More development on the Coach packager feature, /details coach
This commit is contained in:
+1
-1
@@ -429,7 +429,7 @@
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if (UnitIsGroupLeader("player")) then
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if (Details.Coach.Server.IsEnabled()) then
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--update the current combat with new information
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Details.packFunctions.DeployUnpackedCombatData(data)
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Details.packFunctions.DeployPackedCombatData(data)
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end
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end
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end
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+75
-126
@@ -7,35 +7,26 @@ local _
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local gump = _detalhes.gump
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local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
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local atributos = _detalhes.atributos
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local sub_atributos = _detalhes.sub_atributos
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local segmentos = _detalhes.segmentos
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--lua locals
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local _cstr = tostring
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local _math_ceil = math.ceil
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local _math_floor = math.floor
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local _math_max = math.max
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local _ipairs = ipairs
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local _pairs = pairs
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local abs = _G.abs
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local _string_lower = string.lower
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local _unpack = unpack
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--api locals
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local CreateFrame = CreateFrame
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local _GetTime = GetTime
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local _GetCursorPosition = GetCursorPosition
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local _GameTooltip = GameTooltip
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local _UIParent = UIParent
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local _GetScreenWidth = GetScreenWidth
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local _GetScreenHeight = GetScreenHeight
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local _IsAltKeyDown = IsAltKeyDown
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local _IsShiftKeyDown = IsShiftKeyDown
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local _IsControlKeyDown = IsControlKeyDown
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local modo_raid = _detalhes._detalhes_props["MODO_RAID"]
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local modo_alone = _detalhes._detalhes_props["MODO_ALONE"]
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local modo_grupo = _detalhes._detalhes_props["MODO_GROUP"]
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local modo_all = _detalhes._detalhes_props["MODO_ALL"]
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local IsInInstance = _G.IsInInstance
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local tok_functions = _detalhes.ToKFunctions
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@@ -46,8 +37,7 @@ local gump_fundo_backdrop = {
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bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16,
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insets = {left = 0, right = 0, top = 0, bottom = 0}}
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function _detalhes:ScheduleUpdate (instancia)
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function _detalhes:ScheduleUpdate (instancia)
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instancia.barraS = {nil, nil}
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instancia.update = true
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if (instancia.showing) then
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@@ -62,66 +52,30 @@ function _detalhes:ScheduleUpdate (instancia)
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end
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--> skins TCoords
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-- 0.00048828125
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local DEFAULT_SKIN = [[Interface\AddOns\Details\images\skins\classic_skin]]
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--local COORDS_LEFT_BALL = {0.15673828125, 0.27978515625, 0.08251953125, 0.20556640625} -- 160 84 287 211 (updated)
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--local COORDS_LEFT_BALL = {0.15576171875, 0.27978515625, 0.08251953125, 0.20556640625} -- 160 84 287 211 (updated)
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local COORDS_LEFT_BALL = {0.15625, 0.2802734375, 0.08203125, 0.2060546875} -- 160 287 84 211
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--local COORDS_LEFT_CONNECTOR = {0.29541015625, 0.30126953125, 0.08251953125, 0.20556640625} --302 84 309 211 (updated)
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local COORDS_LEFT_CONNECTOR = {0.294921875, 0.3017578125, 0.08203125, 0.2060546875} --302 84 309 211 (updated)
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--local COORDS_LEFT_CONNECTOR_NO_ICON = {0.58837890625, 0.59423828125, 0.08251953125, 0.20556640625} -- 602 84 609 211 (updated)
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local COORDS_LEFT_CONNECTOR_NO_ICON = {0.587890625+0.00048828125, 0.5947265625, 0.08203125, 0.2060546875} -- 602 609 x 84 211
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--local COORDS_TOP_BACKGROUND = {0.15673828125, 0.65478515625, 0.22314453125, 0.34619140625} -- 160 228 671 355 (updated)
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local COORDS_TOP_BACKGROUND = {0.15625, 0.6552734375, 0.22265625, 0.3466796875} -- 160 671 x 228 355
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--local COORDS_RIGHT_BALL = {0.31591796875, 0.43994140625, 0.08251953125, 0.20556640625} --324 84 451 211 (updated)
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--local COORDS_RIGHT_BALL = {0.3154296875+0.00048828125, 0.439453125+0.00048828125, 0.08203125, 0.2060546875-0.00048828125} --323 84 450 211 (updated)
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local COORDS_RIGHT_BALL = {0.3154296875, 0.439453125, 0.08203125, 0.2060546875} -- 323 450 x 84 211
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--local COORDS_LEFT_BALL_NO_ICON = {0.44970703125, 0.57275390625, 0.08251953125, 0.20556640625} --460 84 587 211 (updated)
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--local COORDS_LEFT_BALL_NO_ICON = {0.44921875, 0.57421875, 0.08203125, 0.20703125} --460 84 588 212 (updated)
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--local COORDS_LEFT_BALL_NO_ICON = {0.44970703125, 0.57275390625, 0.08251953125, 0.20556640625} --460 84 587 211 (updated) 588 212
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local COORDS_LEFT_BALL_NO_ICON = {0.44921875, 0.5732421875, 0.08203125, 0.2060546875} -- 460 587 84 211
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--local COORDS_LEFT_SIDE_BAR = {0.76611328125, 0.82763671875, 0.00244140625, 0.50146484375} -- 784 2 848 514 (updated)
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local COORDS_LEFT_SIDE_BAR = {0.765625, 0.828125, 0.001953125, 0.501953125} -- 784 2 848 514 (updated)
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--local COORDS_RIGHT_SIDE_BAR = {0.70068359375, 0.76220703125, 0.00244140625, 0.50146484375} -- 717 2 781 514 (updated)
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--local COORDS_RIGHT_SIDE_BAR = {0.7001953125, 0.763671875, 0.00244140625, 0.50146484375} -- 717 2 781 514 (updated)
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--local COORDS_RIGHT_SIDE_BAR = {0.7001953125+0.00048828125, 0.76171875, 0.001953125, 0.5009765625} -- --717 2 780 513
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local COORDS_RIGHT_SIDE_BAR = {0.7001953125, 0.7626953125, 0.001953125, 0.501953125} -- --717 2 781 513
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local COORDS_BOTTOM_SIDE_BAR = {0.32861328125, 0.82666015625, 0.50537109375, 0.56494140625} -- 336 517 847 579 (updated)
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local COORDS_SLIDER_TOP = {0.00146484375, 0.03076171875, 0.00244140625, 0.03173828125} -- 1 2 32 33 -ok
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local COORDS_SLIDER_MIDDLE = {0.00146484375, 0.03076171875, 0.03955078125, 0.10009765625} -- 1 40 32 103 -ok
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local COORDS_SLIDER_DOWN = {0.00146484375, 0.03076171875, 0.10986328125, 0.13916015625} -- 1 112 32 143 -ok
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--local COORDS_STRETCH = {0.00146484375, 0.03076171875, 0.21435546875, 0.22802734375} -- 1 219 32 234 -ok
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local COORDS_STRETCH = {0.0009765625, 0.03125, 0.2138671875, 0.228515625} -- 1 32 219 234
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local COORDS_RESIZE_RIGHT = {0.00146484375, 0.01513671875, 0.24560546875, 0.25927734375} -- 1 251 16 266 -ok
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local COORDS_RESIZE_LEFT = {0.02001953125, 0.03173828125, 0.24560546875, 0.25927734375} -- 20 251 33 266 -ok
