- Added real time compile error while writing a custom script.

- Added protection on compiling a custom script to show in the window, an error text should be printed to chat window.
- Added events: COMM_EVENT_RECEIVED and COMM_EVENT_SENT.
- When options panel is not in the screen, the script will attempt to fix the position.
- While doing a sync on guild statistics, more information about the download is shown.
This commit is contained in:
Tercio
2018-02-09 11:33:02 -02:00
parent 521fee8ba7
commit 0b38e849bc
10 changed files with 211 additions and 88 deletions
+43 -42
View File
@@ -603,83 +603,84 @@ Extract the npcId from the actor guid.
--custom displays
[[
Cstom Display is a special display where users can set their own rules on searching for what show in the window.
There is 4 scripts which compose the display:
@TITLECustom Displays@
@DESCis a special display where users can set their own rules.
There is 4 scripts which composes a custom display:@
Required:
Search - this is the main script, it's responsible to build a list of actors to show in the window.
@TITLERequired:@
@DESCSearch: the main script, it's responsible to search and build what the window will show.@
Optional:
Tooltip - it runs when the user hover over a bar.
Total - runs when showing the bar, and helps format the total done.
Percent - also runs when showing the bar, it formats the percentage amount.
@TITLEOptional:@
@DESCTooltip: runs when the user hover over a bar.
Total: helps format the total done number.
Percent: formats the percent number amount.@
Search Code:
- The script receives 3 parameters: *Combat, *CustomContainer and *Instance.
@TITLESearch Code:@
@DESC- The script receives 3 parameters: *Combat, *CustomContainer and *Instance.
*Combat - is the reference for the selected combat shown in the window (the one selected on segments menu).
*CustomContainer - is the place where the display mantain stored the results, Details! get the content inside the container and use to update the window.
*Instance - is the reference of the window where the custom display is shown.
- Also, the script must return three values: total made by all players, the amount of the top player and the amount of players found by the script.
- The search script basically begins getting these three parameters and declaring our three return values:
- The search script basically begins getting these three parameters and declaring our three return values:@
local Combat, CustomContainer, Instance = ...
local total, top, amount = 0, 0, 0
@CODElocal Combat, CustomContainer, Instance = ...
local total, top, amount = 0, 0, 0@
- Then, we build our search for wherever we want to show, here we are building an example for Damage Done by Pets and Guardians.
- So, as we are working with damage, we want to get a list of Actors from the Damage Container of the combat and iterate it with ipairs:
@DESC- Then, we build our search for wherever we want to show, here we are building an example for Damage Done by Pets and Guardians.
- So, as we are working with damage, we want to get a list of Actors from the Damage Container of the combat and iterate it with ipairs:@
local damage_container = combat:GetActorList( DETAILS_ATTRIBUTE_DAMAGE )
@CODElocal damage_container = combat:GetActorList( DETAILS_ATTRIBUTE_DAMAGE )
for i, actor in ipairs( damage_container ) do
--do stuff
end
end@
- Actor, can be anything, a monster, player, boss, etc, so, we need to check if actor is a pet:
@DESC- Actor, can be anything, a monster, player, boss, etc, so, we need to check if actor is a pet:@
if (actor:IsPetOrGuardian()) then
@CODEif (actor:IsPetOrGuardian()) then
--do stuff
end
end@
- Now we found a pet, we need to get the damage done and find who is the owner of this pet, after that, we also need to check if the owner is a player:
@DESC- Now we found a pet, we need to get the damage done and find who is the owner of this pet, after that, we also need to check if the owner is a player:@
local petOwner = actor.owner
@CODElocal petOwner = actor.owner
if (petOwner:IsPlayer()) then
local petDamage = actor.total
end
end@
- The next step is add the pet owner into the CustomContainer:
@DESC- The next step is add the pet owner into the CustomContainer:@
CustomContainer:AddValue (petOwner, petDamage)
@CODECustomContainer:AddValue (petOwner, petDamage)@
- And in the and, we need to get the total, top and amount values. This is generally calculated inside our loop above, but just calling the API for the result is more handy:
@DESC- And in the and, we need to get the total, top and amount values. This is generally calculated inside our loop above, but just calling the API for the result is more handy:@
total, top = CustomContainer:GetTotalAndHighestValue()
@CODEtotal, top = CustomContainer:GetTotalAndHighestValue()
amount = CustomContainer:GetNumActors()
return total, top, amount
return total, top, amount@
The finished script looks like this:
@DESCThe finished script looks like this:@
@CODE
local Combat, CustomContainer, Instance = ...
