Update on LibOpenRaid
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@@ -593,6 +593,14 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
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local phase_colors = {{0.2, 1, 0.2, phase_alpha}, {1, 1, 0.2, phase_alpha}, {1, 0.2, 0.2, phase_alpha}, {0.2, 1, 1, phase_alpha}, {0.2, 0.2, 1, phase_alpha},
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[1.5] = {0.25, 0.95, 0.25, phase_alpha}, [2.5] = {0.95, 0.95, 0.25, phase_alpha}, [3.5] = {0.95, 0.25, 0.25, phase_alpha}
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}
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--> bloodlust indicators
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g.bloodlustIndicators = {}
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for i = 1, 5 do
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local texture = g:CreateTexture(nil, "overlay")
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texture:SetColorTexture(0, 1, 0, 0,6)
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g.bloodlustIndicators[#g.bloodlustIndicators+1] = texture
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end
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--> build the phase panel
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local phase_panel = CreateFrame ("frame", "EncounterDetailsPhasePanel", g, "BackdropTemplate")
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