feat(bleed): add DC.BLEED synthetic dispel type, wire Cauterize, bump 1.1.8
UnitAura returns "" for the dispel type on bleeds (mechanic 15 is not a Blizzard dispel category). New Dcr_BleedIDs.lua ships 1491 bleed-aura spell IDs auto-generated from coa-db Postgres (effect=APPLY_AURA, aura=PERIODIC_DAMAGE, mechanic=BLEED). GetUnitDebuff now pulls spellId and re-tags untyped debuffs as "Bleed" when the ID is in that set. DC.BLEED = 128, registered in TypeNames / TypeColors (dark red AA1111 to read distinct from CHARMED's bright red), CureOrder default 7, AuthorizedKeys/Values, options-UI checkbox, and all eight locales. Cauterize (560749) now lists DC.BLEED alongside MAGIC + POISON so the Pyromancer cleanse covers what the spell actually does in-game. Regenerate Dcr_BleedIDs.lua with the SQL header inside the file.
This commit is contained in:
@@ -142,6 +142,7 @@ DC.POISON = 8;
|
|||||||
DC.DISEASE = 16;
|
DC.DISEASE = 16;
|
||||||
DC.CHARMED = 32;
|
DC.CHARMED = 32;
|
||||||
DC.NOTYPE = 64;
|
DC.NOTYPE = 64;
|
||||||
|
DC.BLEED = 128; -- CoA: synthetic dispel type (UnitAura returns "" for bleeds; we re-tag by spellId via DC.BleedSpellIDs)
|
||||||
|
|
||||||
|
|
||||||
DC.NORMAL = 8;
|
DC.NORMAL = 8;
|
||||||
@@ -314,6 +315,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
|
|||||||
[DC.POISON] = "Poison";
|
[DC.POISON] = "Poison";
|
||||||
[DC.DISEASE] = "Disease";
|
[DC.DISEASE] = "Disease";
|
||||||
[DC.CHARMED] = "Charm";
|
[DC.CHARMED] = "Charm";
|
||||||
|
[DC.BLEED] = "Bleed";
|
||||||
}
|
}
|
||||||
|
|
||||||
DC.NameToTypes = D:tReverse(DC.TypeNames);
|
DC.NameToTypes = D:tReverse(DC.TypeNames);
|
||||||
@@ -326,6 +328,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
|
|||||||
[DC.POISON] = "22DD22";
|
[DC.POISON] = "22DD22";
|
||||||
[DC.DISEASE] = "995533";
|
[DC.DISEASE] = "995533";
|
||||||
[DC.CHARMED] = "FF0000";
|
[DC.CHARMED] = "FF0000";
|
||||||
|
[DC.BLEED] = "AA1111"; -- darker red so it reads distinct from CHARMED
|
||||||
[DC.NOTYPE] = "AAAAAA";
|
[DC.NOTYPE] = "AAAAAA";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -515,7 +518,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
|
|||||||
DC.SpellsToUse[DS["COA_SOOTHING_TOUCH_MOA"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Primalist MoA
|
DC.SpellsToUse[DS["COA_SOOTHING_TOUCH_MOA"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Primalist MoA
|
||||||
DC.SpellsToUse[DS["COA_CLEANSING_IDOL"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Witch Doctor — Cleansing Idol (AoE, can't direct-target via click)
|
DC.SpellsToUse[DS["COA_CLEANSING_IDOL"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Witch Doctor — Cleansing Idol (AoE, can't direct-target via click)
|
||||||
DC.SpellsToUse[DS["COA_NANOBOT_CLEANSER"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Tinker — Nanobot Cleanser (single-target, direct-castable)
|
DC.SpellsToUse[DS["COA_NANOBOT_CLEANSER"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Tinker — Nanobot Cleanser (single-target, direct-castable)
|
||||||
DC.SpellsToUse[DS["COA_CAUTERIZE"]] = { Types = {DC.MAGIC, DC.POISON}, IsBest = 1, Pet = false, } -- Pyromancer — Cauterize (upgraded Burn Impurities; bleed dispel not exposed to Decursive)
|
DC.SpellsToUse[DS["COA_CAUTERIZE"]] = { Types = {DC.MAGIC, DC.POISON, DC.BLEED}, IsBest = 1, Pet = false, } -- Pyromancer — Cauterize (Magic + Poison via dummy; 1 Bleed via Dispel Mechanic, re-tagged by DC.BleedSpellIDs)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- }}}