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local COORDS_UNLOCK_BUTTON = {0.00146484375, 0.01513671875, 0.27197265625, 0.28564453125} -- 1 278 16 293 -ok
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local COORDS_BOTTOM_BACKGROUND = {0.15673828125, 0.65478515625, 0.35400390625, 0.47705078125} -- 160 362 671 489 -ok
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local COORDS_PIN_LEFT = {0.00146484375, 0.03076171875, 0.30126953125, 0.33056640625} -- 1 308 32 339 -ok
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local COORDS_PIN_RIGHT = {0.03564453125, 0.06494140625, 0.30126953125, 0.33056640625} -- 36 308 67 339 -ok
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-- icones: 365 = 0.35693359375 // 397 = 0.38720703125
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local menus_backdrop = {
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edgeFile = [[Interface\Buttons\WHITE8X8]],
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edgeSize=1,
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--bgFile="Interface\\DialogFrame\\UI-DialogBox-Background-Dark",
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--bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
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bgFile = [[Interface\AddOns\Details\images\background]],
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tileSize=16,
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tile=true,
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@@ -132,7 +86,6 @@ end
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local menus_bordercolor = {0, 0, 0, .25}
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--menus are ignoring the value set on the profile
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_detalhes.menu_backdrop_config = {
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menus_backdrop = menus_backdrop,
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menus_backdropcolor = menus_backdropcolor,
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@@ -141,7 +94,7 @@ end
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}
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function _detalhes:RefreshScrollBar (x) --> x = quantas barras esta sendo mostrado
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function _detalhes:RefreshScrollBar(x) --> x = quantas barras esta sendo mostrado
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local cabe = self.rows_fit_in_window --> quantas barras cabem na janela
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@@ -174,7 +127,7 @@ function _detalhes:RefreshScrollBar (x) --> x = quantas barras esta sendo mostra
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local nao_mostradas = self.rows_showing - self.rows_fit_in_window
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local slider_height = nao_mostradas*self.row_height
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self.scroll.scrollMax = slider_height
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self.scroll:SetMinMaxValues (0, slider_height)
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self.scroll:SetMinMaxValues(0, slider_height)
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else --> diminuiu a quantidade, acontece depois de uma coleta de lixo
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self.rows_showing = x
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@@ -188,7 +141,6 @@ function _detalhes:RefreshScrollBar (x) --> x = quantas barras esta sendo mostra
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self.scroll.scrollMax = slider_height
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self.scroll:SetMinMaxValues (0, slider_height)
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end
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end
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end
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@@ -199,13 +151,15 @@ function _detalhes:RefreshScrollBar (x) --> x = quantas barras esta sendo mostra
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end
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end
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--> self � a janela das barras
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--> self é a janela das barras
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local function move_barras (self, elapsed)
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self._move_func.time = self._move_func.time+elapsed
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if (self._move_func.time > 0.01) then
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if (self._move_func.instancia.bgdisplay_loc == self._move_func._end) then --> se o tamanho atual � igual ao final declarado
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self:SetScript ("OnUpdate", nil)
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self._move_func = nil
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else
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self._move_func.time = 0
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self._move_func.instancia.bgdisplay_loc = self._move_func.instancia.bgdisplay_loc + self._move_func.inc --> inc � -1 ou 1 e ir� crescer ou diminuir a janela
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@@ -213,8 +167,8 @@ local function move_barras (self, elapsed)
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for index = 1, self._move_func.instancia.rows_fit_in_window do
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self._move_func.instancia.barras [index]:SetWidth (self:GetWidth()+self._move_func.instancia.bgdisplay_loc-3)
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end
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self._move_func.instancia.bgdisplay:SetPoint ("bottomright", self, "bottomright", self._move_func.instancia.bgdisplay_loc, 0)
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self._move_func.instancia.bar_mod = self._move_func.instancia.bgdisplay_loc+(-3)
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--> verifica o tamanho do text
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@@ -245,6 +199,7 @@ function _detalhes:MoveBarrasTo (destino)
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janela:SetScript ("OnUpdate", move_barras)
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end
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--almost deprecated
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function _detalhes:MostrarScrollBar (sem_animacao)
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if (self.rolagem) then
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@@ -267,7 +222,7 @@ function _detalhes:MostrarScrollBar (sem_animacao)
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else
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--> set size of rows
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for index = 1, self.rows_fit_in_window do
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self.barras [index]:SetWidth (self.baseframe:GetWidth()+mover_para -3) --> -3 distance between row end and scroll start
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self.barras[index]:SetWidth (self.baseframe:GetWidth()+mover_para -3) --> -3 distance between row end and scroll start
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end
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--> move the semi-background to the left (which moves the scroll)
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self.bgdisplay:SetPoint ("bottomright", self.baseframe, "bottomright", mover_para, 0)
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@@ -300,6 +255,7 @@ function _detalhes:MostrarScrollBar (sem_animacao)
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end
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--almost deprecated
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function _detalhes:EsconderScrollBar (sem_animacao, force)
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if (not self.rolagem) then
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@@ -483,65 +439,7 @@ _detalhes.VPT, _detalhes.VPR, _detalhes.VPB, _detalhes.VPL = VPT, VPR, VPB, VPL
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local color_red = {1, 0.2, 0.2}
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local color_green = {0.2, 1, 0.2}
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local update_line = function (self, target_frame)
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--> based on weak auras frame movement code
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--local selfX, selfY = target_frame:GetCenter()
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local selfX, selfY = target_frame.instance:GetPositionOnScreen()
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--local anchorX, anchorY = self:GetCenter()
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local anchorX, anchorY = self.instance:GetPositionOnScreen()
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selfX, selfY = selfX or 0, selfY or 0
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anchorX, anchorY = anchorX or 0, anchorY or 0
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local dX = selfX - anchorX
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local dY = selfY - anchorY
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local distance = sqrt (dX^2 + dY^2)
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local angle = atan2(dY, dX)
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local numInterim = floor(distance/40)
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local guide_balls = _detalhes.guide_balls
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if (not guide_balls) then
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_detalhes.guide_balls = {}
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guide_balls = _detalhes.guide_balls
