Rewrite on Faders: Details.FadeHandler.Fader(frame, animationType, speed, hideType)
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+17
-20
@@ -4010,7 +4010,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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local max_health = _UnitHealthMax (alvo_name)
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for _, func in _ipairs (_hook_deaths_container) do
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local copiedDeathTable = table_deepcopy(t)
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local copiedDeathTable = Details.CopyTable(t)
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local successful, errortext = pcall(func, nil, token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, copiedDeathTable, este_jogador.last_cooldown, death_at, max_health)
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if (not successful) then
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_detalhes:Msg ("error occurred on a death hook function:", errortext)
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@@ -5165,38 +5165,35 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_detalhes:SchedulePetUpdate (6)
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end
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function _detalhes.parser_functions:START_TIMER (...)
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function _detalhes.parser_functions:START_TIMER(...)
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) found a timer.")
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_detalhes:Msg("(debug) found a timer.")
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end
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--if (C_Scenario.IsChallengeMode() and _detalhes.overall_clear_newchallenge) then
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-- if (_detalhes.overall_clear_newchallenge) then --C_Scenario.IsChallengeMode() and parece que n�o existe mais
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-- _detalhes.historico:resetar_overall()
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-- if (_detalhes.debug) then
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-- _detalhes:Msg ("(debug) timer is a challenge mode start.")
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-- end
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if (_detalhes.is_in_arena) then
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local _, zoneType = _GetInstanceInfo()
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--check if the player is inside an arena
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if (zoneType == "arena") then
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) timer is an arena countdown.")
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end
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_detalhes:StartArenaSegment (...)
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elseif (_detalhes.is_in_battleground) then
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--check if the player is inside a battleground
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elseif (zoneType == "battleground") then
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) timer is a battleground countdown.")
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end
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local timerType, timeSeconds, totalTime = select (1, ...)
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local _, timeSeconds = select (1, ...)
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if (_detalhes.start_battleground) then
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_detalhes:CancelTimer (_detalhes.start_battleground, true)
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_detalhes:CancelTimer(_detalhes.start_battleground, true)
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end
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_detalhes.start_battleground = _detalhes:ScheduleTimer ("CreateBattlegroundSegment", timeSeconds)
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_detalhes.start_battleground = _detalhes:ScheduleTimer("CreateBattlegroundSegment", timeSeconds)
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end
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end
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@@ -5373,7 +5370,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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--> save the nicktag cache
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tinsert (_detalhes_global.exit_log, "8 - Saving nicktag cache.")
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_detalhes_database.nick_tag_cache = table_deepcopy (_detalhes_database.nick_tag_cache)
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_detalhes_database.nick_tag_cache = Details.CopyTable (_detalhes_database.nick_tag_cache)
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end)
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--> end
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@@ -5788,7 +5785,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> battleground parser
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--[=[
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_detalhes.pvp_parser_frame:SetScript ("OnEvent", function (self, event)
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self:ReadPvPData()
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@@ -5881,5 +5878,5 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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end
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--]=]
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