|
-- }}}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -79,6 +79,7 @@ function D:GetDefaultsSettings()
|
|||||||
[DC.POISON] = 4,
|
[DC.POISON] = 4,
|
||||||
[DC.DISEASE] = 5,
|
[DC.DISEASE] = 5,
|
||||||
[DC.CHARMED] = 6,
|
[DC.CHARMED] = 6,
|
||||||
|
[DC.BLEED] = 7,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -1599,6 +1600,17 @@ local function GetOptions()
|
|||||||
disabled = function() return not D.Status.CuringSpells[DC.CHARMED] end,
|
disabled = function() return not D.Status.CuringSpells[DC.CHARMED] end,
|
||||||
order = 146
|
order = 146
|
||||||
},
|
},
|
||||||
|
CureBleed = {
|
||||||
|
type = "toggle",
|
||||||
|
name = " "..L["BLEED"],
|
||||||
|
desc = L["OPT_BLEEDCHECK_DESC"],
|
||||||
|
get = function() return D:GetCureCheckBoxStatus(DC.BLEED) end,
|
||||||
|
set = function()
|
||||||
|
D:SetCureOrder (DC.BLEED);
|
||||||
|
end,
|
||||||
|
disabled = function() return not D.Status.CuringSpells[DC.BLEED] end,
|
||||||
|
order = 147
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}, -- }}}
|
}, -- }}}
|
||||||
|
|
||||||
@@ -1776,6 +1788,7 @@ local TypesToUName = {
|
|||||||
[DC.POISON] = "POISON",
|
[DC.POISON] = "POISON",
|
||||||
[DC.DISEASE] = "DISEASE",
|
[DC.DISEASE] = "DISEASE",
|
||||||
[DC.CHARMED] = "CHARM",
|
[DC.CHARMED] = "CHARM",
|
||||||
|
[DC.BLEED] = "BLEED",
|
||||||
}
|
}
|
||||||
|
|
||||||
local CureCheckBoxes = false;
|
local CureCheckBoxes = false;
|
||||||
@@ -1803,6 +1816,7 @@ function D:CheckCureOrder ()
|
|||||||
[DC.POISON] = 4,
|
[DC.POISON] = 4,
|
||||||
[DC.DISEASE] = 5,
|
[DC.DISEASE] = 5,
|
||||||
[DC.CHARMED] = 6,
|
[DC.CHARMED] = 6,
|
||||||
|
[DC.BLEED] = 7,
|
||||||
};
|
};
|
||||||
local AuthorizedValues = {
|
local AuthorizedValues = {
|
||||||
[false] = true; -- LOL Yes, it's TRUE tnat FALSE is an authorized value xD
|
[false] = true; -- LOL Yes, it's TRUE tnat FALSE is an authorized value xD
|
||||||
@@ -1819,6 +1833,8 @@ function D:CheckCureOrder ()
|
|||||||
[-15] = DC.DISEASE,
|
[-15] = DC.DISEASE,
|
||||||
[6] = DC.CHARMED,
|
[6] = DC.CHARMED,
|
||||||
[-16] = DC.CHARMED,
|
[-16] = DC.CHARMED,
|
||||||
|
[7] = DC.BLEED,
|
||||||
|
[-17] = DC.BLEED,
|
||||||
};
|
};
|
||||||
local GivenValues = {};
|
local GivenValues = {};
|
||||||
|
|
||||||
|
|||||||
@@ -403,13 +403,19 @@ do
|
|||||||
--D:Debug("|cFFFF0000Getting debuffs for %s , id = %d|r", Unit, i);
|
--D:Debug("|cFFFF0000Getting debuffs for %s , id = %d|r", Unit, i);
|
||||||
|
|
||||||
|
|
||||||
-- Name, rank, Texture, Applications, TypeName, duration, expirationTime, unitCaster, isStealable = UnitAura("unit", index or ["name", "rank"][, "filter"])
|
-- Name, rank, Texture, Applications, TypeName, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitAura("unit", index or ["name", "rank"][, "filter"])
|
||||||
|
|
||||||
local Name, rank, Texture, Applications, TypeName, Duration, expirationTime = UnitAura(Unit, i, "HARMFUL");
|
local Name, rank, Texture, Applications, TypeName, Duration, expirationTime, _src, _stealable, _consolidate, spellId = UnitAura(Unit, i, "HARMFUL");
|
||||||
|
|
||||||
--local Name, rank, Texture, Applications, TypeName, Duration = UnitDebuff(Unit, i);
|
--local Name, rank, Texture, Applications, TypeName, Duration = UnitDebuff(Unit, i);
|
||||||
|
|
||||||
if Name then
|
if Name then
|
||||||
|
-- CoA: bleeds have no Blizzard dispel type. Re-tag them as "Bleed"
|
||||||
|
-- when spellId matches DC.BleedSpellIDs (generated from coa-db).