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end
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for index, ball in ipairs (guide_balls) do
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ball:Hide()
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end
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self.instance:AtualizaPontos()
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target_frame.instance:AtualizaPontos()
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local color = color_red
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local _R, _T, _L, _B = VPL (self.instance, target_frame.instance), VPB (self.instance, target_frame.instance), VPR (self.instance, target_frame.instance), VPT (self.instance, target_frame.instance)
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if (_R or _T or _L or _B) then
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color = color_green
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end
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for i = 0, numInterim do
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local x = (distance - (i * 40)) * cos (angle)
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local y = (distance - (i * 40)) * sin (angle)
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local ball = guide_balls [i]
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if (not ball) then
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ball = _detalhes.overlay_frame:CreateTexture (nil, "Overlay")
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ball:SetTexture ([[Interface\AddOns\Details\images\icons]])
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ball:SetSize (16, 16)
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ball:SetAlpha (0.3)
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ball:SetTexCoord (410/512, 426/512, 2/512, 18/512)
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tinsert (guide_balls, ball)
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end
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ball:ClearAllPoints()
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ball:SetPoint("CENTER", self, "CENTER", x, y) --baseframse center
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ball:Show()
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ball:SetVertexColor (unpack (color))
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end
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end
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local pixels_per_arrow = 50
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local show_instance_ids = function()
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@@ -594,10 +492,65 @@ local show_instance_ids = function()
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instance.baseframe.id_texture1:Show()
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instance.baseframe.id_texture2:Hide()
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end
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end
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end
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end
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local update_line = function (self, target_frame)
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local target_instance_PosX, target_instance_PosY = target_frame.instance:GetPositionOnScreen()
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local moving_instance_PosX, moving_instance_PosY = self.instance:GetPositionOnScreen()
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target_instance_PosX = target_instance_PosX or 0
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target_instance_PosY = target_instance_PosY or 0
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moving_instance_PosX = moving_instance_PosX or 0
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moving_instance_PosY = moving_instance_PosY or 0
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local dX = target_instance_PosX - moving_instance_PosX
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local dY = target_instance_PosY - moving_instance_PosY
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local distance = (dX^2 + dY^2) ^ 0.5
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local angle = atan2(dY, dX)
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local guide_balls = _detalhes.guide_balls
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if (not guide_balls) then
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_detalhes.guide_balls = {}
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guide_balls = _detalhes.guide_balls
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end
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for index, ball in ipairs (guide_balls) do
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ball:Hide()
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end
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self.instance:AtualizaPontos()
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target_frame.instance:AtualizaPontos()
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local color = color_red
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local _R, _T, _L, _B = VPL (self.instance, target_frame.instance), VPB (self.instance, target_frame.instance), VPR (self.instance, target_frame.instance), VPT (self.instance, target_frame.instance)
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if (_R or _T or _L or _B) then
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color = color_green
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end
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for i = 0, (distance/pixels_per_arrow) do
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local x = distance - (i * pixels_per_arrow)
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x = x * cos(angle)
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local y = distance - (i * pixels_per_arrow)
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y = y * sin(angle)
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local ball = guide_balls [i]
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if (not ball) then
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ball = _detalhes.overlay_frame:CreateTexture (nil, "Overlay")
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ball:SetTexture ([[Interface\AddOns\Details\images\icons]])
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ball:SetSize (16, 16)
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ball:SetAlpha (0.3)
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ball:SetTexCoord (410/512, 426/512, 2/512, 18/512)
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tinsert (guide_balls, ball)
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end
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ball:ClearAllPoints()
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ball:SetPoint("CENTER", self, "CENTER", x, y) --baseframse center
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ball:Show()
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ball:SetVertexColor (unpack (color))
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end
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end
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local tempo_movendo, precisa_ativar, instancia_alvo, tempo_fades, nao_anexados, flash_bounce, start_draw_lines, instance_ids_shown, need_show_group_guide
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@@ -7543,6 +7496,14 @@ function _detalhes:AdjustAlphaByContext(interacting)
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end
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end
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function _detalhes:LeftMenuAnchorSide (side)
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if (not side) then
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side = self.menu_anchor.side
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end
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self.menu_anchor.side = side
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return self:MenuAnchor()
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end
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function _detalhes:SetFrameStrata (strata)
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@@ -7590,18 +7551,6 @@ function _detalhes:SetFrameStrata (strata)
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self:StretchButtonAlwaysOnTop()
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end
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function _detalhes:LeftMenuAnchorSide (side)
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if (not side) then
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side = self.menu_anchor.side
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end
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self.menu_anchor.side = side
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return self:MenuAnchor()
|
||||
|
||||
end
|
||||
|
||||
-- ~attributemenu (text with attribute name)
|
||||
function _detalhes:RefreshAttributeTextSize()
|
||||
if (self.attribute_text.enabled and self.total_buttons_shown and self.baseframe and self.menu_attribute_string) then
|
||||
|
||||
+20
-20
@@ -35,21 +35,21 @@ Details.Coach = {
|
||||
function Details.Coach.AskRLForCoachStatus(raidLeaderName)
|
||||
Details:SendCommMessage(_G.DETAILS_PREFIX_NETWORK, Details:Serialize(_G.DETAILS_PREFIX_COACH, UnitName("player"), GetRealmName(), Details.realversion, "CIEA"), "WHISPER", raidLeaderName)
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("asked the raid leader the coach status.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] asked the raid leader the coach status.")
