Rewrite on Faders: Details.FadeHandler.Fader(frame, animationType, speed, hideType)

This commit is contained in:
Tercio Jose
2021-04-24 18:17:59 -03:00
parent 4a28c63b4e
commit 2379884746
35 changed files with 722 additions and 337 deletions
+13 -13
View File
@@ -6006,13 +6006,13 @@ local default_load_conditions_frame_options = {
function DF:CreateLoadFilterParser (callback)
local f = CreateFrame ("frame")
f:RegisterEvent ("PLAYER_ENTERING_WORLD")
if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
f:RegisterEvent ("PLAYER_SPECIALIZATION_CHANGED")
f:RegisterEvent ("PLAYER_TALENT_UPDATE")
end
f:RegisterEvent ("PLAYER_ROLES_ASSIGNED")
f:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
f:RegisterEvent ("CHALLENGE_MODE_START")
end
f:RegisterEvent ("ENCOUNTER_START")
@@ -7201,9 +7201,9 @@ DF.StatusBarFunctions = {
{"UNIT_HEALTH", true},
{"UNIT_MAXHEALTH", true},
--{"UNIT_HEALTH_FREQUENT", true},
{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_HEAL_PREDICTION", true},
{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_ABSORB_AMOUNT_CHANGED", true},
{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_HEAL_ABSORB_AMOUNT_CHANGED", true},
{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_HEAL_PREDICTION", true},
{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_ABSORB_AMOUNT_CHANGED", true},
{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_HEAL_ABSORB_AMOUNT_CHANGED", true},
}
--> setup the castbar to be used by another unit
@@ -7232,7 +7232,7 @@ DF.StatusBarFunctions = {
--> check for settings and update some events
if (not self.Settings.ShowHealingPrediction) then
if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
self:UnregisterEvent ("UNIT_HEAL_PREDICTION")
self:UnregisterEvent ("UNIT_HEAL_ABSORB_AMOUNT_CHANGED")
end
@@ -7240,7 +7240,7 @@ DF.StatusBarFunctions = {
self.healAbsorbIndicator:Hide()
end
if (not self.Settings.ShowShields) then
if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
self:UnregisterEvent ("UNIT_ABSORB_AMOUNT_CHANGED")
end
self.shieldAbsorbIndicator:Hide()
@@ -7333,7 +7333,7 @@ DF.StatusBarFunctions = {
--health and absorbs prediction
healthBarMetaFunctions.UpdateHealPrediction = function (self)
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then return end
if WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE then return end
local currentHealth = self.currentHealth
local currentHealthMax = self.currentHealthMax
local healthPercent = currentHealth / currentHealthMax
@@ -7789,8 +7789,8 @@ DF.CastFrameFunctions = {
{"UNIT_SPELLCAST_CHANNEL_START"},
{"UNIT_SPELLCAST_CHANNEL_UPDATE"},
{"UNIT_SPELLCAST_CHANNEL_STOP"},
{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_SPELLCAST_INTERRUPTIBLE"},
{(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"},
{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_INTERRUPTIBLE"},
{(WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"},
{"PLAYER_ENTERING_WORLD"},
{"UNIT_SPELLCAST_START", true},
{"UNIT_SPELLCAST_STOP", true},
@@ -8321,7 +8321,7 @@ DF.CastFrameFunctions = {
UNIT_SPELLCAST_START = function (self, unit)
local name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellID = UnitCastingInfo (unit)
if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellID = UnitCastingInfo (unit)
else
name, text, texture, startTime, endTime, isTradeSkill, castID, spellID = UnitCastingInfo (unit)
@@ -8382,7 +8382,7 @@ DF.CastFrameFunctions = {
UNIT_SPELLCAST_CHANNEL_START = function (self, unit, ...)
local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID
if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID = UnitChannelInfo (unit)
else
name, text, texture, startTime, endTime, isTradeSkill, spellID = UnitChannelInfo (unit)
@@ -8993,7 +8993,7 @@ end
--> todo: see what 'UnitTargetsVehicleInRaidUI' is, there's a call for this in the CompactUnitFrame.lua but zero documentation
CheckVehiclePossession = function (self)
--> this unit is possessing a vehicle?
local unitPossessVehicle = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC) and UnitHasVehicleUI (self.unit) or false
local unitPossessVehicle = (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) and UnitHasVehicleUI (self.unit) or false
if (unitPossessVehicle) then
if (not self.unitInVehicle) then
if (UnitIsUnit ("player", self.unit)) then