Unwanted mass rename of tinsert to table.insert
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@@ -39,8 +39,8 @@ plater_integration_frame.OnTickFrameFunc = function(self, deltaTime)
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damageTable.CurrentDamageFromPlayer = damageTable.CurrentDamageFromPlayer + damageOnThisUpdateFromPlayer
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--add to the buffer the damage added
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tinsert(damageTable.RealTimeBuffer, 1, damageOnThisUpdate)
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tinsert(damageTable.RealTimeBufferFromPlayer, 1, damageOnThisUpdateFromPlayer)
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table.insert(damageTable.RealTimeBuffer, 1, damageOnThisUpdate)
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table.insert(damageTable.RealTimeBufferFromPlayer, 1, damageOnThisUpdateFromPlayer)
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--remove the damage from the buffer
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local damageRemoved = tremove(damageTable.RealTimeBuffer, CONST_BUFFER_SIZE + 1)
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