The option to remove common segments now also removes trash between raid bosses
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@@ -764,12 +764,14 @@ end
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function segmentClass:ResetDataByCombatType(combatType)
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local bIsException = false
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local combatTypesInclusion = {}
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if (combatType == "m+overall") then
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combatType = DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL
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bIsException = true
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elseif (combatType == "generic") then
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combatType = DETAILS_SEGMENTTYPE_GENERIC
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combatTypesInclusion[DETAILS_SEGMENTTYPE_GENERIC] = true
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combatTypesInclusion[DETAILS_SEGMENTTYPE_RAID_TRASH] = true
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end
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--if true then return end
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@@ -804,7 +806,7 @@ function segmentClass:ResetDataByCombatType(combatType)
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for i = #segmentsTable, 2, -1 do
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---@type combat
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local thisCombatObject = segmentsTable[i]
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if (thisCombatObject:GetCombatType() == combatType) then
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if (combatTypesInclusion[thisCombatObject:GetCombatType()]) then
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---@type boolean, combat|nil
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local combatObjectRemoved = table.remove(segmentsTable, i)
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if (combatObjectRemoved and combatObjectRemoved == thisCombatObject) then
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@@ -952,7 +954,9 @@ function segmentClass:ResetAllCombatData()
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end
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local successful, errortext = pcall(cleargarbage)
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if (not successful) then
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Details:Msg("couldn't call collectgarbage()")
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if (Details.debug) then
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Details:Msg("couldn't call collectgarbage()")
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end
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end
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else
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Details.schedule_hard_garbage_collect = true
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+12
-11
@@ -6464,14 +6464,13 @@ local buildSegmentTooltip = function(self, deltaTime)
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end
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--sub menu
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local decorrido = thisCombat:GetCombatTime()
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local minutos, segundos = floor(decorrido/60), floor(decorrido%60)
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local timeInCombat = thisCombat:GetCombatTime()
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if (segmentID == "trashoverall") then
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_TIMEINCOMBAT"] .. ":", Details.gump:IntegerToTimer(decorrido), 2, "white", "white")
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_TIMEINCOMBAT"] .. ":", Details.gump:IntegerToTimer(timeInCombat), 2, "white", "white")
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addIconAndStatusBar()
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local totalRealTime = endedAt - startedAt
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local wasted = totalRealTime - decorrido
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local wasted = totalRealTime - timeInCombat
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--wasted time
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_WASTED_TIME"] .. ":", "|cFFFF3300" .. Details.gump:IntegerToTimer(wasted) .. " (" .. floor(wasted / totalRealTime * 100) .. "%)|r", 2, "white", "white")
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@@ -6480,19 +6479,21 @@ local buildSegmentTooltip = function(self, deltaTime)
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addIconAndStatusBar()
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elseif (isMythicOverallSegment) then
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_TIMEINCOMBAT"] .. ":", Details.gump:IntegerToTimer(decorrido), 2, "white", "white")
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_TIMEINCOMBAT"] .. ":", Details.gump:IntegerToTimer(timeInCombat), 2, "white", "white")
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addIconAndStatusBar()
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local totalRealTime = endedAt - startedAt
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local wasted = totalRealTime - decorrido
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--wasted time
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_WASTED_TIME"] .. ":", "|cFFFF3300" .. Details.gump:IntegerToTimer(wasted) .. " (" .. floor(wasted / totalRealTime * 100) .. "%)|r", 2, "white", "white")
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addIconAndStatusBar(0.15)
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local totalRealTime = thisCombat:GetRunTimeNoDefault() or (endedAt - startedAt)
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local notInCombatTime = totalRealTime - timeInCombat
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_TOTALTIME"] .. ":", Details.gump:IntegerToTimer(totalRealTime), 2, "white", "white")
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addIconAndStatusBar()
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--wasted time
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_WASTED_TIME"] .. ":", "|cFFFF3300" .. Details.gump:IntegerToTimer(notInCombatTime) .. " (" .. floor(notInCombatTime / totalRealTime * 100) .. "%)|r", 2, "white", "white")
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addIconAndStatusBar(0.15)
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else
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_COMBATTIME"] .. ":", Details.gump:IntegerToTimer(decorrido), 2, "white", "white")
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gameCooltip:AddLine(Loc["STRING_SEGMENTS_LIST_COMBATTIME"] .. ":", Details.gump:IntegerToTimer(timeInCombat), 2, "white", "white")
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addIconAndStatusBar()
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end
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