Fixed reports to Battle.net friends; Fixes on Custom displays

This commit is contained in:
Tercio Jose
2020-11-30 12:24:16 -03:00
parent 1718ec4f8f
commit 162c088c72
8 changed files with 324 additions and 35 deletions
+79 -10
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@@ -3,32 +3,101 @@ local DF = _G ["DetailsFramework"]
local _
if (not DF or not DetailsFrameworkCanLoad) then
return
return
end
function DF:CreateAddOn (name, global_saved, global_table, options_table, broker)
--runs when the addon received addon_loaded
local addonPreLoad = function(addonFrame, event, ...)
--check if the saved variables table is created, if not create one
_G[addonFrame.__savedVarsName] = _G[addonFrame.__savedVarsName] or {}
if (addonFrame.__savedVarsDefaultTemplate) then
--load saved vars for this character
DF.SavedVars.LoadSavedVarsForPlayer(addonFrame)
end
if (addonFrame.OnLoad) then
DF:Dispatch(addonFrame.OnLoad, addonFrame, ...)
end
end
--runs when the addon received player_login
local addonInit = function(addonFrame, event, ...)
if (addonFrame.OnInit) then
DF:Dispatch(addonFrame.OnInit, addonFrame, ...)
end
end
--when the player logout or reloadUI
local addonUnload = function(addonFrame, event, ...)
--close saved tables
end
local addonEvents = {
["ADDON_LOADED"] = addonPreLoad,
["PLAYER_LOGIN"] = addonInit,
["PLAYER_LOGOUT"] = addonUnload,
}
local addonOnEvent = function(addonFrame, event, ...)
local func = addonEvents[event]
if (func) then
func(addonFrame, event, ...)
else
--might be a registered event from the user
if (addonFrame.event) then
DF:CoreDispatch(addonFrame.__name, addonFrame.event, addonFrame, event, ...)
end
end
end
local getAddonName = function(addonFrame)
return addonFrame:GetName()
end
function DF:CreateNewAddOn(addonName, globalSavedVariablesName, savedVarsTemplate)
local newAddon = CreateFrame("frame", addonName, UIParent)
newAddon.__name = addonName
newAddon.__savedVarsName = globalSavedVariablesName
newAddon.__savedVarsDefaultTemplate = savedVarsTemplate
newAddon.GetAddonName = getAddonName
newAddon:RegisterEvent("ADDON_LOADED")
newAddon:RegisterEvent("PLAYER_LOGIN")
newAddon:SetScript("OnEvent", addonOnEvent)
return newAddon
end
--old create addon
function DF:CreateAddOn (name, global_saved, global_table, options_table, broker)
local addon = LibStub ("AceAddon-3.0"):NewAddon (name, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0", "DetailsFramework-1.0", "AceComm-3.0")
_G [name] = addon
addon.__name = name
function addon:OnInitialize()
if (global_saved) then
if (broker and broker.Minimap and not global_table.Minimap) then
DF:Msg (name, "broker.Minimap is true but no global.Minimap declared.")
end
self.db = LibStub ("AceDB-3.0"):New (global_saved, global_table or {}, true)
end
if (options_table) then
LibStub ("AceConfig-3.0"):RegisterOptionsTable (name, options_table)
addon.OptionsFrame1 = LibStub ("AceConfigDialog-3.0"):AddToBlizOptions (name, name)
LibStub ("AceConfig-3.0"):RegisterOptionsTable (name .. "-Profiles", LibStub ("AceDBOptions-3.0"):GetOptionsTable (self.db))
addon.OptionsFrame2 = LibStub ("AceConfigDialog-3.0"):AddToBlizOptions (name .. "-Profiles", "Profiles", name)
end
if (broker) then
local broker_click_function = broker.OnClick
if (not broker_click_function and options_table) then
@@ -37,7 +106,7 @@ function DF:CreateAddOn (name, global_saved, global_table, options_table, broker
InterfaceOptionsFrame_OpenToCategory (name)
end
end
local databroker = LibStub ("LibDataBroker-1.1"):NewDataObject (name, {
type = broker.type or "launcher",
icon = broker.icon or [[Interface\PvPRankBadges\PvPRank15]],
@@ -45,12 +114,12 @@ function DF:CreateAddOn (name, global_saved, global_table, options_table, broker
OnTooltipShow = broker.OnTooltipShow,
OnClick = broker_click_function
})
if (databroker and broker.Minimap and global_table.Minimap) then
LibStub ("LibDBIcon-1.0"):Register (name, databroker, addon.db.profile.Minimap)
end
end
if (addon.OnInit) then
xpcall (addon.OnInit, geterrorhandler(), addon)
end
+23
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@@ -0,0 +1,23 @@
local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
--create namespace
DF.Language = {
registeredLanguages = {},
}