local total, top, amount = 0, 0, 0
local damage_container = Combat:GetActorList( DETAILS_ATTRIBUTE_DAMAGE )
for i, actor in ipairs( damage_container ) do
if (actor:IsPetOrGuardian()) then
local petOwner = actor.owner
if (petOwner:IsPlayer()) then
local petDamage = actor.total
CustomContainer:AddValue( petOwner, petDamage )
end
end
if (actor:IsPetOrGuardian()) then
local petOwner = actor.owner
if (petOwner:IsPlayer()) then
local petDamage = actor.total
CustomContainer:AddValue( petOwner, petDamage )
end
end
end
total, top = CustomContainer:GetTotalAndHighestValue()
amount = CustomContainer:GetNumActors()
return total, top, amount
@
Tooltip Code:
- The script receives 3 parameters: *Actor, *Combat and *Instance. This script has no return value.
@@ -697,10 +698,10 @@ local actorPets = Actor.pets
- In Details! always use ">= 1" not "> 0", also when not using our format functions, use at least floor()
for i, petName in ipairs( actorPets ) do
local petActor = Combat( DETAILS_ATTRIBUTE_DAMAGE, petName)
if (petActor and petActor.total >= 1) then
--do stuff
end
local petActor = Combat( DETAILS_ATTRIBUTE_DAMAGE, petName)
if (petActor and petActor.total >= 1) then
--do stuff
end
end
- With the pet in hands, what we have to do now is add this pet to our tooltip.
+2 -2
View File
@@ -3,9 +3,9 @@
_ = nil
_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
_detalhes.build_counter = 5231
_detalhes.build_counter = 5282
_detalhes.userversion = "v7.3.0." .. _detalhes.build_counter
_detalhes.realversion = 128 --core version
_detalhes.realversion = 129 --core version
_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")"
Details = _detalhes
+38 -17
View File
@@ -110,22 +110,39 @@
if (_detalhes.custom_function_cache [instance.customName]) then
func = _detalhes.custom_function_cache [instance.customName]
else
func = loadstring (custom_object.script)
local errortext
func, errortext = loadstring (custom_object.script)
if (func) then
_detalhes.custom_function_cache [instance.customName] = func
else
_detalhes:Msg ("|cFFFF9900error compiling code for custom display " .. (instance.customName or "") .. " |r:", errortext)
end
local tooltip_script = custom_object.tooltip and loadstring (custom_object.tooltip)
if (tooltip_script) then
_detalhes.custom_function_cache [instance.customName .. "Tooltip"] = tooltip_script
if (custom_object.tooltip) then
local tooltip_script, errortext = loadstring (custom_object.tooltip)
if (tooltip_script) then
_detalhes.custom_function_cache [instance.customName .. "Tooltip"] = tooltip_script
else
_detalhes:Msg ("|cFFFF9900error compiling tooltip code for custom display " .. (instance.customName or "") .. " |r:", errortext)
end
end
local total_script = custom_object.total_script and loadstring (custom_object.total_script)
if (total_script) then
_detalhes.custom_function_cache [instance.customName .. "Total"] = total_script
if (custom_object.total_script) then
local total_script, errortext = loadstring (custom_object.total_script)
if (total_script) then
_detalhes.custom_function_cache [instance.customName .. "Total"] = total_script
else
_detalhes:Msg ("|cFFFF9900error compiling total code for custom display " .. (instance.customName or "") .. " |r:", errortext)
end
end
local percent_script = custom_object.percent_script and loadstring (custom_object.percent_script)
if (percent_script) then
_detalhes.custom_function_cache [instance.customName .. "Percent"] = percent_script
if (custom_object.percent_script) then
local percent_script, errortext = loadstring (custom_object.percent_script)
if (percent_script) then
_detalhes.custom_function_cache [instance.customName .. "Percent"] = percent_script
else
_detalhes:Msg ("|cFFFF9900error compiling percent code for custom display " .. (instance.customName or "") .. " |r:", errortext)
end
end
end
@@ -134,9 +151,6 @@
_detalhes:EndRefresh (instance, 0, combat, combat [1])
end
--> call the loop function
--total, top, amount = func (combat, instance_container, instance)
okey, total, top, amount = _pcall (func, combat, instance_container, instance)
if (not okey) then
_detalhes:Msg ("|cFFFF9900error on custom display function|r:", total)
@@ -470,7 +484,7 @@
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> custom object functions
local actor_class_color_r, actor_class_color_g, actor_class_color_b
function atributo_custom:UpdateBar (row_container, index, percentage_type, rank, total, top, instance, is_forced, percent_script, total_script, combat, bars_show_data, bars_brackets, bars_separator)
@@ -484,14 +498,14 @@
local percent
local okey
if (percent_script) then
--local value, top, total, combat, instance = ...
