detalhes.playerDetailWindow, 10+index, 16, 16,
|
||||
"Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport1")
|
||||
info.bg.reportar:SetPoint ("BOTTOMLEFT", info.bg.overlay, "BOTTOMRIGHT", -33, 10)
|
||||
gump:Fade (info.bg.reportar, 1)
|
||||
Details.FadeHandler.Fader (info.bg.reportar, 1)
|
||||
|
||||
info.bg:SetScript ("OnEnter", detalhe_infobg_onenter)
|
||||
info.bg:SetScript ("OnLeave", detalhe_infobg_onleave)
|
||||
@@ -679,7 +679,7 @@ function gump:SetaDetalheInfoTexto (index, p, arg1, arg2, arg3, arg4, arg5, arg6
|
||||
info.bg.PetIcon:Hide()
|
||||
info.bg.PetText:Hide()
|
||||
info.bg.PetDps:Hide()
|
||||
gump:Fade (info.bg.overlay, "IN")
|
||||
Details.FadeHandler.Fader (info.bg.overlay, "IN")
|
||||
info.IsPet = false
|
||||
end
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ local _UIParent = UIParent --> wow api locals
|
||||
_detalhes.janela_report.ativa = true
|
||||
_detalhes.janela_report.enviar:SetScript ("OnClick", function() func (_G ["Details_Report_CB_1"]:GetChecked(), _G ["Details_Report_CB_2"]:GetChecked(), _detalhes.report_lines) end)
|
||||
|
||||
gump:Fade (_detalhes.janela_report, 0)
|
||||
Details.FadeHandler.Fader (_detalhes.janela_report, 0)
|
||||
|
||||
return true
|
||||
end
|
||||
@@ -233,7 +233,7 @@ local _UIParent = UIParent --> wow api locals
|
||||
end
|
||||
|
||||
_detalhes.janela_report.ativa = true
|
||||
gump:Fade (_detalhes.janela_report, 0)
|
||||
Details.FadeHandler.Fader (_detalhes.janela_report, 0)
|
||||
end
|
||||
|
||||
--> build report frame gump -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -1074,7 +1074,7 @@ local function cria_drop_down (este_gump)
|
||||
--> close button
|
||||
window.fechar = CreateFrame ("Button", nil, window, "UIPanelCloseButton")
|
||||
window.fechar:SetScript ("OnClick", function()
|
||||
gump:Fade (window, 1)
|
||||
Details.FadeHandler.Fader (window, 1)
|
||||
_detalhes.janela_report.ativa = false
|
||||
end)
|
||||
|
||||
@@ -1094,7 +1094,7 @@ local function cria_drop_down (este_gump)
|
||||
window.enviar:SetHeight (15)
|
||||
window.enviar:SetText (Loc ["STRING_REPORTFRAME_SEND"])
|
||||
|
||||
gump:Fade (window, 1)
|
||||
Details.FadeHandler.Fader (window, 1)
|
||||
gump:CreateFlashAnimation (window)
|
||||
|
||||
--apply the current skin
|
||||
|
||||
@@ -202,7 +202,7 @@ function _detalhes:OpenWelcomeWindow()
|
||||
for key, value in pairs (instance) do
|
||||
if (_detalhes.instance_defaults [key] ~= nil) then
|
||||
if (type (value) == "table") then
|
||||
savedObject [key] = table_deepcopy (value)
|
||||
savedObject [key] = Details.CopyTable (value)
|
||||
else
|
||||
savedObject [key] = value
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user