|
||||
end
|
||||
end
|
||||
|
||||
function Details.Coach.SendRLCombatStartNotify(raidLeaderName)
|
||||
Details:SendCommMessage(_G.DETAILS_PREFIX_NETWORK, Details:Serialize(_G.DETAILS_PREFIX_COACH, UnitName("player"), GetRealmName(), Details.realversion, "CCS"), "WHISPER", raidLeaderName)
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("sent to raid leader a combat start notification.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to raid leader a combat start notification.")
|
||||
end
|
||||
end
|
||||
|
||||
function Details.Coach.SendRLCombatEndNotify(raidLeaderName)
|
||||
Details:SendCommMessage(_G.DETAILS_PREFIX_NETWORK, Details:Serialize(_G.DETAILS_PREFIX_COACH, UnitName("player"), GetRealmName(), Details.realversion, "CCE"), "WHISPER", raidLeaderName)
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("sent to raid leader a combat end notification.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to raid leader a combat end notification.")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -57,7 +57,7 @@ end
|
||||
function Details.Coach.SendRaidCoachEndNotify()
|
||||
Details:SendCommMessage(_G.DETAILS_PREFIX_NETWORK, Details:Serialize(_G.DETAILS_PREFIX_COACH, UnitName("player"), GetRealmName(), Details.realversion, "CE"), "RAID")
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("sent to raid a coach end notification.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to raid a coach end notification.")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -65,7 +65,7 @@ end
|
||||
function Details.Coach.SendRaidCoachStartNotify()
|
||||
Details:SendCommMessage(_G.DETAILS_PREFIX_NETWORK, Details:Serialize(_G.DETAILS_PREFIX_COACH, UnitName("player"), GetRealmName(), Details.realversion, "CS"), "RAID")
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("sent to raid a coach start notification.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent to raid a coach start notification.")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -98,7 +98,7 @@ function Details.Coach.StartUp()
|
||||
if (raidLeaderName) then
|
||||
--client ask for the raid leader if the Coach is enabled, GetRaidLeader returns nil is the user isn't in raid
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("sent ask to raid leader, is coach?")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent ask to raid leader, is coach?")
|
||||
end
|
||||
Details.Coach.AskRLForCoachStatus(raidLeaderName)
|
||||
end
|
||||
@@ -117,7 +117,7 @@ function Details.Coach.StartUp()
|
||||
local raidLeaderName = Details:GetRaidLeader()
|
||||
if (raidLeaderName) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("sent ask to raid leader, is coach?")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent ask to raid leader, is coach?")
|
||||
end
|
||||
Details.Coach.AskRLForCoachStatus(raidLeaderName)
|
||||
end
|
||||
@@ -142,7 +142,7 @@ function Details.Coach.StartUp()
|
||||
local raidLeaderName = Details.Coach.Client.GetLeaderName()
|
||||
if (raidLeaderName) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("i'm a raid assistant, sent combat start notification to raid leader.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] i'm a raid assistant, sent combat start notification to raid leader.")
|
||||
end
|
||||
Details.Coach.SendRLCombatStartNotify(raidLeaderName)
|
||||
end
|
||||
@@ -165,7 +165,7 @@ function Details.Coach.StartUp()
|
||||
local raidLeaderName = Details.Coach.Client.GetLeaderName()
|
||||
if (raidLeaderName) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("i'm a raid assistant, sent combat end notification to raid leader.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] i'm a raid assistant, sent combat end notification to raid leader.")
|
||||
end
|
||||
Details.Coach.SendRLCombatEndNotify(raidLeaderName)
|
||||
end
|
||||
@@ -183,7 +183,7 @@ function Details.Coach.StartUp()
|
||||
--the raid leader entered a raid instance
|
||||
Details.Coach.Disable()
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("Coach feature stopped: you entered in a raid instance.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] Coach feature stopped: you entered in a raid instance.")
|
||||
end
|
||||
end
|
||||
return
|
||||
@@ -194,7 +194,7 @@ function Details.Coach.StartUp()
|
||||
if (not Details.Coach.Server.IsEnabled()) then --the coach feature isn't running
|
||||
Details.Coach.Server.EnableCoach()
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("Coach feature is now running, if this come as surprise, use '/details coach' to disable.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] Coach feature is now running, if this come as surprise, use '/details coach' to disable.")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -210,7 +210,7 @@ function Details.Coach.StartUp()
|
||||
local raidLeaderName = Details:GetRaidLeader()
|
||||
if (raidLeaderName) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("sent ask to raid leader, is coach?")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] sent ask to raid leader, is coach?")
|
||||
end
|
||||
Details.Coach.AskRLForCoachStatus(raidLeaderName)
|
||||
return
|
||||
@@ -267,7 +267,7 @@ end
|
||||
function Details.Coach.Server.EnableCoach(fromStartup)
|
||||
if (not IsInRaid()) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("cannot enabled coach: not in raid.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] cannot enabled coach: not in raid.")
|
||||
end
|
||||
Details.coach.enabled = false
|
||||
Details.Coach.Server.enabled = false
|
||||
@@ -275,7 +275,7 @@ function Details.Coach.Server.EnableCoach(fromStartup)
|
||||
|
||||
elseif (not UnitIsGroupLeader("player")) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("cannot enabled coach: you aren't the raid leader.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] cannot enabled coach: you aren't the raid leader.")
|
||||
end
|
||||
Details.coach.enabled = false
|
||||
Details.Coach.Server.enabled = false
|
||||
@@ -283,7 +283,7 @@ function Details.Coach.Server.EnableCoach(fromStartup)
|
||||
|
||||
elseif (isInRaidZone()) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("cannot enabled coach: you are inside a raid zone.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] cannot enabled coach: you are inside a raid zone.")
|
||||
end
|
||||
Details.coach.enabled = false
|
||||
Details.Coach.Server.enabled = false
|
||||
@@ -301,7 +301,7 @@ function Details.Coach.Server.EnableCoach(fromStartup)
|
||||
|
||||
if (fromStartup) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("coach feature enabled, welcome back captain!")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] coach feature enabled, welcome back captain!")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -335,7 +335,7 @@ function Details.Coach.Client.EnableCoach(raidLeaderName)
|
||||
Details.Coach.EventFrame:RegisterEvent("GROUP_ROSTER_UPDATE")
|
||||
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("there's a new coach: ", raidLeaderName)
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] there's a new coach: ", raidLeaderName)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -396,7 +396,7 @@ Details.Coach.EventFrame:SetScript("OnEvent", function(event, ...)
