Unwanted mass rename of tinsert to table.insert
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@@ -723,8 +723,8 @@ function Details:CreateCurrentDpsFrame(parent, name)
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local yellowDamageDone = thisTickYellowDamage - f.LastYellowDamage
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--add the damage to buffer
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tinsert(f.PlayerTeamBuffer, 1, playerTeamDamageDone)
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tinsert(f.YellowTeamBuffer, 1, yellowDamageDone)
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table.insert(f.PlayerTeamBuffer, 1, playerTeamDamageDone)
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table.insert(f.YellowTeamBuffer, 1, yellowDamageDone)
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--save the current damage amount
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f.LastPlayerTeamDamage = thisTickPlayerTeamDamage
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@@ -824,7 +824,7 @@ function Details:CreateCurrentDpsFrame(parent, name)
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local groupDamageDoneOnThisTick = thisTickGroupDamage - f.LastTickGroupDamage
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--add the damage to buffer
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tinsert(f.GroupBuffer, 1, groupDamageDoneOnThisTick)
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table.insert(f.GroupBuffer, 1, groupDamageDoneOnThisTick)
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--save the current damage amount
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f.LastTickGroupDamage = thisTickGroupDamage
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