Rewrite on Faders: Details.FadeHandler.Fader(frame, animationType, speed, hideType)

This commit is contained in:
Tercio Jose
2021-04-24 18:17:59 -03:00
parent 4a28c63b4e
commit 2379884746
35 changed files with 722 additions and 337 deletions
+6 -6
View File
@@ -190,7 +190,7 @@
if (force) then
if (instance:IsGroupMode()) then
for i = 1, instance.rows_fit_in_window do
gump:Fade (instance.barras [i], "in", 0.3)
Details.FadeHandler.Fader (instance.barras [i], "in", 0.3)
end
end
end
@@ -428,7 +428,7 @@
row1.icone_classe:SetTexture (instance.total_bar.icon)
row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
gump:Fade (row1, "out")
Details.FadeHandler.Fader (row1, "out")
for i = instance.barraS[1], iter_last, 1 do
instance_container._ActorTable[i]:UpdateBar (barras_container, whichRowLine, percentage_type, i, total, top, instance, force, percent_script, total_script, combat, bars_show_data, bars_brackets, bars_separator)
@@ -464,7 +464,7 @@
row1.icone_classe:SetTexture (instance.total_bar.icon)
row1.icone_classe:SetTexCoord (0.0625, 0.9375, 0.0625, 0.9375)
gump:Fade (row1, "out")
Details.FadeHandler.Fader (row1, "out")
for i = iter_last, instance.barraS[1], -1 do --> vai atualizar s o range que esta sendo mostrado
instance_container._ActorTable[i]:UpdateBar (barras_container, whichRowLine, percentage_type, i, total, top, instance, force, percent_script, total_script, combat, bars_show_data, bars_brackets, bars_separator)
@@ -483,7 +483,7 @@
if (force) then
if (instance:IsGroupMode()) then
for i = whichRowLine, instance.rows_fit_in_window do
gump:Fade (instance.barras [i], "in", 0.3)
Details.FadeHandler.Fader (instance.barras [i], "in", 0.3)
end
end
end
@@ -599,7 +599,7 @@
esta_barra:SetValue (100)
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
gump:Fade (esta_barra, "out")
Details.FadeHandler.Fader (esta_barra, "out")
end
return self:RefreshBarra (esta_barra, instancia)
@@ -611,7 +611,7 @@
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
esta_barra:SetValue (esta_porcentagem)
gump:Fade (esta_barra, "out")
Details.FadeHandler.Fader (esta_barra, "out")
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)