|
||||
if (_G.Ambiguate(unitName .. "-" .. GetRealmName(), "none") ~= Details.Coach.Client.coachName) then
|
||||
--the raid leader has changed, finish the coach feature on the client
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("raid leader has changed, coach feature has been disabled.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] raid leader has changed, coach feature has been disabled.")
|
||||
end
|
||||
Details.Coach.Client.CoachEnd()
|
||||
end
|
||||
@@ -413,7 +413,7 @@ Details.Coach.EventFrame:SetScript("OnEvent", function(event, ...)
|
||||
if (IsInRaid()) then
|
||||
if (not isInRaidZone()) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("you're now the coach of the group.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] you're now the coach of the group.")
|
||||
end
|
||||
--delay to set the new leader to give time for SendRaidCoachEndNotify()
|
||||
_G.C_Timer.After(3, Details.Coach.Server.EnableCoach)
|
||||
@@ -426,7 +426,7 @@ Details.Coach.EventFrame:SetScript("OnEvent", function(event, ...)
|
||||
if (Details.Coach.IsEnabled()) then
|
||||
if (Details.Coach.Server.IsEnabled()) then
|
||||
if (_detalhes.debug) then
|
||||
Details:Msg("you're not the raid leader, disabling the coach feature.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] you're not the raid leader, disabling the coach feature.")
|
||||
end
|
||||
Details.Coach.Disable()
|
||||
end
|
||||
|
||||
+213
-129
@@ -50,6 +50,8 @@ local TOTAL_INDEXES_FOR_COMBAT_INFORMATION = 6
|
||||
|
||||
local entitySerialCounter = 0
|
||||
|
||||
local isDebugging = true
|
||||
|
||||
function Dexport() --test case
|
||||
local combat = Details:GetCurrentCombat()
|
||||
local readyToSendData = Details.packFunctions.PackCombatData(combat, 0x1)
|
||||
@@ -62,6 +64,15 @@ function Details.packFunctions.GetAllData()
|
||||
return packedData
|
||||
end
|
||||
|
||||
--debug
|
||||
function Details.packFunctions.GetAllDataDebug()
|
||||
local combat = Details:GetCurrentCombat()
|
||||
local packedData = Details.packFunctions.PackCombatData(combat, 0x13)
|
||||
|
||||
--unpack data
|
||||
Details.packFunctions.DeployPackedCombatData(packedData)
|
||||
end
|
||||
|
||||
--pack the combat
|
||||
function Details.packFunctions.PackCombatData(combatObject, flags)
|
||||
|
||||
@@ -92,6 +103,11 @@ function Details.packFunctions.PackCombatData(combatObject, flags)
|
||||
isBossEncouter and isBossEncouter.encounter or "Unknown Enemy" --5
|
||||
}
|
||||
|
||||
--if there's no combat information, indexes for combat data is zero
|
||||
if (bit.band(flags, 0x10) ~= 0) then
|
||||
TOTAL_INDEXES_FOR_COMBAT_INFORMATION = 0
|
||||
end
|
||||
|
||||
if (bit.band(flags, 0x1) ~= 0) then
|
||||
Details.packFunctions.PackDamage(combatObject)
|
||||
end
|
||||
@@ -326,11 +342,11 @@ function Details.packFunctions.AddActorInformation(actor)
|
||||
local currentIndex = #actorInformation + 1
|
||||
|
||||
--calculate where this actor will be placed on the combatData table
|
||||
local indexOnCombatDataTable = TOTAL_INDEXES_FOR_COMBAT_INFORMATION + currentIndex
|
||||
local indexOnCombatDataTable = TOTAL_INDEXES_FOR_COMBAT_INFORMATION + currentIndex + 1
|
||||
|
||||
--add the actor start information index
|
||||
actorInformationIndexes[actor.nome] = indexOnCombatDataTable
|
||||
|
||||
|
||||
--index 1: actor name
|
||||
actorInformation[currentIndex] = actor.nome or "unnamed" --[1]
|
||||
|
||||
@@ -381,6 +397,10 @@ end
|
||||
--each player will also send an enemy, the enemy will be in order of raidIndex of the player
|
||||
function Details.packFunctions.PackDamage(combatObject)
|
||||
|
||||
if (isDebugging) then
|
||||
print("PackDamage(): START.")
|
||||
end
|
||||
|
||||
--store actorObjects to pack
|
||||
local actorsToPack = {}
|
||||
|
||||
@@ -388,6 +408,9 @@ function Details.packFunctions.PackDamage(combatObject)
|
||||
local playerName = UnitName("player")
|
||||
local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, playerName)
|
||||
if (not playerObject) then
|
||||
if (isDebugging) then
|
||||
print("PackDamage(): RETURN | no player object.")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@@ -404,10 +427,9 @@ function Details.packFunctions.PackDamage(combatObject)
|
||||
|
||||
local playerIndex
|
||||
--check if this player has to send information about an enemy npc
|
||||
if (IsInRaid()) then
|
||||
if (IsInGroup()) then
|
||||
for i = 1, GetNumGroupMembers() do
|
||||
local unitId = "raid" .. i
|
||||
local name, rank, subgroup, level, class, fileName, zone, online, isDead, role, isML = GetRaidRosterInfo(i)
|
||||
local name = GetRaidRosterInfo(i) --, rank, subgroup, level, class, fileName, zone, online, isDead, role, isML
|
||||
if (name == playerName) then
|
||||
playerIndex = i
|
||||
break
|
||||
@@ -416,6 +438,9 @@ function Details.packFunctions.PackDamage(combatObject)
|
||||
end
|
||||
|
||||
if (not playerIndex) then --no player index
|
||||
if (isDebugging) then
|
||||
print("PackDamage(): RETURN | no player index found.")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@@ -517,6 +542,10 @@ function Details.packFunctions.PackDamage(combatObject)
|
||||
--amount of indexes spells are using
|
||||
actorDamageInfo[reservedSpellSizeIndex] = totalSpellIndexes
|
||||
end
|
||||
|
||||
if (isDebugging) then
|
||||
print("PackDamage(): DONE.")
