Fixing the statusbar color for the player breakdown window not showing on 10.0

This commit is contained in:
Tercio Jose
2022-09-04 18:00:39 -03:00
parent 685b06193a
commit 0306cda9c3
5 changed files with 17 additions and 4 deletions
+2 -1
View File
@@ -8104,7 +8104,6 @@ function _detalhes:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side
--local label = gump:NewLabel (self.floatingframe, nil, "DetailsAttributeStringInstance" .. self.meu_id, nil, "", "GameFontHighlightSmall")
local label = gump:NewLabel (self.baseframe, nil, "DetailsAttributeStringInstance" .. self.meu_id, nil, "", "GameFontHighlightSmall")
self.menu_attribute_string = label
self:RefreshTitleBarText()
self.menu_attribute_string.owner_instance = self
self.menu_attribute_string.Enabled = true
self.menu_attribute_string.__enabled = true
@@ -8116,6 +8115,8 @@ function _detalhes:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side
_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGEATTRIBUTE", self.menu_attribute_string.OnEvent)
_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGEMODE", self.menu_attribute_string.OnEvent)
_detalhes:RegisterEvent (self.menu_attribute_string, "DETAILS_INSTANCE_CHANGESEGMENT", self.menu_attribute_string.OnEvent)
self:RefreshTitleBarText()
end
self.menu_attribute_string:Show()
+2 -2
View File
@@ -5605,8 +5605,8 @@ local function CriaTexturaBarra(newLine)
local texturePath = SharedMedia:Fetch("statusbar", _detalhes.player_details_window.bar_texture)
textureObject:SetTexture(texturePath)
newLine.textura:SetStatusBarTexture(textureObject)
newLine.textura:SetStatusBarColor(.5, .5, .5, 1) --SetColorFill(r, g, b, a)
--newLine.textura:SetColorFill(.5, .5, .5, 1) --(r, g, b, a)
newLine.textura:SetStatusBarColor(.5, .5, .5, 1)
--newLine.textura:SetColorFill(.5, .5, .5, 1) --(r, g, b, a) --only in 10.0?
newLine.textura:SetMinMaxValues(0, 100)
local backgroundTexture = newLine.textura:CreateTexture(nil, "background")