Fixing the statusbar color for the player breakdown window not showing on 10.0
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@@ -18,7 +18,7 @@
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_detalhes.BFACORE = 131 --core version on BFA launch
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_detalhes.SHADOWLANDSCORE = 143 --core version on Shadowlands launch
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_detalhes.dragonflight_beta_version = 22
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_detalhes.dragonflight_beta_version = 23
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Details = _detalhes
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@@ -1010,3 +1010,15 @@ do
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_G ["BINDING_NAME_DETAILS_BOOKMARK10"] = format (Loc ["STRING_KEYBIND_BOOKMARK_NUMBER"], 10)
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end
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if (select(4, GetBuildInfo()) >= 100000) then
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local f = CreateFrame("frame")
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f:RegisterEvent("ADDON_ACTION_FORBIDDEN")
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f:SetScript("OnEvent", function()
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local text = StaticPopup1 and StaticPopup1.text and StaticPopup1.text:GetText()
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if (text and text:find("Details")) then
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--fix false-positive taints that are being attributed to random addons
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StaticPopup1.button2:Click()
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end
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end)
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end
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@@ -8104,7 +8104,6 @@ function _detalhes:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side
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--local label = gump:NewLabel (self.floatingframe, nil, "DetailsAttributeStringInstance" .. self.meu_id, nil, "", "GameFontHighlightSmall")
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local label = gump:NewLabel (self.baseframe, nil, "DetailsAttributeStringInstance" .. self.meu_id, nil, "", "GameFontHighlightSmall")
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self.menu_attribute_string = label
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self:RefreshTitleBarText()
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self.menu_attribute_string.owner_instance = self
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self.menu_attribute_string.Enabled = true
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self.menu_attribute_string.__enabled = true
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@@ -8116,6 +8115,8 @@ function _detalhes:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side
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_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGEATTRIBUTE", self.menu_attribute_string.OnEvent)
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_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGEMODE", self.menu_attribute_string.OnEvent)
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_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGESEGMENT", self.menu_attribute_string.OnEvent)
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self:RefreshTitleBarText()
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end
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self.menu_attribute_string:Show()
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@@ -5605,8 +5605,8 @@ local function CriaTexturaBarra(newLine)
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local texturePath = SharedMedia:Fetch("statusbar", _detalhes.player_details_window.bar_texture)
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textureObject:SetTexture(texturePath)
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newLine.textura:SetStatusBarTexture(textureObject)
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newLine.textura:SetStatusBarColor(.5, .5, .5, 1) --SetColorFill(r, g, b, a)
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--newLine.textura:SetColorFill(.5, .5, .5, 1) --(r, g, b, a)
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newLine.textura:SetStatusBarColor(.5, .5, .5, 1)
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--newLine.textura:SetColorFill(.5, .5, .5, 1) --(r, g, b, a) --only in 10.0?
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newLine.textura:SetMinMaxValues(0, 100)
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local backgroundTexture = newLine.textura:CreateTexture(nil, "background")
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
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