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -526,6 +555,9 @@ end
|
||||
--@combatData: array with strings with combat information
|
||||
--@tablePosition: first index of the first damage actor
|
||||
function Details.packFunctions.UnPackDamage(currentCombat, combatData, tablePosition)
|
||||
if (isDebugging) then
|
||||
print("UnPackDamage(): START.")
|
||||
end
|
||||
|
||||
--get the damage container
|
||||
local damageContainer = currentCombat[DETAILS_ATTRIBUTE_DAMAGE]
|
||||
@@ -539,16 +571,23 @@ function Details.packFunctions.UnPackDamage(currentCombat, combatData, tablePosi
|
||||
local actorReference = tonumber(combatData[tablePosition]) --[1]
|
||||
local actorName, actorFlag, serialNumber, class, spec = Details.packFunctions.RetriveActorInformation(combatData, actorReference)
|
||||
|
||||
if (isDebugging) then
|
||||
print("UnPackDamage(): Retrivied Data From " .. actorReference .. ":", actorName, actorFlag, serialNumber, class, spec)
|
||||
end
|
||||
|
||||
--check if all damage actors has been processed
|
||||
--if there's no actor name it means it reached the end
|
||||
if (not actorName) then
|
||||
print("damage END index (debug):", i, actorReference, "tablePosition:", tablePosition, "value:", combatData[tablePosition])
|
||||
if (isDebugging) then
|
||||
print("UnPackDamage(): BREAK damage END index:", i, actorReference, "tablePosition:", tablePosition, "value:", combatData[tablePosition])
|
||||
end
|
||||
break
|
||||
end
|
||||
|
||||
--get or create the actor object
|
||||
local actorObject = damageContainer:GetOrCreateActor(serialNumber, actorName, actorFlag, true)
|
||||
--set the actor class, spec and group
|
||||
|
||||
actorObject.classe = class
|
||||
actorObject.spec = spec
|
||||
actorObject.grupo = isActorInGroup(class, actorFlag)
|
||||
@@ -586,10 +625,17 @@ function Details.packFunctions.UnPackDamage(currentCombat, combatData, tablePosi
|
||||
tablePosition = tablePosition + spellsSize --increase table position
|
||||
end
|
||||
|
||||
if (isDebugging) then
|
||||
print("UnPackDamage(): DONE.")
|
||||
end
|
||||
|
||||
return tablePosition
|
||||
end
|
||||
|
||||
function Details.packFunctions.PackHeal(combatObject)
|
||||
if (isDebugging) then
|
||||
print("PackHeal(): START.")
|
||||
end
|
||||
|
||||
--store actorObjects to pack
|
||||
local actorsToPack = {}
|
||||
@@ -598,6 +644,9 @@ function Details.packFunctions.PackHeal(combatObject)
|
||||
local playerName = UnitName("player")
|
||||
local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, playerName)
|
||||
if (not playerObject) then
|
||||
if (isDebugging) then
|
||||
print("PackHeal(): RETURN | no player object.")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@@ -614,10 +663,9 @@ function Details.packFunctions.PackHeal(combatObject)
|
||||
|
||||
local playerIndex
|
||||
--check if this player has to send information about an enemy npc
|
||||
if (IsInRaid()) then
|
||||
if (IsInGroup()) then
|
||||
for i = 1, GetNumGroupMembers() do
|
||||
local unitId = "raid" .. i
|
||||
local name, rank, subgroup, level, class, fileName, zone, online, isDead, role, isML = GetRaidRosterInfo(i)
|
||||
local name = GetRaidRosterInfo(i)
|
||||
if (name == playerName) then
|
||||
playerIndex = i
|
||||
break
|
||||
@@ -626,6 +674,9 @@ function Details.packFunctions.PackHeal(combatObject)
|
||||
end
|
||||
|
||||
if (not playerIndex) then
|
||||
if (isDebugging) then
|
||||
print("PackHeal(): RETURN | no player index found.")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@@ -726,7 +777,10 @@ function Details.packFunctions.PackHeal(combatObject)
|
||||
|
||||
--amount of indexes spells are using
|
||||
actorDamageInfo[reservedSpellSizeIndex] = totalSpellIndexes
|
||||
|
||||
end
|
||||
|
||||
if (isDebugging) then
|
||||
print("PackHeal(): DONE.")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -734,17 +788,28 @@ end
|
||||
--> unpack
|
||||
|
||||
function Details.packFunctions.UnPackHeal(currentCombat, combatData, tablePosition)
|
||||
--get the damage container
|
||||
|
||||
if (isDebugging) then
|
||||
print("UnPackHeal(): START.")
|
||||
end
|
||||
|
||||
--get the healing container
|
||||
local healContainer = currentCombat[DETAILS_ATTRIBUTE_HEAL]
|
||||
|
||||
for i = 1, 199 do
|
||||
--this is the same as damage, all comments for the code are there
|
||||
local actorInfoIndex = tonumber(combatData[tablePosition]) --[1]
|
||||
local actorName, actorFlag, serialNumber, class, spec = Details.packFunctions.RetriveActorInformation(combatData, actorInfoIndex)
|
||||
local actorReference = tonumber(combatData[tablePosition]) --[1]
|
||||
local actorName, actorFlag, serialNumber, class, spec = Details.packFunctions.RetriveActorInformation(combatData, actorReference)
|
||||
|
||||
if (isDebugging) then
|
||||
print("UnPackHeal(): Retrivied Data From " .. actorReference .. ":", actorName, actorFlag, serialNumber, class, spec)
|
||||
end
|
||||
|
||||
--if there's no actor name it means it reached the end
|
||||
if (not actorName) then
|
||||
print("Heal loop has been stopped", "index:", i, "tablePosition:", tablePosition, "value:", combatData[tablePosition])
|
||||
if (isDebugging) then
|
||||
print("UnPackHeal(): BREAK | Heal loop has been stopped", "index:", i, "tablePosition:", tablePosition, "value:", combatData[tablePosition])
|
||||
end
|
||||
break
|
||||
end
|
||||
|
||||
@@ -788,125 +853,19 @@ function Details.packFunctions.UnPackHeal(currentCombat, combatData, tablePositi
|
||||
tablePosition = tablePosition + spellsSize --increase table position
|
||||
end
|
||||
|
||||
if (isDebugging) then
|
||||
print("UnPackHeal(): DONE.")
