- Added real time compile error while writing a custom script.
- Added protection on compiling a custom script to show in the window, an error text should be printed to chat window. - Added events: COMM_EVENT_RECEIVED and COMM_EVENT_SENT. - When options panel is not in the screen, the script will attempt to fix the position. - While doing a sync on guild statistics, more information about the download is shown.
This commit is contained in:
@@ -603,83 +603,84 @@ Extract the npcId from the actor guid.
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--custom displays
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[[
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Cstom Display is a special display where users can set their own rules on searching for what show in the window.
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There is 4 scripts which compose the display:
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@TITLECustom Displays@
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@DESCis a special display where users can set their own rules.
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There is 4 scripts which composes a custom display:@
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Required:
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Search - this is the main script, it's responsible to build a list of actors to show in the window.
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@TITLERequired:@
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@DESCSearch: the main script, it's responsible to search and build what the window will show.@
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Optional:
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Tooltip - it runs when the user hover over a bar.
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Total - runs when showing the bar, and helps format the total done.
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Percent - also runs when showing the bar, it formats the percentage amount.
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@TITLEOptional:@
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@DESCTooltip: runs when the user hover over a bar.
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Total: helps format the total done number.
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Percent: formats the percent number amount.@
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Search Code:
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- The script receives 3 parameters: *Combat, *CustomContainer and *Instance.
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@TITLESearch Code:@
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@DESC- The script receives 3 parameters: *Combat, *CustomContainer and *Instance.
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*Combat - is the reference for the selected combat shown in the window (the one selected on segments menu).
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*CustomContainer - is the place where the display mantain stored the results, Details! get the content inside the container and use to update the window.
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*Instance - is the reference of the window where the custom display is shown.
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- Also, the script must return three values: total made by all players, the amount of the top player and the amount of players found by the script.
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- The search script basically begins getting these three parameters and declaring our three return values:
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- The search script basically begins getting these three parameters and declaring our three return values:@
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local Combat, CustomContainer, Instance = ...
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local total, top, amount = 0, 0, 0
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@CODElocal Combat, CustomContainer, Instance = ...
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local total, top, amount = 0, 0, 0@
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- Then, we build our search for wherever we want to show, here we are building an example for Damage Done by Pets and Guardians.
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- So, as we are working with damage, we want to get a list of Actors from the Damage Container of the combat and iterate it with ipairs:
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@DESC- Then, we build our search for wherever we want to show, here we are building an example for Damage Done by Pets and Guardians.
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- So, as we are working with damage, we want to get a list of Actors from the Damage Container of the combat and iterate it with ipairs:@
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local damage_container = combat:GetActorList( DETAILS_ATTRIBUTE_DAMAGE )
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@CODElocal damage_container = combat:GetActorList( DETAILS_ATTRIBUTE_DAMAGE )
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for i, actor in ipairs( damage_container ) do
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--do stuff
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end
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end@
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- Actor, can be anything, a monster, player, boss, etc, so, we need to check if actor is a pet:
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@DESC- Actor, can be anything, a monster, player, boss, etc, so, we need to check if actor is a pet:@
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if (actor:IsPetOrGuardian()) then
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@CODEif (actor:IsPetOrGuardian()) then
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--do stuff
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end
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end@
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- Now we found a pet, we need to get the damage done and find who is the owner of this pet, after that, we also need to check if the owner is a player:
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@DESC- Now we found a pet, we need to get the damage done and find who is the owner of this pet, after that, we also need to check if the owner is a player:@
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local petOwner = actor.owner
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@CODElocal petOwner = actor.owner
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if (petOwner:IsPlayer()) then
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local petDamage = actor.total
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end
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end@
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- The next step is add the pet owner into the CustomContainer:
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@DESC- The next step is add the pet owner into the CustomContainer:@
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CustomContainer:AddValue (petOwner, petDamage)
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@CODECustomContainer:AddValue (petOwner, petDamage)@
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- And in the and, we need to get the total, top and amount values. This is generally calculated inside our loop above, but just calling the API for the result is more handy:
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@DESC- And in the and, we need to get the total, top and amount values. This is generally calculated inside our loop above, but just calling the API for the result is more handy:@
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total, top = CustomContainer:GetTotalAndHighestValue()
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@CODEtotal, top = CustomContainer:GetTotalAndHighestValue()
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amount = CustomContainer:GetNumActors()
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return total, top, amount
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return total, top, amount@
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The finished script looks like this:
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@DESCThe finished script looks like this:@
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@CODE
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local Combat, CustomContainer, Instance = ...