function DF.Language.GetWordsFromLanguage(self, language, addonGlobalName)
end
function DF.Language.RegisterLanguage(self, addonGlobalName, language)
local addonObject = _G[addonGlobalName]
addonObject.__language = addonObject.__language or {}
addonObject.__language[language] = {}
return addonObject.__language[language]
end
+2
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@@ -10,6 +10,8 @@
<Script file="scrollbar.lua"/>
<Script file="spells.lua"/>
<Script file="math.lua"/>
<Script file="savedvars.lua"/>
<Script file="languages.lua"/>
<Include file="tutorial_alert.xml"/>
<Include file="split_bar.xml"/>
+183
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@@ -0,0 +1,183 @@
--stopped doing the duplicate savedTable
local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
--create namespace
DF.SavedVars = {}
function DF.SavedVars.CreateNewSavedTable(dbTable, savedTableName)
local defaultVars = dbTable.defaultSavedVars
local newSavedTable = DF.table.deploy({}, defaultVars)
dbTable.profiles[savedTableName] = newSavedTable
return newSavedTable
end
function DF.SavedVars.GetOrCreateAddonSavedTablesPlayerList(addonFrame)
local addonGlobalSavedTable = _G[addonFrame.savedVarsName]
local playerList = addonGlobalSavedTable.__savedVarsByGUID
if (not playerList) then
addonGlobalSavedTable.__savedVarsByGUID = {}
end
return addonGlobalSavedTable.__savedVarsByGUID
end
function DF.SavedVars.LoadSavedVarsForPlayer(addonFrame)
local playerSerial = UnitGUID("player")
--savedTableObject is equivalent of "addon.db"
local dbTable = DF.SavedVars.CreateSavedVarsTable(addonFrame, addonFrame.__savedVarsDefaultTemplate)
addonFrame.__savedVarsDefaultTemplate = nil
addonFrame.db = dbTable
--load players list
local savedVarsName = DF.SavedVars.GetOrCreateAddonSavedTablesPlayerList(addonFrame)
local playerSavedTableName = savedVarsName[playerSerial]
if (not playerSavedTableName) then
savedVarsName[playerSerial] = "Default"
playerSavedTableName = savedVarsName[playerSerial]
end
local savedTable = addonFrame.db:GetSavedTable(playerSavedTableName)
if (not savedTable) then
--create a new saved table for this character
savedTable = addonFrame.db:CreateNewSavedTable(playerSavedTableName)
end
addonFrame.db.profile = savedTable
addonFrame.db.currentSavedTableName = playerSavedTableName
return savedTable
end
--base functions
function DF.SavedVars.SetSavedTable(dbTable, savedTableName, createIfNonExistant)
local savedTableToBeApplied = dbTable:GetSavedTable(savedTableName)
if (savedTableToBeApplied) then
--callback unload profile table
local currentSavedTable = dbTable:GetSavedTable(dbTable:GetCurrentSavedTableName())
dbTable:TriggerCallback("OnProfileUnload", currentSavedTable)
dbTable.profile = savedTableToBeApplied
dbTable:TriggerCallback("OnProfileLoad", savedTableToBeApplied)
else
if (createIfNonExistant) then
local newSavedTable = dbTable:CreateNewSavedTable(savedTableName)
--callback unload profile table
local currentSavedTable = dbTable:GetSavedTable(dbTable:GetCurrentSavedTableName())
dbTable:TriggerCallback("OnProfileUnload", currentSavedTable)
dbTable.profile = newSavedTable
dbTable:TriggerCallback("OnProfileLoad", newSavedTable)
else
DF:Msg("profile does not exists", savedTableName)
return
end
end
end
function DF.SavedVars.GetSavedTables(dbTable)
return dbTable.profiles
end
function DF.SavedVars.GetSavedTable(dbTable, savedTableName)
local profiles = dbTable:GetSavedTables()
return profiles[savedTableName]
end
function DF.SavedVars.GetCurrentSavedTableName(dbTable)
return dbTable.currentSavedTableName
end
--duplicate savedTable
function DF.SavedVars.DuplicateSavedTable(dbTable, savedTableName)
local originalSavedTable = dbTable:GetSavedTable(savedTableName)
if (originalSavedTable) then
local newSavedTable = DF.table.copy({}, originalSavedTable)
end
end
--callbacks
function DF.SavedVars.TriggerCallback(dbTable, callbackName, savedTable)
local registeredCallbacksTable = dbTable.registeredCallbacks[callbackName]
for i = 1, #registeredCallbacksTable do
local callback = registeredCallbacksTable[i]
DF:CoreDispatch(dbTable.addonFrame.__name, callback.func, savedTable, unpack(callback.payload))
end
end
function DF.SavedVars.RegisterCallback(dbTable, callbackName, func, ...)
