Fixing the statusbar color for the player breakdown window not showing on 10.0
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@@ -8104,7 +8104,6 @@ function _detalhes:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side
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--local label = gump:NewLabel (self.floatingframe, nil, "DetailsAttributeStringInstance" .. self.meu_id, nil, "", "GameFontHighlightSmall")
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local label = gump:NewLabel (self.baseframe, nil, "DetailsAttributeStringInstance" .. self.meu_id, nil, "", "GameFontHighlightSmall")
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self.menu_attribute_string = label
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self:RefreshTitleBarText()
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self.menu_attribute_string.owner_instance = self
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self.menu_attribute_string.Enabled = true
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self.menu_attribute_string.__enabled = true
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@@ -8116,6 +8115,8 @@ function _detalhes:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side
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_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGEATTRIBUTE", self.menu_attribute_string.OnEvent)
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_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGEMODE", self.menu_attribute_string.OnEvent)
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_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGESEGMENT", self.menu_attribute_string.OnEvent)
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self:RefreshTitleBarText()
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end
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self.menu_attribute_string:Show()
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