|
||||||
|
-- Only overrides typeless debuffs — a real Magic/Curse/etc tag wins.
|
||||||
|
if (not TypeName or TypeName == "") and spellId and DC.BleedSpellIDs and DC.BleedSpellIDs[spellId] then
|
||||||
|
TypeName = "Bleed";
|
||||||
|
end
|
||||||
return Name, TypeName, Applications, Texture, expirationTime;
|
return Name, TypeName, Applications, Texture, expirationTime;
|
||||||
else
|
else
|
||||||
return false, false, false, false, false;
|
return false, false, false, false, false;
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
## SavedVariables: DecursiveDB
|
## SavedVariables: DecursiveDB
|
||||||
|
|
||||||
## Version: Asc-1.1.7-coa (orig 2.5.1-6-gd3885c5)
|
## Version: Asc-1.1.8-coa (orig 2.5.1-6-gd3885c5)
|
||||||
## Author: Archarodim
|
## Author: Archarodim
|
||||||
|
|
||||||
## X-License: All Rights Reserved
|
## X-License: All Rights Reserved
|
||||||
@@ -50,6 +50,7 @@ Dcr_DIAG.xml
|
|||||||
Localization\load.xml
|
Localization\load.xml
|
||||||
|
|
||||||
DCR_init.lua
|
DCR_init.lua
|
||||||
|
Dcr_BleedIDs.lua
|
||||||
Dcr_LDB.lua
|
Dcr_LDB.lua
|
||||||
Dcr_utils.lua
|
Dcr_utils.lua
|
||||||
|
|
||||||
|
|||||||
@@ -99,6 +99,7 @@ L["BINDING_NAME_DCRSKLIST"] = "Ignorierliste ausgeben"
|
|||||||
L["BINDING_NAME_DCRSKSHOW"] = "Zeige/Verstecke die Ignorierliste UI"
|
L["BINDING_NAME_DCRSKSHOW"] = "Zeige/Verstecke die Ignorierliste UI"
|
||||||
L["BLACK_LENGTH"] = "Sekunden auf der Blacklist: "
|
L["BLACK_LENGTH"] = "Sekunden auf der Blacklist: "
|
||||||
L["BLACKLISTED"] = "Black-listed"
|
L["BLACKLISTED"] = "Black-listed"
|
||||||
|
L["BLEED"] = "Blutung"
|
||||||
L["CHARM"] = "Verführung/Übernommen/Gedankenkontrolle"
|
L["CHARM"] = "Verführung/Übernommen/Gedankenkontrolle"
|
||||||
L["CLASS_HUNTER"] = "Jäger"
|
L["CLASS_HUNTER"] = "Jäger"
|
||||||
L["CLEAR_PRIO"] = "C"
|
L["CLEAR_PRIO"] = "C"
|
||||||
@@ -196,6 +197,7 @@ L["OPT_ANCHOR_DESC"] = "Zeigt Anker des Rahmens der allgemeinen Mitteilungen an"
|
|||||||
L["OPT_AUTOHIDEMFS"] = "Automatisch verstecken"
|
L["OPT_AUTOHIDEMFS"] = "Automatisch verstecken"
|
||||||
L["OPT_AUTOHIDEMFS_DESC"] = "Wähle, wann das MUF-Fenster verborgen werden soll."
|
L["OPT_AUTOHIDEMFS_DESC"] = "Wähle, wann das MUF-Fenster verborgen werden soll."