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local total, top, amount = 0, 0, 0
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local damage_container = Combat:GetActorList( DETAILS_ATTRIBUTE_DAMAGE )
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for i, actor in ipairs( damage_container ) do
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if (actor:IsPetOrGuardian()) then
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local petOwner = actor.owner
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if (petOwner:IsPlayer()) then
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local petDamage = actor.total
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CustomContainer:AddValue( petOwner, petDamage )
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end
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end
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if (actor:IsPetOrGuardian()) then
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local petOwner = actor.owner
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if (petOwner:IsPlayer()) then
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local petDamage = actor.total
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CustomContainer:AddValue( petOwner, petDamage )
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end
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end
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end
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total, top = CustomContainer:GetTotalAndHighestValue()
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amount = CustomContainer:GetNumActors()
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return total, top, amount
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@
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Tooltip Code:
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- The script receives 3 parameters: *Actor, *Combat and *Instance. This script has no return value.
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@@ -697,10 +698,10 @@ local actorPets = Actor.pets
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- In Details! always use ">= 1" not "> 0", also when not using our format functions, use at least floor()
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for i, petName in ipairs( actorPets ) do
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local petActor = Combat( DETAILS_ATTRIBUTE_DAMAGE, petName)
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if (petActor and petActor.total >= 1) then
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--do stuff
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end
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local petActor = Combat( DETAILS_ATTRIBUTE_DAMAGE, petName)
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if (petActor and petActor.total >= 1) then
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--do stuff
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end
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end
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- With the pet in hands, what we have to do now is add this pet to our tooltip.
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@@ -3,9 +3,9 @@
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
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_detalhes.build_counter = 5231
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_detalhes.build_counter = 5282
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_detalhes.userversion = "v7.3.0." .. _detalhes.build_counter
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_detalhes.realversion = 128 --core version
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_detalhes.realversion = 129 --core version
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_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")"
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Details = _detalhes
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+38
-17
@@ -110,22 +110,39 @@
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if (_detalhes.custom_function_cache [instance.customName]) then
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func = _detalhes.custom_function_cache [instance.customName]
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else
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func = loadstring (custom_object.script)
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local errortext
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func, errortext = loadstring (custom_object.script)
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if (func) then
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_detalhes.custom_function_cache [instance.customName] = func
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else
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_detalhes:Msg ("|cFFFF9900error compiling code for custom display " .. (instance.customName or "") .. " |r:", errortext)
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end
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local tooltip_script = custom_object.tooltip and loadstring (custom_object.tooltip)
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if (tooltip_script) then
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_detalhes.custom_function_cache [instance.customName .. "Tooltip"] = tooltip_script
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if (custom_object.tooltip) then
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local tooltip_script, errortext = loadstring (custom_object.tooltip)
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if (tooltip_script) then
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_detalhes.custom_function_cache [instance.customName .. "Tooltip"] = tooltip_script
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else
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_detalhes:Msg ("|cFFFF9900error compiling tooltip code for custom display " .. (instance.customName or "") .. " |r:", errortext)
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end
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end
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local total_script = custom_object.total_script and loadstring (custom_object.total_script)
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if (total_script) then
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_detalhes.custom_function_cache [instance.customName .. "Total"] = total_script
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if (custom_object.total_script) then
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local total_script, errortext = loadstring (custom_object.total_script)
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if (total_script) then
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_detalhes.custom_function_cache [instance.customName .. "Total"] = total_script
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else
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_detalhes:Msg ("|cFFFF9900error compiling total code for custom display " .. (instance.customName or "") .. " |r:", errortext)
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end
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end
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local percent_script = custom_object.percent_script and loadstring (custom_object.percent_script)
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if (percent_script) then
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_detalhes.custom_function_cache [instance.customName .. "Percent"] = percent_script
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if (custom_object.percent_script) then
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local percent_script, errortext = loadstring (custom_object.percent_script)
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if (percent_script) then
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_detalhes.custom_function_cache [instance.customName .. "Percent"] = percent_script
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else
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_detalhes:Msg ("|cFFFF9900error compiling percent code for custom display " .. (instance.customName or "") .. " |r:", errortext)
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end
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end
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end
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@@ -134,9 +151,6 @@
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_detalhes:EndRefresh (instance, 0, combat, combat [1])
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end
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--> call the loop function
