Update on LibOpenRaid

This commit is contained in:
Tercio Jose
2022-02-15 19:51:36 -03:00
parent 1850624374
commit 0d5019fb89
2 changed files with 11 additions and 3 deletions
+3 -3
View File
@@ -1470,7 +1470,7 @@ function openRaidLib.playerInfoManager.GetPlayerFullInfo()
local nodes = tree.nodes
table.sort(nodes, function(t1, t2) return t1.row < t2.row end)
local C_Soulbinds_GetConduitCollectionData = C_Soulbinds.GetConduitCollectionData
for nodeId, nodeInfo in ipairs(nodes) do
--check if the node is a conduit placed by the player
@@ -1487,9 +1487,9 @@ function openRaidLib.playerInfoManager.GetPlayerFullInfo()
if (spellId == 0) then
--is player conduit
spellId = C_Soulbinds.GetConduitSpellID(nodeInfo.conduitID, nodeInfo.conduitRank)
local conduitItemLevel = C_Soulbinds.GetConduitItemLevel(conduitId, conduitRank)
conduits[#conduits+1] = spellId
conduits[#conduits+1] = conduitItemLevel
local collectionData = C_Soulbinds_GetConduitCollectionData(conduitId)
conduits[#conduits+1] = collectionData and collectionData.conduitItemLevel or 0
else
--is default conduit
conduits[#conduits+1] = spellId
@@ -593,6 +593,14 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
local phase_colors = {{0.2, 1, 0.2, phase_alpha}, {1, 1, 0.2, phase_alpha}, {1, 0.2, 0.2, phase_alpha}, {0.2, 1, 1, phase_alpha}, {0.2, 0.2, 1, phase_alpha},
[1.5] = {0.25, 0.95, 0.25, phase_alpha}, [2.5] = {0.95, 0.95, 0.25, phase_alpha}, [3.5] = {0.95, 0.25, 0.25, phase_alpha}
}
--> bloodlust indicators
g.bloodlustIndicators = {}
for i = 1, 5 do
local texture = g:CreateTexture(nil, "overlay")
texture:SetColorTexture(0, 1, 0, 0,6)
g.bloodlustIndicators[#g.bloodlustIndicators+1] = texture
end
--> build the phase panel
local phase_panel = CreateFrame ("frame", "EncounterDetailsPhasePanel", g, "BackdropTemplate")