|
||||||
L["OPT_BLACKLENTGH_DESC"] = "Definiert wie lange ein Spieler auf der Blacklist steht. "
|
L["OPT_BLACKLENTGH_DESC"] = "Definiert wie lange ein Spieler auf der Blacklist steht. "
|
||||||
|
L["OPT_BLEEDCHECK_DESC"] = "Wenn markiert, kannst du Blutungseffekte sehen und entfernen (CoA: Zauber wie 'Ausbrennen', die die Blutungs-Mechanik aufheben)"
|
||||||
L["OPT_BORDERTRANSP"] = "Rahmen-Transparenz"
|
L["OPT_BORDERTRANSP"] = "Rahmen-Transparenz"
|
||||||
L["OPT_BORDERTRANSP_DESC"] = "Rahmen-Transparenz setzten"
|
L["OPT_BORDERTRANSP_DESC"] = "Rahmen-Transparenz setzten"
|
||||||
L["OPT_CENTERTRANSP"] = "Transparenz Mitte"
|
L["OPT_CENTERTRANSP"] = "Transparenz Mitte"
|
||||||
|
|||||||
@@ -98,6 +98,7 @@ L["BINDING_NAME_DCRSKLIST"] = "Print the skip list"
|
|||||||
L["BINDING_NAME_DCRSKSHOW"] = "Show or hide the skip list"
|
L["BINDING_NAME_DCRSKSHOW"] = "Show or hide the skip list"
|
||||||
L["BLACK_LENGTH"] = "Seconds on the blacklist : "
|
L["BLACK_LENGTH"] = "Seconds on the blacklist : "
|
||||||
L["BLACKLISTED"] = "Black-listed"
|
L["BLACKLISTED"] = "Black-listed"
|
||||||
|
L["BLEED"] = "Bleed"
|
||||||
L["CHARM"] = "Charm"
|
L["CHARM"] = "Charm"
|
||||||
L["CLASS_HUNTER"] = "Hunter"
|
L["CLASS_HUNTER"] = "Hunter"
|
||||||
L["CLEAR_PRIO"] = "C"
|
L["CLEAR_PRIO"] = "C"
|
||||||
@@ -197,6 +198,7 @@ L["OPT_ANCHOR_DESC"] = "Shows the anchor of the custom message frame"
|
|||||||
L["OPT_AUTOHIDEMFS"] = "Auto-Hide"
|
L["OPT_AUTOHIDEMFS"] = "Auto-Hide"
|
||||||
L["OPT_AUTOHIDEMFS_DESC"] = "Choose when to hide the MUF window"
|
L["OPT_AUTOHIDEMFS_DESC"] = "Choose when to hide the MUF window"
|
||||||
L["OPT_BLACKLENTGH_DESC"] = "Defines how long someone stays on the blacklist"
|
L["OPT_BLACKLENTGH_DESC"] = "Defines how long someone stays on the blacklist"
|
||||||
|
L["OPT_BLEEDCHECK_DESC"] = "If checked you'll be able to see and remove bleed effects (CoA: spells like Cauterize that clear bleed mechanic)"
|
||||||
L["OPT_BORDERTRANSP"] = "Border transparency"
|
L["OPT_BORDERTRANSP"] = "Border transparency"
|
||||||
L["OPT_BORDERTRANSP_DESC"] = "Set the transparency of the border"
|
L["OPT_BORDERTRANSP_DESC"] = "Set the transparency of the border"
|
||||||
L["OPT_CENTERTRANSP"] = "Center transparency"
|
L["OPT_CENTERTRANSP"] = "Center transparency"
|
||||||
|
|||||||
@@ -72,6 +72,7 @@ if not L then
|
|||||||
return;
|
return;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
L["BLEED"] = "Sangrado"
|
||||||
L["CLASS_HUNTER"] = "Cazador"
|
L["CLASS_HUNTER"] = "Cazador"
|
||||||
L["CURSE"] = "Maldición"
|
L["CURSE"] = "Maldición"
|
||||||
L["DEFAULT_MACROKEY"] = "NONE"
|
L["DEFAULT_MACROKEY"] = "NONE"
|
||||||
|
|||||||
@@ -99,6 +99,7 @@ L["BINDING_NAME_DCRSKLIST"] = "Afficher la liste des exceptions"
|
|||||||
L["BINDING_NAME_DCRSKSHOW"] = "Afficher ou Cacher la liste des exceptions"
|
L["BINDING_NAME_DCRSKSHOW"] = "Afficher ou Cacher la liste des exceptions"
|
||||||
L["BLACK_LENGTH"] = "Délais (Secs) sur la *blacklist* : "
|
L["BLACK_LENGTH"] = "Délais (Secs) sur la *blacklist* : "
|
||||||
L["BLACKLISTED"] = "Sur liste noire"
|
L["BLACKLISTED"] = "Sur liste noire"
|
||||||
|
L["BLEED"] = "Saignement"
|
||||||
L["CHARM"] = "Possession"
|
L["CHARM"] = "Possession"
|
||||||
L["CLASS_HUNTER"] = "Chasseur"
|
L["CLASS_HUNTER"] = "Chasseur"
|
||||||
L["CLEAR_PRIO"] = "E"
|
L["CLEAR_PRIO"] = "E"
|
||||||
@@ -197,6 +198,7 @@ L["OPT_ANCHOR_DESC"] = "Montre l'ancre de la fenêtre de discussion spéciale"
|
|||||||
L["OPT_AUTOHIDEMFS"] = "Masquer automatiquement"
|
L["OPT_AUTOHIDEMFS"] = "Masquer automatiquement"
|
||||||
L["OPT_AUTOHIDEMFS_DESC"] = "Choisissez quand la fenêtre des micro-portraits doit être masquée automatiquement."