okey, percent = _pcall (percent_script, self.value, top, total, combat, instance, self)
if (not okey) then
_detalhes:Msg ("|cFFFF9900error on custom display function|r:", percent)
return _detalhes:EndRefresh (instance, 0, combat, combat [1])
end
end
else
if (percentage_type == 1) then
percent = _cstr ("%.1f", self.value / total * 100)
@@ -503,7 +517,11 @@
if (not bars_show_data [3]) then
percent = ""
else
percent = percent .. "%"
if (percent) then
percent = percent .. "%"
else
percent = ""
end
end
if (total_script) then
@@ -930,6 +948,9 @@
if (custom_object:IsScripted()) then
if (custom_object.tooltip) then
local func = _detalhes.custom_function_cache [instance.customName .. "Tooltip"]
if (func) then
end
local okey, errortext = _pcall (func, actor, instance.showing, instance)
if (not okey) then
_detalhes:Msg ("|cFFFF9900error on custom display tooltip function|r:", errortext)
+2 -2
View File
@@ -518,7 +518,7 @@ function atributo_misc:ReportSingleDebuffUptimeLine (misc_actor, instance)
end
function atributo_misc:DeadAtualizarBarra (morte, qual_barra, colocacao, instancia)
morte ["dead"] = true --> marca que esta tabela é uma tabela de mortes, usado no controla na hora de montar o tooltip
local esta_barra = instancia.barras[qual_barra] --> pega a referência da barra na janela
@@ -539,7 +539,7 @@ function atributo_misc:DeadAtualizarBarra (morte, qual_barra, colocacao, instanc
_setmetatable (morte, {__call = RefreshBarraMorte})
morte._custom = true
end
esta_barra.texto_esquerdo:SetText (colocacao .. ". " .. morte [3]:gsub (("%-.*"), ""))
esta_barra.texto_direita:SetText (morte [6])
+16 -2
View File
@@ -127,7 +127,7 @@
if (_detalhes.host_by) then
return
end
if (realm ~= _GetRealmName()) then
player = player .."-"..realm
end
@@ -403,15 +403,20 @@
_detalhes:Msg ("(debug) network received:", prefix, "length:",string.len (data))
end
--event
_detalhes:SendEvent ("COMM_EVENT_RECEIVED", nil, string.len (data), prefix, player, realm, dversion, arg6, arg7, arg8, arg9)
--print ("comm received", prefix, _detalhes.network.functions [prefix])
local func = _detalhes.network.functions [prefix]
if (func) then
--todo: this call should be safe
func (player, realm, dversion, arg6, arg7, arg8, arg9)
else
func = plugins_registred [prefix]
--print ("plugin comm?", func, player, realm, dversion, arg6, arg7, arg8, arg9)
if (func) then
--todo: this call should be safe
func (player, realm, dversion, arg6, arg7, arg8, arg9)
else
if (_detalhes.debug) then
@@ -420,9 +425,18 @@
end
end
end
_detalhes:RegisterComm ("DTLS", "CommReceived")
--> hook the send comm message so we can trigger events when sending data
--> this adds overhead, but easily catches all outgoing comm messages
hooksecurefunc (Details, "SendCommMessage", function (context, addonPrefix, serializedData, channel)
--unpack data
local prefix, player, realm, dversion, arg6, arg7, arg8, arg9 = _select (2, _detalhes:Deserialize (serializedData))
--send the event
_detalhes:SendEvent ("COMM_EVENT_SENT", nil, string.len (serializedData), prefix, player, realm, dversion, arg6, arg7, arg8, arg9)
end)
function _detalhes:RegisterPluginComm (prefix, func)
assert (type (prefix) == "string" and string.len (prefix) >= 2 and string.len (prefix) <= 4, "RegisterPluginComm expects a string with 2-4 characters on #1 argument.")
assert (type (func) == "function" or (type (func) == "string" and type (self [func]) == "function"), "RegisterPluginComm expects a function or function name on #2 argument.")