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--total, top, amount = func (combat, instance_container, instance)
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okey, total, top, amount = _pcall (func, combat, instance_container, instance)
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if (not okey) then
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_detalhes:Msg ("|cFFFF9900error on custom display function|r:", total)
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@@ -470,7 +484,7 @@
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> custom object functions
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local actor_class_color_r, actor_class_color_g, actor_class_color_b
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function atributo_custom:UpdateBar (row_container, index, percentage_type, rank, total, top, instance, is_forced, percent_script, total_script, combat, bars_show_data, bars_brackets, bars_separator)
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@@ -484,14 +498,14 @@
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local percent
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local okey
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if (percent_script) then
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--local value, top, total, combat, instance = ...
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okey, percent = _pcall (percent_script, self.value, top, total, combat, instance, self)
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if (not okey) then
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_detalhes:Msg ("|cFFFF9900error on custom display function|r:", percent)
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return _detalhes:EndRefresh (instance, 0, combat, combat [1])
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end
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end
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else
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if (percentage_type == 1) then
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percent = _cstr ("%.1f", self.value / total * 100)
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@@ -503,7 +517,11 @@
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if (not bars_show_data [3]) then
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percent = ""
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else
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percent = percent .. "%"
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if (percent) then
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percent = percent .. "%"
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else
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percent = ""
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end
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end
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if (total_script) then
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@@ -930,6 +948,9 @@
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if (custom_object:IsScripted()) then
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if (custom_object.tooltip) then
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local func = _detalhes.custom_function_cache [instance.customName .. "Tooltip"]
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if (func) then
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end
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local okey, errortext = _pcall (func, actor, instance.showing, instance)
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if (not okey) then
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_detalhes:Msg ("|cFFFF9900error on custom display tooltip function|r:", errortext)
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@@ -518,7 +518,7 @@ function atributo_misc:ReportSingleDebuffUptimeLine (misc_actor, instance)
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end
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function atributo_misc:DeadAtualizarBarra (morte, qual_barra, colocacao, instancia)
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morte ["dead"] = true --> marca que esta tabela é uma tabela de mortes, usado no controla na hora de montar o tooltip
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local esta_barra = instancia.barras[qual_barra] --> pega a referência da barra na janela
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@@ -539,7 +539,7 @@ function atributo_misc:DeadAtualizarBarra (morte, qual_barra, colocacao, instanc
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_setmetatable (morte, {__call = RefreshBarraMorte})
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morte._custom = true
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end
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esta_barra.texto_esquerdo:SetText (colocacao .. ". " .. morte [3]:gsub (("%-.*"), ""))
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esta_barra.texto_direita:SetText (morte [6])
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+16
-2
@@ -127,7 +127,7 @@
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if (_detalhes.host_by) then
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return
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end
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if (realm ~= _GetRealmName()) then
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player = player .."-"..realm
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end
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@@ -403,15 +403,20 @@
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_detalhes:Msg ("(debug) network received:", prefix, "length:",string.len (data))
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end
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--event
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_detalhes:SendEvent ("COMM_EVENT_RECEIVED", nil, string.len (data), prefix, player, realm, dversion, arg6, arg7, arg8, arg9)
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--print ("comm received", prefix, _detalhes.network.functions [prefix])
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local func = _detalhes.network.functions [prefix]
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if (func) then
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--todo: this call should be safe
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func (player, realm, dversion, arg6, arg7, arg8, arg9)
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else
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func = plugins_registred [prefix]
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--print ("plugin comm?", func, player, realm, dversion, arg6, arg7, arg8, arg9)
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if (func) then
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--todo: this call should be safe
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func (player, realm, dversion, arg6, arg7, arg8, arg9)
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else
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if (_detalhes.debug) then
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@@ -420,9 +425,18 @@
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end
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end
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end
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_detalhes:RegisterComm ("DTLS", "CommReceived")
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--> hook the send comm message so we can trigger events when sending data
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--> this adds overhead, but easily catches all outgoing comm messages
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hooksecurefunc (Details, "SendCommMessage", function (context, addonPrefix, serializedData, channel)
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--unpack data
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local prefix, player, realm, dversion, arg6, arg7, arg8, arg9 = _select (2, _detalhes:Deserialize (serializedData))
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--send the event
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_detalhes:SendEvent ("COMM_EVENT_SENT", nil, string.len (serializedData), prefix, player, realm, dversion, arg6, arg7, arg8, arg9)
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end)
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function _detalhes:RegisterPluginComm (prefix, func)
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assert (type (prefix) == "string" and string.len (prefix) >= 2 and string.len (prefix) <= 4, "RegisterPluginComm expects a string with 2-4 characters on #1 argument.")