|
L["OPT_AUTOHIDEMFS_DESC"] = "Choisissez quand la fenêtre des micro-portraits doit être masquée automatiquement."
|
||||||
L["OPT_BLACKLENTGH_DESC"] = "Définit combien de temps quelqu'un reste sur liste noire"
|
L["OPT_BLACKLENTGH_DESC"] = "Définit combien de temps quelqu'un reste sur liste noire"
|
||||||
|
L["OPT_BLEEDCHECK_DESC"] = "Si cochée, vous pourrez voir et retirer les effets de saignement (CoA : sorts comme « Cautérisation » qui dissipent la mécanique de saignement)"
|
||||||
L["OPT_BORDERTRANSP"] = "Transparence de la bordure"
|
L["OPT_BORDERTRANSP"] = "Transparence de la bordure"
|
||||||
L["OPT_BORDERTRANSP_DESC"] = "Règle la transparence de la bordure"
|
L["OPT_BORDERTRANSP_DESC"] = "Règle la transparence de la bordure"
|
||||||
L["OPT_CENTERTRANSP"] = "Transparence du centre"
|
L["OPT_CENTERTRANSP"] = "Transparence du centre"
|
||||||
|
|||||||
@@ -103,6 +103,7 @@ L["BINDING_NAME_DCRSKLIST"] = "제외 목록 출력"
|
|||||||
L["BINDING_NAME_DCRSKSHOW"] = "제외 목록 표시/숨김"
|
L["BINDING_NAME_DCRSKSHOW"] = "제외 목록 표시/숨김"
|
||||||
L["BLACK_LENGTH"] = "블랙리스트 추가 시간(초) : "
|
L["BLACK_LENGTH"] = "블랙리스트 추가 시간(초) : "
|
||||||
L["BLACKLISTED"] = "블랙리스트됨"
|
L["BLACKLISTED"] = "블랙리스트됨"
|
||||||
|
L["BLEED"] = "출혈"
|
||||||
L["CHARM"] = "변이"
|
L["CHARM"] = "변이"
|
||||||
L["CLASS_HUNTER"] = "사냥꾼"
|
L["CLASS_HUNTER"] = "사냥꾼"
|
||||||
L["CLEAR_PRIO"] = "C"
|
L["CLEAR_PRIO"] = "C"
|
||||||
@@ -204,6 +205,7 @@ L["OPT_ANCHOR_DESC"] = "사용자 정의 메세지창의 고정위치를 표시
|
|||||||
L["OPT_AUTOHIDEMFS"] = "자동숨김"
|
L["OPT_AUTOHIDEMFS"] = "자동숨김"
|
||||||
L["OPT_AUTOHIDEMFS_DESC"] = "선택하면 언제 MUF창을 숨겨둘지 설정합니다."
|
L["OPT_AUTOHIDEMFS_DESC"] = "선택하면 언제 MUF창을 숨겨둘지 설정합니다."
|
||||||
L["OPT_BLACKLENTGH_DESC"] = "블랙리스트에 등록할 시간을 지정합니다."
|
L["OPT_BLACKLENTGH_DESC"] = "블랙리스트에 등록할 시간을 지정합니다."