|
||||
end
|
||||
|
||||
return tablePosition
|
||||
end
|
||||
|
||||
--what this function receives?
|
||||
--@packedCombatData: packed combat, ready to be unpacked
|
||||
function Details.packFunctions.UnPackCombatData(packedCombatData)
|
||||
|
||||
if (true) then
|
||||
print("Details is calling the wrong function UnPackCombatData()")
|
||||
return
|
||||
end
|
||||
|
||||
local LibDeflate = _G.LibStub:GetLibrary("LibDeflate")
|
||||
local dataCompressed = LibDeflate:DecodeForWoWAddonChannel(packedCombatData)
|
||||
local combatDataString = LibDeflate:DecompressDeflate(dataCompressed)
|
||||
|
||||
--[=
|
||||
local function count(text, pattern)
|
||||
return select(2, text:gsub(pattern, ""))
|
||||
end
|
||||
--]=]
|
||||
|
||||
local combatData = {}
|
||||
local amountOfIndexes = count(combatDataString, ",") + 1
|
||||
print ("amountOfIndexes (debug):", amountOfIndexes)
|
||||
|
||||
while (amountOfIndexes > 0) do
|
||||
|
||||
local splitPart = {strsplit(",", combatDataString, 4000)} --strsplit(): Stack overflow, max allowed: 4000
|
||||
|
||||
if (#splitPart == 4000 and amountOfIndexes > 4000) then
|
||||
|
||||
print ("#combatDataString (debug) must be > 4000:", amountOfIndexes)
|
||||
for i = 1, 3999 do
|
||||
combatData[#combatData+1] = splitPart[i]
|
||||
end
|
||||
|
||||
--get get part that couldn't be read this loop
|
||||
combatDataString = splitPart[4000]
|
||||
amountOfIndexes = amountOfIndexes - 3999
|
||||
|
||||
print ("#combatDataString (debug) left over:", amountOfIndexes)
|
||||
else
|
||||
for i = 1, #splitPart do
|
||||
combatData[#combatData+1] = splitPart[i]
|
||||
end
|
||||
|
||||
amountOfIndexes = amountOfIndexes - #splitPart
|
||||
end
|
||||
end
|
||||
|
||||
print("total indexes (debug):", #combatData)
|
||||
|
||||
--if true then return end
|
||||
|
||||
local flags = tonumber(combatData[INDEX_EXPORT_FLAG])
|
||||
|
||||
local tablePosition = TOTAL_INDEXES_FOR_COMBAT_INFORMATION + 1 --[[ +1 to jump to damage ]]
|
||||
--tablePosition now have the first index of the actorInfoTable
|
||||
|
||||
--stop the combat if already in one
|
||||
if (Details.in_combat) then
|
||||
Details:EndCombat()
|
||||
end
|
||||
|
||||
--start a new combat
|
||||
Details:StartCombat()
|
||||
--get the current combat
|
||||
local currentCombat = Details:GetCurrentCombat()
|
||||
|
||||
--check if this export has include damage info
|
||||
if (bit.band(flags, 0x1) ~= 0) then
|
||||
--find the index where the damage information start
|
||||
for i = tablePosition, #combatData do
|
||||
if (combatData[i] == "!D") then
|
||||
tablePosition = i + 1;
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
--unpack damage
|
||||
tablePosition = Details.packFunctions.UnPackDamage(currentCombat, combatData, tablePosition)
|
||||
end
|
||||
|
||||
if (bit.band(flags, 0x2) ~= 0) then
|
||||
--find the index where the heal information start
|
||||
for i = tablePosition, #combatData do
|
||||
if (combatData[i] == "!H") then
|
||||
tablePosition = i + 1;
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
--unpack heal
|
||||
Details.packFunctions.UnPackHeal(currentCombat, combatData, tablePosition)
|
||||
end
|
||||
|
||||
--all done, end combat
|
||||
Details:EndCombat()
|
||||
|
||||
--set the start and end of combat time and date
|
||||
currentCombat:SetStartTime(combatData[INDEX_COMBAT_START_TIME])
|
||||
currentCombat:SetEndTime(combatData[INDEX_COMBAT_END_TIME])
|
||||
currentCombat:SetDate(combatData[INDEX_COMBAT_START_DATE], combatData[INDEX_COMBAT_END_DATE])
|
||||
currentCombat.enemy = combatData[INDEX_COMBAT_NAME]
|
||||
|
||||
--debug: delete the segment just created (debug)
|
||||
--[[
|
||||
local combat2 = _detalhes.tabela_historico.tabelas[2]
|
||||
if (combat2) then
|
||||
tremove (_detalhes.tabela_historico.tabelas, 1)
|
||||
_detalhes.tabela_historico.tabelas[1] = combat2
|
||||
_detalhes.tabela_vigente = combat2
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
--this function does the same as the function above but does not create a new combat, it just add new information
|
||||
function Details.packFunctions.DeployUnpackedCombatData(packedCombatData)
|
||||
function Details.packFunctions.DeployPackedCombatData(packedCombatData)
|
||||
|
||||
if (isDebugging) then
|
||||
print("DeployPackedCombatData(): START.")
|
||||
end
|
||||
|
||||
local LibDeflate = _G.LibStub:GetLibrary("LibDeflate")
|
||||
local dataCompressed = LibDeflate:DecodeForWoWAddonChannel(packedCombatData)
|
||||
@@ -942,6 +901,7 @@ function Details.packFunctions.DeployUnpackedCombatData(packedCombatData)
|
||||
|
||||
if (bit.band(flags, 0x10) ~= 0) then
|
||||
tablePosition = 2
|
||||
TOTAL_INDEXES_FOR_COMBAT_INFORMATION = 0 --there's no combat info, data starts after the dataFlag on position [1]
|
||||
else
|
||||
tablePosition = TOTAL_INDEXES_FOR_COMBAT_INFORMATION + 1
|
||||
end
|
||||
@@ -958,6 +918,11 @@ function Details.packFunctions.DeployUnpackedCombatData(packedCombatData)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if (isDebugging) then
|
||||
print("DeployPackedCombatData(): data has damage info, Damage Index:", tablePosition)
|
||||
end
|
||||
|
||||
--unpack damage
|
||||
tablePosition = Details.packFunctions.UnPackDamage(currentCombat, combatData, tablePosition)
|
||||
end
|
||||
@@ -970,6 +935,11 @@ function Details.packFunctions.DeployUnpackedCombatData(packedCombatData)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if (isDebugging) then
|
||||
print("DeployPackedCombatData(): data has healing info, Heal Index:", tablePosition)
|
||||
end
|
||||
|
||||
--unpack heal
|
||||
Details.packFunctions.UnPackHeal(currentCombat, combatData, tablePosition)
|
||||
end
|
||||
@@ -1039,3 +1009,117 @@ function Details.packFunctions.UnpackTable(table, index, isPair, valueAsTable, a
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--what this function receives?