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assert (type (func) == "function" or (type (func) == "string" and type (self [func]) == "function"), "RegisterPluginComm expects a function or function name on #2 argument.")
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+12
-2
@@ -483,7 +483,8 @@
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bigdogRow:SetHeight (20)
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bigdogRow:SetColorTexture (.5, .5, .5, .1)
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bigdogRow:Hide()
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--
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--> plugins menu title bar
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local titlebar_plugins = CreateFrame ("frame", nil, menuBackground)
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titlebar_plugins:SetPoint ("topleft", menuBackground, "topleft", 2, -3)
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@@ -510,7 +511,16 @@
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--> scripts
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f:SetScript ("OnShow", function()
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--check if the window isn't out of screen
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C_Timer.After (1, function()
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local right = f:GetRight()
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if (right and right > GetScreenWidth() + 500) then
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f:ClearAllPoints()
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f:SetPoint ("center", UIParent, "center", 0, 0)
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LibWindow.SavePosition (f)
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_detalhes:Msg ("detected options panel out of screen, position has reset")
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end
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end)
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end)
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f:SetScript ("OnHide", function()
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+50
-1
@@ -25,6 +25,9 @@
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local end_window_spacement = 0
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--prefix used on sync statistics
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local CONST_GUILD_SYNC = "GS"
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--> settings
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local animation_speed = 33
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@@ -1170,7 +1173,7 @@
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--> raid history window ~history
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--> raid history window ~history ~statistics
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function _detalhes:InitializeRaidHistoryWindow()
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local DetailsRaidHistoryWindow = CreateFrame ("frame", "DetailsRaidHistoryWindow", UIParent)
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@@ -1351,6 +1354,13 @@
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GuildRankCheckBox:SetAsCheckBox()
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local guild_sync = function()
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f.RequestedAmount = 0
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f.DownloadedAmount = 0
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f.EstimateSize = 0
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f.DownloadedSize = 0
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f.SyncStartTime = time()
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_detalhes.storage:DBGuildSync()
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f.GuildSyncButton:Disable()
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@@ -1408,6 +1418,45 @@
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GuildSyncButton:SetPoint ("topright", f, "topright", -20, -34)