|
||||||
|
L["OPT_BLEEDCHECK_DESC"] = "선택 시 출혈 효과를 표시하고 제거합니다 (CoA: '소작' 등 출혈 메커니즘을 해제하는 주문)"
|
||||||
L["OPT_BORDERTRANSP"] = "테두리 투명도"
|
L["OPT_BORDERTRANSP"] = "테두리 투명도"
|
||||||
L["OPT_BORDERTRANSP_DESC"] = "테두리의 투명도를 설정합니다."
|
L["OPT_BORDERTRANSP_DESC"] = "테두리의 투명도를 설정합니다."
|
||||||
L["OPT_CENTERTRANSP"] = "가운데 투명도"
|
L["OPT_CENTERTRANSP"] = "가운데 투명도"
|
||||||
|
|||||||
@@ -99,6 +99,7 @@ L["BINDING_NAME_DCRSKLIST"] = "Распечатка списка пропуск
|
|||||||
L["BINDING_NAME_DCRSKSHOW"] = "Показать или скрыть список пропусков"
|
L["BINDING_NAME_DCRSKSHOW"] = "Показать или скрыть список пропусков"
|
||||||
L["BLACK_LENGTH"] = "Секунд в чёрном списке : "
|
L["BLACK_LENGTH"] = "Секунд в чёрном списке : "
|
||||||
L["BLACKLISTED"] = "В чёрном списке"
|
L["BLACKLISTED"] = "В чёрном списке"
|
||||||
|
L["BLEED"] = "Кровотечение"
|
||||||
L["CHARM"] = "Подчинение"
|
L["CHARM"] = "Подчинение"
|
||||||
L["CLASS_HUNTER"] = "Охотник"
|
L["CLASS_HUNTER"] = "Охотник"
|
||||||
L["CLEAR_PRIO"] = "О"
|
L["CLEAR_PRIO"] = "О"
|
||||||
@@ -196,6 +197,7 @@ L["OPT_ANCHOR_DESC"] = "Отображать указатель пользова
|
|||||||
L["OPT_AUTOHIDEMFS"] = "Автоскрытие"
|
L["OPT_AUTOHIDEMFS"] = "Автоскрытие"
|
||||||
L["OPT_AUTOHIDEMFS_DESC"] = "Выберите, когда скрывать МФИ"
|
L["OPT_AUTOHIDEMFS_DESC"] = "Выберите, когда скрывать МФИ"
|
||||||
L["OPT_BLACKLENTGH_DESC"] = "Установить продолжительность нахождения кого-либо в чёрном списке"
|
L["OPT_BLACKLENTGH_DESC"] = "Установить продолжительность нахождения кого-либо в чёрном списке"
|
||||||
|
L["OPT_BLEEDCHECK_DESC"] = "Если отмечено, вы сможете видеть и снимать эффекты кровотечения (CoA: заклинания вроде «Прижигания», снимающие механику кровотечения)"
|
||||||
L["OPT_BORDERTRANSP"] = "Прозрачность краёв"
|
L["OPT_BORDERTRANSP"] = "Прозрачность краёв"
|
||||||
L["OPT_BORDERTRANSP_DESC"] = "Установка прозрачности краёв"
|
L["OPT_BORDERTRANSP_DESC"] = "Установка прозрачности краёв"
|
||||||
L["OPT_CENTERTRANSP"] = "Прозрачность центра"
|
L["OPT_CENTERTRANSP"] = "Прозрачность центра"
|
||||||
|
|||||||
@@ -98,6 +98,7 @@ L["BINDING_NAME_DCRSKLIST"] = "显示忽略列表明细条目"
|
|||||||
L["BINDING_NAME_DCRSKSHOW"] = "显示/隐藏 忽略列表"
|
L["BINDING_NAME_DCRSKSHOW"] = "显示/隐藏 忽略列表"
|
||||||