+12 -2
View File
@@ -483,7 +483,8 @@
bigdogRow:SetHeight (20)
bigdogRow:SetColorTexture (.5, .5, .5, .1)
bigdogRow:Hide()
--
--> plugins menu title bar
local titlebar_plugins = CreateFrame ("frame", nil, menuBackground)
titlebar_plugins:SetPoint ("topleft", menuBackground, "topleft", 2, -3)
@@ -510,7 +511,16 @@
--> scripts
f:SetScript ("OnShow", function()
--check if the window isn't out of screen
C_Timer.After (1, function()
local right = f:GetRight()
if (right and right > GetScreenWidth() + 500) then
f:ClearAllPoints()
f:SetPoint ("center", UIParent, "center", 0, 0)
LibWindow.SavePosition (f)
_detalhes:Msg ("detected options panel out of screen, position has reset")
end
end)
end)
f:SetScript ("OnHide", function()
+50 -1
View File
@@ -25,6 +25,9 @@
local end_window_spacement = 0
--prefix used on sync statistics
local CONST_GUILD_SYNC = "GS"
--> settings
local animation_speed = 33
@@ -1170,7 +1173,7 @@
--> raid history window ~history
--> raid history window ~history ~statistics
function _detalhes:InitializeRaidHistoryWindow()
local DetailsRaidHistoryWindow = CreateFrame ("frame", "DetailsRaidHistoryWindow", UIParent)
@@ -1351,6 +1354,13 @@
GuildRankCheckBox:SetAsCheckBox()
local guild_sync = function()
f.RequestedAmount = 0
f.DownloadedAmount = 0
f.EstimateSize = 0
f.DownloadedSize = 0
f.SyncStartTime = time()
_detalhes.storage:DBGuildSync()
f.GuildSyncButton:Disable()
@@ -1408,6 +1418,45 @@
GuildSyncButton:SetPoint ("topright", f, "topright", -20, -34)
GuildSyncButton:SetIcon ([[Interface\GLUES\CharacterSelect\RestoreButton]], 12, 12, "overlay", {0.2, .8, 0.2, .8}, nil, 4)
--> listen to comm events
local eventListener = _detalhes:CreateEventListener()
function eventListener:OnCommReceived (event, length, prefix, playerName, realmName, detailsVersion, guildSyncID, data)
if (prefix == CONST_GUILD_SYNC) then
--received a list of encounter IDs
if (guildSyncID == "L") then
--received one encounter table
elseif (guildSyncID == "A") then
f.DownloadedAmount = f.DownloadedAmount + 1
--size = 1 byte per characters in the string
f.EstimateSize = length * f.RequestedAmount > f.EstimateSize and length * f.RequestedAmount or f.RequestedAmount
f.DownloadedSize = f.DownloadedSize + length
local downloadSpeed = f.DownloadedSize / (time() - f.SyncStartTime)
f.SyncText:SetText ("working [downloading " .. f.DownloadedAmount .. "/" .. f.RequestedAmount .. ", " .. format ("%.2f", downloadSpeed/1024) .. "Kbps]")
end
end
end
function eventListener:OnCommSent (event, length, prefix, playerName, realmName, detailsVersion, guildSyncID, missingIDs, arg8, arg9)
if (prefix == CONST_GUILD_SYNC) then
--requested a list of encounters
if (guildSyncID == "R") then
--requested to download a selected list of encounter tables
elseif (guildSyncID == "G") then
f.RequestedAmount = f.RequestedAmount + #missingIDs
f.SyncText:SetText ("working [downloading " .. f.DownloadedAmount .. "/" .. f.RequestedAmount .. "]")
end
end
end
eventListener:RegisterEvent ("COMM_EVENT_RECEIVED", "OnCommReceived")
eventListener:RegisterEvent ("COMM_EVENT_SENT", "OnCommSent")
function f.BuildReport()
if (f.LatestResourceTable) then
local reportFunc = function (IsCurrent, IsReverse, AmtLines)
+7 -4
View File
@@ -56,9 +56,10 @@
["BUFF_UPDATE_DEBUFFPOWER"] = {},
--> network
["REALM_CHANNEL_ENTER"] = {},
["REALM_CHANNEL_LEAVE"] = {},
["REALM_CHANNEL_ENTER"] = {}, --deprecated (realm channels are disabled)
["REALM_CHANNEL_LEAVE"] = {}, --deprecated
["COMM_EVENT_RECEIVED"] = {}, --added on core 129
["COMM_EVENT_SENT"] = {}, --added on core 129
}
local function AlreadyRegistred (_tables, _object)
@@ -109,6 +110,8 @@ local common_events = {