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GuildSyncButton:SetIcon ([[Interface\GLUES\CharacterSelect\RestoreButton]], 12, 12, "overlay", {0.2, .8, 0.2, .8}, nil, 4)
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--> listen to comm events
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local eventListener = _detalhes:CreateEventListener()
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function eventListener:OnCommReceived (event, length, prefix, playerName, realmName, detailsVersion, guildSyncID, data)
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if (prefix == CONST_GUILD_SYNC) then
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--received a list of encounter IDs
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if (guildSyncID == "L") then
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--received one encounter table
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elseif (guildSyncID == "A") then
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f.DownloadedAmount = f.DownloadedAmount + 1
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--size = 1 byte per characters in the string
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f.EstimateSize = length * f.RequestedAmount > f.EstimateSize and length * f.RequestedAmount or f.RequestedAmount
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f.DownloadedSize = f.DownloadedSize + length
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local downloadSpeed = f.DownloadedSize / (time() - f.SyncStartTime)
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f.SyncText:SetText ("working [downloading " .. f.DownloadedAmount .. "/" .. f.RequestedAmount .. ", " .. format ("%.2f", downloadSpeed/1024) .. "Kbps]")
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end
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end
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end
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function eventListener:OnCommSent (event, length, prefix, playerName, realmName, detailsVersion, guildSyncID, missingIDs, arg8, arg9)
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if (prefix == CONST_GUILD_SYNC) then
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--requested a list of encounters
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if (guildSyncID == "R") then
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--requested to download a selected list of encounter tables
|
||||
elseif (guildSyncID == "G") then
|
||||
f.RequestedAmount = f.RequestedAmount + #missingIDs
|
||||
f.SyncText:SetText ("working [downloading " .. f.DownloadedAmount .. "/" .. f.RequestedAmount .. "]")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
eventListener:RegisterEvent ("COMM_EVENT_RECEIVED", "OnCommReceived")
|
||||
eventListener:RegisterEvent ("COMM_EVENT_SENT", "OnCommSent")
|
||||
|
||||
function f.BuildReport()
|
||||
if (f.LatestResourceTable) then
|
||||
local reportFunc = function (IsCurrent, IsReverse, AmtLines)
|
||||
|
||||
@@ -56,9 +56,10 @@
|
||||
["BUFF_UPDATE_DEBUFFPOWER"] = {},
|
||||
|
||||
--> network
|
||||
["REALM_CHANNEL_ENTER"] = {},
|
||||
["REALM_CHANNEL_LEAVE"] = {},
|
||||
|
||||
["REALM_CHANNEL_ENTER"] = {}, --deprecated (realm channels are disabled)
|
||||
["REALM_CHANNEL_LEAVE"] = {}, --deprecated
|
||||
["COMM_EVENT_RECEIVED"] = {}, --added on core 129
|
||||
["COMM_EVENT_SENT"] = {}, --added on core 129
|
||||
}
|
||||
|
||||
local function AlreadyRegistred (_tables, _object)
|
||||
@@ -109,6 +110,8 @@ local common_events = {
|
||||
["ZONE_TYPE_CHANGED"] = true,
|
||||
["REALM_CHANNEL_ENTER"] = true,
|
||||
["REALM_CHANNEL_LEAVE"] = true,
|
||||
["COMM_EVENT_RECEIVED"] = true,
|
||||
["COMM_EVENT_SENT"] = true,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -228,7 +231,7 @@ local common_events = {
|
||||
|
||||
--> Send Event
|
||||
function _detalhes:SendEvent (event, object, ...)
|
||||
|
||||
|
||||
--> send event to all registred plugins
|
||||
|
||||