local registeredCallbacksTable = dbTable.registeredCallbacks[callbackName]
if (registeredCallbacksTable) then
--check for duplicates
for i = 1, #registeredCallbacksTable do
if (registeredCallbacksTable[i].func == func) then
return
end
end
--register
registeredCallbacksTable[#registeredCallbacksTable+1] = {func = func, payload = {...}}
return true
end
end
function DF.SavedVars.UnregisterCallback(dbTable, callbackName, func)
local registeredCallbacksTable = dbTable.registeredCallbacks[callbackName]
if (registeredCallbacksTable) then
for i = 1, #registeredCallbacksTable do
if (registeredCallbacksTable[i].func == func) then
tremove(registeredCallbacksTable, i)
return true
end
end
end
end
function DF.SavedVars.CreateSavedVarsTable(addonFrame, templateTable)
local dbTable = {
profiles = {},
defaultSavedVars = templateTable,
currentSavedTableName = "",
addonFrame = addonFrame,
--methods
GetSavedTable = DF.SavedVars.GetSavedTable,
SetSavedTable = DF.SavedVars.SetSavedTable,
GetSavedTables = DF.SavedVars.GetSavedTables,
GetCurrentSavedTableName = DF.SavedVars.GetCurrentSavedTableName,
CreateNewSavedTable = DF.SavedVars.CreateNewSavedTable,
TriggerCallback = DF.SavedVars.TriggerCallback,
--back compatibility with ace3DB
GetCurrentProfile = DF.SavedVars.GetCurrentSavedTableName,
GetProfile = DF.SavedVars.GetSavedTable,
GetProfiles = DF.SavedVars.GetSavedTables,
SetProfile = DF.SavedVars.SetSavedTable,
RegisterCallback = DF.SavedVars.RegisterCallback,
registeredCallbacks = {
["OnProfileLoad"] = {},
["OnProfileUnload"] = {},
["OnProfileCopied"] = {},
["OnProfileReset"] = {},
["OnDatabaseLoad"] = {},
["OnDatabaseShutdown"] = {},
},
}
return dbTable
end
+6 -2
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@@ -4,8 +4,8 @@
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.build_counter = 8000
_detalhes.alpha_build_counter = 8000 --if this is higher than the regular counter, use it instead
_detalhes.build_counter = 8001
_detalhes.alpha_build_counter = 8001 --if this is higher than the regular counter, use it instead
_detalhes.game_version = "v9.0.1"
_detalhes.userversion = "v9.0.1." .. _detalhes.build_counter
_detalhes.realversion = 144 --core version, this is used to check API version for scripts and plugins (see alias below)
@@ -28,6 +28,10 @@ do
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale( "Details" )
local news = {
{"v9.0.1.8001.144", "November 30rd, 2020"},
"Added back the report to bnet friend.",
"@Flamanis: fixed issues on custom displays.",
{"v9.0.1.7950.144", "November 3rd, 2020"},
"Added the baseline for the Coach feature, for testing use '/details coach', all users in the raid must have details! up to date.",
"Added container_spells:GetOrCreateSpell(id, shouldCreate, token).",
+6 -7
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@@ -3433,8 +3433,8 @@ function _detalhes:envia_relatorio (linhas, custom)
_SendChatMessage (timerObject.Arg1, timerObject.Arg2, timerObject.Arg3, timerObject.Arg4)
end
local send_report_bnet = function (timerObject)
BNSendWhisper (timerObject.Arg1, timerObject.Arg2)
local sendReportBnet = function (timerObject)
BNSendWhisper(timerObject.Arg1, timerObject.Arg2)
end
local delay = 200
@@ -3459,13 +3459,12 @@ function _detalhes:envia_relatorio (linhas, custom)
return
elseif (is_btag) then
local id = to_who:gsub ((".*|"), "")
local presenceID = tonumber (id)
local bnetAccountID = to_who:gsub ((".*|"), "")
bnetAccountID = tonumber(bnetAccountID)
for i = 1, #linhas do
local timer = C_Timer.NewTimer (i * delay / 1000, send_report_bnet)
timer.Arg1 = presenceID
local timer = C_Timer.NewTimer (i * delay / 1000, sendReportBnet)
timer.Arg1 = bnetAccountID
timer.Arg2 = linhas[i]
end
+4
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@@ -4792,6 +4792,10 @@ function gump:CriaJanelaInfo()
tabOBject.player = playerObject
tabOBject.spells_amt = my_spells_total
if (not info.instancia.showing) then
return false
end
for index, actor in _ipairs (info.instancia.showing [info.atributo]._ActorTable) do
if (actor.classe == class and actor ~= playerObject) then