["ZONE_TYPE_CHANGED"] = true,
["REALM_CHANNEL_ENTER"] = true,
["REALM_CHANNEL_LEAVE"] = true,
["COMM_EVENT_RECEIVED"] = true,
["COMM_EVENT_SENT"] = true,
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -228,7 +231,7 @@ local common_events = {
--> Send Event
function _detalhes:SendEvent (event, object, ...)
--> send event to all registred plugins
if (event == "PLUGIN_DISABLED" or event == "PLUGIN_ENABLED") then
+22 -2
View File
@@ -254,8 +254,8 @@
--loop end
--if not managed inside the loop, get the values of total, top and amount
total, top = Container:GetTotalAndHighestValue()
amount = Container:GetNumActors()
total, top = CustomContainer:GetTotalAndHighestValue()
amount = CustomContainer:GetNumActors()
--return the values
return total, top, amount
@@ -1726,6 +1726,21 @@
code_editor:SetPoint ("topleft", custom_window, "topleft", CONST_MENU_X_POSITION, CONST_EDITBOX_Y_POSITION)
code_editor:SetFrameLevel (custom_window:GetFrameLevel()+4)
code_editor:SetBackdrop (nil)
code_editor:HookScript ("OnUpdate", function()
local script = code_editor:GetText()
local func, errortext = loadstring (script)
if (not func) then
local firstLine = strsplit ("\n", script, 2)
errortext = errortext:gsub (firstLine, "")
errortext = errortext:gsub ("%[string \"", "")
errortext = errortext:gsub ("...\"]:", "")
errortext = "Line " .. errortext
DetailsCustomPanel.ErrorString.text = errortext
else
DetailsCustomPanel.ErrorString.text = ""
end
--
end)
--> create a background area where the code editor is
local codeEditorBackground = gump:NewButton (custom_window, nil, nil, nil, 1, 1, function()end)
@@ -1834,6 +1849,11 @@
open_API:SetPoint ("left", apply1, "right", 2, 0)
open_API:SetTemplate (CONST_CODETEXTENTRYBUTTON_TEMPLATE)
local errorString = gump:CreateLabel (supportFrame)
errorString:SetPoint ("left", open_API, "right", 10, 0)
errorString.color = "red"
DetailsCustomPanel.ErrorString = errorString
code_editor:SetScript ("OnShow", function()
expand:Show()
font_size1:Show()
+19 -14
View File
@@ -1193,7 +1193,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
end
for _, button in ipairs (BossFrame.AllButtons) do
button:SetTemplate (PhaseButtonTemplate)
button:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
end
BossFrame.DBMBars:Hide()
@@ -1217,7 +1217,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.ShowType = "main"
BossFrame.segmentosDropdown:Enable()
BossFrame.buttonSwitchNormal:SetTemplate (PhaseButtonTemplateSelected)
BossFrame.buttonSwitchNormal:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
elseif (to == "spellsauras") then
@@ -1253,7 +1253,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.DBMBars:Refresh()
BossFrame.BigWigsBars:Refresh()
BossFrame.buttonSwitchSpellsAuras:SetTemplate (PhaseButtonTemplateSelected)
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
elseif (to == "emotes") then
@@ -1292,7 +1292,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.segmentosDropdown:Disable()
BossFrame.buttonSwitchBossEmotes:SetTemplate (PhaseButtonTemplateSelected)
BossFrame.buttonSwitchBossEmotes:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
elseif (to == "phases") then
@@ -1305,7 +1305,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
EncounterDetailsPhaseFrame:Show()
BossFrame.buttonSwitchPhases:SetTemplate (PhaseButtonTemplateSelected)
BossFrame.buttonSwitchPhases:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
elseif (to == "graph") then
@@ -1343,10 +1343,10 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.segmentosDropdown:Enable()
BossFrame.buttonSwitchGraphic:SetTemplate (PhaseButtonTemplateSelected)
