Fixed an issue with text colors and the background bar color
This commit is contained in:
+23
-10
@@ -327,6 +327,14 @@ function Details.Sort4Reverse(table1, table2) --[[exported]]
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return table1[4] < table2[4]
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end
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function Details:GetTextColor(instanceObject, actorObject)
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if (instanceObject.row_info.textL_class_colors) then
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return unpack(Details.class_colors[actorObject.classe or "UNKNOW"])
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else
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return unpack(instanceObject.row_info.fixed_text_color)
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end
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end
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function Details:GetBarColor(actor) --[[exported]]
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actor = actor or self
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@@ -2653,7 +2661,7 @@ eventListener:RegisterEvent("COMBAT_PLAYER_ENTER", function()
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end
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end)
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local actor_class_color_r, actor_class_color_g, actor_class_color_b
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local classColor_Red, classColor_Green, classColor_Blue
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-- ~texts
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--[[exported]] function Details:SetInLineTexts(thisLine, valueText, perSecondText, percentText)
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@@ -2992,7 +3000,7 @@ function damageClass:RefreshLine(instanceObject, lineContainer, whichRowLine, ra
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bForceRefresh = true
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end
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actor_class_color_r, actor_class_color_g, actor_class_color_b = self:GetBarColor()
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classColor_Red, classColor_Green, classColor_Blue = self:GetBarColor()
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return self:RefreshLineValue(thisLine, instanceObject, previousData, bForceRefresh, percentNumber, bUseAnimations, total, instanceObject.top)
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end
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@@ -3274,18 +3282,23 @@ function Details:SetBarColors(bar, instance, r, g, b, a) --[[exported]] --~color
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end
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if (instance.row_info.textL_class_colors) then
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bar.lineText1:SetTextColor(r, g, b, a)
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local textColor_Red, textColor_Green, textColor_Blue = Details:GetTextColor(instance, self)
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bar.lineText1:SetTextColor(textColor_Red, textColor_Green, textColor_Blue) --the r, g, b color passed are the color used on the bar, so if the bar is not using class color, the text is painted with the fixed color for the bar
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end
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if (instance.row_info.textR_class_colors) then
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bar.lineText2:SetTextColor(r, g, b, a)
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bar.lineText3:SetTextColor(r, g, b, a)
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bar.lineText4:SetTextColor(r, g, b, a)
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local textColor_Red, textColor_Green, textColor_Blue = Details:GetTextColor(instance, self)
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bar.lineText2:SetTextColor(textColor_Red, textColor_Green, textColor_Blue)
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bar.lineText3:SetTextColor(textColor_Red, textColor_Green, textColor_Blue)
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bar.lineText4:SetTextColor(textColor_Red, textColor_Green, textColor_Blue)
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end
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if (instance.row_info.backdrop.use_class_colors) then
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--get the alpha from the border color
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local alpha = instance.row_info.backdrop.color[4]
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if (not bUseClassColor) then
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r, g, b = self:GetClassColor()
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end
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bar.lineBorder:SetVertexColor(r, g, b, alpha)
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end
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end
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@@ -3368,8 +3381,8 @@ function Details:SetClassIcon(texture, instance, class) --[[exported]] --~icons
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elseif (class == "PET") then
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texture:SetTexture(instance and instance.row_info.icon_file or [[Interface\AddOns\Details\images\classes_small]])
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texture:SetTexCoord(0.25, 0.49609375, 0.75, 1)
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actor_class_color_r, actor_class_color_g, actor_class_color_b = DetailsFramework:ParseColors(actor_class_color_r, actor_class_color_g, actor_class_color_b)
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texture:SetVertexColor(actor_class_color_r, actor_class_color_g, actor_class_color_b)
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classColor_Red, classColor_Green, classColor_Blue = DetailsFramework:ParseColors(classColor_Red, classColor_Green, classColor_Blue)
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texture:SetVertexColor(classColor_Red, classColor_Green, classColor_Blue)
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else
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if (instance and instance.row_info.use_spec_icons) then
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@@ -3401,7 +3414,7 @@ function Details:RefreshBarra(thisLine, instance, fromResize) --[[exported]]
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end
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if (fromResize) then
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actor_class_color_r, actor_class_color_g, actor_class_color_b = self:GetBarColor()
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classColor_Red, classColor_Green, classColor_Blue = self:GetBarColor()
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end
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--icon
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@@ -3415,7 +3428,7 @@ function Details:RefreshBarra(thisLine, instance, fromResize) --[[exported]]
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end
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--texture color
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self:SetBarColors(thisLine, instance, actor_class_color_r, actor_class_color_g, actor_class_color_b)
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self:SetBarColors(thisLine, instance, classColor_Red, classColor_Green, classColor_Blue)
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--left text
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self:SetBarLeftText(thisLine, instance, enemy, arenaEnemy, arenaAlly, UsingCustomLeftText)
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