- Show light of the martyr damage on death log.
- Truncate spell and source name in the death recap window.
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+4
-2
@@ -4136,7 +4136,7 @@ local create_deathrecap_line = function (parent, n)
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timeAt:SetPoint ("left", line, "left", 2, 0)
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spellIcon:SetPoint ("left", line, "left", 50, 0)
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sourceName:SetPoint ("left", line, "left", 82, 0)
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amount:SetPoint ("left", line, "left", 220, 0)
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amount:SetPoint ("left", line, "left", 240, 0)
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lifePercent:SetPoint ("left", line, "left", 320, 0)
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--text colors
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@@ -4624,9 +4624,11 @@ function _detalhes.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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end
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spellName = spellName:gsub (L["STRING_DOT"], "")
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--print ("link.lua", L["STRING_DOT"], spellName, spellName:find (L["STRING_DOT"]), spellName:gsub (L["STRING_DOT"], ""))
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source = source or ""
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line.sourceName:SetText (spellName .. " (" .. "|cFFC6B0D9" .. source .. "|r" .. ")")
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DetailsFramework:TruncateText (line.sourceName, 185)
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if (amount > 1000) then
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--line.amount:SetText ("-" .. _detalhes:ToK (amount))
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@@ -4642,7 +4644,7 @@ function _detalhes.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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if (_detalhes.death_recap.show_life_percent) then
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line.lifePercent:Show()
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line.amount:SetPoint ("left", line, "left", 220, 0)
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line.amount:SetPoint ("left", line, "left", 240, 0)
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line.lifePercent:SetPoint ("left", line, "left", 320, 0)
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else
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line.lifePercent:Hide()
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