BossFrame.buttonSwitchGraphic:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
end
end
-- ~button ~menu
local BUTTON_WIDTH = 120
@@ -1359,31 +1359,37 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
BossFrame.buttonSwitchNormal = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Summary", "main")
BossFrame.buttonSwitchNormal:SetPoint ("TOPLEFT", BossFrame, "TOPLEFT", HEADER_MENUBUTTONS_X, HEADER_MENUBUTTONS_Y)
BossFrame.buttonSwitchNormal:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {0, 0.1015625, 0, 0.505625})
BossFrame.buttonSwitchNormal:SetTemplate (PhaseButtonTemplateSelected)
BossFrame.buttonSwitchNormal:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
BossFrame.buttonSwitchNormal:SetWidth (BUTTON_WIDTH)
--chart
BossFrame.buttonSwitchGraphic = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Charts", "graph")
BossFrame.buttonSwitchGraphic:SetPoint ("left", BossFrame.buttonSwitchNormal, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchGraphic:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {0.1271875, 0.21875, 0, 0.505625})
BossFrame.buttonSwitchGraphic:SetTemplate (PhaseButtonTemplate)
BossFrame.buttonSwitchGraphic:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchGraphic:SetWidth (BUTTON_WIDTH)
--emotes
BossFrame.buttonSwitchBossEmotes = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Emotes", "emotes")
BossFrame.buttonSwitchBossEmotes:SetPoint ("left", BossFrame.buttonSwitchGraphic, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchBossEmotes:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {91/256, 116/256, 0, 0.505625})
BossFrame.buttonSwitchBossEmotes:SetTemplate (PhaseButtonTemplate)
BossFrame.buttonSwitchBossEmotes:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchBossEmotes:SetWidth (BUTTON_WIDTH)
--spells e auras
BossFrame.buttonSwitchSpellsAuras = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "WeakAuras", "spellsauras")
BossFrame.buttonSwitchSpellsAuras:SetPoint ("left", BossFrame.buttonSwitchBossEmotes, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchSpellsAuras:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {121/256, 146/256, 0, 0.505625})
BossFrame.buttonSwitchSpellsAuras:SetTemplate (PhaseButtonTemplate)
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchSpellsAuras:SetWidth (BUTTON_WIDTH)
--phases
BossFrame.buttonSwitchPhases = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Phases", "phases")
BossFrame.buttonSwitchPhases:SetPoint ("left", BossFrame.buttonSwitchSpellsAuras, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
BossFrame.buttonSwitchPhases:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {151/256, 176/256, 0, 0.505625})
BossFrame.buttonSwitchPhases:SetTemplate (PhaseButtonTemplate)
BossFrame.buttonSwitchPhases:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
BossFrame.buttonSwitchPhases:SetWidth (BUTTON_WIDTH)
BossFrame.AllButtons = {BossFrame.buttonSwitchNormal, BossFrame.buttonSwitchGraphic, BossFrame.buttonSwitchBossEmotes, BossFrame.buttonSwitchSpellsAuras, BossFrame.buttonSwitchPhases}
@@ -2587,9 +2593,8 @@ end
--> options button
local options = DetailsFrameWork:NewButton (frame, nil, "$parentOptionsButton", "OptionsButton", 120, 20, EncounterDetails.OpenOptionsPanel, nil, nil, nil, "Options")
options:SetPoint ("left", segmentos, "right", 10, 0)
options:SetTextColor (1, 0.93, 0.74)
options:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
options:SetIcon ([[Interface\Buttons\UI-OptionsButton]], 14, 14, nil, {0, 1, 0, 1}, nil, 3)
options:SetTemplate (DetailsFrameWork:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> Caixa do Dano total tomado pela Raid