|
||||
--@packedCombatData: packed combat, ready to be unpacked
|
||||
function Details.packFunctions.UnPackCombatData(packedCombatData)
|
||||
|
||||
if (true) then
|
||||
print("Details is calling the wrong function UnPackCombatData()")
|
||||
return
|
||||
end
|
||||
|
||||
local LibDeflate = _G.LibStub:GetLibrary("LibDeflate")
|
||||
local dataCompressed = LibDeflate:DecodeForWoWAddonChannel(packedCombatData)
|
||||
local combatDataString = LibDeflate:DecompressDeflate(dataCompressed)
|
||||
|
||||
--[=
|
||||
local function count(text, pattern)
|
||||
return select(2, text:gsub(pattern, ""))
|
||||
end
|
||||
--]=]
|
||||
|
||||
local combatData = {}
|
||||
local amountOfIndexes = count(combatDataString, ",") + 1
|
||||
print ("amountOfIndexes (debug):", amountOfIndexes)
|
||||
|
||||
while (amountOfIndexes > 0) do
|
||||
|
||||
local splitPart = {strsplit(",", combatDataString, 4000)} --strsplit(): Stack overflow, max allowed: 4000
|
||||
|
||||
if (#splitPart == 4000 and amountOfIndexes > 4000) then
|
||||
|
||||
print ("#combatDataString (debug) must be > 4000:", amountOfIndexes)
|
||||
for i = 1, 3999 do
|
||||
combatData[#combatData+1] = splitPart[i]
|
||||
end
|
||||
|
||||
--get get part that couldn't be read this loop
|
||||
combatDataString = splitPart[4000]
|
||||
amountOfIndexes = amountOfIndexes - 3999
|
||||
|
||||
print ("#combatDataString (debug) left over:", amountOfIndexes)
|
||||
else
|
||||
for i = 1, #splitPart do
|
||||
combatData[#combatData+1] = splitPart[i]
|
||||
end
|
||||
|
||||
amountOfIndexes = amountOfIndexes - #splitPart
|
||||
end
|
||||
end
|
||||
|
||||
print("total indexes (debug):", #combatData)
|
||||
|
||||
--if true then return end
|
||||
|
||||
local flags = tonumber(combatData[INDEX_EXPORT_FLAG])
|
||||
|
||||
local tablePosition = TOTAL_INDEXES_FOR_COMBAT_INFORMATION + 1 --[[ +1 to jump to damage ]] --DEPRECATED FUNC
|
||||
--tablePosition now have the first index of the actorInfoTable
|
||||
|
||||
--stop the combat if already in one
|
||||
if (Details.in_combat) then
|
||||
Details:EndCombat()
|
||||
end
|
||||
|
||||
--start a new combat
|
||||
Details:StartCombat()
|
||||
--get the current combat
|
||||
local currentCombat = Details:GetCurrentCombat()
|
||||
|
||||
--check if this export has include damage info
|
||||
if (bit.band(flags, 0x1) ~= 0) then
|
||||
--find the index where the damage information start
|
||||
for i = tablePosition, #combatData do
|
||||
if (combatData[i] == "!D") then
|
||||
tablePosition = i + 1;
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
--unpack damage
|
||||
tablePosition = Details.packFunctions.UnPackDamage(currentCombat, combatData, tablePosition)
|
||||
end
|
||||
|
||||
if (bit.band(flags, 0x2) ~= 0) then
|
||||
--find the index where the heal information start
|
||||
for i = tablePosition, #combatData do
|
||||
if (combatData[i] == "!H") then
|
||||
tablePosition = i + 1;
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
--unpack heal
|
||||
Details.packFunctions.UnPackHeal(currentCombat, combatData, tablePosition)
|
||||
end
|
||||
|
||||
--all done, end combat
|
||||
Details:EndCombat()
|
||||
|
||||
--set the start and end of combat time and date
|
||||
currentCombat:SetStartTime(combatData[INDEX_COMBAT_START_TIME])
|
||||
currentCombat:SetEndTime(combatData[INDEX_COMBAT_END_TIME])
|
||||
currentCombat:SetDate(combatData[INDEX_COMBAT_START_DATE], combatData[INDEX_COMBAT_END_DATE])
|
||||
currentCombat.enemy = combatData[INDEX_COMBAT_NAME]
|
||||
|
||||
--debug: delete the segment just created (debug)
|
||||
--[[
|
||||
local combat2 = _detalhes.tabela_historico.tabelas[2]
|
||||
if (combat2) then
|
||||
tremove (_detalhes.tabela_historico.tabelas, 1)
|
||||
_detalhes.tabela_historico.tabelas[1] = combat2
|
||||
_detalhes.tabela_vigente = combat2
|
||||
end
|
||||
--]]
|
||||
end
|
||||
+4
-4
@@ -1594,10 +1594,10 @@ Damage Update Status: @INSTANCEDAMAGESTATUS
|
||||
Details.coach.enabled = not Details.coach.enabled
|
||||
|
||||
if (Details.coach.enabled) then
|
||||
Details:Msg("coach enabled, good luck!")
|
||||
Details:Msg("[raid leader] stay outside the raid.")
|
||||
Details:Msg("[assistants] at least one player inside the raid need to have assistant.")
|
||||
Details:Msg("[players] have an updated version of Details!.")
|
||||
Details:Msg("Details! Coach enabled, good luck commander!")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] raid leader stay outside the raid.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] assistants, at least one player inside the raid need to have assistant.")
|
||||
Details:Msg("[|cFFAAFFAADetails! Coach|r] players have an updated version of Details!.")
|
||||
Details.Coach.Server.EnableCoach()
|
||||
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user