+21 -16
View File
@@ -324,7 +324,7 @@ local function cria_drop_down (este_gump)
local iconsize = {16, 16}
local lista = {
local baseChannels = {
{Loc ["STRING_REPORTFRAME_PARTY"], "PARTY", function() return GetNumSubgroupMembers() > 0 end, {iconsize = iconsize, icon = [[Interface\FriendsFrame\UI-Toast-ToastIcons]], coords = {0.53125, 0.7265625, 0.078125, 0.40625}, color = {0.66, 0.65, 1}}},
{Loc ["STRING_REPORTFRAME_RAID"], "RAID", _IsInRaid, {iconsize = iconsize, icon = [[Interface\FriendsFrame\UI-Toast-ToastIcons]], coords = {0.53125, 0.7265625, 0.078125, 0.40625}, color = {1, 0.49, 0}}},
{Loc ["STRING_REPORTFRAME_GUILD"], "GUILD", _IsInGuild, {iconsize = iconsize, icon = [[Interface\FriendsFrame\UI-Toast-ToastIcons]], coords = {0.8046875, 0.96875, 0.125, 0.390625}, color = {0.25, 0.98, 0.25}}},
@@ -340,31 +340,36 @@ local function cria_drop_down (este_gump)
end
local build_list = function()
local output_array = {}
local reportChannelsTable = {}
for index, case in ipairs (lista) do
if (not case [3] or case [3]()) then
output_array [#output_array + 1] = {iconsize = case [4].iconsize, value = case [2], label = case [1], onclick = on_click, icon = case [4].icon, texcoord = case [4].coords, iconcolor = case [4].color}
for index, channelInfo in ipairs (baseChannels) do
if (not channelInfo [3] or channelInfo[3]()) then
reportChannelsTable[#reportChannelsTable + 1] = {iconsize = channelInfo [4].iconsize, value = channelInfo [2], label = channelInfo [1], onclick = on_click, icon = channelInfo [4].icon, texcoord = channelInfo [4].coords, iconcolor = channelInfo [4].color}
end
end
local channels = {_GetChannelList()} --> coloca o resultado em uma tabela .. {id1, canal1, id2, canal2}
--09/august/2018: GetChannelList passed to return 3 values for each channel instead of 2
for i = 1, #channels, 3 do --> total de canais
output_array [#output_array + 1] = {iconsize = iconsize, value = "CHANNEL|"..channels [i+1], label = channels [i]..". "..channels [i+1], onclick = on_click, icon = [[Interface\FriendsFrame\UI-Toast-ToastIcons]], texcoord = {0.3046875, 0.4453125, 0.109375, 0.390625}, iconcolor = {149/255, 112/255, 112/255}}
reportChannelsTable [#reportChannelsTable + 1] = {iconsize = iconsize, value = "CHANNEL|"..channels [i+1], label = channels [i]..". "..channels [i+1], onclick = on_click, icon = [[Interface\FriendsFrame\UI-Toast-ToastIcons]], texcoord = {0.3046875, 0.4453125, 0.109375, 0.390625}, iconcolor = {149/255, 112/255, 112/255}}
end
local bnet_friends = {}
local BnetFriends = BNGetNumFriends()
for i = 1, BnetFriends do
--local presenceID, presenceName, battleTag, isBattleTagPresence, toonName, toonID, client, isOnline, lastOnline, isAFK, isDND, messageText, noteText, isRIDFriend, broadcastTime, canSoR = BNGetFriendInfo (i)
--if (isOnline) then
-- output_array [#output_array + 1] = {iconsize = iconsize, value = "REALID|" .. presenceID, label = presenceName, onclick = on_click, icon = [[Interface\FriendsFrame\Battlenet-Battleneticon]], texcoord = {0.125, 0.875, 0.125, 0.875}, iconcolor = {1, 1, 1}}
--end
local _, numBNetOnline = BNGetNumFriends()
for i = 1, numBNetOnline do
local accountInfo = C_BattleNet.GetFriendAccountInfo(i)
local gameAccountInfo = accountInfo and accountInfo.gameAccountInfo
if (gameAccountInfo) then
local isOnline = gameAccountInfo.isOnline
if (isOnline) then
local bTag = accountInfo.battleTag
local bTagNoNumber = bTag:gsub("#.*", "")
reportChannelsTable[#reportChannelsTable + 1] = {iconsize = iconsize, value = "REALID|" .. accountInfo.bnetAccountID, label = bTagNoNumber, onclick = on_click, icon = [[Interface\FriendsFrame\Battlenet-Battleneticon]], texcoord = {0.125, 0.875, 0.125, 0.875}, iconcolor = {1, 1, 1}}
end
end
end
return output_array
return reportChannelsTable
end
este_gump.dropdown_func = build_list
@@ -377,7 +382,7 @@ local function cria_drop_down (este_gump)
local last_selected = _detalhes.report_where
local check_func
for i, t in ipairs (lista) do
for i, t in ipairs (baseChannels) do
if (t[2] == last_selected) then
check_func = t[3]
break