if (event == "PLUGIN_DISABLED" or event == "PLUGIN_ENABLED") then
|
||||
|
||||
+22
-2
@@ -254,8 +254,8 @@
|
||||
--loop end
|
||||
|
||||
--if not managed inside the loop, get the values of total, top and amount
|
||||
total, top = Container:GetTotalAndHighestValue()
|
||||
amount = Container:GetNumActors()
|
||||
total, top = CustomContainer:GetTotalAndHighestValue()
|
||||
amount = CustomContainer:GetNumActors()
|
||||
|
||||
--return the values
|
||||
return total, top, amount
|
||||
@@ -1726,6 +1726,21 @@
|
||||
code_editor:SetPoint ("topleft", custom_window, "topleft", CONST_MENU_X_POSITION, CONST_EDITBOX_Y_POSITION)
|
||||
code_editor:SetFrameLevel (custom_window:GetFrameLevel()+4)
|
||||
code_editor:SetBackdrop (nil)
|
||||
code_editor:HookScript ("OnUpdate", function()
|
||||
local script = code_editor:GetText()
|
||||
local func, errortext = loadstring (script)
|
||||
if (not func) then
|
||||
local firstLine = strsplit ("\n", script, 2)
|
||||
errortext = errortext:gsub (firstLine, "")
|
||||
errortext = errortext:gsub ("%[string \"", "")
|
||||
errortext = errortext:gsub ("...\"]:", "")
|
||||
errortext = "Line " .. errortext
|
||||
DetailsCustomPanel.ErrorString.text = errortext
|
||||
else
|
||||
DetailsCustomPanel.ErrorString.text = ""
|
||||
end
|
||||
--
|
||||
end)
|
||||
|
||||
--> create a background area where the code editor is
|
||||
local codeEditorBackground = gump:NewButton (custom_window, nil, nil, nil, 1, 1, function()end)
|
||||
@@ -1834,6 +1849,11 @@
|
||||
open_API:SetPoint ("left", apply1, "right", 2, 0)
|
||||
open_API:SetTemplate (CONST_CODETEXTENTRYBUTTON_TEMPLATE)
|
||||
|
||||
local errorString = gump:CreateLabel (supportFrame)
|
||||
errorString:SetPoint ("left", open_API, "right", 10, 0)
|
||||
errorString.color = "red"
|
||||
DetailsCustomPanel.ErrorString = errorString
|
||||
|
||||
code_editor:SetScript ("OnShow", function()
|
||||
expand:Show()
|
||||
font_size1:Show()
|
||||
|
||||
@@ -1193,7 +1193,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
end
|
||||
|
||||
for _, button in ipairs (BossFrame.AllButtons) do
|
||||
button:SetTemplate (PhaseButtonTemplate)
|
||||
button:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
|
||||
end
|
||||
|
||||
BossFrame.DBMBars:Hide()
|
||||
@@ -1217,7 +1217,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
BossFrame.ShowType = "main"
|
||||
BossFrame.segmentosDropdown:Enable()
|
||||
|
||||
BossFrame.buttonSwitchNormal:SetTemplate (PhaseButtonTemplateSelected)
|
||||
BossFrame.buttonSwitchNormal:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
|
||||
|
||||
elseif (to == "spellsauras") then
|
||||
|
||||
@@ -1253,7 +1253,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
BossFrame.DBMBars:Refresh()
|
||||
BossFrame.BigWigsBars:Refresh()
|
||||
|
||||
BossFrame.buttonSwitchSpellsAuras:SetTemplate (PhaseButtonTemplateSelected)
|
||||
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
|
||||
|
||||
elseif (to == "emotes") then
|
||||
|
||||
@@ -1292,7 +1292,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
|
||||
BossFrame.segmentosDropdown:Disable()
|
||||
|
||||
BossFrame.buttonSwitchBossEmotes:SetTemplate (PhaseButtonTemplateSelected)
|
||||
BossFrame.buttonSwitchBossEmotes:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
|
||||
|
||||
elseif (to == "phases") then
|
||||
|
||||
@@ -1305,7 +1305,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
|
||||
EncounterDetailsPhaseFrame:Show()
|
||||
|
||||
BossFrame.buttonSwitchPhases:SetTemplate (PhaseButtonTemplateSelected)
|
||||
BossFrame.buttonSwitchPhases:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
|
||||
|
||||
elseif (to == "graph") then
|
||||
|
||||
@@ -1343,10 +1343,10 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
|
||||
BossFrame.segmentosDropdown:Enable()
|
||||
|
||||
BossFrame.buttonSwitchGraphic:SetTemplate (PhaseButtonTemplateSelected)
|
||||
BossFrame.buttonSwitchGraphic:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- ~button ~menu
|
||||
|
||||
local BUTTON_WIDTH = 120
|
||||
@@ -1359,31 +1359,37 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