L["BLACK_LENGTH"] = "黑名单持续时间: "
|
L["BLACK_LENGTH"] = "黑名单持续时间: "
|
||||||
L["BLACKLISTED"] = "黑名单"
|
L["BLACKLISTED"] = "黑名单"
|
||||||
|
L["BLEED"] = "流血"
|
||||||
L["CHARM"] = "魅惑"
|
L["CHARM"] = "魅惑"
|
||||||
L["CLASS_HUNTER"] = "猎人"
|
L["CLASS_HUNTER"] = "猎人"
|
||||||
L["CLEAR_PRIO"] = "C"
|
L["CLEAR_PRIO"] = "C"
|
||||||
@@ -191,6 +192,7 @@ L["OPT_ANCHOR_DESC"] = "设置自定义信息面板的定位点。"
|
|||||||
L["OPT_AUTOHIDEMFS"] = "自动隐藏"
|
L["OPT_AUTOHIDEMFS"] = "自动隐藏"
|
||||||
L["OPT_AUTOHIDEMFS_DESC"] = "选择何时自动隐藏微单元面板(MUF)"
|
L["OPT_AUTOHIDEMFS_DESC"] = "选择何时自动隐藏微单元面板(MUF)"
|
||||||
L["OPT_BLACKLENTGH_DESC"] = "设置被暂时加入黑名单的玩家在名单中停留的时间。"
|
L["OPT_BLACKLENTGH_DESC"] = "设置被暂时加入黑名单的玩家在名单中停留的时间。"
|
||||||
|
L["OPT_BLEEDCHECK_DESC"] = "选中后你将可以查看和移除流血效果(CoA:如「灼烧术」等可清除流血机制的法术)"
|
||||||
L["OPT_BORDERTRANSP"] = "边框透明度"
|
L["OPT_BORDERTRANSP"] = "边框透明度"
|
||||||
L["OPT_BORDERTRANSP_DESC"] = "设置边框的透明度。"
|
L["OPT_BORDERTRANSP_DESC"] = "设置边框的透明度。"
|
||||||
L["OPT_CENTERTRANSP"] = "面板透明度"
|
L["OPT_CENTERTRANSP"] = "面板透明度"
|
||||||
|
|||||||
@@ -97,6 +97,7 @@ L["BINDING_NAME_DCRSKLIST"] = "顯示忽略名單至聊天視窗"
|
|||||||
L["BINDING_NAME_DCRSKSHOW"] = "開/關忽略名單"
|
L["BINDING_NAME_DCRSKSHOW"] = "開/關忽略名單"
|
||||||
L["BLACK_LENGTH"] = "停留在排除名單的時間: "
|
L["BLACK_LENGTH"] = "停留在排除名單的時間: "
|
||||||
L["BLACKLISTED"] = "在排除名單"
|
L["BLACKLISTED"] = "在排除名單"
|
||||||
|
L["BLEED"] = "流血"
|
||||||
L["CHARM"] = "魅惑"
|
L["CHARM"] = "魅惑"
|
||||||
L["CLASS_HUNTER"] = "獵人"
|
L["CLASS_HUNTER"] = "獵人"
|
||||||
L["CLEAR_PRIO"] = "C"
|
L["CLEAR_PRIO"] = "C"
|
||||||
@@ -189,6 +190,7 @@ L["OPT_ANCHOR_DESC"] = "顯示自訂視窗的文字定位點。"
|
|||||||
L["OPT_AUTOHIDEMFS"] = "自動隱藏"
|
L["OPT_AUTOHIDEMFS"] = "自動隱藏"
|
||||||
L["OPT_AUTOHIDEMFS_DESC"] = "選擇什麼時候隱藏 MUF 視窗"
|
L["OPT_AUTOHIDEMFS_DESC"] = "選擇什麼時候隱藏 MUF 視窗"
|
||||||
L["OPT_BLACKLENTGH_DESC"] = "設定一個人停留在排除名單中的時間。"
|
L["OPT_BLACKLENTGH_DESC"] = "設定一個人停留在排除名單中的時間。"
|
||||||
|
L["OPT_BLEEDCHECK_DESC"] = "選取後你可以看見並移除流血效果(CoA:如「灼燒術」等可清除流血機制的法術)"
|
||||||
L["OPT_BORDERTRANSP"] = "邊框透明度"
|
L["OPT_BORDERTRANSP"] = "邊框透明度"
|
||||||
L["OPT_BORDERTRANSP_DESC"] = "設定邊框的透明度。"
|
L["OPT_BORDERTRANSP_DESC"] = "設定邊框的透明度。"
|
||||||
L["OPT_CENTERTRANSP"] = "中央透明度"
|
L["OPT_CENTERTRANSP"] = "中央透明度"
|
||||||
|
|||||||
Reference in New Issue
Block a user