BossFrame.buttonSwitchNormal = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Summary", "main")
|
||||
BossFrame.buttonSwitchNormal:SetPoint ("TOPLEFT", BossFrame, "TOPLEFT", HEADER_MENUBUTTONS_X, HEADER_MENUBUTTONS_Y)
|
||||
BossFrame.buttonSwitchNormal:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {0, 0.1015625, 0, 0.505625})
|
||||
BossFrame.buttonSwitchNormal:SetTemplate (PhaseButtonTemplateSelected)
|
||||
BossFrame.buttonSwitchNormal:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
|
||||
BossFrame.buttonSwitchNormal:SetWidth (BUTTON_WIDTH)
|
||||
|
||||
--chart
|
||||
BossFrame.buttonSwitchGraphic = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Charts", "graph")
|
||||
BossFrame.buttonSwitchGraphic:SetPoint ("left", BossFrame.buttonSwitchNormal, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
|
||||
BossFrame.buttonSwitchGraphic:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {0.1271875, 0.21875, 0, 0.505625})
|
||||
BossFrame.buttonSwitchGraphic:SetTemplate (PhaseButtonTemplate)
|
||||
BossFrame.buttonSwitchGraphic:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
|
||||
BossFrame.buttonSwitchGraphic:SetWidth (BUTTON_WIDTH)
|
||||
|
||||
--emotes
|
||||
BossFrame.buttonSwitchBossEmotes = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Emotes", "emotes")
|
||||
BossFrame.buttonSwitchBossEmotes:SetPoint ("left", BossFrame.buttonSwitchGraphic, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
|
||||
BossFrame.buttonSwitchBossEmotes:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {91/256, 116/256, 0, 0.505625})
|
||||
BossFrame.buttonSwitchBossEmotes:SetTemplate (PhaseButtonTemplate)
|
||||
BossFrame.buttonSwitchBossEmotes:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
|
||||
BossFrame.buttonSwitchBossEmotes:SetWidth (BUTTON_WIDTH)
|
||||
|
||||
--spells e auras
|
||||
BossFrame.buttonSwitchSpellsAuras = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "WeakAuras", "spellsauras")
|
||||
BossFrame.buttonSwitchSpellsAuras:SetPoint ("left", BossFrame.buttonSwitchBossEmotes, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
|
||||
BossFrame.buttonSwitchSpellsAuras:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {121/256, 146/256, 0, 0.505625})
|
||||
BossFrame.buttonSwitchSpellsAuras:SetTemplate (PhaseButtonTemplate)
|
||||
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
|
||||
BossFrame.buttonSwitchSpellsAuras:SetWidth (BUTTON_WIDTH)
|
||||
|
||||
--phases
|
||||
BossFrame.buttonSwitchPhases = _detalhes.gump:CreateButton (BossFrame, BossFrame.switch, BUTTON_WIDTH, BUTTON_HEIGHT, "Phases", "phases")
|
||||
BossFrame.buttonSwitchPhases:SetPoint ("left", BossFrame.buttonSwitchSpellsAuras, "right", HEADER_MENUBUTTONS_SPACEMENT, 0)
|
||||
BossFrame.buttonSwitchPhases:SetIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 18, 18, "overlay", {151/256, 176/256, 0, 0.505625})
|
||||
BossFrame.buttonSwitchPhases:SetTemplate (PhaseButtonTemplate)
|
||||
BossFrame.buttonSwitchPhases:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
|
||||
BossFrame.buttonSwitchPhases:SetWidth (BUTTON_WIDTH)
|
||||
|
||||
|
||||
BossFrame.AllButtons = {BossFrame.buttonSwitchNormal, BossFrame.buttonSwitchGraphic, BossFrame.buttonSwitchBossEmotes, BossFrame.buttonSwitchSpellsAuras, BossFrame.buttonSwitchPhases}
|
||||
|
||||
@@ -2587,9 +2593,8 @@ end
|
||||
--> options button
|
||||
local options = DetailsFrameWork:NewButton (frame, nil, "$parentOptionsButton", "OptionsButton", 120, 20, EncounterDetails.OpenOptionsPanel, nil, nil, nil, "Options")
|
||||
options:SetPoint ("left", segmentos, "right", 10, 0)
|
||||
options:SetTextColor (1, 0.93, 0.74)
|
||||
options:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTON_TEMPLATE"))
|
||||
options:SetIcon ([[Interface\Buttons\UI-OptionsButton]], 14, 14, nil, {0, 1, 0, 1}, nil, 3)
|
||||
options:SetTemplate (DetailsFrameWork:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
|
||||
|
||||
--> Caixa do Dano total tomado pela Raid
|
||||
|
||||
|
||||
Reference in New Issue
Block a user